IL-2 Sturmovik: Cliffs of Dover/Blitz
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Lord_Oven




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PostPosted: Wed, 30th Mar 2011 19:20    Post subject:
It seems the western version has been working since yesterday, at least the DVD copies. I wonder how tough the DRM is.
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akwar




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PostPosted: Wed, 30th Mar 2011 20:20    Post subject:
What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly.
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Lordas




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PostPosted: Wed, 30th Mar 2011 20:30    Post subject:
akwar wrote:
What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly.


The game is running multicore setups it is confirmed by a developer and they didnt think about multicores back when they started (7 years ago~)... And I am buying a X66698'sh*t'load'of'cores tomorow

Lord_Oven wrote:
It seems the western version has been working since yesterday, at least the DVD copies. I wonder how tough the DRM is.


The game uses Starforce + steam + online activation... At least the russian version does, by the way numerous users confirmed that there is a Steamless LAN option in the game, and a good old direct IP connect
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BKarza




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PostPosted: Wed, 30th Mar 2011 20:40    Post subject:
akwar wrote:
What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly.

These games (hardcore sims) are designed for the anti-console nonderp crowd. These people are oldschool and DO NOT update every year. Hell, I bet they can't justify an upgrade every 5 years. But I think we all (PC P33ps) can agree that older games were better games.
Before I get flamed, I need to tell you all that I KNOW I am a self proclaimed graphics whore. I update to last year's tech w/o fail. But the Derp vs the PC war is not going well. I commend the devs for making this game req....old.
If they did not, they would lose thier core audience and NEVER pick up a new one. From a business stand point it makes total sense.


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Because digital shipping takes time. Think of all the digital boats and their digital captains.
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Grale
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PostPosted: Wed, 30th Mar 2011 21:08    Post subject:
BKarza wrote:
akwar wrote:
What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly.

I commend the devs for making this game req....old.
If they did not, they would lose thier core audience and NEVER pick up a new one. From a business stand point it makes total sense.


Old hardware, jesus the latest bloody hardware is brought crumbling to it's knees with this botched bug infested release! Wink


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LeoNatan
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PostPosted: Wed, 30th Mar 2011 21:18    Post subject:
Laughing People defending awful coding and hilariously bad performance.
Just so I understand, their core audience can't update their PCs every 5 years, so they make it that even NASA supercomputer can't get a decent framerate? Laughing Let's commend them for that indeed. grinhurt
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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 09:49    Post subject:
Can anyone with english version upload files.SFS from core and bob folders (both are in parts folder), just to test if we can have english menus/text on russian version ?

Thanks.
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akwar




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PostPosted: Thu, 31st Mar 2011 10:00    Post subject:
BKarza wrote:

These games (hardcore sims) are designed for the anti-console nonderp crowd. These people are oldschool and DO NOT update every year. Hell, I bet they can't justify an upgrade every 5 years. But I think we all (PC P33ps) can agree that older games were better games.
Before I get flamed, I need to tell you all that I KNOW I am a self proclaimed graphics whore. I update to last year's tech w/o fail. But the Derp vs the PC war is not going well. I commend the devs for making this game req....old.
If they did not, they would lose thier core audience and NEVER pick up a new one. From a business stand point it makes total sense.


I been doing the flight sim thing since early 1990's.Remember Falcon AT?That was before Falcon 3.0.Aces Over The Pacific and many others sit on my shelves.I think that explains it and I also upgrade as much as possible.Most into flight sims that I know of stay on top of the tech these days to a point in part because MSFS is very resource intensive.


Last edited by akwar on Thu, 31st Mar 2011 10:03; edited 2 times in total
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JBeckman
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PostPosted: Thu, 31st Mar 2011 10:02    Post subject:
I was sorting trough it earlier trying ti find the language files, it's all text it seems from opening some of the briefings and whatnot, will upload that if it's all that's needed.

Game runs at about ~30 FPS after some time, initial framerate starts at 10 or so and then rises a bit, uses DX11 with backwards compatibility it would seem but I am not certain (It's not using DX9 that's clear from how Fraps works with the game, launcher interferes a bit so taking screens is difficult.)

Extensive options and realism settings (You can set the game up so you are immortal and fully arcade with the AI playing for you or you can set it up so you need to know flight basics to be able to progress in the game.)

Static campaign as mentioned and various side missions, multiplayer exists as well.

Tages is used with that recent activation system. Smile
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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 10:06    Post subject:
JBeckman wrote:
I was sorting trough it earlier trying ti find the language files, it's all text it seems from opening some of the briefings and whatnot, will upload that if it's all that's needed.

Game runs at about ~30 FPS after some time, initial framerate starts at 10 or so and then rises a bit, uses DX11 with backwards compatibility it would seem but I am not certain (It's not using DX9 that's clear from how Fraps works with the game, launcher interferes a bit so taking screens is difficult.)

Extensive options and realism settings (You can set the game up so you are immortal and fully arcade with the AI playing for you or you can set it up so you need to know flight basics to be able to progress in the game.)

Static campaign as mentioned and various side missions, multiplayer exists as well.

Tages is used with that recent activation system. Smile


Yeah missions and briefings can be sorted by renaming english text files to end with _ru. But menus and in-flight text are in other files, probably files.SFS. Please JB if you can upload those so I can test it out. Thanks
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Grale
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PostPosted: Thu, 31st Mar 2011 10:09    Post subject:
JBeckman wrote:
I was sorting trough it earlier trying ti find the language files, it's all text it seems from opening some of the briefings and whatnot, will upload that if it's all that's needed.


That would be great Beckman, i have the $14 russian version and trawling through the russian menu system is a bloody nightmare Wink


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JBeckman
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PostPosted: Thu, 31st Mar 2011 10:10    Post subject:
It's uploading, hopefully it'll work as a intermediate solution to the translation for now, it's the missions data for convenience and those two .dll files you mentioned (Game is using a lot of these for core functionality it seems, just a launcher for the exe.) plus the manual which might be of use as well. Smile

EDIT: Game is likely updated a bit though but it shouldn't interfere with anything. Smile
(Epilepsy trigger button in the main menu or what it was called, disbales or re-enables that thing they implemented to limit such seizures for people whom were sensitive to it, I disabled it but I'm not sure how it works or is implemented, filter or smoothing effect I guess.)

EDIT: Done with the upload.
http://www.multiupload.com/EOMVZSSNRK

EDIT:

(Part of the image I captured of the settings menu, actual value is custom preset with those options -> highest possible that is -> and 2x AA.)


(Part of the image I captured of the realism menu, actual setting is a bit different, here I'm just toying around and was hoping to take a few in-game options without worrying about various other elements of the game but it didn't quite work.)
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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 11:09    Post subject:
Thanks JB, but no joy. Afaik russian version contains english files but something else is triggering russian language. Maybe it's launcher.exe or core files like core_data.SFS or some .dll file. If you could upload some of those mentioned above ? Game is using starforce besides steam so probably no use of launcher.exe ?

Thanks.
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JBeckman
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PostPosted: Thu, 31st Mar 2011 11:13    Post subject:
It could be a config file as well, post the contents of conf.ini under "C:\Users\YourUserName\Documents\1C SoftClub\il-2 sturmovik cliffs of dover"

Mine says "culture=en-GB"

EDIT: I'm testing one other thing as well, when it's done uploading I can PM you the core data and we'll see if that's were it's located, hopefully it's just a config adjustment that's needed but we'll find out eventually.

In the meantime I should really improve my flight skills, game engine and framework might seem a bit crude at first but it's a solid sim or arcade title depending on how you set it up, currently practicing at arcade like levels though but I'm improving little by little. Smile








(Average images and not that well done but shows a rather good view of the scale of London and some more recognizable areas or buildings, performance with building detail at unlimited is pretty demanding though.)


(Still crash a lot though as seen by these two special images, normally a explosion would follow though so you rarely see the ground this close.)
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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 12:11    Post subject:
Same here "culture=en-GB"

 Spoiler:
 


Last edited by RazorsEdge on Thu, 31st Mar 2011 12:11; edited 1 time in total
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Grale
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PostPosted: Thu, 31st Mar 2011 12:11    Post subject:
Could it also be the language is localised by the serial used? and thus not changable.


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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 12:17    Post subject:
Grale wrote:
Could it also be the language is localised by the serial used? and thus not changable.


Yeah, that's also possibility. But you could modify GUI and language in IL-2 1946 (MODS folder), then again it didn't use cd key.
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human_steel




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PostPosted: Thu, 31st Mar 2011 13:09    Post subject:
I hope we see a release today. Smile
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JBeckman
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PostPosted: Thu, 31st Mar 2011 13:14    Post subject:
That would be the easiest, game is about 3.6 GB but a disc image would likely be a bit smaller if compressed though likely still over 3GB but it's manageable. Smile

http://www.multiupload.com/EAE0CNVMM0

That's the core folter for more easy testing, if that doesn't solve the language issue I'm not exactly sure what would but I'll keep testing.
(There are no reg entries used here or anything, just the settings file, serial localization seems plausible now that it's been mentioned but seems like a bit extreme, I wouldn't know though.)
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Chibuky




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PostPosted: Thu, 31st Mar 2011 13:39    Post subject:
Hey JB what controller do you use?


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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 13:53    Post subject:
THAT'S IT....core files are needed to play russian release in english Very Happy Very Happy



THANKS a bunch JB for those files and your help !!!

PS. I will try to locate specific files which are responsible
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JBeckman
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PostPosted: Thu, 31st Mar 2011 13:58    Post subject:
One of the reasons I'm currently not that good currently at the game Chibuki is that while I had a mid-range joystick (And even wheel.) some years ago (Gamepad as well, though rather low-quality, many years ago.) I am currently using mouse and keyboard control only. (Similar to my recent advances into Wings of Prey and Apache though these are a bit more arcade like compared to this but I used a similar method to progress trough them.)

This does work but the full on simulator settings will likely prove difficult should I try that anytime soon due to how spread out all keyboard commands are. Smile
(And there's a lot of them though only a few are needed for the basics so I'm taking it slow and gradually improving and increasing realism settings the overall challenge the game presents.)


Last edited by JBeckman on Thu, 31st Mar 2011 14:01; edited 1 time in total
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human_steel




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PostPosted: Thu, 31st Mar 2011 13:59    Post subject:
What's the protection? Is is a tough nut to crack?
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JBeckman
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PostPosted: Thu, 31st Mar 2011 14:01    Post subject:
I mentioned it above but it's Tages with activation (Solidshield?, I usually keep both together but they're likely a bit more separated.) similar to recent EA titles for comparison. Smile

EDIT: Oh right I forgot, it's published by Ubisoft so I suppose a better comparison is AC:Brotherhood but it does not use UPlay or their launcher stuff and instead hooks into Steam, especially for multiplayer such as VAC support.
(Gamersgate.co.uk here though but also ties to Steam, cheaper than their asking price of course and cheaper than Gamersgate.com / .se directly.)

(Russian version published by 1C directly and using Star-Force so they're likely not very compatible, Russian release - if there is any, seems not, outside of key purchases - with the above data might work to translate the game however.)
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RazorsEdge




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PostPosted: Thu, 31st Mar 2011 14:12    Post subject:
Ok here is the file which will convert russian version to english:
http://www.mediafire.com/?w46x14vtc2602vy

Thanks JB once again Smile
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Grale
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PostPosted: Thu, 31st Mar 2011 14:16    Post subject:
RazorsEdge wrote:
THAT'S IT....core files are needed to play russian release in english Very Happy Very Happy



THANKS a bunch JB for those files and your help !!!

PS. I will try to locate specific files which are responsible


Topman Beckman Razz

Is everything in english now Razor?

EDIT: bloody hell is that it one file... Awesome


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Chibuky




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PostPosted: Thu, 31st Mar 2011 14:17    Post subject:
JBeckman wrote:
One of the reasons I'm currently not that good currently at the game Chibuki is that while I had a mid-range joystick (And even wheel.) some years ago (Gamepad as well, though rather low-quality, many years ago.) I am currently using mouse and keyboard control only. (Similar to my recent advances into Wings of Prey and Apache though these are a bit more arcade like compared to this but I used a similar method to progress trough them.)

This does work but the full on simulator settings will likely prove difficult should I try that anytime soon due to how spread out all keyboard commands are. Smile
(And there's a lot of them though only a few are needed for the basics so I'm taking it slow and gradually improving and increasing realism settings the overall challenge the game presents.)


Thanx for answer, I also "fought" Apache with keyboard and mouse and although it is more then playable it is not enjoyable experience especially when you need to make some quick maneuvers.

I didin't try WoP yet, it sits on my storage HD and waits better days. If you compare it to Clifs of Dover what do you find more entertaining to play? From above I can see that we have (or don't have Smile) similar flying (and driving) skills.


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JBeckman
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PostPosted: Thu, 31st Mar 2011 15:10    Post subject:
I'm not very good at explaining but I enjoyed both of them, they are similar in many regards but I would say this latest IL-Sturmovik title likely wins when compared to Wings of Prey, visuals are a bit cleaner as well though utilizes less effects and simila, it does not look bad or anything though as the screens released so far show pretty well, planes are quite detailed and the detailing of cities and other areas is amazing and the view distance is very vast though it does not utilize modern hardware too well, likely a engine limitation as discussed earlier though support for DX10 (Which I confirmed via the config file that it runs under.) and apparently DX11 are implemented but I have no idea what benefits they provide.

Going to the actual gameplay and feel of it IL Sturmovik is also very adjustable here but so is Wings of Prey though not to the same extent and in Cliffs of Dover there seems to be less missions so far but it supports custom set-ups as well and the campaign has two sides to it so you can be both German and British pilots but as a different user said it's also static in it's set-up but I found the missions I attempted enjoyable regardless.

Support is also important and here Cliffs of Dover might surpass Wings of Prey which seem to have focused on a sequel instead of continued development minus smaller updates, likely the last patch to come out was released recently and removed the copy protection which is nice but more fixes and enhancements would likely have been much more welcomed, Cliffs as mentioned feels a bit rough at times, menu is a bit basic and there's a lot of interfaces and outputs on screen which might feel distracting plus it's mostly single CPU core focused which is impractical.


Unsure how to compare them best as I said and I'm also not that good at explaining, neither game is a full simulator attempt but both can be adjusted with various realism or arcade like options though I wonder if Cliffs of Dover won't have the advantage, community seems very active also and modding might be possible from how it appears to work with the engine and all these "plugin" references, continued support for fixing some of the performance related concerns and the like would be welcome.

Other users opinions might be more helpful, unsure what's on the official forums or the Steam forums for this board but with current generation gamers there might be a lot of unwarranted complaints or arguments at worst, game is a bit different but I don't find it bad at all or anything like that, I enjoyed what I've played so far, which admittedly isn't very much so I'm still learning and am more of a beginner for now.
(Wings seems to have a little more varied lineup of planes, but most types are covered in Cliffs of Dover as well, but does use a number of Russian models and the like so that comparison isn't very fair I guess, damage modeling I haven't had a good opportunity to check and weather conditions and the like seems to be a bit restrictive as well to either clear or cloudy but with full day/night time support.)
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Chibuky




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PostPosted: Thu, 31st Mar 2011 15:27    Post subject:
Thanx as always for nice and comprehensive answer. BTW you are quite good in explaining things Wink

I will try WoP this weekend and Cliffs will have to wait some better times and new configuration.


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jfim88




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PostPosted: Thu, 31st Mar 2011 15:40    Post subject:
Thanks for the transaltion files!!!

I'll download this ...

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