Two Worlds 2
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Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Sun, 14th Nov 2010 21:17    Post subject:
JBeckman, I usually really agree with your opinions and your findings, tell me; how does the multiplayer hold up? Is it up to the fun that Diablo 2 MP was or does it relate more to Borderlands MP? Is the managing your village part MP only? Can you not manage your village in the Reloaded version? Can your village be visited by players or is it just for you?

Perhaps you know this already but your posts are always very useful and thorough.
My respect.
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TheCracker




Posts: 113

PostPosted: Sun, 14th Nov 2010 21:39    Post subject:
Where is Nuri's secret locker for the Necromancers New Clothes quest?
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revdirty




Posts: 322

PostPosted: Sun, 14th Nov 2010 21:42    Post subject:
Im Stuck .. can someone help me?

 Spoiler:
 
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inz




Posts: 11914

PostPosted: Sun, 14th Nov 2010 21:46    Post subject:
revdirty wrote:
Im Stuck .. can someone help me?

 Spoiler:
 


 Spoiler:
 
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Sun, 14th Nov 2010 22:11    Post subject:
I have just been given my room in the beggining. But since I talked to the Prophet my character walks like a snail with a stick up it's ass. I am only fifty percent encumbered. Is this normal?
TIA


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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Mefix




Posts: 177

PostPosted: Sun, 14th Nov 2010 22:13    Post subject:
TheCracker wrote:
Where is Nuri's secret locker for the Necromancers New Clothes quest?


 Spoiler:
 
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 14th Nov 2010 22:14    Post subject:
@ BKarza
Have you tried pressing TAB ?


kogel mogel
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Sun, 14th Nov 2010 22:18    Post subject:
Nui wrote:
@ BKarza
Have you tried pressing TAB ?

BRB Smile
EDIT: @Nui. Would you like to have my baby?
lol. I knew it was something stupid. Namely, ME! Thanks for the quick reply!


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Sun, 14th Nov 2010 22:28    Post subject:
Not sure. Maybe i want a partner that does not fail over the Tab button Laughing
your signature is great btw and i played right into its hand, although while smiling I also cursed in a foreign language Razz


kogel mogel
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Sun, 14th Nov 2010 22:28    Post subject:
Ragedoctor unfortunately I do not have the necessary 10.000 yet to afford a village, also some players have had their village reset and needed to repay the amount and start over for some reason but there's only been a few such reports.

MP does function similar to SP otherwise, has it's own campaign or rather it's a bunch of scenarios, there's not too many of them but they're quite challenging once you pass the first one that serves as introduction, they're also fairly large and you'll spend a lot of money/auras to purchase and maintain equipment (Disassemble to upgrade your main gear, buying skill books and other basics like spell cards and ingredients for example.)

It's also much more refined and balanced than TW1 but has some of the issues that also exist in the SP game of TW2 such as very slow manage regeneration for mage oriented characters outside of spells and the like plus some overpowered abilities and spell combinations.

EDIT: Passed 20 hours now so there might not be that much left, been kept busy as the quest boards and the like restocked time and time again as I advanced the main storyline and completed previous quests plus exploring, in addition to the previous semi-secret encounter I also found a portal like thing but it's completely unusable and only serve as a nice visual unless some late quest will activate it, otherwise aside from a few ingredients and one quest most of the small islands have been useless.
(Still have that one mid-size island left and a few further up the world map aside from the main landmass.
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lolozaur




Posts: 26310

PostPosted: Sun, 14th Nov 2010 23:47    Post subject:
mp doesnt have freeroam, only instances Sad
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sun, 14th Nov 2010 23:54    Post subject:
JBeckman wrote:
Ragedoctor unfortunately I do not have the necessary 10.000 yet to afford a village, also some players have had their village reset and needed to repay the amount and start over for some reason but there's only been a few such reports.

MP does function similar to SP otherwise, has it's own campaign or rather it's a bunch of scenarios, there's not too many of them but they're quite challenging once you pass the first one that serves as introduction, they're also fairly large and you'll spend a lot of money/auras to purchase and maintain equipment (Disassemble to upgrade your main gear, buying skill books and other basics like spell cards and ingredients for example.)

It's also much more refined and balanced than TW1 but has some of the issues that also exist in the SP game of TW2 such as very slow manage regeneration for mage oriented characters outside of spells and the like plus some overpowered abilities and spell combinations.

EDIT: Passed 20 hours now so there might not be that much left, been kept busy as the quest boards and the like restocked time and time again as I advanced the main storyline and completed previous quests plus exploring, in addition to the previous semi-secret encounter I also found a portal like thing but it's completely unusable and only serve as a nice visual unless some late quest will activate it, otherwise aside from a few ingredients and one quest most of the small islands have been useless.
(Still have that one mid-size island left and a few further up the world map aside from the main landmass.


Holy sheezen.
I must admit mate from reading your posts over the years.
You seriously now about your gaming lol.
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BKarza




Posts: 536
Location: /lazurus mode 1
PostPosted: Mon, 15th Nov 2010 00:17    Post subject:
Nui wrote:
Not sure. Maybe i want a partner that does not fail over the Tab button Laughing
your signature is great btw and i played right into its hand, although while smiling I also cursed in a foreign language Razz

Thanks. Fixed it for you!


Nui wrote:
Because digital shipping takes time. Think of all the digital boats and their digital captains.
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pxxxp




Posts: 90

PostPosted: Mon, 15th Nov 2010 01:27    Post subject:
I cant see my "Global" armour stats. It is working with weapons,( on the left side of the screen) but not working with armour.
Is it a bug or am i missing something?

and the presilence skill not working for me. It had to be 16 HP/sec, but i got zero.
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jackasshole




Posts: 1433

PostPosted: Mon, 15th Nov 2010 02:48    Post subject:
Your weapon(s) have to be sheathed for your HP to start regenerating.
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Hara




Posts: 60
Location: Sweden
PostPosted: Mon, 15th Nov 2010 06:57    Post subject:
After trying to play as an Archer I gave it up and is now happy as a mage.

I thought that at least sniper mode would be free aim but no... made me kinda sad Sad
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randir14




Posts: 4950

PostPosted: Mon, 15th Nov 2010 07:14    Post subject:
I'm stuck on a quest in the Swallows...

 Spoiler:
 
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HunterHare




Posts: 742

PostPosted: Mon, 15th Nov 2010 07:28    Post subject:
Hara wrote:
After trying to play as an Archer I gave it up and is now happy as a mage.

I thought that at least sniper mode would be free aim but no... made me kinda sad Sad


mages are fun, make sure you make invisible spell.

im playing as mosly fire and a few necro points, about lvl 15 or so on hard.
i use firebolt, summon dark knight, invsible, heal, 50%chance so enemy cant attack debuff, convert damage to mana buff(also reduces 10% damage), and raise/puppet dead (40seconds).

how are you playing as? do you know where to respec? i found this one guy he charges 500 for a repent but it wont completely wipe all my stats


Phenom II X4 965 @ 3.8 // 4GB DDR3 // GTX 285
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Tydirium




Posts: 601

PostPosted: Mon, 15th Nov 2010 07:45    Post subject:
wow.... I am not that far, playing a mage myself, specialized on necromancy, life draining and summoning, I may ask: how do you create an invisiblity spell?

thx
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Mon, 15th Nov 2010 07:49    Post subject:
Water or air I think it was with a time modifier to allow a shield/positive modifier instead and a enchant effect.

Some special spells do get names as well such as Fire Festival or Phoenix but unnamed ones can be pretty effective as well, water and necro for example allowed me to do a spell that drains the water (Spectral damage.) and drains the life (Also spectral.) together. Smile
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couleur
[Moderator] Janitor



Posts: 14361

PostPosted: Mon, 15th Nov 2010 08:42    Post subject:
Do you get enough skill points to play both fighter and mage? I know I can respec stats for a bit of money but I dont want to waste skill points.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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damador.




Posts: 711

PostPosted: Mon, 15th Nov 2010 08:57    Post subject:
http://twoworldsvault.ign.com/View.php?view=Guides.Detail&id=28 a usefull guide about spells Smile

anyone seen similar alchemy guide ? - are there any recipe for permamnent stats points like in TW 1 ?


http://rapidshare.com/users/QJJCS5 - Empire Total War Patches
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Mafste




Posts: 256

PostPosted: Mon, 15th Nov 2010 09:42    Post subject:
Lol I bugged invisibility somehow.
I've got permanent invisibility (enabled even if I attack/cast/etc).
No idea how that happened

-edit
it also doesn't time-out.
disabled when I recast invisibility.
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mole




Posts: 154
Location: Sweden
PostPosted: Mon, 15th Nov 2010 11:12    Post subject:
Does the mage need accuracy skill for the missile spells or is it for bows only?
I invested a shitload of points in accuracy.........
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vurt




Posts: 13850
Location: Sweden
PostPosted: Mon, 15th Nov 2010 11:29    Post subject:
mole wrote:
Does the mage need accuracy skill for the missile spells or is it for bows only?
I invested a shitload of points in accuracy.........


It's needed for projectile spells, search for accuracy in the .pdf manual that comes with the game..
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Tydirium




Posts: 601

PostPosted: Mon, 15th Nov 2010 12:18    Post subject:
couleur wrote:
Do you get enough skill points to play both fighter and mage? I know I can respec stats for a bit of money but I dont want to waste skill points.


I am not that far (still on the chapter 1 island, lev. 16) but I would recommend to invest points in fighter AND mage skills, because there are some situations where you can get surrounded by enemies or have to fight in very narrow rooms. as a pure mage your spells may get interrupted and the fight may become difficult. As a fighter/mage char you can swap to a weapon and better armor and slash your way free in such situations. there are enough skill points and some weapon types with lower strength requirements fit well to a mage/fighter dual class.
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inz




Posts: 11914

PostPosted: Mon, 15th Nov 2010 12:24    Post subject:
Or if you go pure fighter, you can just kill most enemies in 1-2 hits and cockblock the more powerful ones by chaining your active abilities. If you go pure melee, I'd start with hard difficulty. Very Happy
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rouher




Posts: 125

PostPosted: Mon, 15th Nov 2010 12:25    Post subject:
mole wrote:
Does the mage need accuracy skill for the missile spells or is it for bows only?
I invested a shitload of points in accuracy.........


accuracy is requirement for mage armor like robes etc
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wingR




Posts: 621

PostPosted: Mon, 15th Nov 2010 12:36    Post subject:
What? I have "5" accuracy and I'm using robes, staff and skills (of course ) without problems o.0

Look at my build Laughing :
 Spoiler:
 


Last edited by wingR on Mon, 15th Nov 2010 12:43; edited 1 time in total
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inz




Posts: 11914

PostPosted: Mon, 15th Nov 2010 12:43    Post subject:
Accuracy determines ranged weapon and projectile spell accessibility (manual), there's no accuracy req's for staves or robes.
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