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vurt
Posts: 13863
Location: Sweden
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Posted: Sun, 14th Nov 2010 16:05 Post subject: |
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"Dirk P. Hassinger CEO of TopWare replies:
I do not know, what disapointment comes up here. We said and say that the play time is 25-35 hours - if the game is played straight and if someone plays all side quests, he can also play much longer. Eikronas is mainly used for Multiplayer. What is the problem with this? Where should the MP campaign take place? under the sea?"
Funny guy, people will respect you and your company now when you're trying to be a smart-ass.. Why even place the MP on the singelplayer map? I dont even think it's there since in SP this part is empty, it just loads another copy of the map with content there. Why design the game in such a way that a huge portion of the game is just available in MP?
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Posted: Sun, 14th Nov 2010 16:24 Post subject: |
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vurt wrote: | "Dirk P. Hassinger CEO of TopWare replies:
I do not know, what disapointment comes up here. We said and say that the play time is 25-35 hours - if the game is played straight and if someone plays all side quests, he can also play much longer. Eikronas is mainly used for Multiplayer. What is the problem with this? Where should the MP campaign take place? under the sea?"
Funny guy, people will respect you and your company now when you're trying to be a smart-ass.. Why even place the MP on the singelplayer map? I dont even think it's there since in SP this part is empty, it just loads another copy of the map with content there. Why design the game in such a way that a huge portion of the game is just available in MP? |
buy and stop complaining ,i dont see any issue here..
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vurt
Posts: 13863
Location: Sweden
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Posted: Sun, 14th Nov 2010 16:30 Post subject: |
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Smikis. wrote: |
buy and stop complaining ,i dont see any issue here.. |
I bet you've either pirated it so you dont care at all, or you're a complete fanboi who wants to defend the publisher and devs at any cost. The game isnt 30% bigger than TW1, its smaller, the MQ doesnt take 25-35h alone since many people have completed it in 20h with many side quests finished. You don't see an issue? Funny guy.
Last edited by vurt on Sun, 14th Nov 2010 16:31; edited 1 time in total
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Posted: Sun, 14th Nov 2010 16:30 Post subject: |
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Smikis. wrote: | meh asking for cd key on second chapter, i didnt wrote down the key which i entered and it gave to me.. any advices how to figure it out? |
anyone?
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Posted: Sun, 14th Nov 2010 16:32 Post subject: |
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vurt wrote: | Smikis. wrote: |
buy and stop complaining ,i dont see any issue here.. |
I bet you've either pirated it so you dont care at all, or you're a complete fanboi who wants to defend the publisher and devs at any cost. The game isnt 30% bigger than TW1, its smaller, the MQ doest take 25-35h since many people have completed it in 20h with many side quests finished. You don't see an issue? Funny guy. |
yep i didnt bought, and by todays standards 20-30h is a lot + multiplayer, we been getting 4-8 hours games last 2 years, here you get 30+ and you complain why its not 200.. are you even serious?
if you bought go and play multiplayer part and experience it all, i still dont see anything apart bitching just to bitch
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vurt
Posts: 13863
Location: Sweden
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Posted: Sun, 14th Nov 2010 16:35 Post subject: |
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Smikis. wrote: |
yep i didnt bought, and by todays standards 20-30h is a lot + multiplayer, we been getting 4-8 hours games last 2 years, here you get 30+ and you complain why its not 200.. are you even serious?
if you bought go and play multiplayer part and experience it all, i still dont see anything apart bitching just to bitch |
where did i say i was expecting 200h? Which RPG's are 4-8h again? It's not my fault you're playing crap like COD, it's not exactly what most of us RPG players would compare this game to.
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mole
Posts: 154
Location: Sweden
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Posted: Sun, 14th Nov 2010 16:38 Post subject: |
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GhostGum wrote: | I'd like to recommend a few commands to make game look much nicer:
engine.paralaxonterrain 0 - anisotropic filtering works now with this off, set AF on driver level.
engine.farplane 1600 - controls the level of detail of distant objects.
Engine.dstfarplane 12000 - controls the detail of "distant land"
Engine.BloomMultiplier 0.5 - this will half the amount of bloom
Engine.MBlurIntensity 0 - disable motion blur
Engine.Edgeaablend 0 - "gets rid of weird close blur" aparently, havnt noticed myself.
Engine.FOV 75 - Field of view, set as desired.
To auto run commands on game startup; just create folder & file: '<yourtwoworlds2dir>\parameters\autoexecgame2.con' & chuck your commands in there.
Infact, to save you the trouble, heres the file ready to go, just extract to your two worlds folder. http://www.box.net/shared/a74x1cvjf7 |
Thanks
I only used engine.hdr 0 sofar
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Posted: Sun, 14th Nov 2010 16:41 Post subject: |
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Turning Paralax off doesn't seem to work with the config file. I still need to turn it off everytime I start the game.
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Posted: Sun, 14th Nov 2010 17:03 Post subject: |
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Wow, what a piece of shit.
Managed to make instakill spell with 4 cards on level 5.
Earth-enchant-time-damage
Spawns shitloads of stones directly at target's location, resulting physics conflicts either shoot the foe out of the map or just deal 9000 damage with each stone(about 50 are thrown).
sabin1981 wrote: | Fuck you troll. Fuck you and your entire aids-infested family. Get cancer and die. Slowly. |
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Posted: Sun, 14th Nov 2010 17:04 Post subject: |
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Smikis. wrote: | Smikis. wrote: | meh asking for cd key on second chapter, i didnt wrote down the key which i entered and it gave to me.. any advices how to figure it out? |
anyone? |
Just use the keygen again, it's irrelevant what key you entered at instalation, what you enter in game overwrites the previous keys.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 14th Nov 2010 17:21 Post subject: |
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For me the 3rd chapter askes for a key aswell, now i did the same as with chapter 1 and 2. But after entering like 10 keys it keeps promping that:
"The Serial Number entered does not provide the required level of access"
What to do now? Keep trying more keys or....?
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Sun, 14th Nov 2010 18:01 Post subject: |
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GhostGum wrote: | I'd like to recommend a few commands to make game look much nicer:
engine.paralaxonterrain 0 - anisotropic filtering works now with this off, set AF on driver level.
engine.farplane 1600 - controls the level of detail of distant objects.
Engine.dstfarplane 12000 - controls the detail of "distant land"
Engine.BloomMultiplier 0.5 - this will half the amount of bloom
Engine.MBlurIntensity 0 - disable motion blur
Engine.Edgeaablend 0 - "gets rid of weird close blur" aparently, havnt noticed myself.
Engine.FOV 75 - Field of view, set as desired.
To auto run commands on game startup; just create folder & file: '<yourtwoworlds2dir>\parameters\autoexecgame2.con' & chuck your commands in there.
Infact, to save you the trouble, heres the file ready to go, just extract to your two worlds folder. http://www.box.net/shared/a74x1cvjf7 |
the game looks so much better now
thanks alot
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Posted: Sun, 14th Nov 2010 18:02 Post subject: |
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GhostGum wrote: | I'd like to recommend a few commands to make game look much nicer:
engine.paralaxonterrain 0 - anisotropic filtering works now with this off, set AF on driver level.
engine.farplane 1600 - controls the level of detail of distant objects.
Engine.dstfarplane 12000 - controls the detail of "distant land"
Engine.BloomMultiplier 0.5 - this will half the amount of bloom
Engine.MBlurIntensity 0 - disable motion blur
Engine.Edgeaablend 0 - "gets rid of weird close blur" aparently, havnt noticed myself.
Engine.FOV 75 - Field of view, set as desired.
To auto run commands on game startup; just create folder & file: '<yourtwoworlds2dir>\parameters\autoexecgame2.con' & chuck your commands in there.
Infact, to save you the trouble, heres the file ready to go, just extract to your two worlds folder. http://www.box.net/shared/a74x1cvjf7 |
the game looks so much better now
thanks alot
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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Posted: Sun, 14th Nov 2010 18:44 Post subject: |
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gah, the labyrinths make me feel claustrophobic! Are there any maps around for them?
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nLight
Posts: 388
Location: Sweden
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Posted: Sun, 14th Nov 2010 18:53 Post subject: |
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How do i buy a boat on the Second island. "Savanna"?.
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JBeckman
VIP Member
Posts: 34998
Location: Sweden
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Posted: Sun, 14th Nov 2010 19:08 Post subject: |
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You get a boat later on, for now to explore the surrounding isles (If they aren't all too distant.) you need to swim, alternatively water walk spell combination might also be doable.
Spoiler: |
Chapter 2, city there - left unnamed to avoid potential spoilers - down by the small harbor outside of the academy.
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Posted: Sun, 14th Nov 2010 19:16 Post subject: |
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Mefix wrote: | gah, the labyrinths make me feel claustrophobic! Are there any maps around for them? |
Labirynths 101: Follow a single wall
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Posted: Sun, 14th Nov 2010 19:58 Post subject: |
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sausje wrote: | For me the 3rd chapter askes for a key aswell, now i did the same as with chapter 1 and 2. But after entering like 10 keys it keeps promping that:
"The Serial Number entered does not provide the required level of access"
What to do now? Keep trying more keys or....? |
i get same
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Posted: Sun, 14th Nov 2010 20:00 Post subject: |
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did you use second rld keygen ?
seems that we need w8 for another proper keygen 
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Posted: Sun, 14th Nov 2010 20:02 Post subject: |
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pechad wrote: | GhostGum wrote: | I'd like to recommend a few commands to make game look much nicer:
engine.paralaxonterrain 0 - anisotropic filtering works now with this off, set AF on driver level.
engine.farplane 1600 - controls the level of detail of distant objects.
Engine.dstfarplane 12000 - controls the detail of "distant land"
Engine.BloomMultiplier 0.5 - this will half the amount of bloom
Engine.MBlurIntensity 0 - disable motion blur
Engine.Edgeaablend 0 - "gets rid of weird close blur" aparently, havnt noticed myself.
Engine.FOV 75 - Field of view, set as desired.
To auto run commands on game startup; just create folder & file: '<yourtwoworlds2dir>\parameters\autoexecgame2.con' & chuck your commands in there.
Infact, to save you the trouble, heres the file ready to go, just extract to your two worlds folder. http://www.box.net/shared/a74x1cvjf7 |
the game looks so much better now
thanks alot |
This does not work on my install here. Can verify it by typing in engine.paralaxonterrain 0 once fired up and in the game. its like it dont auto run the file where it is.
its in here
G:\Reality Pump\Two Worlds II\Parameters << im taking that is correct.. cant see anyother place to put it really.. either way does nothing on auto boot of game I have to keep entering them singular to get it all done.
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Posted: Sun, 14th Nov 2010 20:08 Post subject: |
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pechad wrote: | GhostGum wrote: | I'd like to recommend a few commands to make game look much nicer:
engine.paralaxonterrain 0 - anisotropic filtering works now with this off, set AF on driver level.
engine.farplane 1600 - controls the level of detail of distant objects.
Engine.dstfarplane 12000 - controls the detail of "distant land"
Engine.BloomMultiplier 0.5 - this will half the amount of bloom
Engine.MBlurIntensity 0 - disable motion blur
Engine.Edgeaablend 0 - "gets rid of weird close blur" aparently, havnt noticed myself.
Engine.FOV 75 - Field of view, set as desired.
To auto run commands on game startup; just create folder & file: '<yourtwoworlds2dir>\parameters\autoexecgame2.con' & chuck your commands in there.
Infact, to save you the trouble, heres the file ready to go, just extract to your two worlds folder. http://www.box.net/shared/a74x1cvjf7 |
the game looks so much better now
thanks alot |
that awful blur when u run is still present, any command for that maybe ?
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Posted: Sun, 14th Nov 2010 20:38 Post subject: |
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How does the stealing minigame work? I dont get it =(
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Posted: Sun, 14th Nov 2010 20:39 Post subject: |
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gotta get the hand to the middle, wait till there is an opening to the middle and click
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Sun, 14th Nov 2010 20:41 Post subject: |
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you need to press left mouse button when there's a free path between your hand and the bag. It seems you can even spam the LMB without punishment and there are scenarios where its impossible within a given timeframe or maybe at all.
kogel mogel
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Posted: Sun, 14th Nov 2010 20:42 Post subject: |
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So is this a good enough game?
I like rpgs, last one i played was dragon age, great game.
Is it worth downloading?
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Sun, 14th Nov 2010 20:49 Post subject: |
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Play New Vegas first, TW2 is good but NV is great.
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Posted: Sun, 14th Nov 2010 20:51 Post subject: |
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I don't like nv at all.
It would of been much better if the engine was optimised, that alone puts me off the game.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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Posted: Sun, 14th Nov 2010 20:55 Post subject: |
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Theescapist wrote: | I don't like nv at all.
It would of been much better if the engine was optimised, that alone puts me off the game. |
The latest patch fixed performance, and before the patch you could've used the .dll files that fixed it.
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