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Posted: Sat, 22nd Jan 2011 23:53 Post subject: |
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Posted: Sat, 22nd Jan 2011 23:58 Post subject: error |
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can you send me working one ?? please'
You failed to read the rules ~Epsilon
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Posted: Sun, 23rd Jan 2011 02:22 Post subject: |
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Delete the -silent trigger from the bat file. And you'll have to install where you have extracted the clonedvd.
Spoiler: | EASetup.exe -locale en_US "INSTALLLOCATION=%currentdir%" |
I'm 75% sure that we downloaded this for nothing and that the crack won't work with it. I hope I'm wrong.
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Sun, 23rd Jan 2011 02:30 Post subject: |
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Sun, 23rd Jan 2011 02:44 Post subject: |
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consolitis wrote: | I get the impression that AMD's MLAA implementation was "added in the last minute" mainly because they still haven't managed to match the performance of their competitor in tessellation heavy applications and they needed to present something that they did better than nvidia. |
What does MLAA and tessellation have in common? Besides, how many GAMES with heavy tessellation do you know of?
consolitis-nv-fanboy wrote: | Which reminds me.. remember how just before the launch of their latest cards they screamed that nobody should use HAWX 2's benchmark as it uses too complex tessellation and thus would favor nvidia? They said they were going to release a driver shortly that would lower the amount of (unnecessary) tessellation to get better results. Well where is this driver? It's been months since they said that and they haven't released it yet, they didn't even speak again about it until now (read bellow for the note) they just wanted to make sure that no reviewer writes that their new cards are still weak in this area. |
But they did? I can set the amount of tessellation I want on my 6950^, from Off, 2x, 4x etc. up to 64x. Or I can let the application decide, or I can use the AMD Optimized option where games will have their own profiles (probably coming with each CAP release).
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Sun, 23rd Jan 2011 02:55 Post subject: |
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Sun, 23rd Jan 2011 03:04 Post subject: |
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GO GO GO GPU FIGHT!

boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 23rd Jan 2011 03:08 Post subject: |
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tonizito wrote: | GO GO GO GPU FIGHT!
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AMD fanboys vs NVIDIA vs Intel GMX

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BLaM!
VIP Member
Posts: 13818
Location: Germany
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Posted: Sun, 23rd Jan 2011 03:10 Post subject: |
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Great game guys,If u loved first one u gonna love this one too...my second playthrough must be on PC..I couldn't resist I had to play it now..
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Posted: Sun, 23rd Jan 2011 03:40 Post subject: |
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Frant wrote: | I can set the amount of tessellation I want on my 6950^, from Off, 2x, 4x etc. up to 64x. |
That's very nice except they're 2 months late, and they still haven't made a profile for HAWX2. The problem is that they started screaming to ignore the benchmark which was to be released around the time they would launch their 6 series cards, and they promised to "fix it" shortly later as if there was something broken. The reality is that simply AMD's cards can't match nvidia's in this area but instead they started screaming that nobody should use a perfectly fine benchmark because they didn't want reviewers to write that AMD's tessellation performance still suffers.
http://www.hardocp.com/news/2010/10/20/benchmark_wars
October 20, 2010
AMD to reviewers wrote: | I'm sure you are fully aware that the timing of this benchmark is not coincidental and is an attempt by our competitor to negatively influence your reviews of the AMD Radeon™ HD 6800 series products. We suggest you do not use this benchmark at present as it has known issues with its implementation of DirectX® 11 tessellation and does not serve as a useful indicator of performance for the AMD Radeon™ HD 6800 series. (...) AMD has demonstrated to Ubisoft tessellation performance improvements that benefit all GPUs, but the developer has chosen not to implement them in the preview benchmark. For that reason, we are working on a driver-based solution in time for the final release of the game that improves performance without sacrificing image quality. |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 23rd Jan 2011 03:53 Post subject: |
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Frant wrote: | Besides, how many GAMES with heavy tessellation do you know of? |
Oh idk AMD's Richard Huddy says:
Quote: | “We’re speaking with every development studio in the work that’s likely to create a piece of software that makes it into the charts. All of them are telling us the same thing. nVidia is pushing a single message and that’s tessellation“, explained Huddy. |
So according to him a lot are to come.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sun, 23rd Jan 2011 04:17 Post subject: |
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Chinese are so fucking weird ^^...ban me if I'm being racist but I think not .
Sorry, but I'd like to punch your English translations in the face, many times.
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mao5
Posts: 416
Location: Nanjing,China
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Posted: Sun, 23rd Jan 2011 04:19 Post subject: |
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BearishSun wrote: | Chinese are so fucking weird ^^...ban me if I'm being racist but I think not |
you are so fucking idiot
Take some cool off time ~Epsilon
Last edited by mao5 on Sun, 23rd Jan 2011 04:22; edited 1 time in total
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mao5
Posts: 416
Location: Nanjing,China
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sun, 23rd Jan 2011 04:25 Post subject: |
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Two people got banned, one permanent and one not.
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Frant
King's Bounty
Posts: 24625
Location: Your Mom
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Posted: Sun, 23rd Jan 2011 04:43 Post subject: |
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And I guess we won't see BearishSun after that racist slur.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Sun, 23rd Jan 2011 04:46 Post subject: |
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Oh guys... just shut up about this Tesselation crap..
The tesselation that's used at the moment is a fucking joke just like DX10/11 is... and everyone knows that. (I'm talking from a gamer point of view. Not that of a Benchmark Whore)
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Posted: Sun, 23rd Jan 2011 04:47 Post subject: |
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Lol
But enough with the cards, we should talk about the game 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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xDBS
Posts: 1937
Location: USA / Japan
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Posted: Sun, 23rd Jan 2011 04:52 Post subject: |
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Is it any good to those that have played it? Also Lanable?
PC Specs: A Maganavox' Odyssey
Tweaked to play Frogger, Lemmings & GTA4
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Posted: Sun, 23rd Jan 2011 05:52 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:49; edited 1 time in total
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Posted: Sun, 23rd Jan 2011 06:54 Post subject: |
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BearishSun wrote: | Chinese are so fucking weird ^^...ban me if I'm being racist but I think not .
Sorry, but I'd like to punch your English translations in the face, many times. |
Considering Chinese is a nationality and not a race it would be close to impossible for that to be racist unless you are just saying all Asian people are Chinese.
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Posted: Sun, 23rd Jan 2011 07:52 Post subject: |
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I remember JC2 with tessellation turned on look really pretty. It mainly affected the water but wow it was a sight to behold...
1 and 2 are still amazing.
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JBeckman
VIP Member
Posts: 34970
Location: Sweden
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Posted: Sun, 23rd Jan 2011 08:05 Post subject: |
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Just Cause 2 didn't use tesselation, only DX9 and DX10 with CUDA support so the water used CUDA computing for those effects.
As for how I've understood it NVIDIA uses a sub-pixel method (Or how it was, instead of a per pixel or per polygon basis which makes more sense and would also help with performance for their cards while still maintaining the lead due to raw performance power.) to really inflate tesselation for a slightly better image quality though it's hard to notice but it keeps their cards on top as they're faster with such calculations whereas what ATI now managed in 11.1 with this slider is to negate this effect for no visible reduction in image quality but a hefty boost in performance for them.
Scalable for either ATI profiles to handle it (Not currently active.) or from 2x samples up to 64x samples (2x, 4x, 6x 8x 16x 32x and 64x I think.) which is the normal, varies between software but usually 4x to 8x is indistinguishable from 32x and 64x in most situations (Stone Golem test sees a difference up to 32x, Unigine up to 16x but very slight and barely noticeable from 4x, games such as HawX 2 or Call of Pripyat can even be hard to notice at 2x due to how subtle the tesselation is and that it's not used on very much, uncertain about AvP 3 but it's probably very similar there, Metro 2033 might be slightly different as it uses heavy tesselation all over though various amounts for different surfaces and objects or how to describe it, Crysis 2 might be a nice test as NVIDIA is helping out there and it's planned for DX11 support as well, unsure about future titles but we'll see.)
It's a nice effect when done right but I think it's a bit over-relied upon, just boosting model polygon count in that way won't increase image quality noticeable (Unless designed specifically for it as with certain benchmarks.) minus on low detail objects like distant LOD effects or certain terrain and landscape situations.
(Still a bit rough however, perhaps DX12 or later will refine things further and add new functionality, DX11 as such is pretty nice to optimize shaders and allow for direct compute acceleration but only certain titles take advantage of it properly as to help boost performance and at the same time enable certain other effects and the like, DirectX9 / OGL 2 and Shader Model 3 being the primary holdup I guess due to current consoles, while it'll see a dramatic increase in system requirements it'll help push the next generation further, although hopefully the games won't be all linear and dumbed down by then, heh well that's just a guess.)
EDIT: Basically the space in-between polygons or pixels are tesselated, increases model detail which makes it more demanding for the GPU to render but doesn't really change the geometry or shape much at all so a bit pointless or something like that, was a while since I read about it so it could also be a bit incorrect but overall the visual differences are nearly unnoticeable.
Similar to ATI's test with the Radeon 9000 series and then again with the HD 2900 series which weren't really used at all, just inflated polygon count with no real purpose or benefit.
(HD 2900 series tesselation was better but never utilized, similar in a way to PhysX aside from a few titles before NVIDIA took over and really pushed it forward to one of the main physics API's over nearly all gaming platforms, software mode still most popular though.)
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Ashok0
Posts: 1733
Location: Ohio
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Posted: Sun, 23rd Jan 2011 08:40 Post subject: |
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Yondaime wrote: | But those who have played the console version says it's more of the same (same as Dead Space 1 that is). Check out the console thread for impressions. |
Well, just perusing the forums both here at at Gamespot, the general consensus seems to be that it's more of the same... ON STEROIDS. Jan. 25th can't here here soon enough!!!
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Posted: Sun, 23rd Jan 2011 08:47 Post subject: |
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yuri999 wrote: | I remember JC2 with tessellation turned on look really pretty. It mainly affected the water but wow it was a sight to behold... |
OH SH!T .... I meant Metro 2033!!! Sorry!
1 and 2 are still amazing.
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Posted: Sun, 23rd Jan 2011 09:01 Post subject: |
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I am looking for download links to the Dead Space Salvage Graphic Novel. Any kind of help is appreciated.
Failed to read rules ~Epsilon
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