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Posted: Sun, 14th Nov 2010 21:39 Post subject: |
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Where is Nuri's secret locker for the Necromancers New Clothes quest?
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Posted: Sun, 14th Nov 2010 21:42 Post subject: |
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Im Stuck .. can someone help me?
Spoiler: | Black Candles Neco guild quest. i have killed the beavers and made the 2 black candles. i go the infirmary and i do not know what to do with the candles once there. there is noone to talk to?? so what do i do with the candles? |
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Posted: Sun, 14th Nov 2010 21:46 Post subject: |
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revdirty wrote: | Im Stuck .. can someone help me?
Spoiler: | Black Candles Neco guild quest. i have killed the beavers and made the 2 black candles. i go the infirmary and i do not know what to do with the candles once there. there is noone to talk to?? so what do i do with the candles? |
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Spoiler: | There's a basket you can place them in. Kinda hidden but just check your map very closely. |
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Sun, 14th Nov 2010 22:11 Post subject: |
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I have just been given my room in the beggining. But since I talked to the Prophet my character walks like a snail with a stick up it's ass. I am only fifty percent encumbered. Is this normal?
TIA
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Posted: Sun, 14th Nov 2010 22:13 Post subject: |
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TheCracker wrote: | Where is Nuri's secret locker for the Necromancers New Clothes quest? |
Spoiler: | small trap door in the middle of nowhere, use the map to lead you |
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Sun, 14th Nov 2010 22:14 Post subject: |
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@ BKarza
Have you tried pressing TAB ?
kogel mogel
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Sun, 14th Nov 2010 22:18 Post subject: |
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Nui wrote: | @ BKarza
Have you tried pressing TAB ? |
BRB
EDIT: @Nui. Would you like to have my baby?
lol. I knew it was something stupid. Namely, ME! Thanks for the quick reply!
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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Posted: Sun, 14th Nov 2010 22:28 Post subject: |
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Ragedoctor unfortunately I do not have the necessary 10.000 yet to afford a village, also some players have had their village reset and needed to repay the amount and start over for some reason but there's only been a few such reports.
MP does function similar to SP otherwise, has it's own campaign or rather it's a bunch of scenarios, there's not too many of them but they're quite challenging once you pass the first one that serves as introduction, they're also fairly large and you'll spend a lot of money/auras to purchase and maintain equipment (Disassemble to upgrade your main gear, buying skill books and other basics like spell cards and ingredients for example.)
It's also much more refined and balanced than TW1 but has some of the issues that also exist in the SP game of TW2 such as very slow manage regeneration for mage oriented characters outside of spells and the like plus some overpowered abilities and spell combinations.
EDIT: Passed 20 hours now so there might not be that much left, been kept busy as the quest boards and the like restocked time and time again as I advanced the main storyline and completed previous quests plus exploring, in addition to the previous semi-secret encounter I also found a portal like thing but it's completely unusable and only serve as a nice visual unless some late quest will activate it, otherwise aside from a few ingredients and one quest most of the small islands have been useless.
(Still have that one mid-size island left and a few further up the world map aside from the main landmass.
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Posted: Sun, 14th Nov 2010 23:54 Post subject: |
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JBeckman wrote: | Ragedoctor unfortunately I do not have the necessary 10.000 yet to afford a village, also some players have had their village reset and needed to repay the amount and start over for some reason but there's only been a few such reports.
MP does function similar to SP otherwise, has it's own campaign or rather it's a bunch of scenarios, there's not too many of them but they're quite challenging once you pass the first one that serves as introduction, they're also fairly large and you'll spend a lot of money/auras to purchase and maintain equipment (Disassemble to upgrade your main gear, buying skill books and other basics like spell cards and ingredients for example.)
It's also much more refined and balanced than TW1 but has some of the issues that also exist in the SP game of TW2 such as very slow manage regeneration for mage oriented characters outside of spells and the like plus some overpowered abilities and spell combinations.
EDIT: Passed 20 hours now so there might not be that much left, been kept busy as the quest boards and the like restocked time and time again as I advanced the main storyline and completed previous quests plus exploring, in addition to the previous semi-secret encounter I also found a portal like thing but it's completely unusable and only serve as a nice visual unless some late quest will activate it, otherwise aside from a few ingredients and one quest most of the small islands have been useless.
(Still have that one mid-size island left and a few further up the world map aside from the main landmass. |
Holy sheezen.
I must admit mate from reading your posts over the years.
You seriously now about your gaming lol.
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BKarza
Posts: 536
Location: /lazurus mode 1
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Posted: Mon, 15th Nov 2010 00:17 Post subject: |
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Nui wrote: | Not sure. Maybe i want a partner that does not fail over the Tab button
your signature is great btw and i played right into its hand, although while smiling I also cursed in a foreign language  |
Thanks. Fixed it for you!
Nui wrote: | Because digital shipping takes time. Think of all the digital boats and their digital captains. |
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Posted: Mon, 15th Nov 2010 01:27 Post subject: |
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I cant see my "Global" armour stats. It is working with weapons,( on the left side of the screen) but not working with armour.
Is it a bug or am i missing something?
and the presilence skill not working for me. It had to be 16 HP/sec, but i got zero.
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Posted: Mon, 15th Nov 2010 02:48 Post subject: |
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Your weapon(s) have to be sheathed for your HP to start regenerating.
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Hara
Posts: 60
Location: Sweden
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Posted: Mon, 15th Nov 2010 07:14 Post subject: |
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I'm stuck on a quest in the Swallows...
Spoiler: | I found the guy's dead friend, but someone who followed me is saying "a small knife works best, take his eyes back to camp". I've tried looting the corpse but I get nothing, I cant stab it to get the eyes either. |
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Posted: Mon, 15th Nov 2010 07:45 Post subject: |
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wow.... I am not that far, playing a mage myself, specialized on necromancy, life draining and summoning, I may ask: how do you create an invisiblity spell?
thx
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JBeckman
VIP Member
Posts: 34995
Location: Sweden
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couleur
[Moderator] Janitor
Posts: 14361
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Posted: Mon, 15th Nov 2010 08:42 Post subject: |
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Do you get enough skill points to play both fighter and mage? I know I can respec stats for a bit of money but I dont want to waste skill points.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Mon, 15th Nov 2010 09:42 Post subject: |
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Lol I bugged invisibility somehow.
I've got permanent invisibility (enabled even if I attack/cast/etc).
No idea how that happened
-edit
it also doesn't time-out.
disabled when I recast invisibility.
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mole
Posts: 154
Location: Sweden
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Posted: Mon, 15th Nov 2010 11:12 Post subject: |
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Does the mage need accuracy skill for the missile spells or is it for bows only?
I invested a shitload of points in accuracy.........
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vurt
Posts: 13850
Location: Sweden
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Posted: Mon, 15th Nov 2010 11:29 Post subject: |
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mole wrote: | Does the mage need accuracy skill for the missile spells or is it for bows only?
I invested a shitload of points in accuracy......... |
It's needed for projectile spells, search for accuracy in the .pdf manual that comes with the game..
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Posted: Mon, 15th Nov 2010 12:18 Post subject: |
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couleur wrote: | Do you get enough skill points to play both fighter and mage? I know I can respec stats for a bit of money but I dont want to waste skill points. |
I am not that far (still on the chapter 1 island, lev. 16) but I would recommend to invest points in fighter AND mage skills, because there are some situations where you can get surrounded by enemies or have to fight in very narrow rooms. as a pure mage your spells may get interrupted and the fight may become difficult. As a fighter/mage char you can swap to a weapon and better armor and slash your way free in such situations. there are enough skill points and some weapon types with lower strength requirements fit well to a mage/fighter dual class.
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Posted: Mon, 15th Nov 2010 12:25 Post subject: |
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mole wrote: | Does the mage need accuracy skill for the missile spells or is it for bows only?
I invested a shitload of points in accuracy......... |
accuracy is requirement for mage armor like robes etc
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Posted: Mon, 15th Nov 2010 12:43 Post subject: |
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Accuracy determines ranged weapon and projectile spell accessibility (manual), there's no accuracy req's for staves or robes.
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