Dragon Age 2
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ragnarus




Posts: 686
Location: Somewhere in Warsaw Pact
PostPosted: Sat, 5th Mar 2011 11:34    Post subject: ...
Soooo Dragon Age 2 is pretty much shorter, dumber and less complex Dragon Age 1?


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WHEATTHlNS




Posts: 1137

PostPosted: Sat, 5th Mar 2011 11:45    Post subject:
If you believe the deluge of opinions from folks in the PC section who've only touched the first 5 minutes of the demo which contains over-exaggerated gameplay; then yes. It's the worst thing since GI JOE: Rise of Cobra.


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Mussolinka
Banned



Posts: 2782

PostPosted: Sat, 5th Mar 2011 11:47    Post subject:
Highest res textures setting is limited to DX11 because of obvious use of displacement mapping which you can notice in the link posted by J. But the resolution seems to be the same between 10 and 11


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Sertorius




Posts: 1652

PostPosted: Sat, 5th Mar 2011 12:17    Post subject:
lolozaur wrote:
Also high res textures available only on dx11 cards Sad

Thx, so hope dx11 will not be too demanding for my graphic card.
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 5th Mar 2011 12:29    Post subject:
dsergei wrote:
Some additional Nightmare informantion from the readme file.

Nightmare difficulty adds several effects that are not described
in-game, including the following:
1) Attacks from party members that hit more than a single target
(including attacks from a two-handed warrior or a
weapon-and-shield warrior) are capable of harming fellow party
members as well as enemies.
2) Enemy assassins have a chance to steal potions.
3) When enemy assassins strike from stealth, they bypass the
victim's armor.
4) Enemy commanders are able to taunt their allies into attacking
a single member of the player's party en masse.
5) When party members fall below 10% health, they suffer bleeding
damage that will further erode their health unless they are
healed.
6) Various enemies become completely immune to certain types of
damage; for example, dragons become immune to fire damage.


That's... Really nice. Very Happy


Pixieking
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peter980




Posts: 1977

PostPosted: Sat, 5th Mar 2011 12:32    Post subject:
Mister_s wrote:
Why would the highres textures be limited to DX11?


I don't know, but I know for example in Civ5, in order to get best possible steaming of textures you needed DX11 renderer (for DX10+ cards), since DX9 is incapable of using "compute shaders" that were used in DX11 mode to decompress textures on the fly, in the real time (thus reducing bad steaming issue that is very noticeable in DX9 mode). I think in some Civ5 tech demo, Firaxis even said that this method reduces size of textures about 4 times.

So I guess that maybe in similar manner, huge textures are compressed and uncompressed in real time in DA2, for cards that can support that.

Now, it's possible that they were just lazy and made compute shader 5.0 version of unpacker for textures, but not one compatible with 4.0 (thus limiting to only true DX11 cards).


^Of course, this all is just a guess, but it could be a plausible reason why high res textures are reserved for DX11 mode.


Last edited by peter980 on Sat, 5th Mar 2011 12:37; edited 2 times in total
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beyond1




Posts: 658

PostPosted: Sat, 5th Mar 2011 12:34    Post subject:
snip


Last edited by beyond1 on Tue, 12th Aug 2025 05:28; edited 1 time in total
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JBeckman
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Posts: 35116
Location: Sweden
PostPosted: Sat, 5th Mar 2011 12:48    Post subject:
They're coming out on the eight. Smile
(Pre-order extras and of course the two promo quest DLC, market something and prince something, sixteen or so all in all.)
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childofbhaal




Posts: 165

PostPosted: Sat, 5th Mar 2011 12:51    Post subject:
I have a dx11 card (6950) and its still disabled so... /shrug.


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xExtreme




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PostPosted: Sat, 5th Mar 2011 12:54    Post subject:
childofbhaal wrote:
I have a dx11 card (6950) and its still disabled so... /shrug.


You might need a hotfix Cool Face
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consolitis
VIP Member



Posts: 27317

PostPosted: Sat, 5th Mar 2011 13:00    Post subject:
Mister_s wrote:
Why would the highres textures be limited to DX11?


Example, from Civ V: http://www.pcgameshardware.com/aid,776086/Civilization-5-Tech-Interview-What-DirectX-11-is-good-for/News/

Quote:
Civilization V uses the Direct Compute Features for a new proprietary variable bit-rate texture compression. Users will notice that on high end DX11 native hardware, the leaders will appear almost instantly, regardless of how many civilizations are present. There will also be no paging-in on the textures in the background as they are loaded since the 2gigabytes of leader textures compress to less then 150mbs altogether. This type of compression was, until recently, considered impossible or impractical, but we believe this is just the tip of the iceberg for what can be done with Direct Compute.


Also:

Quote:
One big difference in the DX11 version is the terrain. On DX11, we are able to have a much more detailed terrain, since we are able to get a 4x compression on the textures. This allows us to keep most of the terrain cached.


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Last edited by consolitis on Sat, 5th Mar 2011 13:01; edited 1 time in total
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beyond1




Posts: 658

PostPosted: Sat, 5th Mar 2011 13:01    Post subject:
snip


Last edited by beyond1 on Tue, 12th Aug 2025 05:27; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Sat, 5th Mar 2011 13:05    Post subject:
WHEATTHlNS wrote:
If you believe the deluge of opinions from folks in the PC section who've only touched the first 5 minutes of the demo which contains over-exaggerated gameplay; then yes. It's the worst thing since GI JOE: Rise of Cobra.


Yeah what the hell guys? It's not like a guy unlocked Nightmare in the demo or anything.. You only played 3 minutes with your nostalgia glasses.


You need to go to the console asylum to get the great opinions on the game like:
Quote:
So far this game is just awesome. Animations are great, and I don't care what others say. You wanna play hardcore pro RPG w/e you call it play old crappy games. For the others it's a MUST if you like rpgs.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Sat, 5th Mar 2011 13:13    Post subject:
http://imgur.com/a/cmLbm

PC Gamer review

94/100

Darker, Sexier, better. lol wut
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peter980




Posts: 1977

PostPosted: Sat, 5th Mar 2011 13:14    Post subject:
childofbhaal wrote:
I have a dx11 card (6950) and its still disabled so... /shrug.


Maybe it's memory related. How much VRAM you have?


P.S.
You do use Win7, right?
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djaoni




Posts: 8061

PostPosted: Sat, 5th Mar 2011 13:14    Post subject:
Don't forget that it's a lot like PS:T. Except darkier, sexier and bettier.
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peter980




Posts: 1977

PostPosted: Sat, 5th Mar 2011 13:15    Post subject:
consolitis wrote:
Mister_s wrote:
Why would the highres textures be limited to DX11?


Example, from Civ V: http://www.pcgameshardware.com/aid,776086/Civilization-5-Tech-Interview-What-DirectX-11-is-good-for/News/

Quote:
Civilization V uses the Direct Compute Features for a new proprietary variable bit-rate texture compression. Users will notice that on high end DX11 native hardware, the leaders will appear almost instantly, regardless of how many civilizations are present. There will also be no paging-in on the textures in the background as they are loaded since the 2gigabytes of leader textures compress to less then 150mbs altogether. This type of compression was, until recently, considered impossible or impractical, but we believe this is just the tip of the iceberg for what can be done with Direct Compute.


Also:

Quote:
One big difference in the DX11 version is the terrain. On DX11, we are able to have a much more detailed terrain, since we are able to get a 4x compression on the textures. This allows us to keep most of the terrain cached.


Thanks for checking the referece. Although this feature works with any cards that can use DX11 mode in Civ5 (DX10 or better).
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LeoNatan
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Posts: 73336
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 5th Mar 2011 13:18    Post subject:
dsergei wrote:
http://imgur.com/a/cmLbm

PC Gamer review

94/100

Darker, Sexier, better. lol wut

I dare you to post this in the "other" forum. Laughing

http://www.nfohump.com/forum/viewtopic.php?t=67121&start=90

herpa_derp_clown wrote:
You wanna play hardcore pro RPG w/e you call it play old crappy games. For the others it's a MUST if you like rpgs.

lol wut
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Rage




Posts: 2757

PostPosted: Sat, 5th Mar 2011 13:28    Post subject:
lol wut is becoming very annoying, very fast.
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 5th Mar 2011 13:28    Post subject:
lolozaur wrote:
Chris Priestly has posted the Dragon Age 2 preload (for digital versions) and unlock (for all versions) times. I have no idea why preloading needs to be regio-controlled but I'm not a gaming exec. Anyway, here is the full post:

Hi Dragon Age 2 PC gamers.

Many of you have been asking when you can pre-load Dragon Age 2 onto your machines. Pre-loading happens with digital versions of DA2 and is installing the game so it is ready to play once the unlock time arrives. Pre-loading is not available from all retailers. Check with your retailer to see if they offer pre-loading. You have also been asking when the game will unlock so you can start playing, which applies to digital and retail PC copies. These pertain to PC versions and not to console versions of Dragon Age 2.

Pre-Loading is based on the region you live in. Pre-loading of digital versions begins at the following times:

Great Britain & Ireland – 10:00 GMT on March 8th


Just goes to show exactly how much he knows. Preloading DA2 on Steam now. Restarted my PC a couple of times (with Steam auto-starting), and it came up with an option to pre-load. Very Happy


Pixieking
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djaoni




Posts: 8061

PostPosted: Sat, 5th Mar 2011 13:29    Post subject:
xTerro wrote:
lol wut is becoming very annoying, very fast.


It might be because it describes you perfectly. It's often the case.
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Mussolinka
Banned



Posts: 2782

PostPosted: Sat, 5th Mar 2011 13:30    Post subject:
xTerro wrote:
lol wut is becoming very annoying, very fast.


Naw, I think it's not lol wut that's getting annoying, it's someone else Embarassed
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DCB




Posts: 5410

PostPosted: Sat, 5th Mar 2011 13:33    Post subject:
xTerro wrote:
lol wut is becoming very annoying, very fast.

Only to the lol wut 's. To the rest of us it is quite amusing. We have to have something to occupy ourselves with while the game industry implodes around us in a derpification singularity.
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Rage




Posts: 2757

PostPosted: Sat, 5th Mar 2011 13:35    Post subject:
Rolling Eyes


Clown Fiesta
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 5th Mar 2011 13:40    Post subject:
Am I the only one who finds the sight of so many derp icons quite grotesque? I feel kind of queesy now.


Pixieking
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ScoobyDoh
Banned



Posts: 877

PostPosted: Sat, 5th Mar 2011 13:47    Post subject:
Why? It fits perfect in here.


The Only Good Communist Is A Very Dead Communist
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sat, 5th Mar 2011 13:50    Post subject:
Because it looks... gross. Like some weird alien is about to throw up. Ick.


Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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djaoni




Posts: 8061

PostPosted: Sat, 5th Mar 2011 13:51    Post subject:
dsergei wrote:
http://imgur.com/a/cmLbm

PC Gamer review

94/100

Darker, Sexier, better. lol wut


I completely agree with this review, it's the best RPG ever.

It wasn't just inspired by PS:T. It surpassed it.
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duggler72




Posts: 210
Location: Creation Kit
PostPosted: Sat, 5th Mar 2011 13:52    Post subject:
peter980 wrote:
childofbhaal wrote:
I have a dx11 card (6950) and its still disabled so... /shrug.


Maybe it's memory related. How much VRAM you have?


P.S.
You do use Win7, right?


DX11 is not working in the demo, only DX9
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73336
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sat, 5th Mar 2011 13:54    Post subject:
Pixieking wrote:
Because it looks... gross. Like some weird alien is about to throw up. Ick.

Haha, it's a pear, not an alien.

http://www.lolwut.com/

The retardo version, aka "next-gen console `gamer` simulator" is what we call "derp".


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Last edited by LeoNatan on Sat, 5th Mar 2011 13:55; edited 2 times in total
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