Dragon Age 2
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DCB




Posts: 5410

PostPosted: Wed, 16th Mar 2011 15:36    Post subject:
fable2 wrote:
it's a videogame u have to kill something .

And therein lies one of the great problems of the modern games industry. I'm just as big a fan of slicing people in half, shooting them in the face, or setting them on fire and pushing them out a window as the next man, but there is plenty of room for non-combat solutions and scenarios in games, especially RPGs.
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fable2




Posts: 6054

PostPosted: Wed, 16th Mar 2011 15:40    Post subject:
DCB wrote:
fable2 wrote:
it's a videogame u have to kill something .

And therein lies one of the great problems of the modern games industry. I'm just as big a fan of slicing people in half, shooting them in the face, or setting them on fire and pushing them out a window as the next man, but there is plenty of room for non-combat solutions and scenarios in games, especially RPGs.


i agree . in da2 i only talked enemies out of a fight only once all the other time they wouldn't listen

it needs more peaceful solutions u might say
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Yuri




Posts: 11000

PostPosted: Wed, 16th Mar 2011 16:06    Post subject:
fable2 wrote:
DCB wrote:
fable2 wrote:
it's a videogame u have to kill something .

And therein lies one of the great problems of the modern games industry. I'm just as big a fan of slicing people in half, shooting them in the face, or setting them on fire and pushing them out a window as the next man, but there is plenty of room for non-combat solutions and scenarios in games, especially RPGs.


i agree . in da2 i only talked enemies out of a fight only once all the other time they wouldn't listen

it needs more peaceful solutions u might say


Hmmm I'm sure I've evaded combat more than once through diplomacy.. anyway, I heard in Deus Ex 3 we'll be able to talk our way out of all combat situations except for boss battles. Colour me intrigued.



1 and 2 are still amazing.
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fable2




Posts: 6054

PostPosted: Wed, 16th Mar 2011 16:08    Post subject:
yuri999 wrote:
fable2 wrote:
DCB wrote:

And therein lies one of the great problems of the modern games industry. I'm just as big a fan of slicing people in half, shooting them in the face, or setting them on fire and pushing them out a window as the next man, but there is plenty of room for non-combat solutions and scenarios in games, especially RPGs.


i agree . in da2 i only talked enemies out of a fight only once all the other time they wouldn't listen

it needs more peaceful solutions u might say


Hmmm I'm sure I've evaded combat more than once through diplomacy.. anyway, I heard in Deus Ex 3 we'll be able to talk our way out of all combat situations except for boss battles. Colour me intrigued.


well i am still in act 2

about DEUS EX 3 i am intrigued too
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dsergei




Posts: 4053
Location: Moscow, Russia
PostPosted: Wed, 16th Mar 2011 16:10    Post subject:
Let's go a step further and make it possible to avoid even the boss battles! (Like in PS:T)
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Yuri




Posts: 11000

PostPosted: Wed, 16th Mar 2011 16:13    Post subject:
dsergei wrote:
Let's go a step further and make it possible to avoid even the boss battles! (Like in PS:T)


Surprised Wow, fun times. Except I remember in an interview the DE3 project head or someone was asked why we couldn't talk our way out of boss battles. Turns out they didn't have enough time. And they've delayed it 3-4 times already Crying or Very sad



1 and 2 are still amazing.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 16th Mar 2011 16:14    Post subject:
Soo you see 2 bouncers guarding a door. Shoot and kill the 1-st, then use your Social Enhancer Aug to talk your way and apologize to the 2-nd bouncer. Cool Face


Lutzifer wrote:
and yes, mine is only average
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Wed, 16th Mar 2011 16:21    Post subject:
thank God u guys dont run the gaming industry with all your talking bullshit Cool Face





>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<
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Yondaime
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Posts: 11741

PostPosted: Wed, 16th Mar 2011 17:05    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Wed, 16th Mar 2011 17:09    Post subject:
They should have toggleable friendly fire in the options. The explanation for not having that was that their userbase is too fucking dumb and might activate it by accident and not know how to turn it off Laughing

Someone from Bioware said that way back. In different words of course.
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Yondaime
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Posts: 11741

PostPosted: Wed, 16th Mar 2011 17:20    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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madmax17




Posts: 19332
Location: Croatia
PostPosted: Wed, 16th Mar 2011 17:57    Post subject:
Useful, so you can play on hard and normal with FF on.
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Yondaime
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Posts: 11741

PostPosted: Wed, 16th Mar 2011 18:09    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 16th Mar 2011 18:14    Post subject:
still havent install the game yet. friendly fire can ever be OFF?! i thought it was always on in da:o.. i mean i set my people on fire often enough... for giggles mainly, of course Wink but having to pick when i use massive aoes, or positioning my guys and waiting for the right time to use freeze spells n shit... and my personal fave, leaching health from my party members.. Very Happy

i thought ff was the whole part of the tactics of the game... wow a lots changed...




Last edited by chiv on Wed, 16th Mar 2011 18:17; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Wed, 16th Mar 2011 18:16    Post subject:
It might have been off on Easy? Never played on it so I dunno.
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DCB




Posts: 5410

PostPosted: Wed, 16th Mar 2011 18:55    Post subject:
I think in the console versions of Origins, FF was only active in Hard and Nightmare. In the PC version it was active in Normal as well.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 16th Mar 2011 19:13    Post subject:
Yondaime wrote:

Thankfully I found this mod now:
http://www.dragonagenexus.com/downloads/file.php?id=2194

 Spoiler:
 


I'll try the recommended values for it. See how it works.


Nice find, thanks Smile
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Yuri




Posts: 11000

PostPosted: Wed, 16th Mar 2011 19:20    Post subject:
The high dragon has EXTREMELY HIGH endurance. Wow... need a lot of patience Sad



1 and 2 are still amazing.
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Wed, 16th Mar 2011 22:31    Post subject:
DCB wrote:
I think in the console versions of Origins, FF was only active in Hard and Nightmare. In the PC version it was active in Normal as well.


Actually, I think FF was completely turned off on the console version no matter what difficulty, due to the lack of isometric view.
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Rage




Posts: 2757

PostPosted: Wed, 16th Mar 2011 22:35    Post subject:
Nope, there's hints related to FF on the console version too, so i'm guessing it's in. I dunno, i played casual anyway Smile


Clown Fiesta
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 17th Mar 2011 13:10    Post subject:
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Sertorius




Posts: 1652

PostPosted: Thu, 17th Mar 2011 13:43    Post subject:
I really hate when ennemies come from nowhere, you thought you had finally killed all badasses and poooouf, another wave of bitches. WTF this game.
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djaoni




Posts: 8061

PostPosted: Thu, 17th Mar 2011 13:47    Post subject:
Sertorius wrote:
I really hate when ennemies come from nowhere, you thought you had finally killed all badasses and poooouf, another wave of bitches. WTF this game.


It's their way of equalizing the enemy count on consoles.
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Radicalus




Posts: 6422

PostPosted: Thu, 17th Mar 2011 13:48    Post subject:
I just killed the High Dragon on nightmare, and it broke my game ... how? I got the epic fucking bow off her, and now Sebastian kills people in two-three shots, doing easy 1.2 damage non-combo crits - and I have a huge crit chance.

In fact, most my characters are crit based, I run with Fenris, Sebastian and Isabella I'm a mage. And my mage is almost useless, you just can't get the damage out of them, like you can with others. The game is boring and dull, all I have to do is clump the enemies up, and then start critting them. Fenris, when buffed, does an easy 2.4 - 2.5 K damage crits, Isabella takes care of any and all casters under 2 seconds ... etc. And this is just the beginning of chapter 3.

I am certain now, that mages on higher difficulties are gimped. The only good damage they can do is through cross class combos (even then only with lightning and blood magic or walking bomb), and even then it's just a small burst, while the other classes have sustained high DPS.

Who the fuck playtested this game?

DA2's gameplay is simply a bore. Not enough abilities, not enough good abilities, too long cooldowns (in relation to combat), makes ability-based DPS builds useless, you need high sustained DPS, which is not ability based. Zero choice in how you build your characters - there most certainly IS an alpha way of building all your companions. Zero choice in combat as well. Braindead!

All in all a complete mess, that should never have left the drawing board.
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$en$i
VIP Member



Posts: 3127

PostPosted: Thu, 17th Mar 2011 14:42    Post subject:
Reading the last few pages it's rather depressing all the people whining to no end here about another shitty game they will nonetheless seem forced to play for days... Rolling Eyes Oh well, I guess that nuanced discourse was already lacking back then when I was a regular. Embarassed
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ThReVi2002




Posts: 25

PostPosted: Thu, 17th Mar 2011 15:31    Post subject:
A question to those who played through the game:

SPOILER-WARNING
 Spoiler:
 


I finished the game in 41 hours. DA2 is not so great and epic like Origins was but at least a nice spinoff. Dragon Age: The Legend of Hawk would be a better title instead of DA2 for this game.

It was fun to see what happened to those chars from Origins (I recruted them all excl. Loghain). I played with my imported savestage from Witch Hunt 1.1. So I have same questions what would be when...

SPOILER-WARNING
 Spoiler:
 
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wingR




Posts: 621

PostPosted: Thu, 17th Mar 2011 16:39    Post subject:
ThReVi2002 wrote:
A question to those who played through the game:

SPOILER-WARNING
 Spoiler:
 


SPOILER-WARNING
 Spoiler:
 


 Spoiler:
 
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Yondaime
VIP Member



Posts: 11741

PostPosted: Thu, 17th Mar 2011 18:11    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:47; edited 1 time in total
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danger1911




Posts: 430
Location: BrightFalls
PostPosted: Thu, 17th Mar 2011 18:12    Post subject:
Dragon.Age.2.v1.01.update.cracked-THETA

Changes:
- Fixed save game issues on single core machines - Fixed save game issues on single core machines
- Fixed game asking for non-existent drives - Fixed game asking for non-existent drives
- Fixed release control issues where some players were unable to unlock correctly - Fixed release control issues where some players were unable to unlock correctly


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Predator_Soul




Posts: 680

PostPosted: Thu, 17th Mar 2011 18:20    Post subject:
Guys...are you running the game on medium or high?

It seems that the games uber graphics is to much for my 5770. Turning anything above Medium makes the frame-rate plummet. Only problem is it looks like shit compared to origins although the isometric view probably helped.
From what I understand DX11 is the culprit but higher graphics settings require this renderer. Truly amazing what they did with the graphics. I hope a patch or a newer driver will improve this shit.
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