[PS3] Gran Turismo 5
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AndreaSpooky




Posts: 1260

PostPosted: Thu, 2nd Dec 2010 01:10    Post subject:
cars can really flip indeed ...
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Ispep
VIP Member



Posts: 4117

PostPosted: Thu, 2nd Dec 2010 01:51    Post subject:
The stuff in that video is energy not being displaced properly, anyone who plays sims recognises it immediately since it's a glitch common to them all without exception (something a will show). Games like this are bound to have glitches unfortunately but that sort of thing is avoidable if you use your brakes prior to the corner.





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aevis




Posts: 522
Location: Absurdia
PostPosted: Thu, 2nd Dec 2010 08:19    Post subject:
Are you seriously arguing that just because other games have this glitch it's ok for gt5 to have it as well ? For a game that's been in development as long as this one , i really would've expected more .
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 2nd Dec 2010 09:34    Post subject:
aevis wrote:
Are you seriously arguing that just because other games have this glitch it's ok for gt5 to have it as well ? For a game that's been in development as long as this one , i really would've expected more .


5 years isn't enough to make a game of this scope perfect. blizzard games are usually in development longer than that and they're not perfect either. half-life 2 was also in development for 5 years and it wasn't perfect and didn't deliver all that was promised.

now I can understand people complaining about the shadows or damage woes, but that little glitch? It doesn't even matter. 99% of all players will never even encounter that. you're gonna find small rare issues like that in pretty much every game.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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me7




Posts: 3942

PostPosted: Thu, 2nd Dec 2010 12:35    Post subject:
True, you should be grateful that a game that is about sim-racing even has physics for car flips.
But this should not happen in 2010 anymore:
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_SiN_
Megatron



Posts: 12108
Location: Cybertron
PostPosted: Thu, 2nd Dec 2010 13:43    Post subject:
Yeah, the A.I is lacking heavily in the "intelligence"-department..


Watercooled 5950X | AORUS Master X570 | Asus RTX 3090 TUF Gaming OC | 64Gb RAM | 1Tb 970 Evo Plus + 2Tb 660p | etc etc
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 2nd Dec 2010 15:43    Post subject:
yup the AI is definitely a bummer. it's not gamebreaking but it should be better, no doubt.

Maybe a patch can improve it some day? Would be nice.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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SniperKilla




Posts: 89
Location: Pittsburgh PA
PostPosted: Thu, 2nd Dec 2010 15:48    Post subject:
Got some rare Matte Black paint chips (single use)... for the win.








11.551@118.28 1.63 60'
450rwhp/419rwtq
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Thu, 2nd Dec 2010 17:35    Post subject:
AndreaSpooky wrote:
cars can really flip indeed ...


this game fails so hard
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Thu, 2nd Dec 2010 20:07    Post subject:
aursoume sauce physics
i actually got a chance to play this the other day and it was pretty bad, even with all the patches there was incredible amount of shadow flickering and jaggies were all over the cars, driving isn't smooth either, incredible understeering and i was driving rwd bmw Neutral

and all this after 5y of development, hell ea does same every year Razz
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aevis




Posts: 522
Location: Absurdia
PostPosted: Thu, 2nd Dec 2010 22:11    Post subject:
Surray wrote:
aevis wrote:
Are you seriously arguing that just because other games have this glitch it's ok for gt5 to have it as well ? For a game that's been in development as long as this one , i really would've expected more .


5 years isn't enough to make a game of this scope perfect. blizzard games are usually in development longer than that and they're not perfect either. half-life 2 was also in development for 5 years and it wasn't perfect and didn't deliver all that was promised.

now I can understand people complaining about the shadows or damage woes, but that little glitch? It doesn't even matter. 99% of all players will never even encounter that. you're gonna find small rare issues like that in pretty much every game.


You're comparing peaches to pigeons , imo.

Anyway what got on my tits was not really the fact that cars flip for no apparent reason in-game under certain unique circumstances , but the argument that X game had the same glitch so it's ok. I can't seem to understand how exactly it's justifiable( in your eyes at least ) for a newer game not to at least try to fix this issue.

Anyway , not looking to flame anyone , so let's just leave it at that ^_^
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Mr_Baggins




Posts: 1426

PostPosted: Thu, 2nd Dec 2010 23:15    Post subject:
Well, you just don't get the idea. What you actually play now is GT5 Proloue 2. The true, flawless masterpiece will be GT7, most probably developed for PS5 by Yamauchi junior.


11th "Thou shalt not flash"
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 3rd Dec 2010 00:10    Post subject:
You can find similar behaviour in , and GTR2, rFactor, LFS (etc). I consider GTR2 to have some of the best AI, but even that had a tendency to rear-end, T-Bone, and drive into you until you got out of the way (...not to mention when I first got the game both the rain effects and heavy population of AI cars caused my computer to come to a crawl).

I appreciate the AI in that video looks bad, and that the AI in general isn't going to win any awards, but really, play a little B-Spec and watch the avoidance routines for yourself. It's not that bad at all.

I'm also wondering whether that video posted is from a special event or not. It's worth bearing in mind that the AI in special events are -- to a degree -- scripted. This means they will follow a set path unless you, or an event sparked by you, forces them to react. Before anyone wets themselves with excitement this is because the events themselves need to begin from a level footing and progress in such a way that nobody is gifted an unfair advantage, it's also a part of the challenge. Such scripting doesn't occur in regular races outside of the event system.

I don't think it's possible to see whether he's running in an event because he's cut off the sides of the video (where the hud would usually indicate) but it could be there's a bug associated with the scripted AI & special events where it takes no notice of players out of synch with the race and sitting stationary on the track. I say this because I went into practice mode and did a quick test on that track in different sections (including the one in the video) and they all seemed to react differently; braking early, avoiding cautiously, attacking aggressively... It wasn't brain meltingly awesome like the rest of the game but I saw all but one of them avoid my car, and the one that hit was unable to get away because of the melee.

...but I'm not saying the AI is great, it isn't. At best it's functional, serving its purpose.



aevis wrote:
Are you seriously arguing that just because other games have this glitch it's ok for gt5 to have it as well ? For a game that's been in development as long as this one , i really would've expected more .

Glitches in sim titles with physics happen all the time without exception. So if your expectations were for flawless perfection then it's you at fault, not the developers. Ergo;



I'm not saying it is acceptable, I'm saying it was inevitable.

Quote:
i actually got a chance to play this the other day

No, you didn't Laughing


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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 3rd Dec 2010 00:31    Post subject:
yes i did Wink
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 3rd Dec 2010 00:40    Post subject:
Sony finally stated mechanical damage are "not there". ORLY.
Theyre gonna add it in one of the upcoming patches planned for december, apparently.

Along with :


* Flexible camera angles and “dynamic and wide-area lighting needs” are to blame for the sometimes blocky shadows. Yamauchi admits they are a problem and wants to improve them.
* Yamauchi appears to consider the possibility of removing the in-game HUD (heads-up-display features) at some point in the future.
* To unlock the Red Bull X1, you’ll need to complete the “Sebastian Vettel Challenge”, which appears at Level 30.
* Online “lounge” functionality and other features will be added “one by one”.
* Polyphony Digital continues to work on fully supporting the Logitech G25 and G27, though Yamauchi admits he would like a “new steering device soon”…
* Mechanical damage options will be implemented in a new update for GT5 coming “early December”.
* As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3.
* In-game rewards (such as the monetary prize in GT5 Prologue) for your performance in online events is something Polyphony Digital is considering, and may be implemented in a future update.
* Gran Turismo 5’s official, 2-disc sound-track will be released soon.
* Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.
* The YouTube replay upload feature had to be pulled from the final version of the game because it took a very long time to render and it consumed too much memory. Yamauchi is still considering it, however.


blocky shadows?
I dont know what ure talking about Cool Face

free roam?
who cares. fix the damn racing part instead...
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 3rd Dec 2010 00:53    Post subject:
free roam around the track? or they plan to implement some big city instead Scratch Head
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 3rd Dec 2010 01:05    Post subject:
update : online leaderboards update for december too.

Now were start talking.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Fri, 3rd Dec 2010 01:11    Post subject:
Getting out of the car and "walking around" will probably be just a fly with your controller over the map in first person view.


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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me7




Posts: 3942

PostPosted: Fri, 3rd Dec 2010 14:48    Post subject:
AndreaSpooky wrote:
Sony finally stated mechanical damage are "not there". ORLY.
Theyre gonna add it in one of the upcoming patches planned for december, apparently


Does this mean they were lying the last couple of months Confused
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cyclonefr




Posts: 7015

PostPosted: Fri, 3rd Dec 2010 15:00    Post subject:
Are those screenshots from gt4 photographer mode ? Specially the last one looks like shit : the car reflections look bland, crappy textures on the ground, cubic audience, terrible 2d trees, and even shitty looking pillars. Only the background looks nice, specially compared to all the others screens I can see in this thread

SniperKilla wrote:
Got some rare Matte Black paint chips (single use)... for the win.





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azzman




Posts: 4059
Location: Australiiiaaa , maate
PostPosted: Fri, 3rd Dec 2010 15:01    Post subject:
Emotion Engine, Reality Synthesizer. More real than real , is our motto here
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 3rd Dec 2010 15:29    Post subject:
aren't those blocky txt's from ps2 look sexy Smug
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SniperKilla




Posts: 89
Location: Pittsburgh PA
PostPosted: Fri, 3rd Dec 2010 16:10    Post subject:
cyclonefr wrote:
Are those screenshots from gt4 photographer mode ? Specially the last one looks like shit : the car reflections look bland, crappy textures on the ground, cubic audience, terrible 2d trees, and even shitty looking pillars. Only the background looks nice, specially compared to all the others screens I can see in this thread


Car reflection is supp to be bland in those pictures.... it's a Matte black paint job.

heres some new ones, this time with Matte black wheels too and a better location.


Kyoto - Gion_1 by SK360, on Flickr


Kyoto - Gion_2 by SK360, on Flickr


Kyoto - Gion_3 by SK360, on Flickr


Kyoto - Gion by SK360, on Flickr


Clubman Stage Route 5_2 by SK360, on Flickr


Clubman Stage Route 5 by SK360, on Flickr


Special Stage Route 7 by SK360, on Flickr



11.551@118.28 1.63 60'
450rwhp/419rwtq
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Mr_Baggins




Posts: 1426

PostPosted: Fri, 3rd Dec 2010 16:54    Post subject:
You know what... I would prefer there was no photo mode at all, but decent damage model and more PROPERLY modelled cars. How come they managed to implement cockpit view in more cars in FM3 than they did in GT5 throughout 5 years of development?


11th "Thou shalt not flash"
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 3rd Dec 2010 17:25    Post subject:
question is why did they even place ugly ass cars with no cockpit at all, i mean what's the point, the more the merrier?
it's like they released some kinda alpha version of the game and left leftovers in it

i'd take quality over quantity any day
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Fri, 3rd Dec 2010 20:06    Post subject:
actually looking forward to SHIFT 2, helmet view FTW.
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me7




Posts: 3942

PostPosted: Fri, 3rd Dec 2010 20:28    Post subject:
There has been a lot of talk about mechanical damage. I'm really interested whether this was based on misquotes...or lies?
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Mortibus




Posts: 18053
Location: .NL
PostPosted: Fri, 3rd Dec 2010 21:06    Post subject:
misquotes based on lies? Laughing

yeah shift helmet can be great, hope no flying physics this time Cool Face
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Ispep
VIP Member



Posts: 4117

PostPosted: Fri, 3rd Dec 2010 21:07    Post subject:
Quote:
How come they managed to implement cockpit view in more cars in FM3 than they did in GT5 throughout 5 years of development?

Polyphony worked on several titles in the run up to and during its development, not including cancelled projects, and its worth remembering GT4 to GT5 is a generational leap from the PS2 to PS3. When T10 re-used content from previous titles it's fair to say they didn't have as big a gap to cover. Forza also outsourced much of its work where PD does its modelling in-house with a team a quarter of the size (and was actually a third of that size when development begun). And at the end of the day GT5s premium models are higher detailed both in-game, replay and photomode - and who knows how much more detailed the raw data is since they'll have been more concious of future-proofing in light of GT4 -> GT5.

I thought I'd miss the cockpits myself, and initially set out to avoid standards, but once you've accepted their absence I've found using them more and more acceptable. At the end of the day the game is about driving and having fun, and it's still possible to do just that.

Quote:
i'd take quality over quantity any day

Thankfully GT5 has both. The highest quality premium models around and some holdovers from GT4 that can frequently pass as cars from more recent games. Yeah there are some bad eggs, and those in particular can look even worse in static images, but in-motion lit up with GT5s engine they (generally) look the business. There are some really - and I do mean really - good looking standard models in there. And this is before you consider the unique handling characteristics each car possesses, making them even more valuable assets.

Cockpits for all cars would be nice, but in the absence of a cockpit it's better to have the standard car than nothing at all. Now that I've had a chance to see how overblown the issue was I'd actually be terribly disappointed if the standards were omitted in favour of 'just' 100 more premium cars. Not that that was ever a realistic outcome but for sake of argument.

Quote:
There has been a lot of talk about mechanical damage

There has? To my knowledge it's not in the game yet, only an update due to be released early December will enable it.


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cyclonefr




Posts: 7015

PostPosted: Fri, 3rd Dec 2010 21:11    Post subject:
Sorry but I think you (Ispep) are a fanboy, trying to defend every negative point about GT5.... Do you have a 360 ftw ? Smile


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