Men of War - Assault Squad & MoW - Vietnam
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Thu, 24th Feb 2011 14:12    Post subject:
LMLM wrote:
crossmr wrote:
and what's going on with vietnam? I thought they were coming out together?


No, different developers. Vietnam is being developed by the same developers of MoW. Assault Squad was done by 1C, the publisher. Either that, or the other way around I forget which. Glad to get both. It's a great RTS game engine. Wish they would optimize the UI and offer dedicated servers like World in Conflict...

Right but I thought they were still coming out around a similar time. I haven't heard boo about it in awhile

Man I'm pissed off about the SP demo being changed into MP Beta. There is no save or pause in MP Beta on the skirmish maps. So annoying. These maps are long, so I prefer to play a couple hours, save and come back to them later. What idiot thought it was a good idea to just uninstall something on someone.


intel ultra 7 265k, 64gb ram, 3070
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dodger2020




Posts: 3537

PostPosted: Thu, 24th Feb 2011 17:56    Post subject:
Ancient78 wrote:
Men.of.War.Assault.Squad.PROPER.CRACK-RELOADED


Like I said, crybaby scene politics. From the NFO:

Quote:
Proper notes
SKIDROW did not crack the securom protection, but patched the activation
routine to bypass the protection. This is not an accepted method for a crack
Included is a proper crack with the securom protection removed


Waaaaaaaaa. As far as I'm concerned, you patch it and the game works, it's cracked. There are no unacceptable methods. If all it takes is changing one byte from a jne to a jmp (or whatever it was in this case) then, fuckin' aye, it's cracked.

If the game doesn't work, you can't change settings, crashes all the time, can't save, whatever....then by all means release a "proper" and high-five all your buddies for being super-cool dudes and one-upping the competition. Otherwise, stfu and move on and quit being little bitches.
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Thu, 24th Feb 2011 18:12    Post subject:
True that, who cares how its done or whatever as long it works.
all this hate on Skidrow, they deliver nothing but quality.

About the game,
Just got my ass whooped on the first mission after I took over the second outpost.
Those japs came with a sick counterattack, mashed my whole line into pieces.
This playing on hard, its quite difficult which I love.

BTW anybody down to give this a shot over Hamichi or similair sometime?
Multiplayer on this game is pure ownage, havent felt that in a while.


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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B1kudo




Posts: 770

PostPosted: Thu, 24th Feb 2011 21:58    Post subject:
crossmr wrote:
LMLM wrote:
crossmr wrote:
and what's going on with vietnam? I thought they were coming out together?


No, different developers. Vietnam is being developed by the same developers of MoW. Assault Squad was done by 1C, the publisher. Either that, or the other way around I forget which. Glad to get both. It's a great RTS game engine. Wish they would optimize the UI and offer dedicated servers like World in Conflict...

Right but I thought they were still coming out around a similar time. I haven't heard boo about it in awhile

Man I'm pissed off about the SP demo being changed into MP Beta. There is no save or pause in MP Beta on the skirmish maps. So annoying. These maps are long, so I prefer to play a couple hours, save and come back to them later. What idiot thought it was a good idea to just uninstall something on someone.



Its hard to keep track on this series. This is my take:
1C is the main publisher (it uses other pub houses in the west)
Best Way(Ucranian or Russian) build the engine (GEM)
Vietnam is being done by the same team that did MOW-Red Tide (maybe Best Way)
MOW was co- developed by Best Way and DMS (Germany)
MOW: Assault Squad is the same but I believe with more imput from DMS
uff
Vietnam (as was with Red Tide) will be mainly Single Player

If anyone is looking for more information on MOW:AS ---> DMS forum
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Tit@n




Posts: 100
Location: NYC
PostPosted: Thu, 24th Feb 2011 22:45    Post subject:
NoLiMiTSoLDieR wrote:

BTW anybody down to give this a shot over Hamichi or similair sometime?
Multiplayer on this game is pure ownage, havent felt that in a while.


I would, there is so much multi-tasking going on in this edition, co-op would be amazing. Cool
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Fri, 25th Feb 2011 08:15    Post subject:
B1kudo thanks for the summary.

Just finished a three hour session (assault squad) on medium difficulty. Was plenty hard. This game kicks ass. There's so much detail in this game I can't keep track of it, but I like that a lot. No bugs worth mentioning so far. Lots of MP games going on right now too. Best RTS of 2011! Smile
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sat, 26th Feb 2011 13:28    Post subject:
God there's so much going for this game but damn it uses only ONE cpu core!! Arg! Performance drops like a rock on bigger maps. This is one title that needs an overclocked CPU because of this. I don't see how they justify the way they designed the game this way because it is very CPU intensive so just about everyone is going to suffer.

System Requirements

o OS: Windows XP/Vista/7
o Processor: 2.6GHz Processor or higher (no multicore support mentioned)
o Memory: 1GB or higher
o Graphics: DX9c compatible GPU
o DirectX®: DX9c
o Hard Drive: 4GB
o Sound: any OS compatible


Anyone on an high end i7 processor care to share their experience please when battles start to involve 50+ or 100+ active units?
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thyttel




Posts: 488
Location: Denmark
PostPosted: Sat, 26th Feb 2011 14:33    Post subject:
LMLM wrote:
God there's so much going for this game but damn it uses only ONE cpu core!! Arg! Performance drops like a rock on bigger maps. This is one title that needs an overclocked CPU because of this. I don't see how they justify the way they designed the game this way because it is very CPU intensive so just about everyone is going to suffer.

System Requirements

o OS: Windows XP/Vista/7
o Processor: 2.6GHz Processor or higher (no multicore support mentioned)
o Memory: 1GB or higher
o Graphics: DX9c compatible GPU
o DirectX®: DX9c
o Hard Drive: 4GB
o Sound: any OS compatible


Anyone on an high end i7 processor care to share their experience please when battles start to involve 50+ or 100+ active units?



Ive got a i7 950 (not clocked)
SLI Nvidia GTX470
6GB ram

and my fps counter is at a constant 60 fps (with vsync turned on) and never any hickups or slowdowns no matter how many units are on the screen.
Everything in settings is set to max ofcourse....


Last edited by thyttel on Tue, 1st Mar 2011 00:27; edited 1 time in total
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sat, 26th Feb 2011 15:03    Post subject:
Anyone care to make a small review ?


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 26th Feb 2011 16:17    Post subject:
I've got an i5 760, 4 GB ram, 1 GB geforce 460GTX and Carantan has some serious issues. The other maps seem to be fine thus far. It's only that map. Someone commented that it has a lot of extra doodads on it compared to other maps.


intel ultra 7 265k, 64gb ram, 3070
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heckknow




Posts: 541

PostPosted: Sat, 26th Feb 2011 20:08    Post subject: Men of War Assault Squad
i forced myself to play this game for 8 minutes.

it is dreadfully boring for someone who don't like ww ii themed game. the graphic is so so. the presentation is less than stellar. it doesn't make someone who don't like ww ii games to want to spend any amount of their time on. Sad

about the only good thing about this is that it supports 2560x1600. Smile

uninstall bin it goes...Smile
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BloodySpy




Posts: 595

PostPosted: Sat, 26th Feb 2011 21:17    Post subject:
I really enjoy the game, just had a blast on Operation Market Garden. Fierce fights for control points, the brits spammed me with arty fire and counterattacks.
What i don't like:
1) Tanks are quite fragile; even my veteran Tiger couldn't whitstand a lucky HE shot from a brit howitzer (it was't even an AT gun). The Pz-IV and Pz-III pop like baloons, even under low caliber frontal shots.
2) In skirmish you don't have the full unit roster to choose from, as opposed to multiplayer. I wanted to get myself a King Tiger, or a Jagdtiger, but they weren't available even after capturing their last line of defense.
I'll take a look with the editor, maybe it can be fixed.
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Maus0r




Posts: 424
Location: Manchester
PostPosted: Sun, 27th Feb 2011 00:20    Post subject:
NoLiMiTSoLDieR wrote:
True that, who cares how its done or whatever as long it works.
all this hate on Skidrow, they deliver nothing but quality.

About the game,
Just got my ass whooped on the first mission after I took over the second outpost.
Those japs came with a sick counterattack, mashed my whole line into pieces.
This playing on hard, its quite difficult which I love.

BTW anybody down to give this a shot over Hamichi or similair sometime?
Multiplayer on this game is pure ownage, havent felt that in a while.


It works oerfectly over Tunngle, haven't tried Hamchi so I couldn't comment. Me and a mate co-op it though, far too many more-skilled-than-me players to stand a chance! I'm loving this game though, graphics are superb, gameplay feels more like a proper warfilm than COH (my current favourite RTS) and the graphics are lush. The destruction engine is a class above CoH, and a skirmish map on medium is taking well over an hour and a half with 2 of us. One thing though, it brings my system to it's knees on high settings (X3 AMD. 4GB DDR3 9800GT).

Quite how they managed to cram so much game into a little over 1GB is amazing. Best thing I've done so far? knocked out, repaired and crewed 3 panzer IV's and turned them back on the Germans. Sweet. I also love how your army can be almost brought to a standstill by a well placed enemy AT gun. Damn, this is worth purchasing for definite, once you get the hang of the shared resourcing. Cooperation is most definitely the name of the game.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Sun, 27th Feb 2011 00:34    Post subject: Re: Men of War Assault Squad
heckknow wrote:
i forced myself to play this game for 8 minutes.

it is dreadfully boring for someone who don't like ww ii themed game. the graphic is so so. the presentation is less than stellar. it doesn't make someone who don't like ww ii games to want to spend any amount of their time on. Sad

about the only good thing about this is that it supports 2560x1600. Smile

uninstall bin it goes...Smile


I see you posting pretty much the same thing about every low-profile game released pretty much.

Troll moar.
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kouga




Posts: 171

PostPosted: Sun, 27th Feb 2011 00:50    Post subject: Re: Men of War Assault Squad
dezztroy wrote:
heckknow wrote:
i forced myself to play this game for 8 minutes.

it is dreadfully boring for someone who don't like ww ii themed game. the graphic is so so. the presentation is less than stellar. it doesn't make someone who don't like ww ii games to want to spend any amount of their time on. Sad

about the only good thing about this is that it supports 2560x1600. Smile

uninstall bin it goes...Smile


I see you posting pretty much the same thing about every low-profile game released pretty much.

Troll moar.


It's funny how he always forces himself to play games he doesn't like and then posts "reviews" of them here that no one cares.

heckknow wrote:
"it doesn't make someone who don't like ww ii games to want to spend any amount of their time on. Sad"


LOL what a troll. "uninstall bin" you go.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sun, 27th Feb 2011 11:55    Post subject:
For those of us having severe performance issue there is apparently a fix:

http://www.digitalmindsoft.eu/forums/viewtopic.php?f=148&t=9131

Note: This severe performance issue is apparently affecting ATI users. Not sure about nVidia cards.

Quote:
Finally Got The Game Running Smooth!

Postby Sethos » 19.02.2011, 22:38
Hello,

I've previously voiced concerns over the frankly horrendous performance of this game and have come to the conclusion, if I want to improve my performance, I have to start tweaking and messing about with the game myself. After a few hours of tweaking, trying various settings and testing the game's various options, I have finally found a way to turn my game into a completely smooth experience ( 40FPS+ )

So I wanted to create this thread in the hope of at least one person in the same situation as me will benefit and my mission is accomplished, as this game deserves to be enjoyed at a smooth framerate.

Now before we begin, here's my quick specifications;

i7 940
12GB DDR3 Ram
5970

With the above on a 'default launch' with every setting on High / Ultra, no AF /AA, the game would slow to a crawl on most levels and levels with buildings would be beyond unplayable. Odd thing is, turning down every single setting to its lowest would do practically nothing!

So I downloaded RadeonPro ( http://www.radeonpro.info/en-US/ ) A free profile tool that'll allow you to see a heap of options before starting the game, very powerful. I loaded up the Men of War: Assault Squad .exe straight from the Steamapps folder and started configuring. After 2 hours of constant testing I found some crucial things to a smooth performance;

Disable Crossfire! Game isn't Crossfire compatible and not only does it not take advantage of the second GPU Core, it also slows performance right now. I believe this also goes for nVdia users. This gave me at least a 400% boost.

Enable Triple-Buffering for Direct3D Applications and increase the Flip Queue Size ( 3 default, set it to 4 or 5 ) ( For nVidia: Pre-Rendered Frames ). As the game seems to take poorly advantage of new hardware and the raw process power of the hardware gets funnelled into the slow engine, both of these will just give all that unused power something to do; process frames ahead. While I didn't test them individually to any extend, having both enabled gave me a 300% boost in FPS.

Lesser Tweaks in RadeonPro: Make sure Anisotropic, Trilinear and Surface Format Optimization is enabled. Tick "Disable Aero" for Windows Vista / 7 users and tick all your available CPUs under CPU Affinity to try and force the game to use more cores than normal.

This seems to make up the last percentage, removed some very faint stuttering.

Bonus Tip: You can enable MLAA ( Morphological Antialiasing / Filtering ) a new stunning AA mode for ATi cards, it strains the system a lot less and provides in many cases a very smooth edge equivalent to 2x / 4x AA ( Albeit not as crisp in certain places ). I'm able to enable this with no performance hit basically and get some fantastic looking edges and leave in-game AA disabled.

With all of the above, I can now run the game with everything on Max, AA is left disabled as explained above and AF I've set to 4x. And this is on the Skirmish map "Overlord" with plenty of buildings in view that would cripple my game to 3-8 FPS, now running 40-60!! ( Hence the huge percentages in speed boost Razz )

I will still say, you will get a nice boost by disabling Shadows completely ( Speaking as an ATi owner ), seems to be a major clash right there.

Hopefully someone will benefit from the above, pass on the word or perhaps provide some real feedback if it works for others.

Regards,

Sethos.
Last edited by Sethos on 20.02.2011, 00:29, edited 1 time in total.


and..

Quote:
Re: Finally Got The Game Running Smooth!

Postby Sethos » 25.02.2011, 14:21
So the retail version was released today and I quickly launched the game to test out the performance versus the Beta version. Unfortunately it seems very similar, identical basically so all of my tweaks are still very much valid. I did however do some more testing and found MLAA while nice, is a bit more taxing than I first anticipated.

Disabling MLAA gained me a few extra FPS while in towns, where the FPS is really scraping the bottom. Disabling Vsync in-game and in the RadeonPro profile application also seemed to smooth things out - Placebo or not, didn't do any extensive testing.

I've tried various things now and I can't come any closer to a decent framerate. I will however say, I seem to be influenced by the "25 FPS" ATi bug too. While I can easily hit 60 FPS most places on the maps, whenever there's a slew of buildings or just a lot of objects in general my FPS dips dramatically but the odd thing is, it drops to around 20 then builds up to 25 and stays there, exactly! Move out of town, back up to 60 - Tried another town, bam 25FPS ...

So while my little guide can help the game a long way, there seems to be a nasty bug present for ATi users that hinders any further performance gain in the place where it matters most.

Hopefully ATi ( AMD ) or the developers can look into this, perhaps get in touch with ATi with the issue.

Regards,

Sethos.
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 27th Feb 2011 12:05    Post subject:
Basically disable Crossfire then. I doubt the rest do much.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sun, 27th Feb 2011 13:08    Post subject:
consolitis wrote:
Basically disable Crossfire then. I doubt the rest do much.


Did you read it? It says more than to disable xfire. From the testing I did just now the game seems much improved and I don't have a crossfire setup. Need to play a longer MP game to test that.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Fri, 11th Mar 2011 21:47    Post subject:
http://store.steampowered.com/news/5115/

A list of fixes improvements and changes to Assault Squad in a new update that was released today.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sat, 12th Mar 2011 01:20    Post subject:
There have been several people complaining that a certain armoured car can't be repaired fully to be used, and no fix on that. Apparently the gun stays red no matter how many times you fix it and they won't get in and use it.


intel ultra 7 265k, 64gb ram, 3070
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akwar




Posts: 341

PostPosted: Sat, 12th Mar 2011 02:24    Post subject:
Basing the whole game play on control points has totally ruined the tactical aspect that made the series great.
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sat, 12th Mar 2011 13:45    Post subject:
akwar wrote:
Basing the whole game play on control points has totally ruined the tactical aspect that made the series great.


wat?
ASSAULT ZONES is the most played mode along with skirmish cooperative.
you love to camp a narrow spot 24/7 for the entire game, waiting, the bored, enemy team to approach in a COMBAT game? Very Happy
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Kristian




Posts: 3168
Location: Norway
PostPosted: Sat, 12th Mar 2011 17:57    Post subject:
I miss the good old storymode coop.
That was my favourite part.
Skirmish is fun, but not as fun as normal coop was.


I hate you.
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akwar




Posts: 341

PostPosted: Sat, 12th Mar 2011 20:20    Post subject:
Lorenzos wrote:
akwar wrote:
Basing the whole game play on control points has totally ruined the tactical aspect that made the series great.


wat?
ASSAULT ZONES is the most played mode along with skirmish cooperative.
you love to camp a narrow spot 24/7 for the entire game, waiting, the bored, enemy team to approach in a COMBAT game? Very Happy


I don't play these types of games in multiplayer.I am talking about the campaigns.Also this word created by gamers called "camping" is a real world tactic.Its called setting up a defensive position and waiting for the enemy to come to you.It could also be referred as an ambush or barricade situation and its effective.Don't like it then call a wahhhhhmbulance. Laughing
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sat, 12th Mar 2011 20:34    Post subject:
akwar wrote:
Lorenzos wrote:
akwar wrote:
Basing the whole game play on control points has totally ruined the tactical aspect that made the series great.


wat?
ASSAULT ZONES is the most played mode along with skirmish cooperative.
you love to camp a narrow spot 24/7 for the entire game, waiting, the bored, enemy team to approach in a COMBAT game? Very Happy


I don't play these types of games in multiplayer.I am talking about the campaigns.Also this word created by gamers called "camping" is a real world tactic.Its called setting up a defensive position and waiting for the enemy to come to you.It could also be referred as an ambush or barricade situation and its effective.Don't like it then call a wahhhhhmbulance. Laughing

ya, its TACTIC when you play ASSAULT ZONE, its CAMPING when you play COMBAT mode.
in assault zone, you need to capture and defend so its tactic to "camp" with a tank destroyer; not the same thing when you play the combat mode and the goal its only to smash things... Wink
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bgabor911




Posts: 18

PostPosted: Sun, 13th Mar 2011 21:49    Post subject: Assault Squad quality
Assault Squad= Worst MOW game ever!
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Sun, 13th Mar 2011 23:55    Post subject: Re: Assault Squad quality
bgabor911 wrote:
Assault Squad= Worst MOW game ever!


How so??
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keewee23




Posts: 1306

PostPosted: Mon, 14th Mar 2011 02:10    Post subject:
i finished the game,.. with tv near monitor,. i watched nice movies Smile

i give 5/10 because, tanks pops like pop corn, i try to repair tank (3 and a half minute) then i'm hit again with ONE missile and tank destroyed and unrepairable, stupid skirmish gameplay,.. concquer a base, wait for counterattack, go to another base,.. cmon, where is beautifull gameplay from last "mow" games? Hiding, stealing, repairing, in last games, no strategy in this,.. load units and click atack on base and that's it,..


Why walk, when you can ride.
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Mon, 14th Mar 2011 03:13    Post subject:
keewee23 wrote:
i finished the game,.. with tv near monitor,. i watched nice movies Smile

i give 5/10 because, tanks pops like pop corn, i try to repair tank (3 and a half minute) then i'm hit again with ONE missile and tank destroyed and unrepairable, stupid skirmish gameplay,.. concquer a base, wait for counterattack, go to another base,.. cmon, where is beautifull gameplay from last "mow" games? Hiding, stealing, repairing, in last games, no strategy in this,.. load units and click atack on base and that's it,..


Do you know that Assault Squad is primarily aiming for the multiplayer game? There is no campaign because of this. If you want stronger tanks, I'm sure there are, or will be, mods to improve the tanks. They intentionally weakened the tanks because in MoW MP games, the tanks were overpowered.

MoW: Vietnam will be more like the first MoW.
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mvvl1




Posts: 58

PostPosted: Thu, 17th Mar 2011 21:32    Post subject:
akwar wrote:
Basing the whole game play on control points has totally ruined the tactical aspect that made the series great.


Very true!
And like your earlier comment regarding the massiveness of the units involved -thus moving away from the tactical unit gameplay- the game now ressembles the CoH-series too much. I liked the SHoWWII, FoW and previous MoW variants more.
The only good thing which adds some extra playability would be the editor (though I haven't used that one yet).


Btw, you can patch the Skidrow version with the official 1.81.2 update, no new fixed exe needed!
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