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headshot
VIP Member
Posts: 35971
Location: UK
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Posted: Thu, 21st Apr 2011 00:36 Post subject: |
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Hmmm downloading now. How long has this been available? I may as well wait for the proper imminent release than some dodgy iPad port lol.
May the NFOrce be with you always.
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headshot
VIP Member
Posts: 35971
Location: UK
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Posted: Thu, 21st Apr 2011 01:06 Post subject: |
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It works! I have just tried it. I'm not sure how it will differ from the actual iPhone release though.
May the NFOrce be with you always.
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headshot
VIP Member
Posts: 35971
Location: UK
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Posted: Thu, 21st Apr 2011 02:02 Post subject: |
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Just saw it on Installous mate, cracked by you, downloading right now =)
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headshot
VIP Member
Posts: 35971
Location: UK
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Posted: Thu, 21st Apr 2011 11:27 Post subject: |
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This game is odd. Wrapped in weird. With a smattering of could-be-awesome. I'm loving it ^_^
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Grale
Banned
Posts: 3321
Location: Invert
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Posted: Thu, 21st Apr 2011 11:54 Post subject: |
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There is headshots upload v1.0 and another more recent one saying v1.01 any idea why?
Edit: ipad universal version
MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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SamZon
Posts: 100
Location: Sweden
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Posted: Thu, 21st Apr 2011 12:36 Post subject: |
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headshot
VIP Member
Posts: 35971
Location: UK
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Posted: Wed, 8th Jun 2011 20:14 Post subject: |
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Quote: | Superbrothers’ Sword & Sworcery [$2.99 / HD] can now be considered a financial success. In a new post on the game’s official blog, Superbrothers’ went on record for the first time about the game’s sells, noting that it has shifted over 200,000 copies on the App Store. The fees and costs incurred over the development have been recouped and, I suppose, the team can now start planning elaborate vacations on forgotten islands.
A lot of games sell big on the App Store, but it’s rare when one like S&S does. It’s an adventurous point and click game that blends old-school concepts with experiential art and musical points of design. It was a risky project from the onset.
I’m not sure if we can point to one specific reason as to how the game managed to rope so many consumers in. But whether it was the social media presence it had, the fantastic critical reception, or the fact that it was just a good game, people obviously took note and went out to grab one of the most fascinating and intuitive titles on an Apple device. And it's only two months in. This thing hasn't peaked yet, right? |
May the NFOrce be with you always.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 16th Apr 2012 20:08 Post subject: |
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http://store.steampowered.com/app/204060/
Now on PC via Steam, never heard of it before, surprised there was a thread about it.
EDIT: Whoops, this wasn't the category I thought I was searching trough, hmm.
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Posted: Tue, 17th Apr 2012 08:21 Post subject: |
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5€ seems a bit much, game isn't THAT long. But it still an outstanding game, definitely recommended, the soundtrack alone is great hearing!
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Dunge
Posts: 1201
Location: Québec
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Posted: Tue, 22nd May 2012 23:39 Post subject: |
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Sorry to post in the handheld forum, I'm playing the PC version but I didn't want to create a thread just for this.
Is it possible that the crack used by THETA removed the "read system time" feature from the game? The game is supposed to switch from "dark moon" to "light moon" every day or so, but it's been 3 days and I never saw anything else than "dark moon". I got the dark moon trigon and now to get the light moon one I should either wait (don't seems to work) or fight some bear who gives a key to enter the "moon grotto", but unfortunately that bear don't appear if you already got the dark moon trigon, so I'm stuck.
edit: bahh it seems a moon cycle is longer than that
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