Would you pay 80-100$ for a PC game?
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Radicalus




Posts: 6422

PostPosted: Mon, 8th Nov 2010 17:51    Post subject: Would you pay 80-100$ for a PC game?
And I mean not just any PC game, but a PC game like the old ones.

Let me explain.

New games, especially console ports, or to be politically correct multiplatform games tend to keep the entertainment length / money ratio the same as if you would go to movies. We see the trend, 6-8 hour single player games, yearly sequels to franchises ... etc.

These are where the money's at. A franchise needs less marketing, games are easy, not immersive, and console players buy more games than PC users.

It's no coincidence then, that publishers will gravitate toward satisfying the shallow needs of this new casual audience. And when I say no coincidence, I mean it's their fault to begin with, that we arrived in here, because they influenced the consumer culture of these new casual gamers. After all, how would they know the value of 50 $ (translated to game quality and length), if they didn't experience what 50$ could get you some 15 years ago?

So, we're at this point, where ... we, the "old school" (wow, saying this at 24 really feels sad) have become a niche. We have huge expectations in exchange of our money (and we are morally correct), yet the demand we generate is almost negligible compared to the demand of the new casual audience. Those who still try to develop for us, those rare studios that still tailor their products according to our need, have to do so at the cost of profit (because creating a 60 hour game, and a complex one at that, costs more than creating a simple game of 6 hours).

If we want games of the quality we like, we should pay for it, I see no other way, to be honest. So the question stands:

Would you pay 100$ for a game like Baldur's Gate 2 with today's high production values? Or for any other deep, long, original (and risky) game, with the same production values as say, modern warfare 2?

I would, in an instant! If there's modding possibilities included, even more so!


Last edited by Radicalus on Mon, 8th Nov 2010 17:52; edited 1 time in total
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Mytos




Posts: 131
Location: Sweden
PostPosted: Mon, 8th Nov 2010 17:52    Post subject:
No.


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human_steel




Posts: 33269

PostPosted: Mon, 8th Nov 2010 17:52    Post subject:
No.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Mon, 8th Nov 2010 17:52    Post subject:
Not Baldurs gate - but there are quite a few games im willing to pay lots of money for if they remade them using todays technology without changing anything else.


shitloads of new stuff in my pc. Cant keep track of it all.
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garus
VIP Member



Posts: 34200

PostPosted: Mon, 8th Nov 2010 17:53    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:35; edited 1 time in total
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 8th Nov 2010 17:54    Post subject:
garus wrote:
No.

Games were cheaper and more innovative in the old days. Why would I suddenly pay more for them?


What he said...


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 8th Nov 2010 17:54    Post subject:
No.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 8th Nov 2010 18:01    Post subject:
Yes.
If the game's awesome, keeps me entertained for more than a month - definately.

I think by now, the price paid by me for WoW is just a bit under 1000$ for the total 5 years I've been playing it.
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 8th Nov 2010 18:01    Post subject:
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tolanri




Posts: 3589

PostPosted: Mon, 8th Nov 2010 18:05    Post subject:
No. I'd get a russian version, or some other way to get the game as cheap as possible as fast as possible. If everything else fails, I'd wwait for a price to drop, or get it on console or rent (in case it's SP game) or finally buy used copy. But I would never buy any game that expensive, no matter how good or long. There is always alternatives to get it somewhat cheaper than usually.


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dodger2020




Posts: 3537

PostPosted: Mon, 8th Nov 2010 18:10    Post subject:
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jackasshole




Posts: 1433

PostPosted: Mon, 8th Nov 2010 18:10    Post subject:
The only way I would....is if I was guaranteed that a SDK was being released, the game supported mods, and will be heavily supported (patches for more than a week after release)

that would at least let me feel comfortable knowing that I wouldn't be stuck with an unsupported glitchy game.....
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Neo_McKane




Posts: 850
Location: Serbia
PostPosted: Mon, 8th Nov 2010 18:11    Post subject:
Yes, but only for a game like GT5, for PC, with all cars in the world ever made, and all tracks ever driven Razz
And online mode with up to 100 cars in one race.. Rolling Eyes


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Smokeythedemon




Posts: 870

PostPosted: Mon, 8th Nov 2010 18:13    Post subject:
Mytos wrote:
No.
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Radicalus




Posts: 6422

PostPosted: Mon, 8th Nov 2010 18:13    Post subject:
By all accounts, we are right NOT to pay that much money for a game, but here's what happened in the industry:

Whereas in the usual circumstances of the market, there would be competition, fierce competition for the money of the gaming audience: compete for that 50$, by offering more and more content and better production values. Yeah, that's what should have happened... but the gaming audience boomed, casuals flooded in, and they had no idea of what 50$ is worth, or in reverse, how cheap a good game really was. So with this massive expansion, and lack of information about the value of products, publishers seized the moment, and in a cunning way, didn't increase prices, they just decreased content ... to something like 20% in the most extreme cases. They got away with it.

So how do we establish the old standard back? Well, there's one way: reeducation of the target audience ... which will never happen ... ever. Not even in my pipe dream.

So, I see no alternatives of simply getting games of the quality games once used to have, simply because developers can make a much higher profit, by doing much less ... and there's the convenient scapegoat, piracy!
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Mon, 8th Nov 2010 18:17    Post subject:
They're already pushing it with 60$, so no.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Mon, 8th Nov 2010 18:19    Post subject:
shhheeeiit, i wouldnt even pay $10 for a game. tee-hee piracy rules, chiv out!

/disconnected.


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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Mon, 8th Nov 2010 18:21    Post subject:
garus wrote:

Games were cheaper and more innovative in the old days. Why would I suddenly pay more for them?


If you're talking about Poland, then this is definately not true. In the late 90s, the golden era of PC gaming, prices for major titles were around 130 PLN, and some games cost more than that (Microsoft's and ID Software's games IIRC) so if you take inflation into account that means they were much more expensive than now.

I'm not sure about the USA, so I'll assume they cost 50$ (please correct me if I'm wrong). 50$ in 1995 is the same value as around 70-75 $ now (again - inflation).


Last edited by JanKowalski82 on Mon, 8th Nov 2010 18:23; edited 1 time in total
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xDBS




Posts: 1937
Location: USA / Japan
PostPosted: Mon, 8th Nov 2010 18:22    Post subject:
No.

To much corrupt politics and dirty $ in gaming now tho.


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Tweaked to play Frogger, Lemmings & GTA4

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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Mon, 8th Nov 2010 18:23    Post subject:
chiv wrote:
shhheeeiit, i wouldnt even pay $10 for a game. tee-hee piracy rules, chiv out!

/disconnected.


Ya scurvy swashbuckler!!! Cool Face


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Nalo
nothing



Posts: 13519

PostPosted: Mon, 8th Nov 2010 18:30    Post subject:
⁢⁢


Last edited by Nalo on Wed, 3rd Jul 2024 07:00; edited 2 times in total
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trucane




Posts: 1300

PostPosted: Mon, 8th Nov 2010 18:37    Post subject:
Not sure if I would. However I would pay regular prices for games with poor graphics. It's all the demand for better visuals that drives the production costs trough the roof. Older games didn't cost as much to develop and thus they didn't have to sell as many to make a profit.

This is also why I can't help but laugh when I see the same people complain about poor graphics and at the same time complaining about the current derp generation of gaming
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Mon, 8th Nov 2010 18:38    Post subject:
No.


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dingo_d
VIP Member



Posts: 14555

PostPosted: Mon, 8th Nov 2010 18:39    Post subject:
No.


"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson
chiv wrote:
thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.

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robertd12




Posts: 36

PostPosted: Mon, 8th Nov 2010 18:45    Post subject:
No.
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damador.




Posts: 711

PostPosted: Mon, 8th Nov 2010 18:51    Post subject:
Yes / and no - btw many of you already did this - eg mmo fans spent aroud 150 / year for game not counting paying addons. I could pay huge price for a game but the game need to be finished and supoorted - i prefer to buy few games / year but only these who really deserve that


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shole




Posts: 3363

PostPosted: Mon, 8th Nov 2010 18:53    Post subject:
there's three games that i actually do value that high
thief2, fallout2, flashpoint

ok, flashpoint has been superceded by newer bohemia games, but in value for what it was for it's time
and actually i think i paid that much already for all the expansions Razz
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Mister_s




Posts: 19863

PostPosted: Mon, 8th Nov 2010 19:20    Post subject:
So instead of developers/publishers improving their shit, we should pay more to 'stimulate' them to improve their shit? 50 bucks is way too much for most modern games, no matter how high the production values. Instead of raising the price for great games, the price should be lowered for the "dime of a dozen" games.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 8th Nov 2010 19:23    Post subject:
Like mentioned earlier, the games didn't use to be much cheaper. Back in... spaghettimonsterfromspace known when I bought Ultima 8 (well, mommy bought Razz), it costed 600 or 800 Finnish Markkas (translates to 100 or 130 €). These days I would not 'directly' pay such amount for any kind of game. What I mean by directly is, that I would not go to shop and dish out 100€ bill for a game, while I might do that via subscription to mmo.


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SpykeZ




Posts: 23710

PostPosted: Mon, 8th Nov 2010 19:26    Post subject:
lol I posted here

/thread


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