The Witcher 2: Assassins of Kings
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lolozaur




Posts: 26309

PostPosted: Sun, 27th Feb 2011 10:51    Post subject:
combat looks like crap
wtf is that rolling shit
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Mister_s




Posts: 19863

PostPosted: Sun, 27th Feb 2011 11:01    Post subject:
pillermann wrote:
Mister_s wrote:
The Aurora couldn't handle it so they added isometric too, their own new engine is much more capable to display a 3D environment in full glory.


That's the same fallacy people drag up to argue that turnbased combat was only ever popular because of technical limitations and RT is the logical evolution. Does the addition of an optional, freely adjustable camera hurt your enjoyment of OTS in any way?

The comparison you draw is erroneous, that's not what I said. In this case the dev was limited by the engine they used, the combat in Witcher 1 was fun bun very limited (click, click, click). The addition of an OTS camera does in no way hamper my enjoyment of the game, but it does divert resources to something the devs don't want in the first place.
I for one am a fan of the "create a game you want to play" philosopy instead of the "create a game everyone (aka customers) wants to play" thing.
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pillermann




Posts: 2577

PostPosted: Sun, 27th Feb 2011 11:31    Post subject:
They were indeed limited by the engine, but that had no bearing on the camera. TW did after all have OTS and topdown cam. You assume that adding camera options needlessly "diverts resources" which isn't true in a fully fleshed out 3D environment, only if you cut corners and, say, your buildings have no roofs and are just facades, which I doubt is the case here. So it boils down to "going the way everyone goes as that's what customers expect" because OTS is all we get lately.
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m3th0d2008




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PostPosted: Sun, 27th Feb 2011 11:37    Post subject:
Some people here are talking like the combat in "The Witcher" was the 2nd coming. It sucked..
But the game was fucking amazing nonetheless.


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Mister_s




Posts: 19863

PostPosted: Sun, 27th Feb 2011 11:44    Post subject:
pillermann wrote:
They were indeed limited by the engine, but that had no bearing on the camera. TW did after all have OTS and topdown cam. You assume that adding camera options needlessly "diverts resources" which isn't true in a fully fleshed out 3D environment, only if you cut corners and, say, your buildings have no roofs and are just facades, which I doubt is the case here. So it boils down to "going the way everyone goes as that's what customers expect" because OTS is all we get lately.

I'm no game developer, but I really doubt it's as simple as zooming out the camera. Technical issues put aside, design decisions need to be changed too. How will this combat work in isometric view? You can't simply zoom out the camera in a 3D game and call it isometric.
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DCB




Posts: 5410

PostPosted: Sun, 27th Feb 2011 12:22    Post subject:
Locking the camera in close is another example of preparing for the console ports. Draw distance is a big killer of performance on consoles, so they like to constrain the viewable area as much as possible. It's the same reason they took it out of DA2.
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Pl@tinum




Posts: 1036

PostPosted: Sun, 27th Feb 2011 12:27    Post subject:
DCB wrote:
Locking the camera in close is another example of preparing for the console ports. Draw distance is a big killer of performance on consoles, so they like to constrain the viewable area as much as possible. It's the same reason they took it out of DA2.


Looking at The Witcher's 2 amazing graphics, i think they are more worried about making it run on PC.

But you're right about that on consoles, specially noticeable with the stupid FOV's that make you feel like looking through magnifying lens, just so the game can run at SD/30fps.
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pillermann




Posts: 2577

PostPosted: Sun, 27th Feb 2011 12:45    Post subject:
Mister_s wrote:
How will this combat work in isometric view? You can't simply zoom out the camera in a 3D game and call it isometric.

You're right ofc. Many people, myself included, falsely say "isometric" for simplicity when they just mean a zoomed out camera pointing down at an angle, but correctly the term refers to a very specific fixed perspective ( like this: http://gamesfundamentals.com/projects/wp-content/uploads/2010/02/Games_Graphics_Isometric_Urban.jpg )Designing an isometric game indeed takes a completely different approach, but when I just want to zoom out and view the action from a variable angle, nothing about the combat needs to change. Let me deal with the consequences if the camera proves suboptimal, don't take the choice away. There have been been a number of "iso" action games with gamepad based combat - which I assume is how TW2 will end up - and it worked out well enough. Revenant comes to mind as a good example.
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jewbagel




Posts: 795

PostPosted: Sun, 27th Feb 2011 12:55    Post subject:
m3th0d2008 wrote:
Some people here are talking like the combat in "The Witcher" was the 2nd coming. It sucked..
But the game was fucking amazing nonetheless.


imo, everything besides the storyline/plot/etc was kind of a hot mess if you really look at it. Combat was terrible and side quests were tedious efforts. Among other things. But it was still good, though I don't jizz all over it as the second coming. Still, really looking forward to this game.
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DCB




Posts: 5410

PostPosted: Sun, 27th Feb 2011 13:32    Post subject:
jewbagel wrote:
side quests were tedious efforts

Those are back again, judging by the latest video. He even says they are for grinding XP, which isn't exactly glowing praise for their depth and enjoyment.
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VGAdeadcafe




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PostPosted: Sun, 27th Feb 2011 13:37    Post subject:
lolozaur wrote:
combat looks like crap
wtf is that rolling shit

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jewbagel




Posts: 795

PostPosted: Sun, 27th Feb 2011 13:42    Post subject:
DCB wrote:
jewbagel wrote:
side quests were tedious efforts

Those are back again, judging by the latest video. He even says they are for grinding XP, which isn't exactly glowing praise for their depth and enjoyment.


Ugh, that sucks if it is. I hated that shit so much, I barely finished any of them without tearing my hair out.
As long as it's not required for main quests though then I can at least ignore them for the most part.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 27th Feb 2011 13:52    Post subject:
What? No, hell no. I say, give us even more of those contracts as long as you give us other side-quests that are focused on other things. I loved contracts in the first game. I don't think that those "fetch that" quests are bad in RPGs as long as there are other side-quests. In The Witcher they had a purpose, that's how witchers make their money. The fact that they were under the form of contracts made it better and more believeable, in my opinion. They were a good source of money and experience at the same time and you could have done them while doing other quests.


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Laurentiu499




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PostPosted: Sun, 27th Feb 2011 13:59    Post subject:
yeah +1. loved the contracts and in most cases u ended up doing them anyway becuz u would fight in the cemtery..in the swamps ..etc..and collect the needed stuff.





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Bendi




Posts: 3409

PostPosted: Sun, 27th Feb 2011 14:00    Post subject:
jewbagel wrote:


Ugh, that sucks if it is. I hated that shit so much, I barely finished any of them without tearing my hair out.
As long as it's not required for main quests though then I can at least ignore them for the most part.


Don't think they will. In Witcher 1 only thing you got from them was money ( and xp ), they were completely optional.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 1st Mar 2011 18:34    Post subject:
New I think?



10 mins of him walking around, good chance to see the landscape.
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DarkRohirrim




Posts: 9901
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PostPosted: Tue, 1st Mar 2011 18:39    Post subject:
No, it's not new, it has also been posted before.


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human_steel




Posts: 33269

PostPosted: Tue, 1st Mar 2011 18:43    Post subject:
Not new. I's been posted before.
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madness




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PostPosted: Tue, 1st Mar 2011 18:44    Post subject:
not new. it's been posted before.
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Mister_s




Posts: 19863

PostPosted: Tue, 1st Mar 2011 18:58    Post subject:
not new. it's been posted before.
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blackeyedboy




Posts: 10331
Location: Transylvania
PostPosted: Tue, 1st Mar 2011 18:58    Post subject:
not new. it's been posted before.


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xExtreme




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PostPosted: Tue, 1st Mar 2011 19:04    Post subject:
Seriously ^ Laughing ?
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Mikey5449
Superdad



Posts: 3420

PostPosted: Tue, 1st Mar 2011 19:48    Post subject:
xExtreme wrote:
Seriously ^ Laughing ?

Really Smile
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oakwind




Posts: 325

PostPosted: Tue, 1st Mar 2011 20:57    Post subject:
Mikey5449 wrote:
xExtreme wrote:
Seriously ^ Laughing ?

Really Smile


Truth Razz
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lolozaur




Posts: 26309

PostPosted: Tue, 1st Mar 2011 21:00    Post subject:
really, its not new Cool Face
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xExtreme




Posts: 5810
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Tue, 1st Mar 2011 22:54    Post subject:
I fucking know that, jeez, my post was for the "not new..." row spam Laughing
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Smikis.




Posts: 1994

PostPosted: Tue, 1st Mar 2011 23:11    Post subject:
apart rolling , which you can not do it does look fun especially those spells

tbh combat was worst thing in original witcher, so was sword types, and i hope they kinda get rid of them, having one sword for humans another for monster was nothing beyond silly, made no real reason, made skillups a mess as you didnt want to get either

witcher 1 was all about story for me, tho story didnt really pickup till midgame
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 1st Mar 2011 23:18    Post subject:
Smikis. wrote:

tbh combat was worst thing in original witcher, so was sword types, and i hope they kinda get rid of them, having one sword for humans another for monster was nothing beyond silly, made no real reason, made skillups a mess as you didnt want to get either


It made sense if you read the books.

Quote from "The Last Wish":

Quote:
I believe in a sword. As you can see, I have two. Every witcher has two swords. The unkind say that the silver is for monsters, and the iron is for people. It's a fallacy of course. There are monsters you can smite only with a silver blade, but there are some that are also hurt by iron. Not every iron, but the one that comes from meteorite. (...) Take my sword. See how light it is? Even you can lift it without problems. Don't touch the blade, you'll hurt yourself. It's sharper than a razor. It has to be like this.
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djaoni




Posts: 8061

PostPosted: Tue, 1st Mar 2011 23:25    Post subject:
Yeah lets hope they remove all RPG elements and you just have to use one sword throughout the game!
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r3dshift




Posts: 2867

PostPosted: Tue, 1st Mar 2011 23:39    Post subject:
djaoni wrote:
Yeah lets hope they remove all RPG elements and you just have to use one sword throughout the game!

And also, pressing 'space' should suffice to accomplish anything and everything.


BTW, I don't get the whining about combat in The Witcher. Unless you were playing on 'pussy' difficulty setting, it was loads of fun as you had to develop a certain feel for it. Of course, it's unlike Mark 'n Execute 2.0 or the Awesome button, I'll admit to that.
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