IMO releasing demos only for the consoles is the worst mistake you can make.
If I download the cracked ISO to try a game and I like it, what are the chances I will be bothered to delete it and buy a copy to continue playing? Close to zero.
On the other hand if I could play the demo before the release date and I liked it, I might even preorder it to get it a little cheaper (like Steam usually does for games that are about to be released) and be able to continue playing the rest of the game, day 1.
And no, buying a game without trying (either a demo, or the cracked ISO) most of the times is not an option for me, because aside of the fact that I might not even like it, I can never be certain that the game will run 100% trouble free like a console game would.
*sigh* When, oh when, will they learn?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
That's true, also for a sequel people might be vary of it containing the same problems as the original game, for Dead Space that was mouse movement or general jerky controls depending on the VSync setting and some camera related problems I think.
(As a really minor notice the game engine heavily favors NVIDIA and runs much faster there but that's not much of a issue now with both ATI and NVIDIA having better hardware available, forcing AA might still be problematic though.)
EDIT: Interesting info and very nice to know as well, sounds promising in that regard then.
Last edited by JBeckman on Wed, 8th Dec 2010 20:25; edited 1 time in total
The control bug is supposed to be fixed. Papoutsis has talked about it on interviews and there's the guy that is doing the controls posting on neogaf that he has personally fixed them.
Some quotes from my archive (a few are very old; even before the PC version was announced)
Quote:
One bit of trivia during development on DS2 is that I noticed that if you play on the PC with vsync disabled your controls actually speed up (whoops). So a faster framerate doesn't only make the game smoother, it makes it so you can turn/aim faster.
This will not be the case on DS2 however rest assured that if there is a PC version announced at some point I will/would be doing the controls myself.
Quote:
PC discussions already started. Internal EA mail thread about controls rolling. Codecow permission to implement them, granted...
Quote:
This is not due to any inherent limitations in the title, rather than an unfortunate choice about mapping mouse controls into console controls. If you plug in a pad (and hack off your vsync) it plays like butter.
As for DS2, we're fixing it.
Quote:
If by stunt you mean the non announcement of PC then yeah we know what the deal was and you're right there were considerations outside of the team and even outside of EA (laws) which were in play.
Quote:
On how the game looks relative to Dead Space (original), we have a setup with both games side by side in one of our engineer's cubes and I guarantee that for any of you who do this you will LOL. DS2 looks way better.
Quote:
I have been very busy guys so I haven't been around (I still owe you guys plasma cutters, they're sitting here right in front of me...)
Anyway the PC guys have been hard at work on mouse look. The last time I played PC my jaw was on the floor.
Quote:
I have to say that the PC build even on a shitty machine makes me cry tears of joy at the frame rate and resolution. It is so tasty... God... I am still tearing up over it.***
*** No disrespect to console users in any way, we love you too.
Some quotes by the art director:
Quote:
- So you guys are doing the PC version in house at Visceral? Interesting, IIRC the PC port of DS1 was done by the Melbourne studio.
- Visceral actually has several locations. The Melbourne studio is still doing a lot of work on the PC version, but we have people here in California on it as well. There are also people in Montreal and Shanghai working on aspects of DS2.
Quote:
It pretty much was. A core group of us starting talking about it and doing early work in September '08, a month before Dead Space 1 came out. We spent most of '09 as a smaller team, working on new features, story, concept art, etc. Then we went full production again in late '09.
Quote:
Showing Isaac and making him front and center more than DS1 came about for a couple of different reasons. It wasn't a directive from anywhere or something done in isolation.
1.) While the hero/avatar/blank slate thing (which was the intent) worked for some people, just as many others felt that it was a barrier to more emotional involvement.
2.) Most people felt like Isaac was too much of an errand boy being bossed around by others in DS1. This type of structure came about because Isaac couldn't talk, so of course people ordered him around.
3.) Isaac really should be reacting more, given what's happening to him.
But really, the deal was we wanted a more cohesive, compelling, and driven story this time, and it's really hard to do that with a mute/faceless hero. Isaac and the player needed to call the shots sometimes, to tell other people what to do, and to face the challenges himself.
As for AA sadly neither nvidia nor amd succeeded in adding hack-forced AA in the original. I guess that unless they will use a DX10 renderer this time (and I doubt they will) we will only be able to use either the included blur filter or AMD's MLAA.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Unfortunately, Big Download has now confirmed with an EA PR rep that the demo will bypass the PC platform.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
lol when EA dosent release a demo, you know its gonna be bad.
So all their recent games are bad?
What was the last EA game that had a PC demo?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Lol yes, I even downloaded it and played it I completely forgot about it
What else?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Not releasing a PC demo most likely means that the PC version is to buggy at the moment. They plan to fix the bugs in time for the release, but they won't make it of course and we'll wait for patches for the weeks to come.
Same story as usual.
Sure, it could be that QA on the PC hasn't finished yet.
But whether it's too buggy or if they'll manage to fix the bugs in time, I don't think you can make assumptions like that (unless you want to be negative just for the sake of it).
For what is worth, Dead Space 1, received 0 patches and aside of the mouse/vsync bug that was discussed above the game ran and played beautifully. No crashes, stuttering, visual corruption, low performance, anything like that..
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I made my assumption from the last EA game I have played: Heed for Speed - Hot Pursuit.
Just imagine what would have happened if they released a demo that crashed on lots of multi-core machines, had tuned-down engine sounds and missed some weather effects. It's better to "surprise" customer with such things than to reveal them in advance.
They mention that "the title is filled with tons of horror and surprises, along with it being very lengthy."
A good lengthy horror SP? Let's hope our wish will come true!!!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Well, depends on how you played the game. If you take it easy and explore the whole level and every corner of those rooms, places, not just marching the the doors, the game would probably be a bit longer.
Made in China is like a box of chocolates. You never know what you're gonna get.
What was there to explore? Not like you had an open world with hidden halls. It was a straightforward survivor horror. So if you struggled with the controls (I did too with the pad) and stared at walls, that's not called "exploring".
Wat? You never stood there in the middle of the room and looked around and say...gosh! This is awesome! Look at those door knobs, windows, furniture and those toilets! Damn!
Made in China is like a box of chocolates. You never know what you're gonna get.
Well, there were moments which would take a good bit of time to pass through when playing on hard, but still, 15 hours of total gameplay time is a tad exaggerating. I think I finished it under 10 or so hours.
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