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Posted: Thu, 3rd Mar 2011 19:41 Post subject: How mainstream games butchered themselves |
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An editorial over at PC Gamer.
"I don’t have Attention Deficit Disorder, designers – you do. Only one of us in this relationship is forcing the other to look at what they’re doing. We’re locked in a destructive cycle of dickification: I resent when you take control away from me, so I’m as much of a dick as the controls permit. You see dicks like me being dicks in your playtests, and you think of new ways to be bigger dicks back: to force me to watch your scenes, play out your script, follow your high-school reading level plot.
Together, we have ruined mainstream videogames. And for my part, I’m sorry."
http://www.pcgamer.com/2011/03/03/editorial-how-mainstream-games-butchered-themselves-and-why-its-my-fault/
Pixieking
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Posted: Thu, 3rd Mar 2011 19:54 Post subject: |
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nicely written, he is definitely pissed about something.
COD is a great example of this 'movie' experience, nothing really happens unless you trigger something, you can shoot 10 million enemy soldiers and you might as well be shooting in the sky.
Happened to me in this one mission in black ops, the mission states that you need to push the enemy back so I figure there is a hidden timer and I just need to keep killing until it runs out, after a couple thousand dead and 12 repeats the mission finally ended after I accidentally punctured a barrel and pushed it, not sure why the enemy retreaded then and not before, I made a bigger mess with the grenade launcher.
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Posted: Thu, 3rd Mar 2011 21:36 Post subject: |
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i havent played bulletstorm yet mind you, but watched my brother play the first 15 mins.
out of those 15 mins it was 10 mins cutscenes , 4 mins walking to push a single button ( impossible to do anything wrong in both cases ) and then 1 min of shooting after which we decided to go watch jackass 3.
its great with the amount of space available we can have video and audio and all those things needed to present a story, but honestly... i just want to play a game, play, not watch an interactive technology demo.
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Posted: Thu, 3rd Mar 2011 22:08 Post subject: |
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Paintface wrote: | i havent played bulletstorm yet mind you, but watched my brother play the first 15 mins.
out of those 15 mins it was 10 mins cutscenes , 4 mins walking to push a single button ( impossible to do anything wrong in both cases ) and then 1 min of shooting after which we decided to go watch jackass 3.
its great with the amount of space available we can have video and audio and all those things needed to present a story, but honestly... i just want to play a game, play, not watch an interactive technology demo. |
Yeah, that's how it starts and it annoyed me as well, but later on there's actual gameplay without long interruptions by cutscenes and QTEs.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 3rd Mar 2011 22:13 Post subject: |
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Mainstream games butchered themselves by going, mainstream.
Period.
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Posted: Thu, 3rd Mar 2011 22:43 Post subject: |
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Mainstream used to be, if not hardcore, then at least not for simpletons or people just wanting to watch a movie. Even console games used to be for grown-ups occasionally.
(Exception which was torn apart when it was first released: Dragon's Lair. Also, wtf? Back then it was lame and rubbish, and now it's called a QTE? Urgh!)
Pixieking
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Thu, 3rd Mar 2011 22:56 Post subject: |
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Alas, I think it is the mainstream itself that has gone downhill. 
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Mon, 7th Mar 2011 01:48 Post subject: |
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Quote: | The main goal of ANY developer is not to fight “dicks” – as Tom noticed, most of the time we can’t win this fight anyway – it is TO HELP PLAYERS WHO ARE JUST NOT GREAT AT THIS. |
At least he had the balls to "say" it out loud. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Mon, 7th Mar 2011 01:57 Post subject: |
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Bulletstorm is a very very good FPS wtih incredible graphics. And maybe yes, it's a mix between a movie and a very linear shooting game. That's fun and that's all, if HE likes shooting to stupid dead NPC, it's his choice, boring or not.
But anyway, of course, Crysis was not linear at all and that's why this pc gaming magazine liked it so much several years ago, uh...WTF...^^"
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Posted: Mon, 7th Mar 2011 02:39 Post subject: |
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I have to agree with this guy about Bulletstorm. The first 15 minutes were infuriating to me. After several tedious cutscenes/QTEs I managed to out-QA their QA staff and get stuck behind the moron npcs in the first elevator, requiring a restart. By the time the actual gameplay started I was already at the threshold of just deleting the crap. I wish more developers had the integrity to stop catering to gamers with the mind of a 4 year old.
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Posted: Mon, 7th Mar 2011 03:22 Post subject: |
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Especially with an 18 cert on the game.
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Posted: Mon, 7th Mar 2011 06:34 Post subject: |
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Posted: Mon, 7th Mar 2011 06:48 Post subject: |
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Quote: | The main goal of ANY developer is not to fight “dicks” – as Tom noticed, most of the time we can’t win this fight anyway – it is TO HELP PLAYERS WHO ARE JUST NOT GREAT AT THIS. And by “NOT GREAT” I really mean: “Don’t have a hardcore gamer’s mind and experience”. |
That's all fine and well, but they just have to acknowledge that by doing that you're taking a lot of the accomplishment and challenge away from the game when you cater to the retards. You simply can't satisfy both types of players, and it's pretty obvious which route most developers have gone these days.
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 7th Mar 2011 06:53 Post subject: |
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whatever, nothings gonna change anyway.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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dsergei
Posts: 4051
Location: Moscow, Russia
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Posted: Mon, 7th Mar 2011 08:14 Post subject: |
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inz wrote: |
That's all fine and well, but they just have to acknowledge that by doing that you're taking a lot of the accomplishment and challenge away from the game when you cater to the retards. You simply can't satisfy both types of players, and it's pretty obvious which route most developers have gone these days. |
Well, the number of casual gamers > number of hardcore gamers, so it's just a calculated business decision.
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