Crysis 2
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tskiller




Posts: 468

PostPosted: Sat, 12th Feb 2011 22:44    Post subject:
I understand this is a dev build and some (most?) things just don't work, but I was wondering what kind of audio issues you guys are running into? For me, it seems all of the character speech is not there. Is this a normal problem for this build, or are you guys hearing all of their voices and something is fudged up on my end?


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human_steel




Posts: 33269

PostPosted: Sat, 12th Feb 2011 22:45    Post subject:
Hfric wrote:
consolitis wrote:
Comparison:

 Spoiler:
 


Pretty much half the scenery disappears Laughing

now do PS3 Very Happy

Now the whole scenery will vanish. Cool Face
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lolozaur




Posts: 26310

PostPosted: Sat, 12th Feb 2011 22:45    Post subject:
Cool Face
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consolitis
VIP Member



Posts: 27318

PostPosted: Sat, 12th Feb 2011 22:49    Post subject:
human_steel wrote:
Hfric wrote:
consolitis wrote:
Comparison:

 Spoiler:
 


Pretty much half the scenery disappears Laughing

now do PS3 Very Happy

Now the whole scenery will vanish. Cool Face


To clarify I copy pasted it from facepunch. If they do a PS3 comparison I'll post it.

Something that seems to be downgraded is that.. a tree I was shooting at, no matter how long I was shooting it.. didn't break. Considering that the very first "CryEngine 3 on consoles" techdemo they showed had breakable trees I don't understand why this feature would be absent from the game... Maybe only specific types of trees are breakable? Idk.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 12th Feb 2011 22:51    Post subject:
WinXP POWAAAA! Laughing

My game was freezing at the first flashback in the 2nd chance mission.
Unpacking the videos was a no go to, so I decided to give it a chance with XP and guess what?

Videos run without a hitch and the game is a bit smoother too.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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stemot




Posts: 1886

PostPosted: Sat, 12th Feb 2011 23:03    Post subject:
tskiller wrote:
I understand this is a dev build and some (most?) things just don't work, but I was wondering what kind of audio issues you guys are running into? For me, it seems all of the character speech is not there. Is this a normal problem for this build, or are you guys hearing all of their voices and something is fudged up on my end?


I had the same with the 64bit version. Running the 32bit version all of the voices are there.
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JBeckman
VIP Member



Posts: 34972
Location: Sweden
PostPosted: Sat, 12th Feb 2011 23:07    Post subject:
One thing I do dislike from how it was in the first game is the more open less restrictive and scripted layout of the maps and how you could progress and act on them, you do have suit modes and can say combine them (Running in speed mode plus ducking doing a slide for example, holding melee / V doing a strength attack instead of normal, stealth killing being available now and such.) overall it feels more limited and narrowed with more of a illusion of a big city environment but with many shortcuts and optimization tricks to fool the player, instead levels are divided into smaller sections with little different ways to progress trough them, overall as mentioned it is very close to a CoD clone albeit on say Hardcore settings in regards to enemy AI, damage received and taken and overall balance.
(Suit is still a very powerful option and the new implementations and changes really help but the five possible difficulty levels - four only visible in this version, fifth being PC specific and possible via console commands - Gamedata.pak\Difficulty\Posthuman.cfg / i_difficulty = 5 or what the command was, comments in said config specifically mentions PC.)

Don't want to spoil anything much and trying to be a bit brief but aside from that one complaint it's a pretty enjoyable FPS but mods and maps will be what saves it as the campaign itself will feel a bit cramped for those who played trough Crysis 1 and enjoyed the various options presented on how to sandbox trough the levels at your own pace.
(And with a lot of possible destruction and interactivity, not just tossing stuff and shoving heavy objects around, and they still do that fuel trick for cars but instead of a dunk on the back there's a case under it with a little bar on so just flip the car with a kick or so and shoot this thing for a homemade bomb trap.)

EDIT:

-- Post Human Warrior/PC
-- g_difficultyLevel = 5
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k4




Posts: 49

PostPosted: Sat, 12th Feb 2011 23:15    Post subject:
Abramburica wrote:
any settings how to set blur off?
r_motionblur 0
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pikachupi




Posts: 4180

PostPosted: Sat, 12th Feb 2011 23:20    Post subject:
 Spoiler:
 
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psikobare




Posts: 764
Location: Cardiff
PostPosted: Sat, 12th Feb 2011 23:25    Post subject:
atrox6661 wrote:
psikobare wrote:
tonizito wrote:
Nope.
Just mad at game developers for treading the same ground with this tripe in a few recent games.

MW2, Crysis 2, Homefront, etc


aren't you aware?
the world is composed of one big island: USA

how could anything happen anywhere else apart for WWII?


Well if there was any war game based in France it would be over in less than an hour and everyone would be surrendering.

so, call of duty then
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 12th Feb 2011 23:39    Post subject:
You can't no longer use a guy as a human shield in one hand and shoot a pistol with the other?
I am disappoint. Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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xyzg




Posts: 1835

PostPosted: Sat, 12th Feb 2011 23:40    Post subject:
yep what ixigia said consolitus Smile

sounds like it not just a half assed port after all. After the shambles that was Black Ops its encouraging to hear that pc still gets some love with new upcoming games.
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sat, 12th Feb 2011 23:44    Post subject:
pikachupi wrote:
 Spoiler:
 


just restart the chapter or take the next one with the mission selector.
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pikachupi




Posts: 4180

PostPosted: Sat, 12th Feb 2011 23:47    Post subject:
Lorenzos wrote:
pikachupi wrote:
 Spoiler:
 


just restart the chapter or take the next one with the mission selector.


lol good idea, it went fine till this issue so i forgot the mission selector
thanks mate:)
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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Sat, 12th Feb 2011 23:49    Post subject:
One more chapter/part/whatever the fuck left.

Some battles where hard as shit because it was obvious that the AI should have helped me , not just sit there and watch how i get my ass chased by the swarm.


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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Sat, 12th Feb 2011 23:56    Post subject:
the game its challenging with a REAL absorbing armor and not that shit on the first one, but the customization of the suit its a pain in the ass... i hope in the final build ALL the upgrades you buy, go perma on the suit, and not only a single one for every "finger"
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Pey




Posts: 5597
Location: Argentina
PostPosted: Sun, 13th Feb 2011 00:03    Post subject:
Any command for enabling 5.1?

i cant hear any voices set with 1 or 2

Also, lights flicker all over, any way to remove that?

edit: fix the horizontal lines and flickering by renaming the exe to bioshock.exe



still cant disable blur

r_motionblur 0 doenst work


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Last edited by Pey on Sun, 13th Feb 2011 01:24; edited 4 times in total
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Raap




Posts: 956

PostPosted: Sun, 13th Feb 2011 00:49    Post subject:
Anyone found a way to increase the draw distance? It's like there's a permanent fog around me.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sun, 13th Feb 2011 00:58    Post subject:
Raap wrote:
Anyone found a way to increase the draw distance? It's like there's a permanent fog around me.

It's a console "effect" Very Happy
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Sun, 13th Feb 2011 01:05    Post subject:
Damn, this game looks freakin amazing if you are used to the grapics from CoD. Only played the first level and deleted it after. I want to play this game in it full glory.


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Feb 2011 01:07    Post subject:
The more I play it, the more it reminds me of Medal of Honor.
And not just because of the sounds, seems like a slightly less linear, super powered version on MoH.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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whoreable




Posts: 176

PostPosted: Sun, 13th Feb 2011 01:23    Post subject:
I remember Crysis MP Beta. The level was huge and beautiful. You could easily go into stealth mode, snipe someone and then dissapear into the jungle; albiet at 30fps.

I think they traded smaller more scripted maps for larger lucious jungles
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ixigia
[Moderator] Consigliere



Posts: 65077
Location: Italy
PostPosted: Sun, 13th Feb 2011 01:25    Post subject:
I couldn't resist, I'm downloading it just for the sake of saying u mad cevat Laughing (even though the whole drama could paradoxically turn out positively for him in terms of sales/pre-orders )



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sun, 13th Feb 2011 02:37; edited 1 time in total
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Breezer_




Posts: 10795
Location: Finland
PostPosted: Sun, 13th Feb 2011 01:31    Post subject:
whoreable wrote:
I remember Crysis MP Beta. The level was huge and beautiful. You could easily go into stealth mode, snipe someone and then dissapear into the jungle; albiet at 30fps.

I think they traded smaller more scripted maps for larger lucious jungles


No one vanished in the jungle with 30fps in that MP beta Very Happy
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Feb 2011 01:54    Post subject:
Fucking consolized graphic settings, how do they work? Laughing

Hardcore > Gamer > Advanced ?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65077
Location: Italy
PostPosted: Sun, 13th Feb 2011 01:59    Post subject:
tonizito wrote:
Fucking consolized graphic settings, how do they work? Laughing

Hardcore > Gamer > Advanced ?


Laughing

Is hardcore more advanced than advanced, or is it the other way around?
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Feb 2011 02:01    Post subject:
But seriously, what's the order?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65077
Location: Italy
PostPosted: Sun, 13th Feb 2011 02:05    Post subject:
Isn't there also an "Enthusiast" setting like in Crysis 1? Laughing

Hardcore should be the max by definition, but we know that logic doesn't apply in these cases Razz
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tonizito
VIP Member



Posts: 51396
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 13th Feb 2011 02:12    Post subject:
I was using JBeckman's ini but decided to try the in-game presets.

Advanced looks good enough for me and runs smoothly (as smoothly as you can in this beta that is Laughing) so I'll stick with that.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Sun, 13th Feb 2011 02:31    Post subject:
Wow im amazed, looks fucking amazing xD


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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