Page 62 of 235
Back to top
Back to top
Posted: Wed, 16th Feb 2011 17:04 Post subject:
No,put it to your system.cfg file.Works for me that way.
Back to top
Posted: Wed, 16th Feb 2011 17:04 Post subject:
Well a bit of good news. All bulgarian copies of the game will be Limited Edition and not localized, yay! Lutzifer wrote: and yes, mine is only average
Back to top
Posted: Wed, 16th Feb 2011 17:13 Post subject:
recapture wrote: consolitis wrote: http://www.mycrysis.com/forums/viewtopic.php?f=21&t=7525
Crytek announced the MP PC demo will be released on March 1 at http://crysis.ea.com/ and the websites of partners (read: nvidia).
dX9 only
Hm? TWIN PEAKS is "something of a miracle. "
"...like nothing else on television."
"a phenomenon ."
"A tangled tale of sex, violence, power, junk food ..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
b0se
Banned
Posts: 5901
Location: Rapture
Posted: Wed, 16th Feb 2011 17:14 Post subject:
VIDEO [spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
Back to top
Back to top
Posted: Wed, 16th Feb 2011 17:36 Post subject:
mroussev wrote: No,put it to your system.cfg file.Works for me that way.
I did this too. Doesnt work.
Back to top
Posted: Wed, 16th Feb 2011 17:37 Post subject:
EyePatchLives wrote: But the demo came out 4 days ago.
It's for those that don't have the bandwidth to download 9 gigs TWIN PEAKS is "something of a miracle. "
"...like nothing else on television."
"a phenomenon ."
"A tangled tale of sex, violence, power, junk food ..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Posted: Wed, 16th Feb 2011 17:42 Post subject:
Freakness wrote: mroussev wrote: No,put it to your system.cfg file.Works for me that way.
I did this too. Doesnt work.
In fact it doesnt remove all blur but most of them.Maybe thatst way you think that didnt work?For me it definitely has visual differences and in FPS too.
Back to top
(Nexus)
Posts: 2807
Location: 192.168.1.72
Back to top
Posted: Wed, 16th Feb 2011 18:29 Post subject:
Back to top
Posted: Wed, 16th Feb 2011 21:01 Post subject:
anyone know how to edit the controls and save them?
Back to top
Posted: Wed, 16th Feb 2011 21:55 Post subject:
DarkSkies wrote: anyone know how to edit the controls and save them?
The controls are inside the files. Which ones would you like me to edit?
Back to top
Posted: Wed, 16th Feb 2011 22:01 Post subject:
So Crytek has released
a MP "network stress" (or something like that..) beta on 360
a MP beta on 360
a MP demo on 360
from what they've said and looking at the on-screen prompts on most footage they've released so far, we can conclude they've shown the 360 version or the PC version running with 360 gamepad and console settings in some cases
a gameplay trailer with the note that it's captured from the 360: VIDEO
they have announced a game exclusive to 360
How much money has MS paid them?!
Also when I wrote my impressions from my brief experience with the leaked beta I wrote how amazing some tracks sounded , and now there are reports online that the music has been composed by Hans Zimmer! http://www.hans-zimmer.com/fr/newsite.php?rub=detail&id=1013 TWIN PEAKS is "something of a miracle. "
"...like nothing else on television."
"a phenomenon ."
"A tangled tale of sex, violence, power, junk food ..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
ixigia
[Moderator] Consigliere
Posts: 65088
Location: Italy
Posted: Wed, 16th Feb 2011 22:06 Post subject:
This explains everything
Back to top
Posted: Wed, 16th Feb 2011 22:17 Post subject:
1) Open .\GameCrysis2\GameData.pak with 7z/winrar
2) Extract Libs\Config\defaultProfile.xml to .\GameCrysis2
3) Open defaultProfile.xml with your favorite XML editor and change the controls.
4) Start the game up and type loadActionMap defaultProfile.xml
i tried that which lets me change in game
it just cant save it need to make and load another *.xml file
Back to top
Back to top
Back to top
Back to top
Posted: Wed, 16th Feb 2011 23:14 Post subject:
to Freakness
just copy this files in your defaultProfile.xml working cursors up down etcc..
Spoiler:
<profile version="47">
<!-- platforms - Used to define which keys to map for each action based on the platform that is in use -->
<platforms>
<PC keyboard="1" xboxpad="1" ps3pad="1" />
<Xbox keyboard="1" xboxpad="1" ps3pad="0" />
<PS3 keyboard="1" xboxpad="0" ps3pad="1" />
</platforms>
<actionmap name="multiplayer">
<action name="radio_group_0" onPress="1" keyboard="f5" />
<action name="radio_group_1" onPress="1" keyboard="f6" />
<action name="radio_group_2" onPress="1" keyboard="f7" />
<action name="radio_group_3" onPress="1" keyboard="f8" />
</actionmap>
<actionmap name="singleplayer">
</actionmap>
<actionmap name="debug">
<action name="save" onPress="1" consoleCmd="1" keyboard="f5"/>
<action name="loadLastSave" onPress="1" consoleCmd="1" keyboard="f9" />
<action name="load" onPress="1" consoleCmd="1" keyboard="f8" />
<action name="flymode" onPress="1" noModifiers="1" keyboard="f3" />
<action name="godmode" onPress="1" noModifiers="1" keyboard="f4" />
<action name="toggleaidebugdraw" onPress="1" noModifiers="1" keyboard="f11" />
<action name="togglepdrawhelpers" onPress="1" noModifiers="1" keyboard="f10" />
<action name="toggledmode" onPress="1" noModifiers="1" keyboard="backspace" />
<action name="ulammo" onPress="1" noModifiers="1" keyboard="np_period" />
<action name="debug" onPress="1" keyboard="7" />
<action name="thirdperson" onPress="1" noModifiers="1" keyboard="f1" />
<action name="debug_ag_step" onPress="1" keyboard="backslash" />
<action name="tweakup" onPress="1" onRelease="1" keyboard="up" xboxpad="xi_dpad_up" ps3pad="pad_up"/>
<action name="tweakdown" onPress="1" onRelease="1" keyboard="down" xboxpad="xi_dpad_down" ps3pad="pad_down"/>
<action name="tweakleft" onPress="1" onRelease="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left"/>
<action name="tweakright" onPress="1" onRelease="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right"/>
<action name="tweakincrement" onPress="1" onRelease="1" keyboard="np_add" xboxpad="xi_shoulderr" ps3pad="pad_circle"/>
<action name="tweakdecrement" onPress="1" onRelease="1" keyboard="np_subtract" xboxpad="xi_shoulderl" ps3pad="pad_cross"/>
<action name="record_bookmark" onPress="1" notFilterable="1" keyboard="np_5" />
</actionmap>
<actionmap name="flycam">
<action name="flycam_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly"/>
<action name="flycam_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx"/>
<action name="flycam_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="flycam_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="flycam_moveup" onPress="1" onRelease="1" xboxpad="xi_triggerr" ps3pad="pad_r2" />
<action name="flycam_movedown" onPress="1" onRelease="1" xboxpad="xi_triggerl" ps3pad="pad_l2" />
<action name="flycam_speedup" onPress="1" xboxpad="xi_dpad_up" ps3pad="pad_up" />
<action name="flycam_speeddown" onPress="1" xboxpad="xi_dpad_down" ps3pad="pad_down" />
<action name="flycam_turbo" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="flycam_setpoint" onPress="1" xboxpad="xi_shoulderl" ps3pad="pad_l1"/>
<action name="flycam_play" onPress="1" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="flycam_clear" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
</actionmap>
<!-- default - Default action key mappings -->
<actionmap name="default">
<action name="skip_cutscene" onPress="1" noModifiers="1" keyboard="mouse1" />
<action name="xi_disconnect" onPress="1" onRelease="1" keyboard="disconnect" />
<action name="objectives" onPress="1" onRelease="1" noModifiers="0" keyboardname="o" />
<action name="hud_show_multiplayer_scoreboard" onPress="1" noModifiers="0" keyboardname="tab" />
<action name="hud_hide_multiplayer_scoreboard" onRelease="1" noModifiers="0" keyboardname="tab" />
<action name="hud_toggle_scoreboard_cursor" onPress="1" onRelease="1" noModifiers="0" keyboardname="space" />
<action name="hud_show_pda_map" onPress="1" keyboard="m" />
<action name="hud_buy_weapons" onPress="1" noModifiers="0" keyboardname="p" />
<action name="hud_night_vision" onPress="1" keyboardname="i" />
<!-- hud_selects moved from player actionmap here so able to use suit hotkeys in a vehicle too-->
<action name="hud_select1" onPress="1" keyboard="1" />
<action name="hud_select2" onPress="1" keyboard="2" />
<action name="hud_select3" onPress="1" keyboard="3" />
<action name="hud_select4" onPress="1" keyboard="4" />
<action name="hud_select5" onPress="1" keyboard="5" />
<action name="hud_mptutorial_disable" onpress="1" keyboard="end" />
<action name="hud_mousex" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="hud_mousey" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="hud_mouseclick" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="xi_hud_mouseclick" onPress="1" onRelease="1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="hud_mousewheelup" onPress="1" keyboard="mwheel_up" />
<action name="xi_hud_back" onPress="1" onRelease="1" keyboard="escape" xboxpad="xi_start" ps3pad="pad_start"/>
<action name="hud_back" onPress="1" onRelease="1" keyboard="escape" xboxpad="xi_start" ps3pad="pad_start"/>
<action name="hud_mousewheeldown" onPress="1" keyboard="mwheel_down" />
<action name="hud_mouserightbtndown" onPress="1" keyboard="mouse2" />
<action name="hud_mouserightbtnup" onRelease="1" keyboard="mouse2" />
<action name="buyammo" onPress="1" consoleCmd="1" keyboard="period" />
<action name="voice_chat_talk" onPress="1" onRelease="1" keyboard="lalt" />
<action name="hud_openchat" onPress="1" keyboard="y" />
<action name="hud_openteamchat" onPress="1" keyboard="u" />
<action name="cycle_spectator_mode" onPress="1" keyboard="space" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="prev_spectator_target" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="next_spectator_target" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_gen_optoutofspawn" onPress="1" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="spectate_gen_spawn" onPress="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="spectate_gen_showspawnoptions" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="spectate_gen_nextmode" onPress="1" keyboard="space" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="spectate_gen_prevmode" onPress="1" xboxpad="xi_shoulderl" ps3pad="pad_l1" />
<action name="spectate_gen_skipdeathcam" onPress="1" keyboard="space" xboxpad="xi_x" ps3pad="pad_square" />
<action name="spectate_1stperson_nextteammate" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_1stperson_prevteammate" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_1stperson_changeteammate_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_3rdperson_nextteammate" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_3rdperson_prevteammate" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_3rdperson_changeteammate_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_3rdperson_rotateyaw" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="spectate_3rdperson_rotatepitch" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="spectate_cctv_nextcam" onPress="1" keyboard="right" xboxpad="xi_dpad_right" ps3pad="pad_right" />
<action name="spectate_cctv_prevcam" onPress="1" keyboard="left" xboxpad="xi_dpad_left" ps3pad="pad_left" />
<action name="spectate_cctv_changecam_xi" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="spectate_cctv_rotateyaw" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="spectate_cctv_rotatepitch" keyboard="maxis_y" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="spectate_cctv_tagenemy" onPress="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2" />
</actionmap>
<actionmap name="player">
<action name="jump" onPress="1" onRelease="1" keyboard="np_0" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="deployStrike" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2"/>
<action name="deploySelfDestruct" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="nextitem" onPress="1" keyboard="" />
<action name="previtem" onPress="1" keyboard="" />
<action name="weapon_change_firemode" onPress="x">
<keyboard input="rshift" />
<xboxpad input="xi_dpad_left" pressDelayPriority="1" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_up|xi_dpad_down" inputBlockTime="0.12" />
<ps3pad input="pad_left" pressDelayPriority="1" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_up|xi_dpad_down" inputBlockTime="0.12" />
</action>
<action name="handgrenade" onPress="1" keyboard="np_1" />
<action name="rotateyaw" keyboard="maxis_x" />
<action name="rotatepitch" keyboard="maxis_y" />
<action name="zoom_toggle" onPress="1" xboxpad="xi_thumbr" ps3pad="pad_r3" keyboard="mouse3" />
<action name="zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="heavyweaponremove" onPress="1" xboxpad="xi_x" ps3pad="pad_square" />
<!-- Actor 2 basic movement -->
<action name="xi_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly"/>
<action name="xi_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx"/>
<action name="xi_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx"/>
<action name="xi_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry"/>
<!-- ~Actor 2 basic movement -->
<!-- NOT NEEDED ANYMORE? START -->
<action name="horn" onPress="1" onRelease="1" keyboard="t" />
<action name="lights" onPress="1" keyboard="q" />
<!-- NOT NEEDED ANYMORE? END -->
</actionmap>
<actionmap name="vehicle_general">
<action name="v_exit" onPress="1" onRelease="1" onHold="1" xboxpad="xi_x" ps3pad="pad_square" keyboard="f"/>
<action name="v_horn" onPress="1" onRelease="1" keyboard="t" xboxpad="xi_thumbr" />
<action name="v_lights" onPress="1" onRelease="1" keyboard="1" xboxpad="xi_dpad_up" />
<action name="v_changeseat" onPress="1" keyboard="c" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="v_changeview" onPress="1" keyboard="f1" xboxpad="xi_dpad_down" ps3pad="pad_down"/>
<action name="v_zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="v_zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="v_rotateyaw" keyboard="maxis_x" />
<action name="v_rotatepitch" keyboard="maxis_y" />
<action name="v_nanosuit_toggleVision" onPress="1">
<keyboard input="np_4"/>
<xboxpad input="xi_dpad_down" pressDelayPriority="0" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_left|xi_dpad_right" inputBlockTime="0.12"/>
<ps3pad input="pad_down" pressDelayPriority="0" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_left|xi_dpad_right" inputBlockTime="0.12"/>
</action>
<!-- XBOX 360 SPECIFIC CONTROLS START -->
<action name="xi_v_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx"/>
<action name="xi_v_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx"/>
<action name="xi_v_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry"/>
<!-- XBOX 360 SPECIFIC CONTROLS END -->
</actionmap>
<actionmap name="vehicle_driver">
<action name="v_turnleft" onPress="1" onRelease="1" retriggerable="1" keyboard="left" />
<action name="v_turnright" onPress="1" onRelease="1" retriggerable="1" keyboard="right" />
<action name="v_moveforward" onPress="1" onRelease="1" retriggerable="1" keyboard="up" />
<action name="v_moveback" onPress="1" onRelease="1" retriggerable="1" keyboard="down" />
<action name="v_brake" onPress="1" onRelease="1" keyboard="space" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="v_rollleft" onPress="1" onRelease="1" keyboard="q" />
<action name="v_rollright" onPress="1" onRelease="1" keyboard="t" />
<action name="xi_v_accelerate" onPress="1" onRelease="1" xboxpad="xi_triggerr_btn" ps3pad="pad_r2" />
<action name="xi_v_deccelerate" onPress="1" onRelease="1" xboxpad="xi_triggerl_btn" ps3pad="pad_l2" />
<action name="xi_v_attack1" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_shoulderr" ps3pad="pad_r1" />
<action name="xi_v_attack2" onPress="1" onRelease="1" keyboard="mouse2" xboxpad="xi_shoulderl" ps3pad="pad_l1" />
</actionmap>
<actionmap name="vehicle_gunner">
<action name="xi_v_attack1" onPress="1" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="xi_v_attack2" onPress="1" onRelease="1" keyboard="mouse2" xboxpad="xi_triggerl_btn" ps3pad="pad_l1" />
<action name="v_ripoff_weapon" onPress="1" onRelease="1" keyboard="v" xboxpad="xi_thumbr" ps3pad="pad_r3" />
</actionmap>
<actionmap name="crysis2_common">
<action name="xi_movex" xboxpad="xi_thumblx" ps3pad="pad_sticklx" />
<action name="xi_movey" xboxpad="xi_thumbly" ps3pad="pad_stickly" />
<action name="xi_rotateyaw" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="xi_rotatepitch" xboxpad="xi_thumbry" ps3pad="pad_stickry" />
<action name="moveforward" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="up" />
<action name="moveleft" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="left" />
<action name="moveback" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="down" />
<action name="moveright" onPress="1" onHold="1" onRelease="1" retriggerable="1" keyboard="right" />
<action name="rotateyaw" keyboard="maxis_x" />
<action name="rotatepitch" keyboard="maxis_y" />
<action name="stabilize" onPress="1" onRelease="1" keyboard="lshift" xboxpad="xi_thumbl" ps3pad="pad_l3" />
<action name="freerotate" keyboard="maxis_x" xboxpad="xi_thumbrx" ps3pad="pad_stickrx" />
<action name="sprint" onPress="1" onRelease="1" keyboard="end" />
<action name="sprint_xi" onPress="1" onRelease="1" xboxpad="xi_thumbl" ps3pad="pad_l3"/>
<action name="crouch" onPress="1" onRelease="1" keyboard="rctrl" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="special" onPress="1" onRelease="1" keyboard="pgdn" xboxpad="xi_thumbr" ps3pad="pad_r3" />
<action name="attack1" onPress="1" onHold="1" onRelease="1" />
<action name="attack1_xi" onPress="1" onHold="1" onRelease="1" keyboard="mouse1" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="attack2_xi" onPress="1" onHold="1" onRelease="1" keyboard="mouse2" xboxpad="xi_triggerl_btn" ps3pad="pad_l1" />
<action name="reload" onPress="1" onRelease="1" keyboard="delete" xboxpad="xi_x" ps3pad="pad_square" />
<!-- <action mame="itemPrePickup" onPress="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" /> -->
<action name="itemPrePickup" onPress="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" />
<action name="itemPickup">
<keyboard input="enter" onPress="1" />
<xboxpad input="xi_x" onHold="1" holdTriggerDelay="0.3" holdRepeatDelay="-1.0" />
<ps3pad input="pad_square" onHold="1" holdTriggerDelay="0.3" holdRepeatDelay="-1.0" />
</action>
<action name="zoom_in" onPress="1" keyboard="mwheel_up" />
<action name="zoom_out" onPress="1" keyboard="mwheel_down" />
<action name="zoom" onPress="1" onRelease="1" keyboard="mouse2" />
<action name="hud_night_vision" onPress="1" keyboard="i" />
<action name="binoculars" onPress="1" onRelease="1" keyboard="b" xboxpad="xi_y" ps3pad="pad_triangle"/>
<action name="lookAt" onPress="1" onRelease="1" onHold="1" keyboard="enter" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="respawn" onPress="1" onRelease="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" />
<!-- Mind control actions -->
<action name="mindcontrol_menu_close" onRelease="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="mindcontrol_menu_open" onPress="1" keyboard="e" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="mindcontrol_strafe" onPress="1" keyboard="" xboxpad="xi_shoulderl" ps3pad="pad_l2"/>
<action name="mindcontrol_menu_moveMode" onPress="1" keyboard="3" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="mindcontrol_menu_aimMode" onPress="1" keyboard="np_." xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="mindcontrol_menu_lookMode" onPress="1" keyboard="4" xboxpad="xi_x" ps3pad="pad_square"/>
<action name="mindcontrol_menu_cameraMode" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
<!-- Nano suit -->
<action name="nanosuit_armor" onPress="1" onRelease="1" keyboard="mouse5" xboxpad="xi_shoulderl" ps3pad="pad_l2" />
<action name="nanosuit_stealth" onPress="1" onRelease="1" keyboard="mouse4" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="nanosuit_visor" onPress="1">
<keyboard input="b" />
<xboxpad input="xi_dpad_up" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_left|xi_dpad_right" inputBlockTime="0.12" />
<ps3pad input="pad_up" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="pad_left|pad_right" inputBlockTime="0.12" />
</action>
<!-- Please ensure any changes here are reflected in v_nanosuit_toggleVision. -->
<action name="nanosuit_toggleVision" onPress="1">
<keyboard input="n" />
<xboxpad input="xi_dpad_down" pressDelayPriority="0" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_left|xi_dpad_right" inputBlockTime="0.12" />
<ps3pad input="pad_down" pressDelayPriority="0" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_left|xi_dpad_right" inputBlockTime="0.12" />
</action>
</actionmap>
<actionmap name="player_mp">
<action name="use" onRelease="1" >
<keyboard input="f" onPress="1" />
<xboxpad input="xi_x" onHold="1" holdTriggerDelay="0.3" holdRepeatDelay="-1" />
<ps3pad input="pad_square" onHold="1" holdTriggerDelay="0.3" holdRepeatDelay="-1" />
</action>
<action name="toggle_weapon" onPress="1" onRelease="1" keyboard="rshift" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="teamPerk" onPress="1" keyboard="p" xboxpad="xi_dpad_right" ps3pad="pad_right"/>
</actionmap>
<actionmap name="player_sp">
<action name="toggle_weapon" onPress="1" onRelease="1" keyboard="rshift" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="drop" onPress="1" keyboard="1" >
<xboxpad>
<inputdata input="xi_y" />
<inputdata input="xi_x" />
</xboxpad>
<ps3pad>
<inputdata input="pad_triangle"/>
<inputdata input="pad_square"/>
</ps3pad>
</action>
<action name="visor_tagging" onPress="1" onRelease="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" />
<action name="visor_leading" onPress="1" onRelease="1" keyboard="enter" xboxpad="xi_x" ps3pad="pad_square" />
<action name="use" onRelease="1" >
<keyboard input="enter" onPress="1" />
<xboxpad input="xi_x" onHold="1" holdTriggerDelay="0.3" holdRepeatDelay="-1" />
<ps3pad input="pad_square" onHold="1" holdTriggerDelay="0.3" holdRepeatDelay="-1" />
</action>
<action name="mouse_wheel" onPress="1" onRelease="1" keyboard="mouse3" />
<action name="toggle_explosive" onPress="1">
<keyboard input="3" />
<xboxpad input="xi_dpad_right" pressDelayPriority="1" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="xi_dpad_up|xi_dpad_down" inputBlockTime="0.12" />
<ps3pad input="pad_right" pressDelayPriority="1" pressTriggerDelay="0.15" pressTriggerDelayRepeatOverride="0.0" inputsToBlock="pad_up|pad_down" inputBlockTime="0.12" />
</action>
</actionmap>
<actionmap name="menu">
<!-- Controller handling of toggle_customizeweapon and toggle_customizeperks is hardcoded -->
<action name="menu_toggle_customizeweapon" onPress="1" keyboard="x" />
<action name="menu_toggle_customizeperks" onPress="1" keyboard="h" />
<!-- weapon customization -->
<action name="menu_toggle_barrel" onPress="1" mouse="mouse5" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="menu_toggle_bottom" onPress="1" mouse="mouse4" xboxpad="xi_x" ps3pad="pad_square" />
<action name="menu_toggle_scope" onPress="1" keyboard="3" xboxpad="xi_a" ps3pad="pad_cross" />
<!-- suit customization -->
<action name="menu_toggle_index_finger" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle"/>
<action name="menu_toggle_middle_finger" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square"/>
<action name="menu_toggle_ring_finger" onPress="1" keyboard="3" xboxpad="xi_b" ps3pad="pad_circle"/>
<action name="menu_toggle_pink" onPress="1" keyboard="4" xboxpad="xi_a" ps3pad="pad_cross"/>
<action name="menu_buy_perk" onPress="1" keyboard="enter" xboxpad="xi_triggerr_btn" ps3pad="pad_r1" />
<action name="menu_assetpause" onPress="1" keyboard="p" xboxpad="xi_x" ps3pad="pad_square" />
<action name="menu_assetzoom" onPress="1" keyboard="z" xboxpad="xi_triggerl_btn" ps3pad="pad_l2" />
<action name="menu_delete" onPress="1" xboxpad="xi_x" ps3pad="pad_square">
<keyboard>
<inputdata input="delete" />
<inputdata input="backspace" />
</keyboard>
</action>
<action name="menu_apply" onPress="1" xboxpad="xi_a" ps3pad="pad_cross" />
<action name="menu_default" onPress="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<!-- Note: If need to use partial same inputs as below while in menu, must be declared above to handle first -->
<!-- below gets sent to flash navigate function -->
<action name="menu_scrollup" onPress="1" keyboard="mwheel_up" />
<action name="menu_scrolldown" onPress="1" keyboard="mwheel_down" />
<action name="menu_fcommand1" onPress="1" keyboard="f1" />
<action name="menu_fcommand2" onPress="1" keyboard="f2" />
<action name="menu_switchtab_left" onPress="1" keyboard="Q" xboxpad="xi_shoulderl" ps3pad="pad_l2" />
<action name="menu_switchtab_right" onPress="1" keyboard="E" xboxpad="xi_shoulderr" ps3pad="pad_r2" />
<action name="menu_up" onPress="1" onHold="1" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<keyboard>
<inputdata input="up" />
</keyboard>
<xboxpad>
<inputdata input="xi_dpad_up" />
<inputdata input="xi_thumbly" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
<inputdata input="xi_thumbry" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
</xboxpad>
<ps3pad>
<inputdata input="pad_up"/>
<inputdata input="pad_stickly" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
<inputdata input="pad_stickry" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
</ps3pad>
</action>
<action name="menu_down" onPress="1" onHold="1" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<keyboard>
<inputdata input="down" />
</keyboard>
<xboxpad>
<inputdata input="xi_dpad_down" />
<inputdata input="xi_thumbly" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
<inputdata input="xi_thumbry" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
</xboxpad>
<ps3pad>
<inputdata input="pad_down"/>
<inputdata input="pad_stickly" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
<inputdata input="pad_stickry" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
</ps3pad>
</action>
<action name="menu_left" onPress="1" onHold="1" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<keyboard>
<inputdata input="left" />
</keyboard>
<xboxpad>
<inputdata input="xi_dpad_left" />
<inputdata input="xi_thumblx" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
<inputdata input="xi_thumbrx" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
</xboxpad>
<ps3pad>
<inputdata input="pad_left"/>
<inputdata input="pad_sticklx" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
<inputdata input="pad_stickrx" useAnalogCompare="1" analogCompareVal="-0.5" analogCompareOp="LESSTHAN" />
</ps3pad>
</action>
<action name="menu_right" onPress="1" onHold="1" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<keyboard>
<inputdata input="right" />
</keyboard>
<xboxpad>
<inputdata input="xi_dpad_right" />
<inputdata input="xi_thumblx" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
<inputdata input="xi_thumbrx" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
</xboxpad>
<ps3pad>
<inputdata input="pad_right"/>
<inputdata input="pad_sticklx" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
<inputdata input="pad_stickrx" useAnalogCompare="1" analogCompareVal="0.5" analogCompareOp="GREATERTHAN" />
</ps3pad>
</action>
<action name="menu_confirm" onPress="1" keyboard="enter" xboxpad="xi_a" ps3pad="pad_cross" />
<!-- Need confirm 2 until new input changes are in -->
<action name="menu_confirm2" onPress="1" keyboard="np_enter" />
<action name="menu_back" onPress="1" xboxpad="xi_b" ps3pad="pad_circle" />
<action name="menu_back_select" onPress="1" keyboard="tab" xboxpad="xi_back" ps3pad="pad_select" />
<action name="menu_scoreboard" onPress="1" onRelease="1" xboxpad="xi_back" ps3pad="pad_select" keyboard="tab" />
<action name="menu_input_1" onPress="1" keyboard="1" xboxpad="xi_y" ps3pad="pad_triangle" />
<action name="menu_input_2" onPress="1" keyboard="2" xboxpad="xi_x" ps3pad="pad_square" />
<action name="mouse_wheel_infiction_close" onRelease="1" keyboard="mouse3" />
</actionmap>
</profile>
Back to top
Posted: Wed, 16th Feb 2011 23:14 Post subject:
this are my edited controls
Back to top
Back to top
Posted: Thu, 17th Feb 2011 00:14 Post subject:
Gamespot has 20 minutes 360 gameplay: http://www.gamespot.com/shows/now-playing/?event=now_playing_crysis_220110216 with commentary by someone from Crytek. Fun fact: the ui hasn't been fixed yet on this build (if you are careful you'll spot the "ui_act 1_hold X Use" unfinished prompt text) TWIN PEAKS is "something of a miracle. "
"...like nothing else on television."
"a phenomenon ."
"A tangled tale of sex, violence, power, junk food ..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
Back to top
Posted: Thu, 17th Feb 2011 00:18 Post subject:
Muratce wrote: to Freakness
just copy this files in your defaultProfile.xml working cursors up down etcc..
Actually I wasnt the one who asked. It was DarkSkies.
Who would like to play Crysis 2 beta campaign on the Crysis engine? I could make it happen. One small problem though - my Sandbox 3 is BSOD'ing everytime I start it.
I have 2 sandboxes : one is from the SDK leak and the other one is from Crysis 2 leak. One is uncracked and the other one is BSOD'ing.
Any ideas?
Back to top
Posted: Thu, 17th Feb 2011 02:32 Post subject:
Love those comments from derp console bro´s.
"i'm happy they did so I dont have to buy a $1000 computer just to play it rofl" Ahh ignorance. What a glorious thing it is.
I paid almost half that for my system and it runs Crysis maxed. Plus i can watch Blu-Ray movies, surf the internet and type up university reports.
Back to top
Posted: Thu, 17th Feb 2011 03:18 Post subject:
But computerz are only for facebook.
Bloody ignorant swine need to be hunted down and put into brainwashing camps to teach them the joys of not being a douche bag.
Back to top
chiv
Posts: 27530
Location: Behind You...
Posted: Thu, 17th Feb 2011 04:16 Post subject:
just did that semper fi or die mission i think it was called... fuck, i thought that gunship would never go down. probably woulda if my fucking missile launcher hadnt glitched
Back to top
Posted: Thu, 17th Feb 2011 05:49 Post subject:
Back to top
Posted: Thu, 17th Feb 2011 05:52 Post subject:
Back to top
Page 62 of 235
All times are GMT + 1 Hour