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Posted: Sat, 16th Apr 2011 06:58 Post subject: Dive interview on BF3 |
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http://www.geforce.com/#/News/articles/battlefield3-interview
aaawwwweeesssooooommmeee
I was going to post this in the BF3 thread but the interview also mentions other aspects related to gaming today which I find not fully relevant to just BF3 but gaming as a whole.
I'm really glad a developer has seen what other's are doing with PC gaming and treating it like a step child.
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Posted: Sat, 16th Apr 2011 09:29 Post subject: |
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sounds good...finaly dedicate the engine to pc hardware:)
we may see very nice visions here.
Yes, absolutely. That's the biggest problem we have today. Most games are actually still based on the same core idea that the consoles are your focus, the superior platform or something. I don’t know why. That was the truth 5 years ago, but the world has moved on. PCs are way more powerful than the consoles today and there are actually almost zero games out there that actually use the benefits of this. So for our target of what we want to hit, we are now using the more powerful platform to try and prove what we see gaming being in the future rather than using the lowest common denominator, instead of developing it for the consoles and then just adding higher resolution textures and anti-aliasing for the PC version. We're do it the other way around, we start with the highest-end technology that we can come up with and then scale it back to the consoles.
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Posted: Sat, 16th Apr 2011 12:10 Post subject: |
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http://www.computerandvideogames.com/297985/news/dice-prepped-for-xbox-720-ps4-arrival-battlefield-3-pushing-current-consoles-to-absolute-limit/
Quote: | Bach then told us that the game was pushing both 360 and PS3 to the "absolute limit", so we asked if DICE had a watchful eye on the next generation from Sony and Microsoft - and if the lauded Frostbite 2.0 engine could cope with a new generation.
A confident Bach replied: "I don't know what the big corporations are thinking but definitely we are desperate to move on into the next generation. I think Battlefield 3 will look like a next-generation game and all the technology we're building, the whole Frostbite 2 system - the animations, audio, everything - is trying to aim for a couple of years in the future, rather than looking at what we have today.
"We are already there. If [Microsoft or Sony] were to release a new console tomorrow, the engine would scale onto that platform, because we have been looking at not only the PC technology today but also speculating what will happen tomorrow when it comes to these things. So everything from our streaming technologies [to] rendering technologies is scalable onto future platforms." |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sat, 16th Apr 2011 13:01 Post subject: |
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"Do you feel the consoles are holding PC games back?
Yes, absolutely."
so good to hear this from a gamedesigner/programmer.
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Posted: Sat, 16th Apr 2011 13:06 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 05:04; edited 1 time in total
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Posted: Sat, 16th Apr 2011 14:05 Post subject: |
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what's a dive interview... 
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Posted: Sat, 16th Apr 2011 14:08 Post subject: |
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Interinactive wrote: | DICE have always been like that. I can't find it, it'd be great if someone could, but in a forum post one of them said something around the lines of them being sick of having to design the gameplay around console mechanics too. |
Dunno about it, but that's not what they say in the interview of the OP.
Quote: | Well, first of all, we're using the PC as the lead platform. We’re setting the target with our high-end PCs, making sure that when we show footage now, it's on the PC. And we are a PC studio from the core and also looking at the audience today, the hardcore PC gamer is no different than the hardcore console gamer. That was not the case five years ago. Then, you had the more casual console audience and the more hardcore PC audience. I think that is very blurred today. People are extremely hardcore on consoles today. Extremely hardcore. So we don't have to dumb the game down in any way to make it fit on the console. It's still a very hardcore game, but then you still want the game to be accessible and some PC users might think that it’s a good thing that games are complicated. We do not agree. Battlefield 2 was a very accessible game. It's real easy to get into, but it's super deep and really hard to master and that’s what we wanted to achieve with battlefield 3. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 16th Apr 2011 14:38 Post subject: |
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"hardcore"
"don't have to dumb the game down"
"games are complicated" 
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garus
VIP Member
Posts: 34200
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Posted: Sat, 16th Apr 2011 14:40 Post subject: |
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