Trivia:
Artificial intelligence
The AI used in Outcast was considered revolutionary at the time it was released[4]. It was based on a proprietary engine codenamed GAIA, for Game Artificial Intelligence with Agents, which was composed by a set of C++ libraries that provided sophisticated control of game characters based on research in distributed AI. Intelligence is represented as a distributed activity over a set of autonomous routines called agents. An agent uses skills, such as hearing, sight, acrobatic, to complete assigned tasks. These agents can interact and even compete with each other to realize a complex task.
Gameplay
Outcast uses a unique way to save games, integrated with the game world. At the start of the game, the player receives an object called a "Gaamsav". He is instructed that the Gaamsav is able to "capture his essence", so that it may later be restored. To save a game, the player equips the Gaamsav and "squeezes" it, making it glow and emit a sound. The sound can be heard by enemies and they will investigate, so that the player must take the situation into account before saving a game. After a few seconds, the game pauses and a menu overlay appears.
] Music
Outcast features a high-quality orchestral score composed by Lennie Moore and performed by the Moscow Symphony Orchestra and choir. At the time of Outcast's release, orchestral game scores were uncommon, and Moore's achievement was hailed as "absolutely top-notch".[5] Game's publisher Infogrames released the hour-long score on a soundtrack album and it was later made available for MP3 download on the game's official website. Anyone who owns the original game can listen to the soundtrack by putting disc 2 into a CD player [5].
In Okriana, the player can sometimes hear the The Throne Room/End Title track from Star Wars be played by a Talan. When questioned, the latter will answer that he is playing "Kazar's Harmony". This is likely the first hint the player can get about the fact that the legendary prophet Kazar is someone from Kauffmann's expedition.
Maybe I should give this another try. I played it when it first came out and the controls/movement felt very clunky. There was a strange blandness to the graphics, although other people raved about them.
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