Tron: Evolution [R - but don't bother]
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Hierofan
Banned



Posts: 3807
Location: Internets
PostPosted: Sun, 5th Dec 2010 16:05    Post subject:
wow , this must be the greatest game ever
.. that's why i uninstalled it , i only play half-ass ported games and this is just above them all , too above , way above


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mcerikson




Posts: 381

PostPosted: Sun, 5th Dec 2010 16:29    Post subject:
so non native resolution 1920x1080 on this vibrator game, if u happen to know a fix for this let us know, geez's this is like a taboo topic regarding the web so far, 0 google help on this 1. Nvm, must be the gridlauncherC by Reloaded that doesnt keep.


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JBeckman
VIP Member



Posts: 34991
Location: Sweden
PostPosted: Sun, 5th Dec 2010 18:17    Post subject:
Haven't tried the game but it might be that 16:9 isn't fully supported as another user also said that 1366x768 or what the resolution parameters was also didn't take and I think both class as 16:9 ratios.

Strange though as the PS3 and X360 both follow the 720P format at 1360x720 or such (Some games varying this like say 1200 something x 720 for a variety of reasons like extra performance, Call of Duty as one example if I remember properly.) with upscaling to 1920x1080 for 1080P (Some few games supporting it natively.) both of which are 16:9 and this is a console game as well
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MirkoOdora




Posts: 1037

PostPosted: Sun, 5th Dec 2010 18:42    Post subject:
7.2 gigs of junk.


Asus, B550, 3700X, 3060, 32GB.
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proekaan
VIP Member



Posts: 3650
Location: Finland
PostPosted: Sun, 5th Dec 2010 19:09    Post subject:
And they cancelled Armada of the damned,a game that looked million times better than this crap.

Gotta love suits. Very Happy


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stemot




Posts: 1886

PostPosted: Sun, 5th Dec 2010 20:12    Post subject:
Anyone know what move I'm supposed to do on this wall?

 Spoiler:
 
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 5th Dec 2010 20:42    Post subject:
tried to piss on it? Laughing
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human_steel




Posts: 33269

PostPosted: Sun, 5th Dec 2010 20:51    Post subject:
Mortibus wrote:
tried to piss on it? Laughing

I think it has already been pissed on it. Cool Face
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Sun, 5th Dec 2010 21:27    Post subject:
unpiss then Razz
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stemot




Posts: 1886

PostPosted: Sun, 5th Dec 2010 23:01    Post subject:
Thanks guys, real helpful.
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Hfric




Posts: 12017

PostPosted: Sun, 5th Dec 2010 23:45    Post subject:
stemot wrote:
Thanks guys, real helpful.
press TAB if your stuck Wink
as for myself HOW THE FUCK do you use the bomb ability this game shows me XBOX buttons ... fucking port , fucking Bink lazy ass tutorial video grrrrr ... yes i am stuck on TANK BOSS and don't fucking know how to use bombs... and the lulz is the PC version has no AA and its stuck on 1024x768 when 360 has AAx2 and outputs it in 720p Laughing

oh great they did turok fuck me hard... the PC version was such a fail with they qucik save that broke scripts and the whole game gezzz .... and they cancelled Pirates for THIS SHIT and Epic Mickey


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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 6th Dec 2010 01:00    Post subject:
neither xcox nor ps3 have any aa in this game and i can use my native resolution
tank boss is simple if u have 360 controller, jump on it and LT+Y
surprise ppl still do not use 360 controller on pc, u gotta go with the flow yo Cool Face
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consolitis
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Posts: 27318

PostPosted: Mon, 6th Dec 2010 01:04    Post subject:
And even if they do, blame those that until recently were sticking with Windows XP and the outdated dx9 API, when even the 2005 hardware the xbox 360 has, supports a newer dx9 version that can use AA with MRTs.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 6th Dec 2010 01:59    Post subject:
stemot wrote:
Thanks guys, real helpful.


k i got to that place u simply need to press Y, that is if u use 360 controller
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Trismogestos




Posts: 541
Location: Cloud City, Bespin
PostPosted: Mon, 6th Dec 2010 08:10    Post subject:
How do u login offline to gfwl? Game always wants the key.


Don't mistake lack of talent for genius!
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JBeckman
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Posts: 34991
Location: Sweden
PostPosted: Mon, 6th Dec 2010 08:12    Post subject:
Enter anything and it should fail the key check and allow a offline login if you have a LIVE account.

EDIT: Or press ESC.


Last edited by JBeckman on Mon, 6th Dec 2010 08:52; edited 1 time in total
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LeoNatan
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PostPosted: Mon, 6th Dec 2010 08:37    Post subject:
Hfric wrote:
and the lulz is the PC version has no AA and its stuck on 1024x768 when 360 has AAx2 and outputs it in 720p Laughing

hm lets see 1920x1200 or 360 with quincunx antialiasing aka blurorama Laughing
and I don't believe you it has any AA at all. if this is an old UE3 build, then there are no facilities on consoles to enable AA at all, only blur shader. Laughing
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JBeckman
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PostPosted: Mon, 6th Dec 2010 08:59    Post subject:
This doesn't look like a old UE3 build at all, INI files support everything the latest UE3 versions have available from what I can see, also have the (Unfortunately characteristic.) low "pool size" value that might cause issues with texture streaming, other options would be improvements to animaitons, physx, ambient occlusion and shadows from what little I've found in the INI files.
(Which are fully customizable albeit what's allowed in the actual game might differ heavily.)
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LeoNatan
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PostPosted: Mon, 6th Dec 2010 09:01    Post subject:
Can you modifiy the files? Some games (including Turok) had these files cooked (or something) and didn't allow modification. If so, then setting a native resolution should be as easy as 1 2 3. Smile
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JBeckman
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Posts: 34991
Location: Sweden
PostPosted: Mon, 6th Dec 2010 09:11    Post subject:
I'll see in a moment, just finished setting up the custom key bindings and INI alterations so the game will either crash (As you said a form of "cooking" and possibly other means to protect altering the files.) or it'll load them successfully though I doubt all I enabled will function.
(Dynamic shadows, double shadow resolution, volumetric fog, key bindings for the camera controls, sound system channel tweaks, ambient occlusion and some other smaller stuff.)

Funny how the key bindings are stuff like the common " Bindings=(Name="GB_A",Command="ButtonPress A | OnRelease ButtonRelease A") " for the A button on a gamepad and then you have the keyboard stuff layout like " Bindings=(Name="F",Command="GB_Y") " so I can't tell what it does but "F" is equal to gamepad button Y which does "something" via " Bindings=(Name="GB_Y",Command="ButtonPress Y | OnRelease ButtonRelease Y") "

Haha.

EDIT: Also funny how Reloaded's crack alters the game to use LIVE instead of whatever else it had before.
(Game exe and launcher only, reloaded adds a modified Launcher with a c suffix for cracked and the original game exe, launcher exe and live files, odd.)

EDIT: Should have expected that I guess, ini editing is possible but a lot of engine specific stuff doesn't have much of a effect anyhow, shadows are nearly "blobs" or how to describe them no matter what's altered to use a very noticeable example and overall the game looks rather simple in terms of shader usage and lighting or how to describe it.
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Trismogestos




Posts: 541
Location: Cloud City, Bespin
PostPosted: Mon, 6th Dec 2010 09:51    Post subject:
JBeckman wrote:
Enter anything and it should fail the key check and allow a offline login if you have a LIVE account.

EDIT: Or press ESC.


Won't let me go offline, there's no option! The key insert always pops up.


Don't mistake lack of talent for genius!
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JBeckman
VIP Member



Posts: 34991
Location: Sweden
PostPosted: Mon, 6th Dec 2010 10:13    Post subject:
That's strange, it should ask for a key and then you would just need to press escape or enter a dummy and it'll either abort and log you in offline or it should fail and also ask if you want to log in with a offline account.

The game starts, your profile info appears (If you don't have one, say from a older LIVE game, you might need to register via the Xbox LIVE website.) and then after signing in it'll ask for a key to assign the game, pressing escape here should abort it and you will be in offline mode.
(Unfortunately the cheap method of using a existing key doesn't work with this game either.)
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timechange01
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Posts: 6650

PostPosted: Mon, 6th Dec 2010 10:19    Post subject:
This game looks terrible. And the movie remake also looks like a ripoff. This is all just a damn ripoff Mad



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Mortibus




Posts: 18053
Location: .NL
PostPosted: Mon, 6th Dec 2010 11:24    Post subject:
bet u can test it in your well done stake Cool Face
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Frant
King's Bounty



Posts: 24643
Location: Your Mom
PostPosted: Mon, 6th Dec 2010 12:44    Post subject:
"There are even vents in the pavement, spewing steam. Steam? In a computer? But, hey, it's difficult to take the physics too seriously when there's a rainstorm later on."

Seriously, why bother installing this piece of crap?


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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gold24




Posts: 926

PostPosted: Mon, 6th Dec 2010 15:46    Post subject:
still cant get this game to save properly i applied crack and everything but if i try to log into live game it still asks for key anyway to fix it?
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Mon, 6th Dec 2010 16:06    Post subject:
gold24 wrote:
still cant get this game to save properly i applied crack and everything but if i try to log into live game it still asks for key anyway to fix it?


Log out of you live account and create an offline account.
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tolanri




Posts: 3589

PostPosted: Mon, 6th Dec 2010 16:19    Post subject:
iNatan wrote:
Can you modifiy the files? Some games (including Turok) had these files cooked (or something) and didn't allow modification. If so, then setting a native resolution should be as easy as 1 2 3. Smile


You can, just set

ResX=1920
ResY=1080

under [SystemSettings] section and that's it.

 Spoiler:
 
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tolanri




Posts: 3589

PostPosted: Mon, 6th Dec 2010 16:23    Post subject:
And for comparison, with MorphAA it looks like this:

 Spoiler:
 


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JBeckman
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Posts: 34991
Location: Sweden
PostPosted: Mon, 6th Dec 2010 16:32    Post subject:
Morphological AA is nice (And the game really benefits from any form of AA.) but as a UE3 title it should also function via traditional MSAA or even SSAA as to be less blurry which MLAA usually is, probably it'll need a profile via say RadeonPro or what the utility was called until it's supporter in the actual driver.
(As due to how Reloaded did you can't rename the game exe.)
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