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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Wed, 25th Aug 2010 12:14 Post subject: |
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I think you went directly to medine in that case, cause tanks show up at the last stages...and their stationary so I'm pretty sure there's a away around them. 
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adaml75
Posts: 204
Location: Burkina Faso
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Posted: Wed, 25th Aug 2010 17:27 Post subject: |
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I remember my surprise when I spot them for the first time. I didn't expect that developers would hide huge feature like this at the end of such a long game. But there were only 3 or 4 tanks in Meduna and you could destroy them with RPGs. If you used your RPGs already - tough luck. I remember there were only few of them in the whole game and the little internet shop with weapons didn't sell them.
I'm curious about this remake, though. Will they update the gameplay too? Better AI? Houses with more than 1 floor? Moving cars and tanks? More quests? Better handling of militia? JA2 was a good game, but it could use some improvements.
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Posted: Wed, 25th Aug 2010 19:02 Post subject: |
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1.13 has improved AI (VERY much so actually), improved UI and general features such as extended and changed invntory (such as vests and backpacks), unfortunatley it's still just ground floor and first floor. There are no moving cars or tanks, same handling of militia as before except for being able to give them direct orders such as "attack here", "move there" etc.
Besides what I just mentioned there are tons of weapons (around 300-400 hundred or so), there are smart features such as a percentage calculator of getting a hit and also a tilecounter on how well you're using cover.
I mean, the 1.13 u-patch is a real doozy compared to vanilla, not only are there basic gameplay changes but it's almost completely reworked to the point where you can play it on 1024x768 which is very nice. They're also working on updating all the soldiers with sprites or whatnot (they're going to try and improve that somehow). You basically get a whole new game with the 1.13 u-patch. ^_^
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Posted: Sat, 6th Nov 2010 21:02 Post subject: |
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Oh.
Then it seems that we'll just have to play version 1.13 over and over again 
sin317 wrote: |
typical jew comment
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Posted: Sat, 6th Nov 2010 21:18 Post subject: |
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Why the fuck did they call it a remake if they're changing the most important aspect of the game? This is bullshit
Also, 1.13 ruined JA2 for me. Right now it's a clusterfuck of great ideas and some very stupid decisions.
Steam - The Poopflinger
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Posted: Sat, 6th Nov 2010 21:33 Post subject: |
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inz wrote: | In case anyone was still doubting that this wouldn't be just another case of classic series rape:
Quote: | The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo.
Advantages of the Plan & Go-system, when compared to the original TB summarized:
-It is more dynamic, because it allows realtime battles
-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.
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Translated from http://www.4players.de/4players.php/spielinfonews/PC-CDROM/24218/2040698
 | and ? what's your problem ? its sounds reasonable to me, that they are using the same game mechanic that Shadow Company , Soldiers of Anarchy or more like Fallout Tactic used with a active pause ... oh wait now they {you} will call it a derp feature that was even in Baldur's Gate or KOTOR ... but yeah Haters gonna Hate
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Posted: Sat, 6th Nov 2010 22:17 Post subject: |
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Hfric wrote: | and ? what's your problem ? |
My problem is that they're changing things that do not need changing - no matter how they're trying to spin it, turn-based is simply better for a game like JA. The enemies being visible all the time is completely unnecessary as well.
As for the games you mentioned.. Never played the first two, but FO:T was terrible in real-time mode, TB was the only choice if you wanted to accomplish something else than run 'n gun. RTwP in itself isn't good or bad - I just find full-blooded turn-based setting vastly superior for tactical games such as this.
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Sat, 6th Nov 2010 22:26 Post subject: |
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Hfric wrote: | inz wrote: | In case anyone was still doubting that this wouldn't be just another case of classic series rape:
Quote: | The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo.
Advantages of the Plan & Go-system, when compared to the original TB summarized:
-It is more dynamic, because it allows realtime battles
-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.
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Translated from http://www.4players.de/4players.php/spielinfonews/PC-CDROM/24218/2040698
 | and ? what's your problem ? its sounds reasonable to me, that they are using the same game mechanic that Shadow Company , Soldiers of Anarchy or more like Fallout Tactic used with a active pause ... oh wait now they {you} will call it a derp feature that was even in Baldur's Gate or KOTOR ... but yeah Haters gonna Hate |
The problem is, for those of us who have actually played the original JA2, this is destroying the core mechanic of the game. From all descriptions of the re-make being just that - a re-make of the original, PLUS the fact that the name is The Exact Same, just with the "Reloaded" addition - it is total BS that they decide on a whim to swap out the core mechanic with other games core mechanic. Why the fuck even keep the same name unless you just want to sell a few extra copies and waste less time coming up with original game assets?
Anyhow, not that I had much hope, but jeebus, when you make a fucking remake - why the fuck tinker with a formula that made the original so great.
Oh yeah, unless the guys making the remake never even played the original.. 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 6th Nov 2010 23:55 Post subject: |
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inz wrote: | In case anyone was still doubting that this wouldn't be just another case of classic series rape:
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I just read it and I'm basically
"To make sure newcomers to the series will enjoy it"
what the fuck is wrong with targetting the people who liked the original?! no, no we need to get the herp derps, to whom tactics might as well be a concept thats only discussed at west point.
Next thing will be an Actions Per Minute Counter like in koreancraft 2 and we will all be truely fucking then.
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Posted: Sun, 7th Nov 2010 01:42 Post subject: |
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Why even "remake" JA2, if you are gonna change combat completely.
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Posted: Sun, 7th Nov 2010 01:43 Post subject: |
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peter980 wrote: | Why even "remake" JA2, if you are gonna change combat completely. |
They should stop using that term, "remake" and just call it a "re-derp" of the franchise.
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Posted: Sun, 7th Nov 2010 03:31 Post subject: |
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So this will probably turn out to be another Hired Guns: Jagged Edge title that nobody will even want to pirate. Great, back to JA2 1.13 for me then...
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Posted: Sun, 7th Nov 2010 08:43 Post subject: |
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Yeah, what a stupid move!
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Gormadok
Posts: 85
Location: between tons of pirated discs
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Posted: Sun, 7th Nov 2010 08:52 Post subject: |
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Famous text are coming back.
Leave me alone, i'm busy
Ya vizu prativnika, mnie on nie widiac
i still have classic JA and JA2 - even with those crappy graphix they are still good games, at least they are longer and more difficult than most of recent games. and that arsenal ;d
i hope that they wont screw this game up doing it console-compatible
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Posted: Sun, 7th Nov 2010 12:18 Post subject: |
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Epsilon wrote: | inz wrote: | In case anyone was still doubting that this wouldn't be just another case of classic series rape:
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I just read it and I'm basically
"To make sure newcomers to the series will enjoy it"
what the fuck is wrong with targetting the people who liked the original?! no, no we need to get the herp derps, to whom tactics might as well be a concept thats only discussed at west point.
Next thing will be an Actions Per Minute Counter like in koreancraft 2 and we will all be truely fucking then. |
well its like :
this people loved so MUCH Settlers 2 so they remade it in 3d [The Settlers II 10th Anniversary] changing some game mechanics
people loved so MUCH Bionic Commando so they remade it in pseudo 3d Bionic Commando Rearmed and now Bionic Commando Rearmed 2 with changed game mechanic [in part 2 he can jump]
people loved so MUCH etc... Jagged Alliance 2 so they etc... in 3D with etc...
and if you loved it so much why not buy it from GOG or get it free
oh and upstart_69 i also played the original and finished it three times (realistic mode , hard mode and with the sci-fi mode) even the add-on "Unfinished Business" with those turrets ... and why the hate so what it will be now a TPS with cover system
they are remaking it like the WII Goldeneye ... its a modern re-imagination of a classic title , so why the hate lest see it first .... same was with NERD RAGE when people saw that Fallout3 was in first person
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Posted: Sun, 7th Nov 2010 15:38 Post subject: |
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Posted: Sun, 7th Nov 2010 16:53 Post subject: |
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BaronOfHell wrote: |
All those were SEQUELS and this is supposed to be a REMAKE, see the difference?
Well maybe not all of em but my point still stands | ehm dude on what stuff your on to not see the difference what SEQUEL and a REMAKE is...
if WII Goldeneye , Bionic Commando Rearmed and The Settlers II 10th Anniversary are SEQUELS then welcome to GAGAland
but then again if i was on your stuff i would call "Great Giana Sisters" remake a new SEQUEL to mario and call it "Mario Sisters Adventures" and add a moustache 
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upstart_69
Posts: 1094
Location: Right behind you!
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Posted: Sun, 7th Nov 2010 19:10 Post subject: |
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Ugh, the excellent turn-based tactical combat is what makes JA2 great. The other stuff is a bonus. So they're practically removing the only essential feature in the game. Next-gen here we come.
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vurt
Posts: 13810
Location: Sweden
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Posted: Sun, 7th Nov 2010 19:14 Post subject: |
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Why neglect old fans for (presumed) new.. that almost never works, can work out for FPS games or other really big genres, but not for this. Idiots.
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Posted: Sun, 7th Nov 2010 19:17 Post subject: |
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Will it be isometric ?
ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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Posted: Sun, 7th Nov 2010 19:38 Post subject: |
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JanKowalski82 wrote: | Will it be isometric ? |
Yeah. And the re-imagined graphics aren't that great to begin with. Looks like some third rate crap-mod to me. Of course this will bomb.
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Posted: Sun, 7th Nov 2010 19:55 Post subject: |
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dodger2020 wrote: | JanKowalski82 wrote: | Will it be isometric ? |
Yeah. And the re-imagined graphics aren't that great to begin with. Looks like some third rate crap-mod to me. Of course this will bomb. |
That's not why I was asking. I think you guys are overreacting.
If you say that turn based = good, active pause = shit (upstart_69 said it) then you're basically saying Baldur's Gate is shit and we all know it's not.
Isometric view with active pause can have almost as much tactical depth as turn based IMO.
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Posted: Sun, 7th Nov 2010 20:04 Post subject: |
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JanKowalski82 wrote: | then you're basically saying Baldur's Gate is shit and we all know it's not. |
The Baldur's Gate games were good *despite* the RTwP combat. In fact, the combat in the BG series really sucked, with the exception of spells.
JanKowalski82 wrote: | Isometric view with active pause can have almost as much tactical depth as turn based IMO. |
Yet it's nearly impossible to come up with examples of RTwP games with anywhere near the tactical depth of Temple of Elemental Evil, JA2 or X-Com.
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Posted: Sun, 7th Nov 2010 20:12 Post subject: |
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Raap wrote: | JanKowalski82 wrote: | then you're basically saying Baldur's Gate is shit and we all know it's not. |
The Baldur's Gate games were good *despite* the RTwP combat. In fact, the combat in the BG series really sucked, with the exception of spells.
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That's just ridiculous. Baldur's Gate 2 is considered by many as the best RPG of all time. And combat is an important part of the game. And you say combat in BG sucked ? (apart from spells) LOL.
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Posted: Sun, 7th Nov 2010 20:13 Post subject: |
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I'm not saying that if it's not going to be TB then it's shit, I loved shadow company and soldiers of anarchy. However it's not Jagged Alliance 2 to me without TB...
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