The official Starforce protection thread.
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Freakshow




Posts: 410

PostPosted: Tue, 19th Apr 2005 12:22    Post subject:
CableMunkeh wrote:


Perhaps the low take up is due to contracts expiring. Notice that SD4 is evolving towards an SF3 style scheme now, think the days of purely wrapper based protection are disappearing.

A Ubi release soon on its' way by the way is The Bard's Tale, however I foresee no issues here as the demo is completely unprotected *ahem* Twisted Evil one for groups to get the comparison tool onto when it's released Wink

On another issue, Silent Hunter 3, I notice that the RLD release comes with exe and 2 dlls in the cracked files section, unlike the more recent releases. Anyone have any ideas about this one? Naughty, naughty RLD! It's either a dodgy group of files or a 'loader' Razz


well not only contracts - sf3 isnt usefull for all types of games and esp the pro vm protection takes alot processor speed from the game into the protection decrypting during play and the ppl paying games are kids with not always high end machines so they need to find the middle between protection and gamespeed ... thats a reason why f.e. EA and Sega said they will stay with macrovision.

For Sd4 ur a bit wrong .. the protection it self isnt that hard to decrypt ... what sometimes makes SD4 hard is the option to add an unlimited amount of CRC checks that doesnt slow down the game ... sims 2 addon, snooker 2005 ... i have not much about the protection itself but snooker 2005 f.e. has more then 300 crc checks added that check the exe during play and morphes the code if not proper.

For SH3 the 2 dlls reloaded had in crackdir are protected with sf3 in the original game .. so they had to remove it to crack it ... a protected dll protects the exe to be dumped proper from memory so they need to be done before you can crack the main exe. OOn Shg3 they used this option isntead of VM as VM protection would slow down the game so much that it would be unplayable. Thats why SF has different protections basic, pro and extended + proactive.

* basic is simple sf3 used in star wolves or maximus iv f.e. and some other games
* pro is divided into classes of vm protected opcode count ...
till 10, till 20, till 50, over 50 (255 different opcode protection variants are possible)
instead of till 10 u can choose protection of addional files (dlls, data files)
* extended protected opcodes and protected ingame data in a big .dat (crypted by sf3 crypter) data file on cd/dvd ... seen on medieval lords, d-day for example what is somehow the king of protections
* pro active is a online activation stuff that provides a serial based on ur hardware instead of media properties of a cdrom
* for all 1 thins is same: the serial is based on diskname, disksize, countrycode, rmps data (so if not used as online serial for servers) every game in a country has the same serial .. thatswhy f.e. splinter gave 2 serials .. 1 sf3 + add online

So the top protection for a dvd5 game would be in sum

255 protected opcodes (pcodes), and the whole game data crypted in a .dat file all together on a dvd9 Smile

but that would make the game run like doom3 on a pentium 1 Smile
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Freakshow




Posts: 410

PostPosted: Tue, 19th Apr 2005 12:25    Post subject:
kaine wrote:
Sorry, don't want co cause confusion, with "No, actually I think we are lucky Starforce 3 is so successfull that they have Starforce 4 gathering dust Smile. " I mean they don't have to hurry to release SF4 because SF3 is doing more than well and major publishers have recently purchased a license (they just have to prevent some leaks Razz), I have no particular info on it.


well they dont need sf4 anyway Smile

as there version string updates weekly Smile and latest version i saw on trackmania sunrise and splinter cell 3 patch is close to complete different to version used short before .. so somehoiw its already sf4 .. if it would be sony it would maybe secu 10 then Smile
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kaine




Posts: 423
Location: Under your bed
PostPosted: Tue, 19th Apr 2005 12:52    Post subject:
Freakshow wrote:
kaine wrote:
Sorry, don't want co cause confusion, with "No, actually I think we are lucky Starforce 3 is so successfull that they have Starforce 4 gathering dust Smile. " I mean they don't have to hurry to release SF4 because SF3 is doing more than well and major publishers have recently purchased a license (they just have to prevent some leaks Razz), I have no particular info on it.


well they dont need sf4 anyway Smile

as there version string updates weekly Smile and latest version i saw on trackmania sunrise and splinter cell 3 patch is close to complete different to version used short before .. so somehoiw its already sf4 .. if it would be sony it would maybe secu 10 then Smile


That makes sense, also as we go down in the list of SF extra features (that you already listed) the number of cracked titles goes down to 0, who has the time (weeks) and will to do it nowadays?
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 19th Apr 2005 13:04    Post subject:
pc game cracking groups are to small 10-15 members is not enough to break sf3 on a fast way. imagine if an team of 200+(very advanced) members would work on breaking sf3 Wink
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kachain




Posts: 109

PostPosted: Tue, 19th Apr 2005 13:10    Post subject:
I've other point of view.

I assume that Starforce copy protection is being developed by 2-3 persons. I also assume that it may be broken by.... a single person.

Software cracking is not similar to software developing where the project is divided into branches and different teams. In cracking you've to gain all the knowledge in your head, you don't need anyone else to help (if you're good enough).


I was thrown out of college for cheating on the metaphysics exam; I looked into the soul of the boy next to me.
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Freakshow




Posts: 410

PostPosted: Tue, 19th Apr 2005 13:18    Post subject:
kachain wrote:
I've other point of view.

I assume that Starforce copy protection is being developed by 2-3 persons. I also assume that it may be broken by.... a single person.

Software cracking is not similar to software developing where the project is divided into branches and different teams. In cracking you've to gain all the knowledge in your head, you don't need anyone else to help (if you're good enough).


4 eyes always see more Smile

and sf is a big coder team filled with the knowledge of real good ex scene cracker(s). so i guess sf3 is better to be broken by a cracking team .. the 1 person show is prolly soon over ... and most crackers learn the finish from the first crack done by others or selfmade faults.

the more cracker try to beat sf3 (actually i guess its only 2 or 3) the faster it will go and the less comapnys will use it anymore. ubisoft f.e. signed only for a small amount of games with sf3 to test first and reading there forum for splinter cell alot of ppl complain about game speeds even with gf5700 cards in p4 2.5ghz pcs

that shouldnt be the way it goes
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kachain




Posts: 109

PostPosted: Tue, 19th Apr 2005 13:30    Post subject:
Team of Starforce coders? Now I see how they managed to do it.

Regarding Starforce comaptibility problems you are right. I've two friends who bought Splinter Cell CT. One of them can't run it (still can't, even after trying different software modifications) and the second one complains about in-game slow-downs.


I was thrown out of college for cheating on the metaphysics exam; I looked into the soul of the boy next to me.
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bigboy177




Posts: 430

PostPosted: Tue, 19th Apr 2005 14:12    Post subject:
kaine wrote:
Uncracked first Smile


Now that almost every Publisher uses SF3... SF3 Devs, are wiping their asses with 100 Dollar bills.... Twisted Evil

And we'll see even more crying:
I can't run this, I can't run that... I want this game so badly... blablabla... Very Happy

Only a miracle (a really good cracker... or a brilliant discovery) can save the PC GAMES scene... otherwise, it's going down with every new title protected with SF3...
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Freakshow




Posts: 410

PostPosted: Tue, 19th Apr 2005 14:26    Post subject:
bigboy177 wrote:

Only a miracle (a really good cracker... or a brilliant discovery) can save the PC GAMES scene... otherwise, it's going down with every new title protected with SF3...


1 isnt enough ... hoodlum reloaded nogrp vengance money ... all should ahve a team of at least 5 Smile
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MartinW




Posts: 100

PostPosted: Tue, 19th Apr 2005 14:33    Post subject:
I still believe in the come back of Ultima. Nevertheless of their NFO information ("don't count on us with each Starforce title") I am convinced they will appear again, especially when we see so big frustration and problems with Starforce. Keep in mind that Ultima appeared because "too much rumours about uncrackable Starforce last days" and these rumours are back! But they are turning into a fact.

They have to be back or we will face serious problems with Starforce games deprotection.
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nose




Posts: 141

PostPosted: Tue, 19th Apr 2005 14:40    Post subject:
MartinW they just used flaws in the protection.. but yeah they could prolly find more

i think some kind of cvs is the way to go Razz many crackers on the same game.
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TheDuck




Posts: 148
Location: Australia
PostPosted: Tue, 19th Apr 2005 14:54    Post subject:
I dont think ultima can do this now... most likely all holes are fixed Crying or Very sad
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kaine




Posts: 423
Location: Under your bed
PostPosted: Tue, 19th Apr 2005 14:58    Post subject:
Starforce: the protection with the best and biggest team of testers, all of us Smile

And for free!
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Freakshow




Posts: 410

PostPosted: Tue, 19th Apr 2005 16:24    Post subject:
MartinW wrote:
I still believe in the come back of Ultima. Nevertheless of their NFO information ("don't count on us with each Starforce title") I am convinced they will appear again, especially when we see so big frustration and problems with Starforce. Keep in mind that Ultima appeared because "too much rumours about uncrackable Starforce last days" and these rumours are back! But they are turning into a fact.

They have to be back or we will face serious problems with Starforce games deprotection.


Sorry to say so but FOR 100% SURE ULTIMA wont comeback .. i can promisse you this.

and btw its still possible to crack it the ultima ways Smile
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Tue, 19th Apr 2005 16:34    Post subject:
CableMunkeh wrote:
SycoShaman wrote:
iIf you ask me, modifying someone else's code might be illegal. Also, locking out HDD access can lead to data loss and problems. StarForce uses questionable techniques to protect the data, and I think that is why you dont see many games using it. Also, StarForce (due to the nature of its protection) needs blank CDs to be very similar to each other (physically) when they're being printed. That is not a problem for a company if they're only using 1 place to press them and all their blanks come from the same manufacturer, but if they have lots of pressing plants and use different media, then using StarForce can be painfull.


Modifying code flow is what any helper program that works on another one does. If you're going to call SF illegal you also have to call any debugger, tracer and VMWare, virtual drives, etc, illegal as they are taking other programs and emulating, modifying their code flow by passing them through their own code. For SF3 to be on risky ground it would need to modify the code permanently, not transiently as it passes through memory / registers.

Locking out HDD access won't lead to data loss and problems as programs request exclusive access, SF can't 'force' the kernel to do anything, and the drive can't be mounted / unmounted / exclusively claimed until no longer active. A number of programs can and do request exclusive access to system resources, this is what hardware interrupts are for.

Remember kids, SF3 isn't the only copy protection installing device drivers on your machine. UAService mean anything? Wink

Starforce's DVD/CD checks aren't what make it strong, there's more to it than just checking the drives. Haven't seen any publishers complaining of mass replication issues with it.

Perhaps the low take up is due to contracts expiring. Notice that SD4 is evolving towards an SF3 style scheme now, think the days of purely wrapper based protection are disappearing. As a game publisher I'd be looking at SF3 as slightly immature technology but the time between release and crack (REAL crack where publisher didn't release non-SF3 versions anywhere, and where SF3 Pro with VM options are on) would make me see the dollar/pound/euro signs.

A Ubi release soon on its' way by the way is The Bard's Tale, however I foresee no issues here as the demo is completely unprotected *ahem* Twisted Evil one for groups to get the comparison tool onto when it's released Wink

On another issue, Silent Hunter 3, I notice that the RLD release comes with exe and 2 dlls in the cracked files section, unlike the more recent releases. Anyone have any ideas about this one? Naughty, naughty RLD! It's either a dodgy group of files or a 'loader' Razz


umm....ok? I didnt write that cuz I dont know shit about tech specs of sf3 and i dont claim to and I recall reading that quote from someone else yesterday.....


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CableMunkeh




Posts: 198

PostPosted: Tue, 19th Apr 2005 16:40    Post subject:
SycoShaman wrote:


umm....ok? I didnt write that cuz I dont know shit about tech specs of sf3 and i dont claim to and I recall reading that quote from someone else yesterday.....


Tis ok, just a response to those desperate to prove SF3 as illegal, which it isn't which ever way you play it.
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 19th Apr 2005 16:56    Post subject:
Freakshow wrote:
MartinW wrote:
I still believe in the come back of Ultima. Nevertheless of their NFO information ("don't count on us with each Starforce title") I am convinced they will appear again, especially when we see so big frustration and problems with Starforce. Keep in mind that Ultima appeared because "too much rumours about uncrackable Starforce last days" and these rumours are back! But they are turning into a fact.

They have to be back or we will face serious problems with Starforce games deprotection.


Sorry to say so but FOR 100% SURE ULTIMA wont comeback .. i can promisse you this.

and btw its still possible to crack it the ultima ways Smile


well they don't have to come back ,Reloaded sf3 cracks are superiour to ultima cracks anyway...,i rather had an real scene team come back like Fairlight. but these dicks are in jail Sad
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Tue, 19th Apr 2005 17:08    Post subject:
CableMunkeh wrote:
SycoShaman wrote:


umm....ok? I didnt write that cuz I dont know shit about tech specs of sf3 and i dont claim to and I recall reading that quote from someone else yesterday.....


Tis ok, just a response to those desperate to prove SF3 as illegal, which it isn't which ever way you play it.


lol just confused me thats all Smile


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CableMunkeh




Posts: 198

PostPosted: Tue, 19th Apr 2005 17:18    Post subject:
highstuff wrote:
well they don't have to come back ,Reloaded sf3 cracks are superiour to ultima cracks anyway...,i rather had an real scene team come back like Fairlight. but these dicks are in jail Sad


Personally I quite like things to be cracked a little quicker than a month or more after release.

Also I guess couldn't care how it's done, Ultima have cracked games that RLD haven't.

Dunno call me undiscerning but a crack is a crack, if it works who cares how it's done so long as no-one is trying to take credit for something they didn't actually do, which sucks.

I also wouldn't describe anyone's cracks as being superior to anyone elses at all unless you've actually decompiled the cracks to see exactly how they work. RLD may have worked their way through the VM for weeks but if Ultima have a quicker more elegant and fully working solution big up to them IMHO.

Perhaps should Ultima decide to release again you'll not be downloading the release and will instead wait for a superior RLD crack? Smile
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 19th Apr 2005 17:42    Post subject:
Ultima realy does not have build up so much credit for me.., come on these guys only released 2 games. i still would like it if they come back though but rather have an real good scene team come back..


Last edited by highstuff on Tue, 19th Apr 2005 17:57; edited 1 time in total
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wildwing
Banned



Posts: 639

PostPosted: Tue, 19th Apr 2005 17:44    Post subject:
god damed......... Sad
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lAmBaDa




Posts: 114

PostPosted: Tue, 19th Apr 2005 17:58    Post subject:
man, they cracked what they wanted and when they wanted, that's probably why they took 2 only

don't forget they cracked 2 games but no one else was able to crack these 2. in Colin they even waited for the scene and finally made it on their own

as u can read in XR info they did it to show the scene that it's possible to crack every SF3 game
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highstuff




Posts: 1976
Location: Netherlands
PostPosted: Tue, 19th Apr 2005 18:27    Post subject:
5 month ago they could but we don't know if they still can do it with this version.
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Freakshow




Posts: 410

PostPosted: Tue, 19th Apr 2005 19:29    Post subject:
lAmBaDa wrote:
man, they cracked what they wanted and when they wanted, that's probably why they took 2 only

don't forget they cracked 2 games but no one else was able to crack these 2. in Colin they even waited for the scene and finally made it on their own

as u can read in XR info they did it to show the scene that it's possible to crack every SF3 game


your are full right on this they (its only 2 person) dont need to show any1 anything .. and just to say so ULTIMAs wax to baypass the sf3 checks is still possible as long as no .dat file game data protections is added and i dont think the way is against any scene rules as its a full patched "protect.dll" and a full dumped and rebuild of protected exe/dll files.

Its still possible todo it that way (not as easy as it but it still is) but ULTIMA 100% sure doesnt return to crack!
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MartinW




Posts: 100

PostPosted: Tue, 19th Apr 2005 19:44    Post subject:
Quote:
your are full right on this they (its only 2 person) dont need to show any1 anything

You still surprises me.

First you post "secret" information concerning Reloaded. Now you come with "awesome" information about Ultima. Are you FBI spy (I'm kidding)? How can you know Reloaded and Ultima details at the same time if the second one is not related to scene?

2 persons? Do you know what you are talking about? I saw both their releases (yet I don't play them) and heard few discussions about them. They contain:

Starforce crack, installers decompilation, own graphics, own photos (a drill inside Colin game box), own music, own intros, own autorun application.

Excuse me but you want to say that it has been done by two persons? Look at it again and please confirm me that. Did you ever saw so skilled:

programmer, cracker, graphician (and photographer?), musician, reverser?

Two persons you said? I would love to meet these "two persons". Or is it one person now? I know that groups can contain even 10-20 persons and such groups can do things like Ultima but please do not tell me it has been done by 2 persons. Even my 5 years old brother would not believe it.

No one knows them but you do?

Sorry, but this sounds like Lord of The Rings.
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lAmBaDa




Posts: 114

PostPosted: Tue, 19th Apr 2005 20:17    Post subject:
lads, u'll laught. i know u'll but i am SERIOUS now.

after xpand rally release i've been asking few friends (active scene members, but not crackers) about ultima and i've heard different mystic stories. the fact were: no one knew anything reliable and ultima is not from scene - that was clear.

shortly after that one friend told me: (i remeber these words pretty well) 'they = him, xr = show and you'll see one more show from him and it'll be similar game. if the scene fail again he'll be back for the 3rd time, but then it may be the last time'

i asked him about all that multimedia shit and he confirmed that Ultima releases have been done by....... single and the same person.

few weeks ago i tried to arrange another meeting with this friend to ask about scct but i didn't see him this year....

martinw: i don't know if it's really possible to be skilled in so many various fields but that's my story. believe it or not. i've no reasons to cheat you and i never cheated anyone.
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bigboy177




Posts: 430

PostPosted: Tue, 19th Apr 2005 21:23    Post subject:
Maybe this guy is an ex-DEV, FLT, IMS, or RZR cracker... The BEST cracker the scene has ever had...

It would be great if he came back... Cool
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kachain




Posts: 109

PostPosted: Tue, 19th Apr 2005 21:28    Post subject:
Is it 1st April or am in some weird dream?
Quote:
but ULTIMA 100% sure doesnt return to crack!

Quote:
FOR 100% SURE ULTIMA wont comeback .. i can promisse you this.

But you claim that Ultima = 2 persons so now everything is clear. You and your friend are Ultima. That's clear because you can PROMISE us that. For a lamer like me only a member can promise such things, especially a member of so specific team like Ultima. BTW: you've my total respect for the releases, their quality and Starforce cracks (just joking).
Quote:
No one knows them but you do?
Sorry, but this sounds like Lord of The Rings.

He knows because he is Ultima (half of). And about Lord of the rings - it isn't that. It's Matrix.

Just when Freakshow finished, Lambada started. I believe your words but I don't believe that Ultima releases (keeping in mind the work they put in or, like you called it: "SHOW") might have been done by 1 or even 2 persons. The mystery of Ultima comes from places like this one.
Quote:
Maybe this guy is an ex-DEV, FLT, IMS, or RZR cracker... The BEST cracker the scene has ever had...

But who did the audio/video stuff? It smells like scene style (maybe except the second Ultima track in Colin) so someone, except Freakshow, should know them.


I was thrown out of college for cheating on the metaphysics exam; I looked into the soul of the boy next to me.
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bigboy177




Posts: 430

PostPosted: Tue, 19th Apr 2005 21:49    Post subject:
I don't have ULTIMA's nfos but I think I read somewhere that they wrote... "We are not from the scene"... or something like that... So probably this can be a proof that it's not one guy... (maybe they don't want to uncover the number of members)... But If I was Ultima... and I was the only member I would write this... to show how lame other BIG groups are...

I also think that's almost impossible for one guy to do so many different things... Prolly it was some scene branch that got out... or maybe a cracker who had help from one of the groups... I guess we'll never know... we can only speculate...
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CableMunkeh




Posts: 198

PostPosted: Tue, 19th Apr 2005 22:31    Post subject:
I'd actually agree with the above, but I don't think that the ULTIMA team were ever associated with the scene, they give an impression of being more frustrated with the scene but from an outside looking in point of view. (Amazing what you deduce from an nfo or two).

However all we can do is speculate, they appeared with a couple of cracks, and a few words for the scene, then disappeared just as quickly.

A bit of an enigma they are and remain, as far as I'm aware kept VERY much to themselves.

Speculation is great, but perhaps should they release again they'll give us some more information?

I'm not too worried though, will just be good to see them back, they hopefully will have the effect of giving the scene a well-needed kick squarely in the ass!
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