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Posted: Fri, 1st Apr 2011 00:38 Post subject: |
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IL-2_Sturmovic_Cliffs_of_Dover-FLT
chill out man, life is beautifull...
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Posted: Fri, 1st Apr 2011 01:07 Post subject: |
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Posted: Fri, 1st Apr 2011 01:08 Post subject: |
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Another release: IL-2.Sturmovik.Cliffs.of.Dover-TRiViUM
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Posted: Fri, 1st Apr 2011 01:18 Post subject: |
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whoreable wrote: | cannot find on usenet |
flt-ilcd
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Posted: Fri, 1st Apr 2011 17:43 Post subject: |
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Does anyone know if multiplayer can be played or even over lan like the first game?
Fairlight's nfo says the protection is SolidShield+Steam which doesn't seem promising.
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Posted: Fri, 1st Apr 2011 18:15 Post subject: |
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I can say, do not waste your time for this crap game, i have been played flight sim's 15 years, never before seen game that released current state, i say forget it, check again in summertime where is this game going with patches.
Waited this sim many years, now when i play it, it get's me only angry.
back to A-10 and RoF
Kankkis
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Posted: Fri, 1st Apr 2011 18:27 Post subject: |
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This is a rushed release undoubtedly. Now I'm sure that they were having financial problems, and in order to continue the development this was the way they choose to gain some funding.
It will need more 2 years of development.
Well, be patience my friends. This is a niche genre.
Yes, I would like a bit more honesty from the developer, from Oleg.
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Posted: Fri, 1st Apr 2011 19:21 Post subject: |
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whoa this game is the poop, it crushes my rather high end PC to single digit frames on medium, lol... Many are right, STAY CLEAR OF THIS RELEASE.... L0l, there aren't words for how bad this game runs...
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Fri, 1st Apr 2011 19:26 Post subject: |
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Hmm interesting, I played the original game and the one with added expansions, IL-2 1942 and graphically (at least from screenshots and videos) it doesn't look any different to Cliffs of Dover. I'm surprised it runs as bad as people say it does.
Also if there's no multiplayer (can anyone confirm this?), then there's even less point for me trying this game out.
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Posted: Fri, 1st Apr 2011 19:29 Post subject: |
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Dunno whether to blame UBI or 1C for this embarrassing pile of shite.
It may be good in the future when it is patched (but I doubt it). It seems to me like it is using the same crappy old engine it used 10 years ago, the one where when you want to bomb something, it pops up in front of your face when you approach it.
Maddox never could be arsed to (or simply couldn't) fix this for his user base. I think the bloke is vastly overated meself.
What REALLY annoys me though is the new video released by UBI or !c which shows a flawless running sim with lots of planes in the air. Talking about breaking the trade descriptions act and lying to the customers.
http://ve3d.ign.com/videos/79987/PC/IL-2-Sturmovik-Cliffs-of-Dover/Trailer/Launch-Trailer.
Compared to Rise Of Flight, Flaming Cliffs 2, A10c Warthog and Blackshark this product is a fucking joke in its present state.
I may buy it one day if it gets fixed..... I wont hold my breath though.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Fri, 1st Apr 2011 20:40 Post subject: |
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crackerbear wrote: | Hmm interesting, I played the original game and the one with added expansions, IL-2 1942 and graphically (at least from screenshots and videos) it doesn't look any different to Cliffs of Dover. I'm surprised it runs as bad as people say it does.
Also if there's no multiplayer (can anyone confirm this?), then there's even less point for me trying this game out. |
The menu had a Multiplayer option.
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Fri, 1st Apr 2011 20:41 Post subject: |
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BLuNT318 wrote: | The menu had a Multiplayer option. |
Yes, I meant if it was actually playable in the Fairlight or Trivium release.
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Posted: Fri, 1st Apr 2011 20:55 Post subject: |
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not so sure on that one... Sorry.
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Fri, 1st Apr 2011 20:56 Post subject: |
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Well I am glad I have IL-2 1946 and all its addons and the mods from AllAircraftArcade.Not missing anything by not being able to play a non-bugged Cliffs Of Dover.
Oleg has always been full of shit.I remember when he bypassed making torpedo planes by saying that there were copyrights on those planes.It was just an excuse to move on and not put anymore time into IL-2.Have never trusted anything hes said after that.
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Posted: Fri, 1st Apr 2011 21:22 Post subject: |
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are you saying there are no torpedo planes in il2 1946? im sure a couple exist no?
"I remember when he bypassed making torpedo planes by saying that there were copyrights on those planes.It was just an excuse to move on and not put anymore time into IL-2.Have never trusted anything hes said after that."
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Posted: Fri, 1st Apr 2011 21:54 Post subject: |
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ah yes i remember now... all everyone ever wanted was just one for each side would of done but never happened 
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Fri, 1st Apr 2011 21:56 Post subject: |
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Sounds like a complete and utter jacka*s... such planes are FRICK'N OLD.. Get over it and let people remember such planes interactively.
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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Posted: Fri, 1st Apr 2011 22:27 Post subject: |
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Spoiler: | Quote: | luthier
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 182
Default Il-2 Sturmovik: Cliffs of Dover Roadmap
Hi everyone. I’m very sorry to see that some of you are having technical difficulties with the game. It pains me personally to see that these problems are preventing you from enjoying everything the game has to offer.
The team has been working at a frantic pace since mid-summer. I personally have been working 12+ hour days 7 days a week pretty much non-stop, with only a short breather around Christmas. Optimization has always been our top priority; for example, the game you are playing now is roughly twice as fast as the version shown at Igromir.
We are continuing to work at the same pace now, after the release – no weekends in sight. We are working very hard to make the game better, and we hope that even those of you who are unhappy with the state of the game are still able to see that it is worth the wait, and that you have faith in our ability to improve on your experience.
Here’s what we are working on at the moment:
1. Performance increase. Over terrain, the two things that slow things down the most are trees and buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over London on a test machine.
Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll take longer to appear over terrain, but once again, performance increase should be significant.
If everything tests correctly over the weekend, both of these should be released by early to mid next week.
2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the performance boost is especially noticeable in larger missions with lots of stuff going on.
This is probably at least two to three weeks away, and we will probably do a short public beta of this major change before it’s made live to everyone.
3. Multiplayer. There is something in steam filters that prevents game servers from being found. This is only happening with live retail versions of the game. This apparently isn’t caused by us – hopefully it’s just a simple oversight somewhere and the fix will be a simple flick of a switch.
4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position.
Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace.
5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input.
6. Bug fixes and support. We are reading this forum a lot and some Russian-language forums, and working very hard to address all issues as they are being reported.
7. New stuff – larger online maps, some new aircraft such as the 109E1 and E4 etc – are all in the pipeline too, but obviously we need to solve the bigger issues first and then deal with the freebies.
Thank you all for your continuing support! Just FYI, I’m constantly doing 20 things at once, so if I don’t respond to your question it doesn’t mean I didn’t read it! I’d love to spend more time on the forums talking to the community and answering questions, but unfortunately I just cannot do it as much as I should at the moment. Please bear with us, we do really want to make all of you very happy! |
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borrowed from the simHQ forums, patches are on the way, and will be here next week. At least they are working on fixing stuff, and even on weekends 
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Posted: Fri, 1st Apr 2011 22:38 Post subject: |
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Most everyone these days has a multicore processor.It was extremely stupid for them not to offer that from the start.I am not surprised at the performance issues as everyone with a multicore is now running as if they were playing on an antiquated single core 2.5 to 3.2 or whatever processor now by running this.
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Posted: Fri, 1st Apr 2011 23:08 Post subject: |
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pfft cant get the fucking game to start even.. installed patched and cracked by flt.. launcher boots then clears and nothing more happens.
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Posted: Sat, 2nd Apr 2011 00:07 Post subject: |
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works fine? Lol :coolface
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Posted: Sat, 2nd Apr 2011 01:35 Post subject: |
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BLuNT318 wrote: | works fine? Lol :coolface |
Yep, it work fine. Oh, LOL.
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Posted: Sat, 2nd Apr 2011 01:56 Post subject: |
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Ya, I did that and got the game to start finally but it stops loading the levels at 99%. also the game looks like shit so I guess I will stick to playing wings of prey.
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