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Posted: Wed, 30th Mar 2011 19:20 Post subject: |
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It seems the western version has been working since yesterday, at least the DVD copies. I wonder how tough the DRM is.
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Posted: Wed, 30th Mar 2011 20:20 Post subject: |
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What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly.
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Posted: Wed, 30th Mar 2011 20:30 Post subject: |
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akwar wrote: | What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly. |
The game is running multicore setups it is confirmed by a developer and they didnt think about multicores back when they started (7 years ago~)... And I am buying a X66698'sh*t'load'of'cores tomorow
Lord_Oven wrote: | It seems the western version has been working since yesterday, at least the DVD copies. I wonder how tough the DRM is. |
The game uses Starforce + steam + online activation... At least the russian version does, by the way numerous users confirmed that there is a Steamless LAN option in the game, and a good old direct IP connect
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BKarza
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Posted: Wed, 30th Mar 2011 20:40 Post subject: |
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akwar wrote: | What kind of an idiot designs a game these days for 1 core when most everyone has a dual core or better?I run a Phenom X4.About to buy an X6 shortly. |
These games (hardcore sims) are designed for the anti-console nonderp crowd. These people are oldschool and DO NOT update every year. Hell, I bet they can't justify an upgrade every 5 years. But I think we all (PC P33ps) can agree that older games were better games.
Before I get flamed, I need to tell you all that I KNOW I am a self proclaimed graphics whore. I update to last year's tech w/o fail. But the Derp vs the PC war is not going well. I commend the devs for making this game req....old.
If they did not, they would lose thier core audience and NEVER pick up a new one. From a business stand point it makes total sense.
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Grale
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LeoNatan
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Posted: Wed, 30th Mar 2011 21:18 Post subject: |
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People defending awful coding and hilariously bad performance.
Just so I understand, their core audience can't update their PCs every 5 years, so they make it that even NASA supercomputer can't get a decent framerate? Let's commend them for that indeed. 
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Posted: Thu, 31st Mar 2011 09:49 Post subject: |
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Can anyone with english version upload files.SFS from core and bob folders (both are in parts folder), just to test if we can have english menus/text on russian version ?
Thanks.
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Posted: Thu, 31st Mar 2011 10:00 Post subject: |
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BKarza wrote: |
These games (hardcore sims) are designed for the anti-console nonderp crowd. These people are oldschool and DO NOT update every year. Hell, I bet they can't justify an upgrade every 5 years. But I think we all (PC P33ps) can agree that older games were better games.
Before I get flamed, I need to tell you all that I KNOW I am a self proclaimed graphics whore. I update to last year's tech w/o fail. But the Derp vs the PC war is not going well. I commend the devs for making this game req....old.
If they did not, they would lose thier core audience and NEVER pick up a new one. From a business stand point it makes total sense. |
I been doing the flight sim thing since early 1990's.Remember Falcon AT?That was before Falcon 3.0.Aces Over The Pacific and many others sit on my shelves.I think that explains it and I also upgrade as much as possible.Most into flight sims that I know of stay on top of the tech these days to a point in part because MSFS is very resource intensive.
Last edited by akwar on Thu, 31st Mar 2011 10:03; edited 2 times in total
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JBeckman
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Grale
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JBeckman
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Posted: Thu, 31st Mar 2011 10:10 Post subject: |
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Posted: Thu, 31st Mar 2011 11:09 Post subject: |
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Thanks JB, but no joy. Afaik russian version contains english files but something else is triggering russian language. Maybe it's launcher.exe or core files like core_data.SFS or some .dll file. If you could upload some of those mentioned above ? Game is using starforce besides steam so probably no use of launcher.exe ?
Thanks.
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JBeckman
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Posted: Thu, 31st Mar 2011 11:13 Post subject: |
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Posted: Thu, 31st Mar 2011 12:11 Post subject: |
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Same here "culture=en-GB"
Spoiler: | [BOB]
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1920
height=1080
ColourBits=32
FullScreen=1
ChangeScreenRes=1
[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0
[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0
[rts_joystick]
FF=1
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1
[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1 |
Last edited by RazorsEdge on Thu, 31st Mar 2011 12:11; edited 1 time in total
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Grale
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Posted: Thu, 31st Mar 2011 12:11 Post subject: |
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Could it also be the language is localised by the serial used? and thus not changable.
MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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Posted: Thu, 31st Mar 2011 12:17 Post subject: |
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Grale wrote: | Could it also be the language is localised by the serial used? and thus not changable. |
Yeah, that's also possibility. But you could modify GUI and language in IL-2 1946 (MODS folder), then again it didn't use cd key.
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JBeckman
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Posted: Thu, 31st Mar 2011 13:39 Post subject: |
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Hey JB what controller do you use?
ZX Spectrum 16K/48K | Grundig C410 cassette recorder (adjustable head) | 20BT TV Philips Multistandard Color V37cm | ZX Interface 2 | New Kempston Compatible Competition Pro Switched Joystick | Sinclair BASIC OS
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Posted: Thu, 31st Mar 2011 13:53 Post subject: |
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JBeckman
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Posted: Thu, 31st Mar 2011 13:59 Post subject: |
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What's the protection? Is is a tough nut to crack?
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JBeckman
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Grale
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Posted: Thu, 31st Mar 2011 14:16 Post subject: |
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JBeckman
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Posted: Thu, 31st Mar 2011 15:10 Post subject: |
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I'm not very good at explaining but I enjoyed both of them, they are similar in many regards but I would say this latest IL-Sturmovik title likely wins when compared to Wings of Prey, visuals are a bit cleaner as well though utilizes less effects and simila, it does not look bad or anything though as the screens released so far show pretty well, planes are quite detailed and the detailing of cities and other areas is amazing and the view distance is very vast though it does not utilize modern hardware too well, likely a engine limitation as discussed earlier though support for DX10 (Which I confirmed via the config file that it runs under.) and apparently DX11 are implemented but I have no idea what benefits they provide.
Going to the actual gameplay and feel of it IL Sturmovik is also very adjustable here but so is Wings of Prey though not to the same extent and in Cliffs of Dover there seems to be less missions so far but it supports custom set-ups as well and the campaign has two sides to it so you can be both German and British pilots but as a different user said it's also static in it's set-up but I found the missions I attempted enjoyable regardless.
Support is also important and here Cliffs of Dover might surpass Wings of Prey which seem to have focused on a sequel instead of continued development minus smaller updates, likely the last patch to come out was released recently and removed the copy protection which is nice but more fixes and enhancements would likely have been much more welcomed, Cliffs as mentioned feels a bit rough at times, menu is a bit basic and there's a lot of interfaces and outputs on screen which might feel distracting plus it's mostly single CPU core focused which is impractical.
Unsure how to compare them best as I said and I'm also not that good at explaining, neither game is a full simulator attempt but both can be adjusted with various realism or arcade like options though I wonder if Cliffs of Dover won't have the advantage, community seems very active also and modding might be possible from how it appears to work with the engine and all these "plugin" references, continued support for fixing some of the performance related concerns and the like would be welcome.
Other users opinions might be more helpful, unsure what's on the official forums or the Steam forums for this board but with current generation gamers there might be a lot of unwarranted complaints or arguments at worst, game is a bit different but I don't find it bad at all or anything like that, I enjoyed what I've played so far, which admittedly isn't very much so I'm still learning and am more of a beginner for now.
(Wings seems to have a little more varied lineup of planes, but most types are covered in Cliffs of Dover as well, but does use a number of Russian models and the like so that comparison isn't very fair I guess, damage modeling I haven't had a good opportunity to check and weather conditions and the like seems to be a bit restrictive as well to either clear or cloudy but with full day/night time support.)
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jfim88
Posts: 7
Location: Spain
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Posted: Thu, 31st Mar 2011 15:40 Post subject: |
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Thanks for the transaltion files!!!
I'll download this ...
Waiting for DCS: A-10C Warthog!
CPU: Intel Core i7 2600K @ 4,6Ghz
MOBO: ASUS P8P67 EVO
RAM: G.Skill Ripjaws X 1333 CL7 4GB
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HDD: WD Caviar Black 640GB SATA3
OS: Windows 7 Ultimate SP1 x64
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