The Witcher 2: Assassins of Kings
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 13th Jan 2011 16:26    Post subject:
beyond1 wrote:
chiv wrote:
hmm didnt know the savegame was only going to matter in that it just picks one of 3 starts...

i guess me2 spoiled me a bit.. would have been nice to keep events and relationships from the first game.. seems a bit cheap to just lump your entire first game experience into one of 3 generic starts.. d'oh well... makes importing a save game pretty trivial now, really..


I don't think that the savegame will only pick one of the 3 starts, I think some individual choices will be seen later as well, else it would just be too boring.


Yes, what we were saying was that it will have 3 presets along with the savegame importing tool if you don't have a savegame. That is the biggest choice in the first game, but if you have a savegame most probably it will take other decisions to the second game too.
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wjtk




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PostPosted: Fri, 14th Jan 2011 15:02    Post subject:
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DarkRohirrim




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PostPosted: Fri, 14th Jan 2011 15:19    Post subject:
Nice, I love how the guys from CD Projekt handle the developer diaries.


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beyond1




Posts: 659

PostPosted: Fri, 14th Jan 2011 16:07    Post subject:
DarkRohirrim wrote:
Nice, I love how the guys from CD Projekt handle the developer diaries.


Couldn't agree more. These guys are sooo getting my money. (I'm not being sarcastic or anything, I'll preorder the Collector's Edition as soon as possible.)
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Fri, 14th Jan 2011 18:44    Post subject:
too bad its sooooooo long till release Sad
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DarkRohirrim




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PostPosted: Fri, 21st Jan 2011 17:21    Post subject:
http://www.geforce.com/#/News/articles/witcher2-developer-interview


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shadow_D




Posts: 718

PostPosted: Fri, 21st Jan 2011 17:42    Post subject:
CD Projekt seem to be one of the few left that actually are doing this because of their passion for gaming. Not just going in for another cashcow...

I sense a little from how developers in the earlier years thought about things. Making fast money is not the primary goal.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 21st Jan 2011 17:44    Post subject:
shadow_D wrote:
CD Projekt seem to be one of the few left that actually are doing this because of their passion for gaming. Not just going in for another cashcow...

I sense a little from how developers in the earlier years thought about things. Making fast money is not the primary goal.


Exactly what I think too.
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VGAdeadcafe




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PostPosted: Fri, 21st Jan 2011 19:06    Post subject:
The Witcher was so awesome. So fucking awesome.
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lolozaur




Posts: 26310

PostPosted: Fri, 28th Jan 2011 10:16    Post subject:
http://pc.ign.com/articles/114/1146395p1.html

You can play The Witcher 2 with joypad - it's implemented. The whole interface is designed with console in mind, in fact
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djaoni




Posts: 8061

PostPosted: Fri, 28th Jan 2011 10:21    Post subject:
Already knew that by just seeing the combat changes.

It was pretty damn obvious.

Looking more and more like it follows the ME > ME2 formula..
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W123




Posts: 2495
Location: USA
PostPosted: Fri, 28th Jan 2011 10:30    Post subject:
I think it will go a bit more in that direction, yes. But just because the combat style of witcher 1 wasn't really possible to do on a console doesn't mean it's inherently better. It worked fine, but it was only satisfying in the sense that limbs and heads would fly quite often. The actual clicking and timing wasn't very satisfying. IMHO of course. I still liked the combat but wouldn't mind a change.
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djaoni




Posts: 8061

PostPosted: Fri, 28th Jan 2011 10:36    Post subject:
I'm not against any changes, but not all changes are good like almost all devs seem to think right now.

Not every "RPG" has to play like an action game/FPS/TPS.
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Mister_s




Posts: 19863

PostPosted: Fri, 28th Jan 2011 11:56    Post subject:
As stated several times before, most people and the press seem to have hated the original combat. So it's obvious they overhauled all of it. The previous engine was also very limited, CDprojekt said the combat in Witcher 1 was never what they intended. Aurora simply couldn't handle a more action oriented combat system. So they're not selling us out or anything, they're just doing what they wanted initially.
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W123




Posts: 2495
Location: USA
PostPosted: Fri, 28th Jan 2011 11:57    Post subject:
To tell the truth I share the same fears as you; that it will become an overly simplified game fit for a 15 year old kid with ADD..nevertheless I still have high hopes for it. I am glad they are changing engines and the combat around. The combat can still be challenging and interesting if it requires thoughtful application of potions and alchemy, which I'm sure it will on hard difficulty just as it did in the first game. At this point it is not a first day purchase for me...who am I kidding i will probably get hyped up for it because I loved the last one so much Rolling Eyes Laughing
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Mister_s




Posts: 19863

PostPosted: Fri, 28th Jan 2011 12:55    Post subject:
The witcher 1, pre-enhanced edition, was already simple with some hard parts. The combat was never hardcore. It's all about the gritty world and the RPG aspect.
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VonMises




Posts: 293
Location: Österreich
PostPosted: Fri, 28th Jan 2011 13:14    Post subject:
Wait with the nerdrage untill the game actually comes out.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Fri, 28th Jan 2011 14:41    Post subject:
I didn't play the original Witcher because of the combat, so I can't wait for the 2nd one as the 1st was clearly a well crafted RPG.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 28th Jan 2011 14:41    Post subject:
There's nothing we can do and any nerdrage would be useless at the moment. Although the gameplay videos released until now haven't shown anything particularly impressive, I still have faith that they won't fuck this up. Smile
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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Fri, 28th Jan 2011 14:59    Post subject:
"The Witcher 2 is due for release on PC on May 17th 2011. Console versions will follow at a later date. "
Here's hoping we see this line written more frequently by other companies.


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lolozaur




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PostPosted: Wed, 2nd Feb 2011 23:32    Post subject:
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Neon
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PostPosted: Wed, 2nd Feb 2011 23:54    Post subject:
Quote:
Will there be mode of active (tactical) pause?
Well it's not going to be like total pause but more of a way to slowdown the gameplay.
It will give you advantage to choose a sign or a sword.
But for example you will not be able to meditate during the fight or drink potions.
This will be impossible, but choosing tactics will be allowed.

So no potions through the fight anymore?
Yes.
The alchemy works slightly different.
You can meditate anywhere and you can drink any potions that you like, but you can't do it in the fight.
You have to prepare for combat beforehand.
On the other hand you don't need to find a fireplace to meditate.



Whaaaaaa-

When I first read about the no potions during the fight thing I thought it was an error in translation. Wtf? So I guess there will be no use in making health potions, because you will only be able to increase your health AFTER the fight... Well... I'm kind of on the fence about this decision. :S
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 3rd Feb 2011 00:03    Post subject:
Quite a weird decision if you ask to me.. :/

Quote:
Well it's not going to be like total pause but more of a way to slowdown the gameplay.


Bullet time? Laughing
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 3rd Feb 2011 00:04    Post subject:
Neon wrote:
Quote:
Will there be mode of active (tactical) pause?
Well it's not going to be like total pause but more of a way to slowdown the gameplay.
It will give you advantage to choose a sign or a sword.
But for example you will not be able to meditate during the fight or drink potions.
This will be impossible, but choosing tactics will be allowed.

So no potions through the fight anymore?
Yes.
The alchemy works slightly different.
You can meditate anywhere and you can drink any potions that you like, but you can't do it in the fight.
You have to prepare for combat beforehand.
On the other hand you don't need to find a fireplace to meditate.



Whaaaaaa-

When I first read about the no potions during the fight thing I thought it was an error in translation. Wtf? So I guess there will be no use in making health potions, because you will only be able to increase your health AFTER the fight... Well... I'm kind of on the fence about this decision. :S


Thought so myself, but the Swallow still has a very good use. On the other hand, potions like White Raffard's Decoction (instant recovering of some life points) will not be anymore I think, since you can't use them in battle. After the battle you can rest, so again, there's no use for them. There are some things in the sequel that I like what they did with, but there are some that I don't like. I'm just hoping for the best.
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Thu, 3rd Feb 2011 00:57    Post subject:
Neon wrote:
Quote:
Will there be mode of active (tactical) pause?
Well it's not going to be like total pause but more of a way to slowdown the gameplay.
It will give you advantage to choose a sign or a sword.
But for example you will not be able to meditate during the fight or drink potions.
This will be impossible, but choosing tactics will be allowed.

So no potions through the fight anymore?
Yes.
The alchemy works slightly different.
You can meditate anywhere and you can drink any potions that you like, but you can't do it in the fight.
You have to prepare for combat beforehand.
On the other hand you don't need to find a fireplace to meditate.



Whaaaaaa-

When I first read about the no potions during the fight thing I thought it was an error in translation. Wtf? So I guess there will be no use in making health potions, because you will only be able to increase your health AFTER the fight... Well... I'm kind of on the fence about this decision. :S


If there are health potions in the game i bet all i own that they are usable in combat. I bet the potions he's talking about now is the ones that increases your combat abilities in any way.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Thu, 3rd Feb 2011 09:12    Post subject:
Health potions in Witcher unless I'm completely wrong in what I remember here merely increased your vitality generation rate and didn't heal a specific amount when used so they're still extremely useful and with a decent duration can be used without too much trouble before entering a known dangerous area or combat encounter or such.

Also while not really new there's some screen here showing the silver and steel sword plus sheath, sewer / prison environments and conversation screens.

http://www.ag.ru/screenshots/witcher_2_assassins_of_kings/372529#show
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 3rd Feb 2011 09:18    Post subject:
yep there wasnt anything to instantly increase ur health, only regeneration, so you had to plan ahead and pop one before the fight.

personally i like how all that sounds.. not pausing like last time, but slowing things down, and requiring you to plan ahead... whats not to like?


sigh... i wish may was after february.. january, february, may, march, april... thats how it SHOULD have been... but noooo they had to fuck it up, and now we have to wait for aaaaaages... Crying or Very sad


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Pey




Posts: 5597
Location: Argentina
PostPosted: Thu, 3rd Feb 2011 09:22    Post subject:
There is a potion to restore vitality instantly, it´s called White Raffard's Decoction. Along with swallow it´s the potion i used the most -maybe 3 or 4 times, tops.

http://witcher.wikia.com/wiki/White_Raffard%27s_Decoction


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chiv




Posts: 27530
Location: Behind You...
PostPosted: Thu, 3rd Feb 2011 09:28    Post subject:
hmm well there you go then. i never spent much time with the potions beyond the obvious ones


rest of my post remains valid... especially the global overisight of putting may so late in the year.


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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Thu, 3rd Feb 2011 11:31    Post subject:
Well, I sure am into The Witcher a lot more than others. I like to experiment with all the potions, oils, bombs and weapon enhancements. I already mentioned the White Raffard's Decoction a few posts up, which is a pretty vital potion in the first game from my point of view. The first game is so much richer than what it seems at first. Today or tomorrow I'm going to finish the game the 4th time (3rd complete playthrough).


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