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Posted: Sun, 14th Nov 2010 11:50 Post subject: |
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Is village mode also available in single player or is it MP only?
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Sun, 14th Nov 2010 12:01 Post subject: |
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It's a MP specific mode as far as I'm aware, a bit buggy at the moment however from what I've read.
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Posted: Sun, 14th Nov 2010 12:07 Post subject: |
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Huh? What's village mode?
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Posted: Sun, 14th Nov 2010 12:41 Post subject: |
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Posted: Sun, 14th Nov 2010 12:41 Post subject: |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 14th Nov 2010 12:48 Post subject: |
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You can play as a human male, female, orc (male only), dwarf (male only), elf, dark elf during MP with full customization, however as per with the first game or say Gothic the story here revolves around the brother and his attempts to save/rescue Kira/Kyra his sister.
(As with the first game to put it rather basic.)
Anyway more console commands plus the old ones.
Spoiler: |
ec.ShowBookDialog %s Quests\Books\*.txt #eForcefieldEvil #eForcefieldAura #eForcefieldFire #eForcefieldMirror #eForcefieldRust #eForcefieldElectric #eForcefieldFreshnell #eForcefieldPerlin %s 0x%X %f %f %f %f %f %f %f %f %f ec.reloadscripts ec.debugcommand ec.dbg ec.SetPartyEnemy ec.SetPartyNeutral ec.SetPartyNum ec.SetIsInParty ec.RemoveObject ec.AddObjectToInventory ec.Add ec.SetGateOpen ec.PI.AddMapSign ec.PlayAnim ec.SetInterfaceOptions ec.PlayPositionWave ec.IsObjectInInventory ec.RemoveObjectFromInventory ec.AddObjectToShop ec.RemoveAllObjectsFromShop ec.EnableShop ec.CreateUnitShop ec.SetUnitShopCanBuy ec.SetUnitShopCanSell ec.OpenHeroDialog ec.ShowBookDialog ec.CountUnitsInArea ec.IsUnitInArea ec.CreateObject ec.GeneratePotionsOnGrass RemovePotions ec.LoadLevelConfiguration ec.SetWind ec.SetRain ec.SetSnow ec.ResurrectUnit ec.SetForcedSoundEAXEnvironment ec.AddQuest ec.SetQuestPosition ec.SetQuestState ec.RemoveQuest ec.SetActiveQuest ec.AddCampaignLocation ec.RemoveCampaignLocation ec.SetCampaignLocationPosition ec.AddQuestsDir ec.RemoveQuestsDir ec.SetQuestsDirTitle ec.SetQuestsDirState ec.SetQuestMinVisibleZoomPercent ec.SetQuestMaxVisibleZoomPercent ec.SetCampaignLocationMinVisibleZoomPercent ec.SetCampaignLocationMaxVisibleZoomPercent ec.AddCampaignLocation2 ec.SetSkyBoxColorFadeFromFog ec.GetCreateString ec.SetUnitScreenName ec.SetNameNum ec.AddObjectToContainer ec.AddObjectsFromParamsToDeadBody ec.AddObjectToDeadBody ec.CreateSoundObject ec.AddObjectToUnitContainer SetDayLength ec.SetEndOfTheWorldMargin ec.SetUnitMapSignNum ec.AddMapSign ec.RemoveMapSign ec.SetGateLocked ec.SetGateUntargetable ec.SetEndOfTheWorldSouthMargin ec.SetEndOfTheWorldNorthMargin ec.SetEndOfTheWorldEastMargin ec.SetEndOfTheWorldWestMargin ec.SetLimitedWorldStepRange ec.SwitchDefaultWeapon ec.SwitchTorch ec.PlayDialog ec.LoadQuests ec.SuspendUnit ec.HideAllObjectsInInventory ec.RecoverHiddenObjectsInInventory ec.SetCustomCommandsDialogButtonDefObject ec.SetIsScriptCommandTarget ec.SetAttribute ec.ResetAttribute ec.SetFullRestoreAfterUnload ec.SetNotRemoveDeadUnit ec.CreateLockpickingDialog ec.SetLockpickingDialogKey ec.SetLockpickingDialogCameraPos ec.SetLockpickingDialogSounds ec.AddLockpickingDialogRing ec.CreateStealingDialog ec.SetStealingDialogHand ec.SetStealingDialogCameraPos ec.SetStealingDialogSounds ec.AddStealingDialogRing ec.PlayCutscene ec.CreatePlayingMusicDialog1 ec.CreatePlayingMusicDialog2 ec.StartPlayingRandomInstrumentTrackWithLinkedWorkUnits ec.AIGoTo ec.AIGoTo2 ec.RemoveAllObjectsFromInventory ec.SetNoSaveNetworkHero ec.EnableDeadBodyContainer ec.ShowTimerDialog ec.HideTimerDialog ec.AddUnitSubobject ec.RemoveUnitSubobject ec.RemoveUnitEquipmentOnSlot ec.SetIsUnitInvisible ec.SetIsUnitGhost ec.CreateInterfaceTutorial ec.SetPlayersCommonAttribute ec.ResetPlayersCommonAttribute ec.SwitchNotDisplayFixedDialogParticle ec.PlayGameMusic ec.MessageBox ec.FadeInScreen ec.FadeOutScreen ec.SaveGame ec.ShowScriptStatusProgress ec.SetIsDialogUnit ec.ActivateTeleportByMarker ec.CacheMeshGraphics ec.EndGame ec.SetAutosaveNow StartMagicSchool FreezeDayTime time SetStrength SetGold hitHP hitByPhysic hitPoison hitMana hitStamina InitMagic InitSkills LockSkills CleanUpTheWorld jump jump2 jumpA jumpF JumpObject clearSoundObjects TestCmd TestCmd2 TestCmd3 TestCmd4 TestCmd5 TestCmd6 TestCmd7 TestCmd8 TestAddAllItemsToInventory TestCmd9 TestEmiterMissile jumpU jumpU2 AddBasicPoint AddBasicSkill AttachCustomWork DetachCustomWork SetArmedMode lockSkill RemoveAllBirds LowerUnitsArmour UseObjectFromInventory SetCurrCommandDialogMode SetArmedModeH MakeCommandOnSlot DumpHeroSpells SetForcedStep AddPotion SendAttackCommand SetState1 SetState2 SetState3 SetState4 SetState5 printworlds lipsynctest StartMakeNPCMagic SetExperienceLevel SetPlayerCtrl SetDisplayNotWorkingMesh TestForcefield CreateWpExpl SetUserChatTooltip SetGateOverride AddExperiencePoints2 CreateTemplate StartFlyingEyeMode killhorse CheckEnemy SetActiveQuestInCurrPos AddLocationInCurrPos TestMemAlloc1 TestMemFree1 TestMemAlloc2 TestMemFree2 TestMemAlloc12 TestMemFree12 TestMemUse TestDOF TestStun TestHitH TestGateOpen CreateMMObject TestHit TestCreateUnits TestActivatePhysChar TestBonusCodeFromInternet TestAllBooks TestBusyLoop TwoWorldsCheats ThisIsGreatGame quit Create AddExperiencePoints AddParamPoints AddSkillPoints kill ResetFog heal healH AddGold killh ResetFogAll Immortal repaintEquipment God TotalRage ResetVillageData Modifier Long Short
graph.ClearCache4 graph.ClearCache3 graph.ClearCache2 graph.ClearCache1 graph.ClearCache graph.FastRunFocus.always graph.FastRunFocus.damp graph.horse.FastRunFocus.max graph.horse.FastRunFocus.min graph.FastRunFocus.max graph.FastRunFocus.min graph.FastRunFocus.offZ graph.FastRunFocus.dist graph.MakeCubeShot graph.NoiseObjectsWithoutStepMaskColor graph.SetDrawEditorStepMaskRange graph.SetDrawEditorStepMaskDefaultColor graph.SetDrawEditorStepMaskBitColor graph.EditorDrawStepMask graph.EditorCameraPlaneColor graph.EditorCameraPlaneGrid graph.EditorCameraPlaneSize graph.DrawEditorSelectedObjectMeshInfoID graph.DrawEditorSelectedObjectMeshInfo graph.EditorUndergroundFloorColor graph.DrawEditorUndergroundFloor graph.EditorLevelAreasDrawNameColor graph.EditorLevelAreasDrawNameSize graph.EditorLevelAreasTop graph.EditorLevelAreasBottom graph.EditorLevelAreasEdgeColor graph.EditorLevelAreasWallColor graph.EditorLevelAreasFloorColor graph.DrawEditorLevelAreas graph.DrawDungeonConnectionBoxes graph.EditorDungeonBoxesColor graph.FixedObjectParticleAddDist graph.FixedObjectParticleMinDistFromCamera graph.FixedObjectParticleMaxDistFromHero graph.TracePreLoadUnload graph.SetTeleportObjectParticlesAddZ graph.SetObjectParticleUseAddon graph.SetObjectParticlesAddZ graph.UnloadObjectParticlesTicks graph.DrawHitInfoMoveUpZ graph.DrawHitInfoStartFadeTick graph.DrawHitInfoTicks graph.DrawHitInfoBkgColor graph.DrawHitInfoMaxFontHeight graph.DrawHitInfoMinFontHeight graph.DrawHitInfoFont3DHeight graph.DrawHitInfoScreenMargin graph.DrawHero graph.DrawOnlyHero graph.DrawLevelUpIcon graph.DrawUnitsLabelAddHeadZ graph.DrawUnitsNameMaxDistA graph.DrawHeroesNameBkgColor graph.DrawHeroHPScale graph.DrawHeroesNameMaxFontHeight graph.DrawHeroesNameMinFontHeight graph.DrawHeroesNameFont3DHeight graph.DrawHeroesNameScreenMargin graph.DrawHeroesNameAddHeadDxy graph.DrawHeroesNameAddHeadZ graph.DrawHeroesNameMaxDistA graph.ClipUnitFromCameraMinDist graph.DrawNetworkChannelRemoteHeroesMaxCount graph.DrawNetworkChannelRemoteHeroesMaxDistance graph.SpawnForceLoadUnitDistance graph.SpawnAllowPreLoadDist2RangeMMCutscene graph.SpawnAllowPreLoadDist2Range graph.UnloadObjectsFarDistanceMul graph.PreLoadObjectsFarDistanceMul graph.SpawnObjectsFarDistanceMul graph.UnloadInvisibleMeshesTicks graph.PreLoadMeshesTicks graph.ExtendedLoadMarkerRangeZ graph.ExtendedLoadMarkerRangeXY graph.MaxHeroHeightOverTerrainUsingStepMask graph.NotUseStepMask graph.ForceCalcMouseOnTerrain graph.ForceFlyingEyeLightOuterDist graph.ForceFlyingEyeLightInnerDist graph.ForceFlyingEyeLightSpotAngle graph.ForceFlyingEyeLightColor graph.ForceFlyingEyeLightFlags graph.SetFastRunSpecialEFX graph.FlyingEyeEFXFadeStartDistValueMax graph.FlyingEyeEFXFadeStartDistValueNum graph.FlyingEyeEFXFadeStartDistRatioMax graph.FlyingEyeEFXFadeStartDistRatio graph.FlyingEyeEFX graph.ForceCameraSpecialEFXCtrl graph.ForceCameraSpecialEFX graph.StartNightSpecularMultiplierTime graph.StartNightSpecularMultiplierMul graph.StartNightMorphSunMoonTime graph.StartNightThirdFog2SkyColorTime graph.StartNightSecondFog2FogTime graph.StartNightCloudsA2CloudsBTime graph.StartNightDiffuseColorTime graph.StartNightDiffuseColorMul graph.MoonBetaRange graph.MoonBetaStart graph.MoonAlphaRange graph.MoonAlphaStart graph.SunBetaRange graph.SunBetaStart graph.SunAlphaRange graph.SunAlphaStart graph.SkyBoxColorFadeFromFogPerTick graph.MeshInterfaceFOVrender graph.MeshInterfaceFOVtexture graph.DumpUnreleased graph.WindSpeedMul graph.enablefog Graph.CastingMagicProgress2SizeY Graph.CastingMagicProgress2SizeX Graph.CastingMagicProgressSizeY Graph.CastingMagicProgressSizeX Graph.ShootAimProgress2SizeY Graph.ShootAimProgress2SizeX Graph.ShootAimProgressSizeY Graph.ShootAimProgressSizeX Graph.MagicAimPosY Graph.MagicAimPosX Graph.ShootAimPosY Graph.ShootAimPosX Graph.EditorFacesRayCastLOD Graph.selection.MaxObjectSelWidth Graph.selection.width display.XY graph.mouse Stats.MemCnt Stats.ObjCnt Stats.PE CurrentSoundDevice Sound sound.EAXEnvironmentHousesInteriors sound.EAXEnvironmentUnderground sound.EAXEnvironmentOpenSpace sound.WindInHouseInteriorVolumeMul sound.RainInHouseInteriorVolumeMul sound.WindSoundDz sound.WindSoundDy sound.WindSoundDx sound.RainSoundDz sound.RainSoundDy sound.RainSoundDx sound.WindRainVolumeDecreaseMul sound.WindRainVolumeIncreaseMul sound.stopLooped sound.playLooped sound.play sound.UnitTalkMoveDist sound.MoveListenerToCenterMul sound.Enable3DSound sound.EnableSound
Engine.DungeonDraw3D Engine.DungeonDraw2D Engine.UseLogger Engine.UseFuckedError Engine.ReloadTexSpc Engine.ReloadTexSpcContinious Engine.UseInst Engine.SpotGlobalFalloff Engine.SpotVolumeRangeScale Engine.SpotVolumeBias Engine.InvalidateMeshes EEngine.FreezeVelocities Engine.FogHazeFactor Engine.FogHazePower
Engine.HistogramRange Engine.ShadowOCCQ Engine.SSAORadius Engine.SSAOFilterAmp Engine.SSAOConTime Engine.SSAOMissThreshold Engine.SSAOMissSlope Engine.SSAOForceOff Engine.BloomMultiplier Engine.BloomAdderA Engine.BloomAdderB Engine.UseDOF Engine.DOFScaleFct Engine.ShowSSAO Engine.RainDistSigma Engine.RainDistN Engine.RainDropFreq Engine.RainSmooth Engine.RainContrast Engine.RainAlpha Engine.EdgeAABlend Engine.CurveA Engine.CurveB Engine.CurveC Engine.CurveD Engine.CurveE Engine.CurveF Engine.TM
Engine.NSUnitSize Engine.NSTimeScale Engine.NSJacobiSteps Engine.NSVelocityScale Engine.NSVelocityMax Engine.NSDissipation Engine.NSAlpha Engine.NSBeta
Engine.ReloadShaders Engine.ReloadShader Engine.InvalidateShaders
Engine.WaveABias Engine.WaveAScale Engine.WaveLBias Engine.WaveLScale Engine.WaveSBias Engine.WaveSScale Engine.WaveTransitionTime Engine.WaveTime Engine.MinWaveTime
Engine.MergedSunShadows Engine.YellowMul_R Engine.YellowMul_G Engine.YellowMul_B Engine.SKMul
Engine.SunFlareFadeTicks Engine.SunFlareProbeSize
Engine.ReflectionsResolve Engine.DlandOCCZOff
Engine.TerrainSpecularIntensity Engine.TerrainSpecularPower
Engine.ShadowAlterMin Engine.ShadowAlterMax Engine.ShadowClipSize0 Engine.ShadowClipSize1 Engine.ShadowClipSize2
Engine.HorizonClipAdjust Engine.HorizonClipBlock
Engine.FishesDamperXY Engine.FishesDamperZ Engine.FishesModelScale Engine.FishesSetSPParams Engine.FishesDensityPerGrid Engine.FishesTimescale Engine.FishesDensity Engine.FishFlowRangeMax Engine.FishFlowRange
Engine.TShadows
Engine.ASD
Engine.ReflectionDistance
Engine.DrawWaterPools
Engine.StampsNoFade
Engine.GrassUserDistance
Engine.GrassUserMultiplier
Engine.GrassDisplace
Engine.WireframesTerrainDl
Engine.WireframesTerrain
Engine.Wireframes
Engine.StencilShadows
Engine.WPDistance
Engine.WPLifetime
Engine.WPTextureTiles
Engine.DisableLodLevels
Engine.MaxAnisotrophy
Engine.ShowColorMask
Engine.VisualiseBonesMode
Engine.VisualiseBones
Engine.ParalaxOnTerrain
Engine.ZPreMinDiameter
Engine.UseZPre
Engine.ShowPhysXOnly
Engine.ShowPhysX
Engine.ClipEpsSmall
Engine.ClipEpsLarge
Engine.DebugConsole
Engine.PerfConsole
Engine.MBlurScale
Engine.MBlurIntensity
Engine.GammaPower
Engine.GrassFadeFnc
Engine.GrassFadeEnd
Engine.ShadowSelectorEps2
Engine.ShadowSelectorEps1
Engine.ShadowSelectorEps0
Engine.ShadowSelector1
Engine.ShadowSelector0
Engine.NearPlane
Engine.ReloadTextures
Engine.DebugVolumes
Engine.DrawDland
Engine.Shadows
Engine.HDR
Engine.FOV
Engine.DstFarPlane
Engine.FarPlane
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Posted: Sun, 14th Nov 2010 12:51 Post subject: |
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sun, 14th Nov 2010 13:06 Post subject: |
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So how much land opens up on the map in multiplayer mode? The entire huge north continent? The PR talk was that online coop opens up about 6-8 hours of new gameplay content. Is there a screenshot of the whole MP map?
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sun, 14th Nov 2010 13:08 Post subject: |
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heckknow wrote: | overall, a very un-polished polish rpg game.) |
You sir are sorely mistaken. Deflate your ego.
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Posted: Sun, 14th Nov 2010 13:29 Post subject: |
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Guys at the dog's life quest where you have to put hearts in a chest in some house in the rebel camp, what hearts do they mean. I didnt really read the letter and somehow I dont have it anymore. What fucking hearts do I need to deposit in that chest, I have over a hundred different hearts.
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Posted: Sun, 14th Nov 2010 13:36 Post subject: |
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holy, another hyped game...NOOOOOOOOOOOOOOOOOOOOOOOOO....not this one, what a bunch of LIARS, if there would be a way to crack multiplayer, it would be yet great, but now, without this big island, its size is just like another random FPS shooter.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Sun, 14th Nov 2010 14:13 Post subject: |
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I thought that was clear already, especially after the post by DarkRohirrim and me above?
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Posted: Sun, 14th Nov 2010 14:16 Post subject: |
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It is clear now. It sucks.
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Posted: Sun, 14th Nov 2010 14:18 Post subject: |
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Damn, think I'll have to buy the game. Village mode sounds pretty damn rad.
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sun, 14th Nov 2010 14:31 Post subject: |
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I might pick this up from Gamersgate. Anyone got experience with them? Does it have that limited time purchase shit, that some other digital distributors have?
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Posted: Sun, 14th Nov 2010 14:50 Post subject: |
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Mates, I have a silly question, but how do I introduce skills like Dirty trick to the skill bar, because right now, I can't activate it. 1-2-3 slots simply seem hard coded, and can't change them, thus, I can't activate my other skills ...
Anyone run in to this problem?
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Posted: Sun, 14th Nov 2010 15:01 Post subject: |
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Radicalus wrote: | Mates, I have a silly question, but how do I introduce skills like Dirty trick to the skill bar, because right now, I can't activate it. 1-2-3 slots simply seem hard coded, and can't change them, thus, I can't activate my other skills ...
Anyone run in to this problem? |
Can't seem to find an answer to this on the forums, and the manual makes me believe skills like shield pull and dirty trick are activable abilities, but they simply don't appear on the fucking skillbar, and I am wearing the right weapons, and I have the skill.
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Lutzifer
Modzilla
Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
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Posted: Sun, 14th Nov 2010 15:31 Post subject: |
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heckknow wrote: | a very un-polished polish rpg game. |
maybe you should play the polish game in polish, if you want a polished game and not an englished, germaned or frenched one 
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mole
Posts: 154
Location: Sweden
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Posted: Sun, 14th Nov 2010 15:51 Post subject: |
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meh asking for cd key on second chapter, i didnt wrote down the key which i entered and it gave to me.. any advices how to figure it out?
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Posted: Sun, 14th Nov 2010 15:53 Post subject: |
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Okay, I understand that it's not a good thing that island it's pretty much empty but it's not that bad. We are all so mad at that because we expected a "over 100 hours RPG". It's still a great RPG, but it just fails a little at lenght, making the exploration factor smaller too. I love the game, I made about half the savannah island and I'm a level 16 mage. The magic system is pretty impressive, but I still didn't discover all its secrets because I'm not powerful enough.
@Smikis Just start the keygen again and generate another one.
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Posted: Sun, 14th Nov 2010 16:00 Post subject: |
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I'd like to recommend a few commands to make game look much nicer:
engine.paralaxonterrain 0 - anisotropic filtering works now with this off, set AF on driver level.
engine.farplane 1600 - controls the level of detail of distant objects.
Engine.dstfarplane 12000 - controls the detail of "distant land"
Engine.BloomMultiplier 0.5 - this will half the amount of bloom
Engine.MBlurIntensity 0 - disable motion blur
Engine.Edgeaablend 0 - "gets rid of weird close blur" aparently, havnt noticed myself.
Engine.FOV 75 - Field of view, set as desired.
To auto run commands on game startup; just create folder & file: '<yourtwoworlds2dir>\parameters\autoexecgame2.con' & chuck your commands in there.
Infact, to save you the trouble, heres the file ready to go, just extract to your two worlds folder. http://www.box.net/shared/a74x1cvjf7
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