The Witcher 2: Assassins of Kings
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beyond1




Posts: 659

PostPosted: Thu, 3rd Feb 2011 12:19    Post subject:
Holy shit, that news is awful!

What's next? They are going to "streamline" the rpg part in order to make the game smoother? Cool Face
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W123




Posts: 2495
Location: USA
PostPosted: Thu, 3rd Feb 2011 12:24    Post subject:
DarkRohirrim wrote:
Well, I sure am into The Witcher a lot more than others. I like to experiment with all the potions, oils, bombs and weapon enhancements. I already mentioned the White Raffard's Decoction a few posts up, which is a pretty vital potion in the first game from my point of view. The first game is so much richer than what it seems at first. Today or tomorrow I'm going to finish the game the 4th time (3rd complete playthrough).


I've done 3 play throughs (squirrels, knights, and neutral) and my favorite playthrough by far was staying neutral. Maybe i will have to replay this again.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 3rd Feb 2011 12:32    Post subject:
beyond1 wrote:
Holy shit, that news is awful!

What's next? They are going to "streamline" the rpg part in order to make the game smoother? Cool Face


what bit sounds terrible exactly?


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beyond1




Posts: 659

PostPosted: Thu, 3rd Feb 2011 12:35    Post subject:
chiv wrote:

what bit sounds terrible exactly?


That slowdown thingy. I'm more of a fan of full pauses.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 3rd Feb 2011 12:45    Post subject:
eh, well i think its great... if anything, allowing you to flat out pause the game every time it becomes too hard and challenging for you, is definately streamlining and dumbing down the experience.. a slow-down is MUCH better solution.... i dont want the game to turn into another one of those shitty jap turn-based style rpgs, because those gamers cant handle thinking and acting at the same time...


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Mister_s




Posts: 19863

PostPosted: Thu, 3rd Feb 2011 13:17    Post subject:
It would fit the gameworld assuming Witchers have heightened reflexes and better perception than normal humans. I hope it can't be overused and/or abused though.
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peter980




Posts: 1977

PostPosted: Thu, 3rd Feb 2011 14:39    Post subject:
Everyone takes drinking potions/using medkits and stuff in combat as granted, and ok, but it's not really that much better then "magical" regeneration when in cover and similar next-gen stuff. Both are unrealistic mechanics added to make game fun, by not dying after single hit or bullet would, like it could happen in true realistic environment. Potion/medkit stuff is just more old-school and nothing else.


P.S.
Now you could say that having another consumable resource adds depth to the gameplay (unlike unlimited health regeneration), and that could be valid argument. As long as it's not RPG in which you have tons of money, so having unlimited supply of potions is not an issue (luckily, Witcher wasn't like that).
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wjtk




Posts: 72
Location: PL
PostPosted: Tue, 8th Feb 2011 22:55    Post subject:
Exclusive live coverage tonight at 0.00 CET on gamespot.com
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djaoni




Posts: 8061

PostPosted: Wed, 9th Feb 2011 06:31    Post subject:
So they got the console version ready?

Otherwise nobody on gamespot will act interested.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 09:17    Post subject:
still staying away from all the trailers n shit.. have preordered so meh.. they allready made their sale..

but if anyone finds out what theyre planning for dlc... *sigh* please let me know... honestly, if they go the extreme dlc route like everyone else and their fucking dog, i dunno if ill trust cdpr enough to buy their next game...

im allready pretty fucking pissed off that theyre offering exclusive dlc based on where you BUY the fucking thing... im gettnig some stupid dlc jacket, but other people get exclusive kill animations? the fuck is THAT shit, cdpr?!

if they go the evil dlc route, ill die a little inside, because the last pc gaming hero will have died.


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Mister_s




Posts: 19863

PostPosted: Wed, 9th Feb 2011 10:06    Post subject:
Exclusive kill animations? That doesn't sound right. Wat?
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chiv




Posts: 27530
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PostPosted: Wed, 9th Feb 2011 10:35    Post subject:
Finisher Pack: This pack contains additional finishing move animations which were especially motion captured and additional advanced fighting techniques. Available via pre-order at thehut.com and Gamestop (for Irish customers).

like i said... its bullshit... why should i be denied something that cool - even though i bough it and someone else WILL get it - JUST based on where the fuck i am able to buy it from?




heres the rest of the dlc... you get one based on where you buy the game from:

# Mysterious Merchant: In each chapter you’ll find a shady tradesperson offering unique items which usually can’t be bought in-game. Available via pre-order at GAME and Game.co.uk.

# Ultimate Alchemy Suit: THE ultimate suit for every player focusing on alchemy. It contains unique items, increases the loot output and extends the duration of potions. Available via pre-order at HMV and HMV.com.

# Ultimate Magical Suit: If players focus on spells and magic this would be their DLC of choice. Contains a unique set of items, enhances the new sixth magical sign and boosts the effectiveness of all other signs. Available via pre-order at Play.com.

# Ultimate Swordsman Suit: The art of sword fighting is led to new heights with this pack. Like the other suits it contains a set of unique items but also boosts the sword fighting statistics as well as increases the chance for triggering rare effects in combat. Available via pre-order at Amazon.co.uk.


hopefully all this shit will be piratable. what angers me most is the kill animations sound fucking sweet, but the rest of the stuff (dlc weapons, suits whatever) are usually gamebreakingly overpowered, which is exactly what i DONT want.


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beyond1




Posts: 659

PostPosted: Wed, 9th Feb 2011 11:40    Post subject:
chiv wrote:
Finisher Pack: This pack contains additional finishing move animations which were especially motion captured and additional advanced fighting techniques. Available via pre-order at thehut.com and Gamestop (for Irish customers).

like i said... its bullshit... why should i be denied something that cool - even though i bough it and someone else WILL get it - JUST based on where the fuck i am able to buy it from?




heres the rest of the dlc... you get one based on where you buy the game from:

# Mysterious Merchant: In each chapter you’ll find a shady tradesperson offering unique items which usually can’t be bought in-game. Available via pre-order at GAME and Game.co.uk.

# Ultimate Alchemy Suit: THE ultimate suit for every player focusing on alchemy. It contains unique items, increases the loot output and extends the duration of potions. Available via pre-order at HMV and HMV.com.

# Ultimate Magical Suit: If players focus on spells and magic this would be their DLC of choice. Contains a unique set of items, enhances the new sixth magical sign and boosts the effectiveness of all other signs. Available via pre-order at Play.com.

# Ultimate Swordsman Suit: The art of sword fighting is led to new heights with this pack. Like the other suits it contains a set of unique items but also boosts the sword fighting statistics as well as increases the chance for triggering rare effects in combat. Available via pre-order at Amazon.co.uk.


hopefully all this shit will be piratable. what angers me most is the kill animations sound fucking sweet, but the rest of the stuff (dlc weapons, suits whatever) are usually gamebreakingly overpowered, which is exactly what i DONT want.




WHY?!?!?!?!?!
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 11:56    Post subject:
why the dlc? money. like i said in another thread, this shit is about ingraining the dlc culture into gamers, and indeed, to get ppl who buy witcher 2 used to dlc content, so that no one is surprised when it shows up for a price - indeed, their hope is to make people WANT dlc that they can buy.

DLC... DLC FOR ALL!! i dont think devs feel their game will be taken seriously anymore UNLESS its part of the coo kids dlc crowd.


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beyond1




Posts: 659

PostPosted: Wed, 9th Feb 2011 12:06    Post subject:
chiv wrote:
why the dlc? money. like i said in another thread, this shit is about ingraining the dlc culture into gamers, and indeed, to get ppl who buy witcher 2 used to dlc content, so that no one is surprised when it shows up for a price - indeed, their hope is to make people WANT dlc that they can buy.

DLC... DLC FOR ALL!! i dont think devs feel their game will be taken seriously anymore UNLESS its part of the coo kids dlc crowd.


Yes, DLC = the second coming of Christ.

It's fucking hilarious that in derp forums, there's a myriad of "gamers" who praise dlcs. Plus, I'm seriously considering whether to buy this game. I'm sure it will be the best game that will come out this year, but because of the dlc I have doubts.
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Pl@tinum




Posts: 1036

PostPosted: Wed, 9th Feb 2011 12:56    Post subject:
Mixed feelings about the gamespot video. Although the video has very bad quality (almost seems like the game was being rendered in 640x512 or lower) we can already notice how beautiful it's gonna be. The world looks stunning. The combat is somewhat choppy. They weren't able to reach Assassin's Creed / Batman quality of combat animation, i've seen worse though. I really hate when a finishing move kicks in. It feels like a cutscene and is really disappointing. The menus, inventory, etc, still seem weak, like the 1st Witcher. I hoped they would be much better. Don't really like the radial menu. I think a bar with skills kinda like DA or most mmo's is still the way to go, but i guess they are already making it console friendly. It seems were gonna get much more loot, surely not like diablo, but hopefully an evolution on the 1st Witcher. Have hope for random drops, with different quality items, etc. There was also some emphasis on high difficulty and having to avoid some fights and return later that i enjoyed very much.
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chiv




Posts: 27530
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PostPosted: Wed, 9th Feb 2011 13:18    Post subject:
more loot? nooooooo theyve given in to the whining derps who wanted it to be a loot focused game. noooooooo

thats what i liked about the first game... that geralt wasnt a fucking scavanging merchant like basically what every other characters you have ever plaied in any rpg is. dont get me wrong, i love loot, but i dont want EVERY game to be the same.

whatever happened to the character having depth and integrity. its the reason geralt always stuck to single sword wielding, and lost his combos for non-sword items... because it was a well defined character. FUCK LOOT and fuck all those whiny derp fucks who wanted witcher to be just another one of those loot/drop focused dumbass games Mad

out of all the things that im most worried about, finding out theyre amping up the loot to make him a traveling fucking merchant instead of a witcher, is what bothers me the most, because it means killing off the uniqueness of the first game in favour of a more generic approach Sad


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djaoni




Posts: 8061

PostPosted: Wed, 9th Feb 2011 13:56    Post subject:
Yeah cause there's so many games with loot out there.

Nobody forces you to loot anything.
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Wed, 9th Feb 2011 14:01    Post subject:
djaoni wrote:
So they got the console version ready?

Otherwise nobody on gamespot will act interested.


The developers said some time ago that even if the console version doesn't have a release date yet, the game has been designed with the console in mind (in terms of memory usage etc.), so yeah, Gamespot has definitely a reason to act interested
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BaronOfHell




Posts: 666

PostPosted: Wed, 9th Feb 2011 14:06    Post subject:
chiv wrote:
more loot? nooooooo theyve given in to the whining derps who wanted it to be a loot focused game. noooooooo

thats what i liked about the first game... that geralt wasnt a fucking scavanging merchant like basically what every other characters you have ever plaied in any rpg is. dont get me wrong, i love loot, but i dont want EVERY game to be the same.

whatever happened to the character having depth and integrity. its the reason geralt always stuck to single sword wielding, and lost his combos for non-sword items... because it was a well defined character. FUCK LOOT and fuck all those whiny derp fucks who wanted witcher to be just another one of those loot/drop focused dumbass games Mad

out of all the things that im most worried about, finding out theyre amping up the loot to make him a traveling fucking merchant instead of a witcher, is what bothers me the most, because it means killing off the uniqueness of the first game in favour of a more generic approach Sad


Yeah because character depth and loot are mutually exclusive Rolling Eyes

God you people complain about the stupidest shit


Steam - The Poopflinger
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 14:06    Post subject:
djaoni wrote:
Yeah cause there's so many games with loot out there.

Nobody forces you to loot anything.


well thats just a wonderfully stupid comment. its not about choosing what to do, its about the mechanics of which the game is created around.

your comment is about as clever and as useful as telling someone who complains about the decline of so many games into shitty cover based ones, that they 'dont have to use cover if they dont want to'... brilliant.


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djaoni




Posts: 8061

PostPosted: Wed, 9th Feb 2011 14:07    Post subject:
chiv wrote:
djaoni wrote:
Yeah cause there's so many games with loot out there.

Nobody forces you to loot anything.


well thats just a wonderfully stupid comment. its not about choosing what to do, its about the mechanics of which the game is created around.

your comment is about as clever and as useful as telling someone who complains about the decline of so many games into shitty cover based ones, that they 'dont have to use cover if they dont want to'... brilliant.


Yep, having optional items to use is exactly the same as making a TPS/FPS completely surrounded by the use of cover to survive longer than half a second.

Indeed, your logic is flawless.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 9th Feb 2011 14:08    Post subject:
sigh, there goes the last hope for a true pc developer Sad

i wonder what ppl in the forums says about the dlcs

edit: made a thread on the official forums lol, let´s see what they say


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 14:12    Post subject:
BaronOfHell wrote:
chiv wrote:
more loot? nooooooo theyve given in to the whining derps who wanted it to be a loot focused game. noooooooo

thats what i liked about the first game... that geralt wasnt a fucking scavanging merchant like basically what every other characters you have ever plaied in any rpg is. dont get me wrong, i love loot, but i dont want EVERY game to be the same.

whatever happened to the character having depth and integrity. its the reason geralt always stuck to single sword wielding, and lost his combos for non-sword items... because it was a well defined character. FUCK LOOT and fuck all those whiny derp fucks who wanted witcher to be just another one of those loot/drop focused dumbass games Mad

out of all the things that im most worried about, finding out theyre amping up the loot to make him a traveling fucking merchant instead of a witcher, is what bothers me the most, because it means killing off the uniqueness of the first game in favour of a more generic approach Sad


Yeah because character depth and loot are mutually exclusive Rolling Eyes

God you people complain about the stupidest shit


clearly someones been drinking the water again.

its not about the loot, its about the symptoms of a game that have changed from a strong well defined character focus, to a generic one thats more about what +7 sword of whatever you can farm for, or how much cash you can make by buying from this shop and selling to another.

you play a character that focused on fighting, not loot trading. that uniqueness disappears when you make that change

is that really so hard to follow?


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 14:14    Post subject:
djaoni wrote:
chiv wrote:
djaoni wrote:
Yeah cause there's so many games with loot out there.

Nobody forces you to loot anything.


well thats just a wonderfully stupid comment. its not about choosing what to do, its about the mechanics of which the game is created around.

your comment is about as clever and as useful as telling someone who complains about the decline of so many games into shitty cover based ones, that they 'dont have to use cover if they dont want to'... brilliant.


Yep, having optional items to use is exactly the same as making a TPS/FPS completely surrounded by the use of cover to survive longer than half a second.

Indeed, your logic is flawless.


wonderful. youre now bringing in the usefulness of cover in a combat situation to the discussion, TOTALLY missing the point by a mile that the discussion is about gameplay mechanics and how they can ruin the uniqueness game. well done you. thanks for playing.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 9th Feb 2011 14:14    Post subject:
To be honest, I kinda do see Chiv's point here. Yeah the first game would have been cool to have additional items you could hunt for, like armour and weapons, but it wasn't about that. It was about the fighting and questing. Changing the second one from a winning formula is just... meh... and it's happening with alarming frequency lately :\

STILL!! The first game was absolute genius. A true work of art. So I'm still willing to hope that #2 will be every bit as enjoyable.
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djaoni




Posts: 8061

PostPosted: Wed, 9th Feb 2011 14:15    Post subject:
chiv wrote:
clearly someones been drinking the water again.

its not about the loot, its about the symptoms of a game that have changed from a strong well defined character focus, to a generic one thats more about what +7 sword of whatever you can farm for, or how much cash you can make by buying from this shop and selling to another.

you play a character that focused on fighting, not loot trading. that uniqueness disappears when you make that change

is that really so hard to follow?


You're right. I hope they remove loot from all games so you don't get confused and think you're some merchant.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 14:22    Post subject:
djaoni wrote:
chiv wrote:
clearly someones been drinking the water again.

its not about the loot, its about the symptoms of a game that have changed from a strong well defined character focus, to a generic one thats more about what +7 sword of whatever you can farm for, or how much cash you can make by buying from this shop and selling to another.

you play a character that focused on fighting, not loot trading. that uniqueness disappears when you make that change

is that really so hard to follow?


You're right. I hope they remove loot from all games so you don't get confused and think you're some merchant.


huzzah hes missed the point again. what a champ. take a game like dragon age. its a game built around a character YOU build. you decide what kind of character it is, and what their needs are - how they go about their mission.

then go take witcher. a character you DONT get to define. he has a set attitude, a set look, and a set job. hes been completely defined, which is why he couldnt use fighting styles for axes or knives, because he never had that training.... he has no need for loot and for money, because he wasnt designed to be a merchant... a money maker... hence turning him into one, lessens the characters uniqueness and design.. hes depth...

is this really so hard to follow?

and, as you no doubt didnt see because you cant seem to keep up with the conversation in the slightest, i did say that my hope was that the game didnt turn into a loot focused ones like so many did. its the uniqueness of the witcher game that im trying to save, not stamp out looting from gaming... i mean if you love that stuff, fuck knows theres enough rpgs out there to cater for your needs.


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Pl@tinum




Posts: 1036

PostPosted: Wed, 9th Feb 2011 14:23    Post subject:
Chill out. He only mentioned there will be more items, some of them harder to get with better quality, etc, which is great in my opinion. That has nothing to do with character development, which seems stronger judging from the interview. They just went a bit further and enriched character customization trough loot something the 1st one lacked.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Wed, 9th Feb 2011 14:26    Post subject:
anyway im done with this. if you want your games to all inevitably gravitate to the same fucking generic singularity, then fine. if you dont value character definition and depth, then fine... just dont blast those of us who do value those things, and do value a bit of uniqueness rather than everything always being the same.

im done with this. have your low standards, want your generic game, i dont care. ive bought it and wont cancel my order, and ill leave it to the game itself to impress or disappoint me... all im doing is expressing my current disappointment with one direction theyve decided to take... remains to be seen if they pushed it far enough to ruin the game, or if they can be the only developer in the world that knows what the word restraint means.


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