[PS3] Gran Turismo 5
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Ispep
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PostPosted: Sun, 21st Nov 2010 20:46    Post subject:
@Ishkur123: These shadows DO look pretty distracting.

Which is something I addressed earlier;

Ispep wrote:
Mortibus wrote:
i'm saying what i'm seeing, 2005 shadows are unacceptable for 2010 game, especially game that costed that much, i don't remember them being this bad in prologue ffs



Click the image. Try and ignore the car, focus on the shadows, particularly within the cockpit. What do you see?

The problem with a lot of these youtube videos is that they simply aren't very good captures of how the game will look on your big screen. That video you're referring to and making a point of mentioning for example is not in high definition - it's heavily compressed - and the resulting image emphasises imperfections more than it would in reality. You should know this if you've ever played prologue/TTa.















All of these images & videos are far more representative of the image quality than that La Sarthe one


When you see the game properly it will be tolerable. I'm not saying those shadows in that particular video are wonderful additions to the game, but they are given undue prominence because the rest of the image is subdued by the poor capture quality.


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AndreaSpooky




Posts: 1260

PostPosted: Sun, 21st Nov 2010 21:06    Post subject:
Ispep wrote:
Look at the pictures I posted, the videos I posted, compare them to the ones you're talking about. Or just trust me, because I know better.

(just to be clear I'm not saying there aren't jaggy shadows. My post above says as much by showing you them. The quality of the videos you're picking apart are not good enough to judge and make the imperfections far more obvious. If it's anything like prologue it will depend on the car, the track, the conditions, but it will also be tolerable. It isn't in that video you linked to, but that's because it's such bad quality compare to how it really looks)


No.
Really.

Even if videos are not flawless quality, resolution is constant on the image, and not lowered THAT MUCH just because "its all black", like it could be in a highly compressed jpg.
The problem is about some ps3 graphic features which are rendered in low res (certainly not in 1080p anyway) which affect all kinds of games.
Have a look at this:
 Spoiler:
 


Effects like shadows or smoke are often not rendered at the same res as the rest of the game and thats what happens.
The game probably runs different kinds of res on certain effects according to the resources load, as it does for framerates.
Thats it.


Last edited by AndreaSpooky on Sun, 21st Nov 2010 21:08; edited 1 time in total
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fawe4




Posts: 1775

PostPosted: Sun, 21st Nov 2010 21:08    Post subject: x
Ispep wrote:
You should know this if you've ever played prologue/TTa.


Exactly. Prologue looked too expensive to me so I never bought it, but I did try TT and I was sold immediately. And you must understand that TT was nothing but timed demo with one Nissan 370Z (racing and stock configurations) in time trial mode on a fairly boring Indianapolis GP track. One can watch youtube videos all day, but its virtually impossible to see how it looks and drives in smooth 60fps. Physics were not exactly comparable to those in iRacing or other hardcore pc simulators, but were still very close and at same time high above any need for speed, dirt or grid. Graphics were crisp, colorfully and without a hint of blur or some other dumb post-processing effect. Most importantly it was fun. I can't remember how many laps I did in stock car, just sliding around the track not caring about the times. And the sound! Poliphony don't just boast when they say that they capture sounds for all cars.

Now add to this hundreds of cars, tracks including Monaco, Monza, LeMans, Laguna Seca and Nordschleife, off-road mode that in itself looks better than certain full games (http://www.youtube.com/watch?v=zoqZxjlRjTE), weather effects, cost free and comprehensive online mode and you soon realize that you are stealing them buy buying this game.
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Hfric




Posts: 12017

PostPosted: Sun, 21st Nov 2010 21:12    Post subject:
so shadows in the youtube video are imperfect because of the low bitrate and only in this particular video lol wut

OK

Oh now i can see Ispeps


@fawe4
and your video link just shows three things :
1.how streamlined this game really is by removing physics from barries and making them invisible walls , even in Colin 3 you had physics on barriers and could easily fall off from a clif , here he bounces off... now isapsadasdxa comback "but he plays on easy" Laughing
2.on larger maps the resolution is downscaled and then upscaled to 1080p.... now isapsadasdxa comback "but its the YT Vid quality" Laughing
3.particle effects diable the fake AA called blur on things .....now isapsadasdxa comback "but its your eyes that see it wrong" Laughing

@AndreaSpooky
your always are spot on Smile




Last edited by Hfric on Sun, 21st Nov 2010 21:26; edited 1 time in total
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Ispep
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PostPosted: Sun, 21st Nov 2010 21:23    Post subject:
AndreaSpooky wrote:

No.
Really.

Even if videos are not flawless quality, resolution is constant on the image, and not lowered THAT MUCH just because "its all black", like it could be in a highly compressed jpg.
The problem is about some ps3 graphic features which are rendered in low res (certainly not in 1080p anyway) which affect all kinds of games.

Effects like shadows or smoke are often not rendered at the same res as the rest of the game and thats what happens.
The game probably runs different kinds of res on certain effects according to the resources load, as it does for framerates.
Thats it.




It's like you didn't read a word I said, but then you're the expert never having played GT5p or TTa.


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Hfric




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PostPosted: Sun, 21st Nov 2010 21:28    Post subject:
Ispep now your on my ignore list , bye


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LeoNatan
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PostPosted: Sun, 21st Nov 2010 21:30    Post subject:
@Hfric I only see "Ignored derps: Sabin1981" Scratch Head
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Hfric




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PostPosted: Sun, 21st Nov 2010 21:33    Post subject:
@iNatan
press f5 Razz


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me7




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PostPosted: Sun, 21st Nov 2010 21:37    Post subject:
AndreaSpooky wrote:
The problem is about some ps3 graphic features which are rendered in low res (certainly not in 1080p anyway) which affect all kinds of games.
Have a look at this:
 Spoiler:
 


Effects like shadows or smoke are often not rendered at the same res as the rest of the game and thats what happens.
The game probably runs different kinds of res on certain effects according to the resources load, as it does for framerates.
Thats it.


That is common practice though. The game dev term is "lower-resolution alpha buffer". Transparencies (like the smoke at the edge of the car in your pic) are often calculated on lower resolution to save memory bandwidth. This is standard PS3 optimization technique since it saves a lot of performance while being unnoticeable in motion.
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fawe4




Posts: 1775

PostPosted: Sun, 21st Nov 2010 21:44    Post subject:
Hfric wrote:

@fawe4
and your video link just shows three things :
1.how streamlined this game really is by removing physics from barries and making them invisible walls , even in Colin 3 you had physics on barriers and could easily fall off from a clif , here he bounces off... now isapsadasdxa comback "but he plays on easy" Laughing
2.on larger maps the resolution is downscaled and then upscaled to 1080p.... now isapsadasdxa comback "but its the YT Vid quality" Laughing
3.particle effects diable the fake AA called blur on things .....now isapsadasdxa comback "but its your eyes that see it wrong" Laughing


1. Its an example of an awesome off-road map. It has barriers, but it also has good physics and just looks to be a lot of fun.
2. Jup, how can you seriously see that from youtube video is beyong comprehension.
3. Explain this one to me again. I can't understan a thing you are trying to say. Something about fake AA and blur???
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Ispep
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PostPosted: Sun, 21st Nov 2010 22:19    Post subject:
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Hfric




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PostPosted: Sun, 21st Nov 2010 22:24    Post subject:
@fawe4
http://www.eurogamer.net/articles/the-anti-aliasing-effect-article
on www.eurogamer.net there is a comprehensive article about how Ati and Nvidia chips in 360 and ps3 uses AA , on PS3 its Blur [this aa blur is called quincunx , smudge the lines but you loose sharpens in image] and on 360 its real AA mostly x2


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LeoNatan
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PostPosted: Sun, 21st Nov 2010 22:38    Post subject:
@Hfric PS3 is able to use normal AA as well, but performance goes bye bye out of the window. Wink

PS3 is also capable of morphological running on the Cell, which is considerably better in some areas vs. MSAA (regular AA).
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ixigia
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PostPosted: Sun, 21st Nov 2010 23:02    Post subject:
This thread:



*protip*: the hero always wins at the end! Very Happy
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AndreaSpooky




Posts: 1260

PostPosted: Sun, 21st Nov 2010 23:13    Post subject:
Ispep wrote:

It's like you didn't read a word I said, but then you're the expert never having played GT5p or TTa.


Nono I did understand that its not even about GT5 or anything else.

The quality of the videos you're picking apart are not good enough to judge and make the imperfections far more obvious...
and again
but that's because it's such bad quality compare to how it really looks

Ure really convinced that a video cant show jaggies thick as a finger (which are perfectly watchable in many videos going around).
I know that most of those are med-low quality (im not even mentioning cam vids) but facts stay: shadowing in many videos are blockies which means LOW RES.
I dont care about TT or Prologue: one is a demo with 1 circuit played solo, and the other one is another demo and even years old.

 Spoiler:
 


Mmh.. dont tell me, its a problem around the source compression.
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slapnuts




Posts: 6
Location: Chicago USA
PostPosted: Sun, 21st Nov 2010 23:31    Post subject:
bah...the game WILL look good regardless of some jaggies and what not..thats expected but lets stop the nitpicking and lets look forward to this bad ass game. Its gonna be a blast and Polyphony Digital always delivers..so lets stop trying to spoil the fun and lets enjoy the game for what it is...the best damn racing game ever created


Slapnuts - So Fresh, So Clean!
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Ispep
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PostPosted: Sun, 21st Nov 2010 23:35    Post subject:
ixigia wrote:
This thread:



*protip*: the hero always wins at the end! Very Happy

lol Cool

If only Ramona could deliver the game...

Oh, and shadows aren't jaggy enough....

Quote:
The quality of the videos you're picking apart are not good enough to judge and make the imperfections far more obvious...
and again
but that's because it's such bad quality compare to how it really looks

Ure really convinced that a video cant show jaggies thick as a finger (which are perfectly watchable in many videos going around).


As I've said numerous times now jaggy shadows exist in GT5, but even in which is sourced by the same people who did the video you yourself brought up, the capturing quality is poor to say the least. Compression/low-bitrate is not the only problem, there is no definition, colours are subdued, the whole thing looks washed out. If you're acutely familiar with GT5 in the real world then you can see past all of that and reconstruct the image as it would look, but picking it apart based on that youtube video alone you get entirely the wrong impression.

With everything as it should be;



You can look past the shadows, and not at them. Their prominence taking a back seat to the rest of the game, but as you can see in the images above the jaggies still exist. I never said they don't exist, just that when you see it running properly they will be less obvious and annoying. Tolerable.

Quote:
Mmh.. dont tell me, its a problem around the source compression.

I'm not sure why you're bringing up smoke artifacts. Some people actually think it's a bug/oversight based on the fact it didn't exist in earlier demonstration kiosks - and that was with more cars on track.


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fawe4




Posts: 1775

PostPosted: Mon, 22nd Nov 2010 00:30    Post subject:
Hfric wrote:
@fawe4
http://www.eurogamer.net/articles/the-anti-aliasing-effect-article
on www.eurogamer.net there is a comprehensive article about how Ati and Nvidia chips in 360 and ps3 uses AA , on PS3 its Blur [this aa blur is called quincunx , smudge the lines but you loose sharpens in image] and on 360 its real AA mostly x2


And that should explain this:
Hfric wrote:
3.particle effects diable the fake AA called blur on things .....now isapsadasdxa comback "but its your eyes that see it wrong"
?

How on earth is this connected with me saying that this game has clear graphics without posprocessing and bloom?
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Hfric




Posts: 12017

PostPosted: Mon, 22nd Nov 2010 01:12    Post subject:
fawe4 wrote:
Hfric wrote:
@fawe4
http://www.eurogamer.net/articles/the-anti-aliasing-effect-article
on www.eurogamer.net there is a comprehensive article about how Ati and Nvidia chips in 360 and ps3 uses AA , on PS3 its Blur [this aa blur is called quincunx , smudge the lines but you loose sharpens in image] and on 360 its real AA mostly x2


And that should explain this:
Hfric wrote:
3.particle effects diable the fake AA called blur on things .....now isapsadasdxa comback "but its your eyes that see it wrong"
?

How on earth is this connected with me saying that this game has clear graphics without posprocessing and bloom?
if you had read the article you would knew why


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MistressDeath




Posts: 867

PostPosted: Mon, 22nd Nov 2010 03:21    Post subject:
Ispep wrote:
Mazda at Madrid - (comments on ABS, AI manoeuvres)



Mazda again (he's still only level 3)



Some standard car only race (arcade mode)



And Taxigamer video of SSR7 at night in rain



Fantastic tunnel photo;


THESE MOVIES ARE FROM GT5??? OMG! This is going to be so fun. I just watched the 2nd video and that was very cool.
Ok.......I have never played a GTx game.....ok I said it. I know, I know, but I never owned a PS2 or PS1. So I am very excited to play GT5 and experience this storied franchise for the first time.
I have been playing Motorstrom and I have to say tickets 3 and 4 are so HARD! It's like I have a chain connected to the closest car and no matter what I do I cannot get rid of them. Anyway, I am bringing up Motorstorm because I am wondering what kind of racing game GT5 is going to be? How do they deal with cars that are behind in the race? How did GT4 or GT5 Prologue deal with it? This is going to be interesting to say the least. But I feel like I am ready for GT5 as I am doing very well in Motorstorm and GRID. GRID is another great racing game that I find very fun. Tuesday cannot come fast enough.

MD


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SuTuRa




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PostPosted: Mon, 22nd Nov 2010 03:56    Post subject:
Motorstorm and GRID are very different from GT5!

Those two are an arcade approach on the genre, GT5 is a simulator.

You should try it nonetheless...
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MistressDeath




Posts: 867

PostPosted: Mon, 22nd Nov 2010 04:13    Post subject:
SuTuRa wrote:
Motorstorm and GRID are very different from GT5!

Those two are an arcade approach on the genre, GT5 is a simulator.

You should try it nonetheless...

Yes, I know they are arcade but I was just wondering about the cars behind you. I noticed in that Audi rain soaked race that the player was in the lead in the tunnel and the car just over took him in good conditions/tunnel conditions? Obviously the cars in this race are not equal. I liked how the player was able to get out of the way of the splash to get a good view of the track in front of him, very realistic.

MD


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Surray




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PostPosted: Mon, 22nd Nov 2010 09:44    Post subject:
If it's anything like earlier GTs you'll have limitations on race events that sometimes allow you to have a better car than your opponents. Like.. you need to use a car with a front wheel drive and a maximum of 350 horse powers. Your opponents might have cars with 320 horse powers too and stuff so you'll simply have an advantage.

I didn't play GT4 but for the earlier GTs I do not remember any kind of helpers for slower cars like so most arcade racers have. Slower cars simply got further and further behind instead of getting a speed boost that allows them to catch back up.
Seems to be the same in GT5 so exactly what you're looking for MD Smile


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Ispep
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PostPosted: Mon, 22nd Nov 2010 11:26    Post subject:
Assuming it's the same video, the player car doesn't have good straight line speed and it's a long straight - so yeah they just slipstream past. If GT5 does have catch up logic, and it's possible it does (not to say I've seen it), then it will only affect the beginner series, early levels.

Gif of an amateur AI race (they need to gain experience) (lots more experience Laughing);



Full video;



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Teramos




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PostPosted: Mon, 22nd Nov 2010 11:59    Post subject:
i don´t understand all this gt5 bashing, frustrated xbox users? Very Happy i´m not a big racing fan, but this graphics are the best i have seen on any console. jiggy shadows or not, with 200mph you dont have much time to look at them anyway xD
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JahLux
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PostPosted: Mon, 22nd Nov 2010 12:58    Post subject:
Anyone whining about shadows in a racing game is a graphics whore imo
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Paintface




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PostPosted: Mon, 22nd Nov 2010 13:00    Post subject:
2 days to go before it arrives ! Smile
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Ispep
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PostPosted: Mon, 22nd Nov 2010 13:38    Post subject:
Another video of AI racing in B-Spec mode (early beginning, so bad driving);



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plop518




Posts: 306

PostPosted: Mon, 22nd Nov 2010 13:56    Post subject:
Paintface wrote:
2 days to go before it arrives ! Smile


already available in france for 55 euros Wink I didnt know it would have been released earlier
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azzman




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PostPosted: Mon, 22nd Nov 2010 14:58    Post subject:
Ispep wrote:
Another video of AI racing in B-Spec mode (early beginning, so bad driving);



Looks like an upscaled version of GT4, anyway will see what I think when i play it
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