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JBeckman
VIP Member
Posts: 35127
Location: Sweden
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Posted: Fri, 11th Feb 2011 03:47 Post subject: |
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February 10, 2011 - changelog for version 1.2
Important notice for the current patch:
To ensure smooth updating to Microsoft .NET Framework 4.0, please make sure that your operating system is up to date by using Windows Update.
New major features:
• Upgraded DUNGEONS to use Microsoft .NET 4.0 (lower memory footprint, faster startup).
• Modified graphic assets for Radeon R520 core compatibility (Radeon X1000 series).
• Switched to hlsl shaders for lower memory footprint.
• Added ribbonbands for all weapons.
• Improved shader effect quality for many game object surfaces (crystal, lava, water, invisibility, ...).
• ReturnToDungeonHeart spell now opens a portal that can be used to travel back. This will not work in old saved games however.
• Allow switching the game language in the in-game options.
New minor features and improvements:
• Goblins fetch their gold from a gold pile in throne room, not from the room-center.
• Shift-Click in attribute panel now increases an attribute by 10 points.
• Increased default autosave interval to 30 minutes.
• Dungeon displacement can now be deactivated in options.
• Rotating camera with right or middle mouse depends now on setting in options.
• Added low shader quality option for improved performance on less capable hardware.
• Allow selecting 720p resolution in options.
• Added configuration option to deactive build-after-teardown.
• Added buff loop animation for heroes.
• Tweaked several game textures to reduce memory footprint.
• Custom game: buy spawn credits with soul energy.
• Custom game: Hero entrances can have a "spawn now" button.
• Custom game: Increase or decrease hero level with soul energy.
• Heroes don't cast townportal if they didn't learn the spell yet.
• Enhanced GUI modding hooks.
• Improved memory monitoring, which can be disabled in config.
• Improved performance of displacement texture.
• Included more sound effects.
• Optimised some models, for improved rendering performance.
• Clip mouse cursor to game window in fullscreen mode, for multimonitor setups.
• Custom game list now shows the map type.
• Minor improvement of positions for all wall gimmicks in the sunken temple setting.
• Tweaked tooltips of campaign map challenges.
• Minor balancing improvements.
Fixes:
• Fixed several reported crashes.
• Various minor map fixes.
• Fixed tortured heroes not running away after being freed by the champion.
• Fixed Minos special attack spells.
• Fixed displacement bugs on GeForce 7XXX series cards in maps with multiple dungeon levels.
• Fixed: Sentries didn't stop moving when they died during patrol (sliding bodies).
• Fixed problem with Alt+Tab during startup and in campaign map.
• Fixed rare audio crash if audio device was lost during the game (e.g. unplugging audio cable).
• Repaired some challenges.
http://www.multiupload.com/HY5L846TVR
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Posted: Fri, 11th Feb 2011 04:57 Post subject: |
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how do these patches work with the flt release do you just download that update and apply it?
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Posted: Fri, 11th Feb 2011 09:32 Post subject: |
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Hey JBeckman. Just wondering ... the last multiupload file .. was that one supposed to be the 1.2 patch? Cause it contains the 1.0.0.1 -> 1.1.1.0 version (basicaly it's the same file as posted a couple of days ago). Except the rar-file size varies for a couple of bytes witch isn't serious enough to even raise an eyebrow.
Still, tnx a lot m8, for the rapid responses!
@8ball ... for FLT.... backup the original KalypsoLauncher.dll file in your installdir and use it to overwrite the "updated one".
Worked for me, but be warned that you'll have to play from the beginning. (all the saves were X-ed out, even the level beginning ones-that according to the change-log, should have worked)
Be also warned that you'll WANT to restart ( ), cause now you get like 7-10 skill points per level, where in 1.0 you got like 3-4 skill points (basically in level (map) 4 you'll be as strong as you were in level 10 the first time around, it's a lot more fun! Or at least not as frustrating!
A few pointers I only figured out the second time around (ya, it was in the tutorial, but at that point, I didn't know how important the info was, so I overheard it!):
Spend as much soul energy on prestige gimmicks as you can. They not only guide the heroes on their path of doom and unlock additional equipment to build, they, more importantly, make you stronger as well (up to 400% stronger when you have like 1500+ prestige)
Most importantly .. if the hero upgrades fully, you get his full amount of SoulEnergy from him for being happy, then you kill him and you get all his SoulEnergy AGAIN by imprisonment!
But sadly, in the last update, as soon as any magic users (novice, mage, necro) are fully happy, they use town-portal. But to cast that one they apparently need to sacrifice some vital game-system files, so the game crashes :S The solution: attack him while he's overjoyed and jumping around (and before he has the opportunity to cast town portal!), if you really need to let him upgrade (there is a challenge in one of the maps to let 3 heroes fully upgrade (get overjoyed), and library users upgrade the fastest imho).
Last edited by RedFury on Fri, 11th Feb 2011 11:04; edited 2 times in total
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JBeckman
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Posts: 35127
Location: Sweden
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Posted: Fri, 11th Feb 2011 09:54 Post subject: |
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Posted: Sat, 12th Feb 2011 20:04 Post subject: |
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Update for 1.1.2 (not 1.2 I'm afraid)
Includes 3 patches, judging by filenames you probably don't need the first one as second includes the first, but included it anyway in case.
http://www.multiupload.com/Z7GQKJ5TPE
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Posted: Sat, 12th Feb 2011 22:56 Post subject: |
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| Skipinder wrote: | Update for 1.1.2 (not 1.2 I'm afraid)
Includes 3 patches, judging by filenames you probably don't need the first one as second includes the first, but included it anyway in case.
http://www.multiupload.com/Z7GQKJ5TPE |
The 1.1.2 patch works. The game does not crash after town portal spell. Thanks.
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JBeckman
VIP Member
Posts: 35127
Location: Sweden
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Posted: Sat, 12th Feb 2011 23:09 Post subject: |
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Yeah I just found that, unfortunately things haven't worked out just yet for 1.2 but I will keep trying.
EDIT: Screw it, I'll do it the easy/normal way.
EDIT: And done.
http://www.multiupload.com/I1PLTUSG6M
(No idea what the others do, MSP itself should work just fine but there's the entire pack.)
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Posted: Sun, 13th Feb 2011 02:20 Post subject: |
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Thanks JB, though apparently the patch doesn't work (The upgrade patch cannot be installed by the Windows Installer yadda yadda) with Dungeons version from Impulse, which is the FLT release. There are numerous reports on the official forums about the said version with no solution yet.
I don't necessarily agree with everything I say.
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JBeckman
VIP Member
Posts: 35127
Location: Sweden
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Posted: Sun, 13th Feb 2011 07:37 Post subject: |
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That's problematic, I guess I can hope the next patch solves it then, not much I can do at the moment.
(Their version due to pricing improvements as to get patches legally, not a bad game either unless compared directly to Dungen Keeper as it tries to be a bit different, said comparison is a bit impossible not to do though due to how the game is marketed and played in a very similar manner.)
EDIT: Uploading the modified files is possible as well I guess but with so many thousands of them it'll take a while to sort trough it and if it's not compatible it might break current installs, better wait and see for now.
(Wonder why they changed the patching format, 1.0.0.1 and 1.1.1.1 and 1.1.1.2 were all identical to the previous uploaded versions yet this one differs.)
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Posted: Sun, 13th Feb 2011 11:42 Post subject: |
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thanks again works like a charm im trying to figure out in the game how do u expand your dungeon limits i see the spell pentegram but i choose it and i cant use it or build it can anyone help me out how to expand the limits of my dungeon ?
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Posted: Sun, 13th Feb 2011 14:05 Post subject: |
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cool thanks figured it out the game is cool just not polished enough
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Posted: Sun, 13th Feb 2011 15:12 Post subject: |
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I hear patch 1.2 fixes the KalypsoLauncher.dll workaround so no more free rides until someone bothers to crack it.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sun, 13th Feb 2011 15:23 Post subject: |
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| pillermann wrote: | | I hear patch 1.2 fixes the KalypsoLauncher.dll workaround so no more free rides until someone bothers to crack it. | Same like with Patrician 1.30 . No crack yet
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Posted: Sun, 13th Feb 2011 15:26 Post subject: |
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Patch 1.2 is EN/DE/FR. That's why it doesn't work. All other patches are DE/EN. It is different SKU.
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Posted: Sun, 13th Feb 2011 15:26 Post subject: |
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I've found the 1.2 patch for Impulse version, though as mentioned the KalypsoLauncher.dll got updated and switching the backuped one no longer works. Also found a bunch more DLCs, some seem to be duplicates but are few.
Patch: http://www.multiupload.com/6KWJR5JTZN
DLCs: http://www.multiupload.com/VVRC1PF32E
Again: I included the patch for people who can't patch the Impulse version through the launcher. Do not use the patch, if you did not buy the game. Not at least until someone cracks it, if ever.
I don't necessarily agree with everything I say.
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Posted: Fri, 18th Feb 2011 17:43 Post subject: |
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Note, there is a modified 1.2 launcher.dll floating around, by certain acronix. Seems to be clean, and works dandy so far.
I don't necessarily agree with everything I say.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 5th Mar 2011 15:11 Post subject: |
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patch 1.2.1 out
changelog:
New features:
Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
Monsters now walk around a little and threaten nearby goblin workers
Heroes now walk differently, depending on their mood
Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
Pause mode allows for non-time dependend actions (building, hotkey configuration)
Heroes leaving the Dungeon now have a different icon on the minimap
Fireflies can now be toggled on and off in options
Post game will now continue to show the game in the background instead of a black screen.
Display notification when (auto)save starts.
Fixes:
Reflection is now caculated *before* resistance.
Don't kill dead heroes again when they are trapped.
Stop looped cast effect when hero dies while casting townportal.
Snowdrop: priests don't heal Volbar anymore.
Fixed gui layout for uber-widescreen monitor settings.
Fixed "Find all lootbags" quest bug.
Fixed achievement "Immortal".
Fixed rare game crashes.
Modding:
Fixed bug where text localization of mods did not get read properly.
Mods are now loaded alphabetically.
Add easier modding capabilities for all brains.
Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.
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Posted: Sat, 5th Mar 2011 15:35 Post subject: |
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| prudislav wrote: | patch 1.2.1 out
changelog:
New features:
Added new game mode "amusement" |
As soon as they add a new game mode "Dungeon Keeper" I'll play it.
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Posted: Tue, 22nd Mar 2011 18:18 Post subject: |
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Titled “Into the Dark”, this new DLC pack will include one new mission (about 1.5 hours additional gameplay), 10 new sandbox-mode maps and 19 new prestige gimmicks. The new DLC will cost $3.99 USD / 3.99 GBP, and will be available via the Kalypso Launcher from within Dungeons or as a digital download via most portals on March 28.
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Posted: Mon, 4th Apr 2011 15:30 Post subject: |
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Posted: Tue, 5th Apr 2011 14:44 Post subject: |
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http://www.multiupload.com/DIG7MV6NVL (full patch, hence it requires a game reinstall)
The notes
| Quote: | Changelog for version 1.2.2
* New Map 'Areion' (Mode Amusement, Sandbox, Soulsurvival, Survival)
* Single player menu: Maps can be sorted according to map type
* Description of map type added to the single player menue
* Improved modding possibilities: altering of CSV files, client/server scripting, ...
* Improved pathfinding in highly complex dungeons
* Rare crash during strike effects fixed
* Rare crash on the campaign map fixed
* Fog of War still active after defeat
* Traps don't stun heroes anymore if they have already been triggered
* Cancelling the 'Pessimism'-spell now stops the sound effect
* Acting of priests in Hug Hills improved |
Also, the update crack (including a how-to) is easy to find.
I don't necessarily agree with everything I say.
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Posted: Sat, 4th Jun 2011 15:31 Post subject: |
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Posted: Tue, 13th Sep 2011 15:38 Post subject: |
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DUNGEONS.The.Dark.Lord.v1.0.0.0.multi3.cracked-THETA
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JBeckman
VIP Member
Posts: 35127
Location: Sweden
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Posted: Tue, 13th Sep 2011 15:49 Post subject: |
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Already? that was quick.
(Thought the developers went fully with Steam now but apparently they did not.)
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kretenBG
Posts: 434
Location: Bulgaria and no, I don't want screens!
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Posted: Fri, 16th Sep 2011 21:29 Post subject: |
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The Scene released that one as well:
Dungeons.The.Dark.Lord-RELOADED
In your language: Eat lead, laddies!

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Posted: Sat, 11th Aug 2012 21:39 Post subject: |
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Dungeons Gold is on sale for 7 bucks USD. Is it worth playing?
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Ankh
Posts: 23379
Location: Trelleborg
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Sat, 11th Aug 2012 22:16 Post subject: |
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| SpykeZ wrote: | | Dungeons Gold is on sale for 7 bucks USD. Is it worth playing? |
It can be fun, just don't expect another Dungeon Keeper 2 or you'll get disappointed 
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