The Elder Scrolls V: Skyrim
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Freudian




Posts: 364
Location: Din mamma!
PostPosted: Fri, 25th Feb 2011 19:47    Post subject:
iNatan wrote:
So a game looks better only by textures? If so, supposedly HL2 looks better than Bulletstorm and Mass Effect.


Same engine, better textures, yes it does:
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Fri, 25th Feb 2011 19:58    Post subject:
Hardly the same engine as the 2004 code. In name, yes, but the Source engine had advanced since HL2's release.

HL2 already has better textures than the console ports we get these days. But still nowhere near as graphically impressive.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Fri, 25th Feb 2011 20:36    Post subject:
iNatan wrote:
Hardly the same engine as the 2004 code. In name, yes, but the Source engine had advanced since HL2's release.


+1.


shitloads of new stuff in my pc. Cant keep track of it all.
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Fri, 25th Feb 2011 21:02    Post subject:
Freudian wrote:
Same engine, better textures, yes it does:


Thx for sharing!

That video makes me proud of being a Source engine fan since before the launch of HL2. Smile

Edit.

For those interested, here's some more info: http://www.thechineseroom.co.uk/


You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!


Last edited by blackeyedboy on Fri, 25th Feb 2011 21:06; edited 1 time in total
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garus
VIP Member



Posts: 34200

PostPosted: Fri, 25th Feb 2011 21:03    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
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madness




Posts: 13317

PostPosted: Fri, 25th Feb 2011 21:04    Post subject:
I guess he buys all Source engine games Laughing
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blackeyedboy




Posts: 10099
Location: Transylvania
PostPosted: Fri, 25th Feb 2011 21:09    Post subject:
garus wrote:
How does being a game-engine fan looks like? Do you have a fan meetings etc? Razz


Yes, we meet every Thursday and consume galons of beer while we invite "professional" girls to entertain us with massages in our process of staring at our favorite visuals in Source powered games.

Why do you ask?

Wink


You must preorder your party before venturing forth.™ • FOV Calculator • Are you mindful today? • Women: Know Your Limits!
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LuckyStrike




Posts: 1753
Location: Somewhere in the Portuguese Colonial Empire
PostPosted: Fri, 25th Feb 2011 21:10    Post subject:
sabin1981 wrote:

First playable demo of Dragon Age 3.


Laughing The "Choose a stat to increase and press space!"
Brilliant! And with new age features like quicktime events too!
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Areius




Posts: 14853

PostPosted: Sat, 26th Feb 2011 00:14    Post subject:
I always love the whine about the engine. Sure, the engine can do some magic (lighting etc), but most of all the quality of the graphics are coming from textures and models, not the engine.


PC: Yes. Console: No.
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MinderMast




Posts: 6172

PostPosted: Tue, 1st Mar 2011 21:33    Post subject:
Don't know if anyone's seen this, but I found this mildly entertaining Smile
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 1st Mar 2011 21:44    Post subject:
MinderMast wrote:
Don't know if anyone's seen this, but I found this mildly entertaining Smile


Haha, I bet that it will be a Facebook exclusive; ...the future of PC gaming!
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r3dshift




Posts: 2818

PostPosted: Tue, 1st Mar 2011 21:52    Post subject:
From the yt comments:
Quote:
Think of all the horse armor they can sell!


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r3dshift




Posts: 2818

PostPosted: Tue, 1st Mar 2011 22:31    Post subject:
BTW, has anyone gotten their hands on the music from the official gameplay trailer? a.k.a. TES theme, Skyrim style.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 1st Mar 2011 22:44    Post subject:
LuckyStrike wrote:
sabin1981 wrote:

First playable demo of Dragon Age 3.


Laughing The "Choose a stat to increase and press space!"
Brilliant! And with new age features like quicktime events too!

What do you mean? I find the game to be too essy. You can hit one but ten. What if I didn't want to buy the potion?
all you can increase is stranth?!
I can't understand how it could get 4.76 in daily review.
the only reason that game deserves even a 1
is beacuase the voices where pretty good.
Cool Face
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 2nd Mar 2011 15:09    Post subject:
r3dshift wrote:
BTW, has anyone gotten their hands on the music from the official gameplay trailer? a.k.a. TES theme, Skyrim style.


I have it, but only the short version from the first teaser trailer. I would love to have the whole song from the latest trailer though.
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r3dshift




Posts: 2818

PostPosted: Wed, 2nd Mar 2011 18:33    Post subject:
DarkRohirrim wrote:
r3dshift wrote:
BTW, has anyone gotten their hands on the music from the official gameplay trailer? a.k.a. TES theme, Skyrim style.


I have it, but only the short version from the first teaser trailer. I would love to have the whole song from the latest trailer though.

I also have that one. Could DL the latest one if I wanted to, but I don't want to have it with all the narrative and sword rattle and whatnot.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Wed, 2nd Mar 2011 18:51    Post subject:
r3dshift wrote:
DarkRohirrim wrote:
r3dshift wrote:
BTW, has anyone gotten their hands on the music from the official gameplay trailer? a.k.a. TES theme, Skyrim style.


I have it, but only the short version from the first teaser trailer. I would love to have the whole song from the latest trailer though.

I also have that one. Could DL the latest one if I wanted to, but I don't want to have it with all the narrative and sword rattle and whatnot.

Of course and I have the short one clean, no voices and other things over the song. Maybe I'm understanding it wrong but what you did was download it from YT?
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Zyphea




Posts: 95

PostPosted: Wed, 2nd Mar 2011 19:11    Post subject:
never played any civ before, and i find it rather overwelming, any advice?
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Overlord123




Posts: 2335

PostPosted: Wed, 2nd Mar 2011 19:16    Post subject:
Zyphea wrote:
never played any civ before, and i find it rather overwelming, any advice?

Wrong thread?
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r3dshift




Posts: 2818

PostPosted: Wed, 2nd Mar 2011 22:47    Post subject:
DarkRohirrim wrote:
Of course and I have the short one clean, no voices and other things over the song. Maybe I'm understanding it wrong but what you did was download it from YT?

Yep, I grabbed the YT link, then headed over to www.vidtomp3.com and had the audio extracted. Not the best of quality, but it will suffice for now.
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tonizito
VIP Member



Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 10th Mar 2011 17:52    Post subject:
http://www.eurogamer.net/articles/2011-03-10-skyrim-has-what-made-morrowind-special

Quote:
"It should feel alien," creative director Todd Howard said of Morrowind to OXM, "kind of 'stranger in a strange' land - with familiar looking elements only rooting you early in the game.

"The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.

"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming, a place that you instantly understood.


Please make it so... Crying or Very sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mister_s




Posts: 19863

PostPosted: Thu, 10th Mar 2011 19:03    Post subject:
Maybe I'm getting too naive after Witcher 2 and DE3, but everything I saw of this (previews, screens, interviews etc.) have been great.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Thu, 10th Mar 2011 19:20    Post subject:
tonizito wrote:
http://www.eurogamer.net/articles/2011-03-10-skyrim-has-what-made-morrowind-special

Quote:
"It should feel alien," creative director Todd Howard said of Morrowind to OXM, "kind of 'stranger in a strange' land - with familiar looking elements only rooting you early in the game.

"The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.

"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming, a place that you instantly understood.


Please make it so... Crying or Very sad

Game of the year if thats true.
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inz




Posts: 11914

PostPosted: Thu, 10th Mar 2011 19:24    Post subject:
Must be the bizarro world if so - Bioware being the devil and Bethesda bringing forth the incline.
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Mister_s




Posts: 19863

PostPosted: Thu, 10th Mar 2011 19:26    Post subject:
A worthy Deus Ex follower and greatness from Bethesda, can't get more bizarre than that. I'm waiting for the "it was all a joke assholes, PC gaming is dead. There's no Deus Ex, Witcher or Skyrim" announcement.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 10th Mar 2011 19:33    Post subject:
Epsilon wrote:
if thats true.

Laughing
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inz




Posts: 11914

PostPosted: Thu, 10th Mar 2011 19:44    Post subject:
iNatan wrote:
Epsilon wrote:
if thats true.

Laughing


Hey now, they were completely honest about Oblivion, too!

Oblivion pre-release dev quotes:
Quote:
[Kathode] "All screenshots we've released are 100% in game showing stuff we've already got implemented. We haven't done any special poses or anything like that, with the exception of magazine covers."

[MrSmileyFaceDude] "I'm sorry, but what part of "without losing our hardcore rpg fans" don't you understand?"

[Slateman] "Each of the faction lines in this game have plots and quests to much greater depth over MW. Quality, not quantity."

[MrSmileyFaceDude] "I know you don't want to hear it, but you're just going to have to trust us that the dialogue is better than Morrowind's."

[Todd] "As you play, you start to figure out what you can do with these NPCs, and how you can influence their behavior, and when doing a quest, it really comes into play. A simple 'get the diamond from that guy...' quest can be done in hundreds of ways now."

[VSXX] "We have everything from mice to moles to crickets. The most fearsome you have ever seen even! You thought sleeping at night with a singing cricket outside your window was bad. You wait till you meet the one that plays a 14 piece drum set outside your window."

[Pete] "Honestly, and this is just my opinion, I think the hardcore RPG guys are going to love what we have in store for them in Oblivion. The depth, the level of polish...it crushes Morrowind. That doesn't mean that other people won't want to buy it and play it because it's a beautiful game that has fun combat and cool quests. We'll make enough copies for everyone."

[MrSmileyFaceDude] "You'll be reading LOTS of stuff. All of the quest lines are much more in depth, challenging and interesting. And there's a heck of a lot more to the game than just the guilds and the main quest. Lots and lots of other things to do that haven't been mentioned. Stats play a huge, huge role. Class actually has meaning this time. The game is better balanced. You have more rewards for advancement besides just getting better at things. The dungeons are better designed, the NPCs are more interesting, the dialogue is better written.

If you think this is a simple, dumbed down hack & slash, you couldn't be more wrong."

[BlueDev] "For Oblivion, there's a very concious effort to avoid too much random information spewing by NPCs. Fear not--there's still the same amount of info to be found in the game. In fact, the NPCs probably have more than ever to say; it just makes more sense for them to say it."

[MrSmileyFaceDude] "Oblivion is infinitely superior to Morrowind in every conceivable way."

[MattRyan] "So for all of you thinking that it would be neat to steal something, and then take off on your horse....guess what? An NPC can do the same dirty trick to you as well. "

[Todd] "The clothing you wear does affect certain NPC's, but not in a big way, it’s subtle."

[MrSmileyFaceDude] "Broken shields and weapons are automatically dropped and they clatter to the ground using Havok physics. Broken armor stays on, but is ineffective and you'll know if you're wearing broken armor or not."

[Slateman] "While I cannot go into detail, rest assured that even players who max out a bunch of skills will discover challenges in this game. We didn't leave you guys out "

[MrSmileyFaceDude] "Just because you can attempt to bribe someone does not mean they'll automatically accept it."

[MattRyan] "We are gamers. We have given tons of time toward the balance of gameplay. Asside from the designers, artists, programmers, and producers.... our staff of QA testers are extremely good at exploiting our game systems and looking for loopholes in gameplay, or shortfalls in fun vs. realism.

In conclusion, to completely cut out any adjustment to difficulty in enemies would not be fun, just as making all creatures off-set to your level would not be fun."

[Slateman] "Yep. To second MSFD, we don't auto-level exactly to your level. We have all sorts of adjustments available. If we didn't the game would be boring "

[MattRyan] "If everything was leveled then you'd have no fear of anything in the game ('I can beat everything!') We plan on scaring the heck out of the player by higher level creatures."

[MrSmileyFaceDude] "You're walking through a seedy part of a town in Western Cyrodiil. People mill about, some engaged in conversation, others minding their own business, out on their own errands. Suddenly, an ugly man decides he doesn't like you. Maybe he's drunk, maybe he's just a bully, maybe he's just showing off in front of his friends -- but for whatever reason, he has taken your measure and decided he can best you.

He comes charging at you, with a nasty looking mace in his hand and a look of hatred on his face. Onlookers move back to make room for what should be an entertaining fight.

Quickly drawing your sword and shield, you wheel around to face him. He's upon you pretty quickly though, and you barely have time to raise your shield (hold right mouse button) before his first blow thunders down upon you.

But you block well, and as he recoils from the collision, you quickly perform left & right slashes with your sword (left click, pause, left click). The bully realizes this isn't going to be easy.

He backs off a bit, and starts dodging around you. First to the left, then to the right. You maneuver to keep him in view, looking for an opening. Suddenly he steps back, raises his mace in both hands, and steps forward, bringing the mace towards your head in a crushing blow!

But you're quick -- you step to the side as he attacks. As he passes by, you execute a spinning maneuver and slash him in the side (hold left mouse button and left maneuver key). The hit is solid, and your foe staggers from the blow.

But it's not over yet. The bully swings his mace wildly -- his first swing misses, but the next one connects for a blow that sends you staggering. Pressing his advantage, the bully bears down on you with a power attack of his own. OUCH. This isn't going well. You take a glance at your health meter, it's getting a bit low. You quickly back up out of the bully's reach and raise your shield (hold right mouse button).

He's hurting, too. You circle each other for a time, looking for an opening, trying to recover some fatigue. Finally the bully charges forward with a devastating overhead blow, perhaps hoping to break your shield. But the shield holds and the recoil send him staggering back. This is your chance! You perform a mighty forward power attack (hold the left mouse button, press forward) and connect solidly. The blow staggers your foe once again, and you perform 3 slashing attacks in rapid succession (left mouse button, pause, left mouse button, pause, left mouse button), and finally the bully collapses to the ground, defeated.

The crowd disperses, going back to their own business."

[MrSmileyFaceDude] "We happen to think that console gamers are smarter than that, and the success of Morrowind on Xbox proves that console gamers actually ARE interested in games with MORE depth and complexity than some people seem to think they are."

[MrSmileyFaceDude] "I absolutely guarantee that they'll be able to make mods that will completely blow away anything we saw for Morrowind, using the new Construction Set."

[MrSmileyFaceDude] "You can only use the map-based fast travel to go to places you've already been. So you'll HAVE to walk to each possible location AT LEAST once."

[MrSmileyFaceDude] "We could make traditional creatures that looked like every other depiction of those creatures you've seen in books, movies, or other games, but then where's the originality in that?"

[MrSmileyFaceDude] "NPCs would have to be told to go into your house via Radiant AI. And even if they WERE, you could always lock your door..."

[Slateman] "Trust me, you're going to get lost if you wander in these forests and don't use the compass or map."

[MrSmileyFaceDude] "you can enter every interior."

[Pete] "There isn't a magazine on the planet that hasn't gotten information if they've asked for it."

[MrSmileyFaceDude] "Resurrected NPCs are not themselves. They're basically mindless automata who will follow you around and fight for you."

[MrSmileyFaceDude] "Oblivion is an extremely rich, complex game with a tremendous amount of depth, compelling quest lines, interesting NPC characters, a huge variety of player character types and intricate character progression set in a huge, varied game world. Combat, magic, and AI have all been dramatically improved to enhance gameplay while still providing a balance between player skill and character skill, because after all, Oblivion is a role playing game. Yes, some things that were present in Morrowind are not in Oblivion -- but a lot more has been added than removed, and the goal has always been to make a game that is both more accessible to first-time RPG players, and is also challenging and rewarding for more experienced players."

[Pete] "We will continue to support the mod community as best we can and let them do the great things they do, just as we did with Morrowind."

[Sentinel] "The sad fact is that many development studios can't afford to bankroll their own game development. So they rely on publishers to give them the money to create these games. The problem with this is that the publisher then feels they should have input into the game since they are spending the money. Hence Atari and EA have such a big influence on a game they publish.

Just glad here at Bethesda we are our own publisher and developer and have free reign to make what we want."

[MrSmileyFaceDude] "We're NOT going to slap in features that don't work well just to say we have them."

[Pete] "Holidays this year"

[Pete] "You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."

[MrSmileyFaceDude] "The compass, the quest marker and compass icons, are NOT the hand-holding, dumbing down babysitter some folks paint them out to be."

[Hayt] "We're around on a daily basis, and we're reading. When we're ready to comment on things, you'll all know."
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garus
VIP Member



Posts: 34200

PostPosted: Thu, 10th Mar 2011 20:27    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:46; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Thu, 10th Mar 2011 20:34    Post subject:
Now I remember why I blocked out all the bullshit hype from Oblivion pre-release from my memory.
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atrox6661
Banned



Posts: 347

PostPosted: Fri, 11th Mar 2011 01:10    Post subject:
Quote:
"You know if you have a 360 it will look as good as it can possibly look. If you have the latest, greatest PC with the best video card, etc., it will probably look the same as the Xbox 360 version."
lol wut

I guess they are really pushing the limits of gamebyro


Last edited by atrox6661 on Fri, 11th Mar 2011 01:10; edited 1 time in total
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