Fallout: New Vegas
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 2nd Nov 2010 20:25    Post subject:
Allright, here's the deal. I'm gonna do an fucking evil motherfucking cannibal who loves shotguns.
Since I've got an Idea now who I'm gonna side with and stuff, I'm actually gonna try it.

But, like I said, Shotguns will be my main weapons. Any advice for an SPECIAL,PERK and TRAIT Build?

Shotgun Surgeon is obvious Razz

http://www.newvegasnexus.com/downloads/file.php?id=36123
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NoLiMiTSoLDieR




Posts: 1038
Location: NL
PostPosted: Tue, 2nd Nov 2010 21:13    Post subject:
I love shotguns i use the hunting one pretty often, with some shells you can even disable an enemy like that takedown move you can learn.
besides that you should also pick rapid reload, reloading this thing is a pain in the ass while in combat.
This in combination with revolvers i find KILLER.

Btw while i was reading my stats, i noticed water consumed said 0, Is this bugged?
Considering im playing on hardcore and drink purified water quite often.

And ontop of that, what was the highest amount of caps you guys found in some container?
My biggest catch was 400 caps. Laughing
I do got the fortune perk though.

My total caps 13 grand,
Barter amount traded : 15 grand.

Wow


Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 2nd Nov 2010 21:20    Post subject:
NoLiMiTSoLDieR wrote:
And ontop of that, what was the highest amount of caps you guys found in some container?
My biggest catch was 400 caps. Laughing
I do got the fortune perk though.
7000. Laughing

And when you find it you'll get more caps than I did with that fortune perk.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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evilmonkey




Posts: 2402

PostPosted: Tue, 2nd Nov 2010 22:04    Post subject:
ive now visited every location in the game, time to retire new vegas.
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peter980




Posts: 1977

PostPosted: Tue, 2nd Nov 2010 22:04    Post subject:
m3th0d2008 wrote:
But, like I said, Shotguns will be my main weapons. Any advice for an SPECIAL,PERK and TRAIT Build?

Shotgun Surgeon is obvious Razz


Get Repair of 50 as soon as possible. So you could convert (break, then make anew) normal shells to slugs (that are counted as single bullet for armor penetration).
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 2nd Nov 2010 22:20    Post subject:
peter980 wrote:
m3th0d2008 wrote:
But, like I said, Shotguns will be my main weapons. Any advice for an SPECIAL,PERK and TRAIT Build?

Shotgun Surgeon is obvious Razz


Get Repair of 50 as soon as possible. So you could convert (break, then make anew) normal shells to slugs (that are counted as single bullet for armor penetration).


Are slugs the better choice in every situation?
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Tue, 2nd Nov 2010 22:33    Post subject:
More or less. Same damage, but much better accuracy.
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mole




Posts: 154
Location: Sweden
PostPosted: Tue, 2nd Nov 2010 22:47    Post subject:
I did a "cowboy" char.

Using revolvers and repeater riflers
The cowboy perk makes u deal much more damage with melee(knives) , repeater rifles (Brush gun is a bad mofo) and revolvers (hunting revolver Smile )

Combined with shotgun surgeon and cowboy is the way Im going Smile

Im using slugs for the shotguns, even have a chance against deathclaws
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peter980




Posts: 1977

PostPosted: Tue, 2nd Nov 2010 22:50    Post subject:
In theory, every pellet with buckshot shell can inflict critical hit (for full gun damage, not just strength of pellet), which could lead to pretty decent damage in Fallout 3. When you have around 7 pellets, is almost guaranteed that one would make critical (on average). Also led to ridiculously powerful sneak attacks.

But in New Vegas, damage threshold (DT) is deducted from every pellet, making buckshot much worse against armored opponents (shotgun surgeon helps a bit to reduce this).
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 3rd Nov 2010 02:06    Post subject:
3rd person centered camera mod:
http://newvegasnexus.com/downloads/file.php?id=34744





boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Wed, 3rd Nov 2010 03:24    Post subject:
45 hours and I finally went to the strip. There were still a couple other locations I could have gone to, but I think I've more or less done all the quests. There were a few mines here and there I discovered and haven't explored fully yet.

I think you could probably put in a good 60 hours before you even set foot on the strip if you want.


intel ultra 7 265k, 64gb ram, 3070
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randir14




Posts: 4950

PostPosted: Wed, 3rd Nov 2010 05:53    Post subject:
Not sure if anyone linked to this yet. It's a community-made patch that fixes a ton of bugs. I would almost say this is required for anyone playing the game
http://www.newvegasnexus.com/downloads/file.php?id=35909
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W123




Posts: 2512
Location: USA
PostPosted: Wed, 3rd Nov 2010 06:05    Post subject:
wtf game is brand new.. community patch already. lmao.
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peter980




Posts: 1977

PostPosted: Wed, 3rd Nov 2010 10:12    Post subject:
That just means there are dedicated moders out there.
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Wed, 3rd Nov 2010 10:29    Post subject:
I used about 30 or so mods just for quest fixes and workarounds, that compilation takes over a large part of them but new ones and updates for existing ones are released daily.

Hopefully it won't be like with Bethesda were the Morrowind and Oblivion patch projects (And partially the Fallout 3 project.) fixed a thousand+ different issues and several thousand item and object placement corrections and Obsidian will try and fix most of these in official updates. (Along with any engine issues that can't be fixed via mods.)
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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Wed, 3rd Nov 2010 12:16    Post subject:
W123 wrote:
wtf game is brand new.. community patch already. lmao.


The game engine is very mature in the modding scene. I'm very glad, but not surprised to see the plethora of mods so far. At this rate it looks like NV may one day surpass Oblivion and FO3 for mods. We'll see.
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xyzg




Posts: 1835

PostPosted: Wed, 3rd Nov 2010 12:32    Post subject:
LMLM wrote:
W123 wrote:
wtf game is brand new.. community patch already. lmao.


The game engine is very mature in the modding scene. I'm very glad, but not surprised to see the plethora of mods so far. At this rate it looks like NV may one day surpass Oblivion and FO3 for mods. We'll see.


probably right, as many fo3 mods are already ported or in the process of being ported over to fnv. I think i've already installed a couple of dozen of fo3>fnv mods alongside some of the new fnv ones.
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Wed, 3rd Nov 2010 16:03    Post subject:
Let me see if my history it's dusty or not: Morrowind fixed by fans, Oblivion fixed by fans, Fallout 3 fixed by fans. Ah yes, nothing new here, New Vegas it's also fixed by fans. We can thank Bethesda for the tremendous support of their games. Very Happy
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Mister_s




Posts: 19863

PostPosted: Wed, 3rd Nov 2010 16:06    Post subject:
blackdochia wrote:
Let me see if my history it's dusty or not: Morrowind fixed by fans, Oblivion fixed by fans, Fallout 3 fixed by fans. Ah yes, nothing new here, New Vegas it's also fixed by fans. We can thank Bethesda for the tremendous support of their games. Very Happy

I played Morrowind vanilla, was a great game. I played Oblivion vanilla, even mods couldn't "fix it". I played FO3 vanilla, was a good game. I played NV vanilla, great great game.

Modding is not "fixing", it's improving or adding.
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 3rd Nov 2010 16:12    Post subject:
blackdochia wrote:
Ah yes, nothing new here, New Vegas it's also fixed by fans.
Yeah if only Bethesda was as thorough with their games as, say, Obsidian.

I mean, just look at Kotor 2, NWN2 and Alpha Protocol.
Oh wait...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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djaoni




Posts: 8061

PostPosted: Wed, 3rd Nov 2010 16:45    Post subject:
Not to mention it's made by Obisidian and not Bethesda so stop mentioning them all the time.
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 3rd Nov 2010 16:53    Post subject:
djaoni wrote:
Not to mention it's made by Obisidian and not Bethesda so stop mentioning them all the time.
This.
The amount of:

Quote:
Wow this game is so much better than Fallout 3! Go Obsidian!"

Quote:
Wow this game is full of bugs! FU Bethesda!"


that I've seen around the interwebs is just ridiculous.
Obsidian get's credit for the good stuff while Bethesda is blamed with everything that's wrong with the game.
Some people need to grow up FFS.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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BaronOfHell




Posts: 666

PostPosted: Wed, 3rd Nov 2010 17:02    Post subject:
tonizito wrote:
djaoni wrote:
Not to mention it's made by Obisidian and not Bethesda so stop mentioning them all the time.
This.
The amount of:

Quote:
Wow this game is so much better than Fallout 3! Go Obsidian!"

Quote:
Wow this game is full of bugs! FU Bethesda!"


that I've seen around the interwebs is just ridiculous.
Obsidian get's credit for the good stuff while Bethesda is blamed with everything that's wrong with the game.
Some people need to grow up FFS.


A lot of bugs and performance issues are because of Beth's crummy engine Rolling Eyes


Steam - The Poopflinger
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OLime




Posts: 599

PostPosted: Wed, 3rd Nov 2010 17:06    Post subject:
tonizito wrote:
Yeah if only Bethesda was as thorough with their games as, say, Obsidian.

I mean, just look at Kotor 2, NWN2 and Alpha Protocol.
Oh wait...


NWN 2 got supported with patches years after release until the legal quarrel between Atari and... what was it? Wizards of the Coast?... broke out and stopped all further support, including addons and patches beyond the last one.

Same thing with Alpha Protocol. I think Obsidian would have supported the game longer but SEGA pulled the plug.

The official support forums for FO:NV are controlled by its publisher Bethesda and not Obsidian as far as I know. Bethesda decides when and what kind of patches are released, and considering that their support for FO3 was dead after only a handful of patches, with the last few ones only adding new achievements and preparing them for DLC, I really hope they let Obsidian do their job.
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 3rd Nov 2010 17:22    Post subject:
OLime wrote:
Same thing with Alpha Protocol. I think Obsidian would have supported the game longer but SEGA pulled the plug.
That we'll never know.
But the only patch released for it was pretty weak.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Radicalus




Posts: 6422

PostPosted: Wed, 3rd Nov 2010 17:25    Post subject:
NWN2 was awesome, and considering it had to implement a modified version of DnD 3.5, I think it did brilliantly, few devs dare tackle complex RPG systems like that, most just use dumbed down shit (Beth - Oblivion, FO3).

All in all, I think NWN2 was their best game, especially the MotB addon, which was as epic for me as Torment back in the day.

FO:NV? Better than FO3, but I think it's Obsidian's weakest game.

Best not speak further, or I'll be torn apart, but I didn't like it tbh. *runs, hides*
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Mister_s




Posts: 19863

PostPosted: Wed, 3rd Nov 2010 17:40    Post subject:
First person RPG's should never be compared to isometric RPGs since the comparison is illogical. I'll leave that strong statement as it is Very Happy.

As for NV, Obsidian could never have made this great game without Bethesda's prior work. I agree with tonzito that the sentiment seems to be that we should thank Obsidian for everything good and curse Beth for everything bad. Bethesda can create phenomenal RPGs, but they lack in the creativity department. I say again: Beth's technical knowhow + Obsidian's creative freedom + ID tech = instant win. It might look like a simple formula, but I can assure you, hours and hours of thought were needed. I shall pitch this to Zenimax and start the coop work on Fallout 4. Look for my nick in teh credits. I will expect a cookie from every one of you.
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herbgiver




Posts: 31

PostPosted: Wed, 3rd Nov 2010 18:34    Post subject:
Daytime passes too quickly, and i hate nighttime in this game. Does anyone know of a trainer i can use to pause time or rewind it so i never have to see another night?
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Wed, 3rd Nov 2010 18:41    Post subject:
Set timescale to X

Default is 30 and 1 would be realtime so 30 times faster than normal, as with Oblivion and Fallout 3 low values might bug stuff as time simply passes too slow although it worked better in Fallout 3 than it did in Oblivion.
(In this game it might bug any script that forces a time advancement causing the game to crash, those I know of is the Doc Mitchell dialogue at the start before exiting which sets the clock to 8 in the morning, the Khan drug teaching which advances time by six or so hours and the Rex companion quest with that doctor which advances time a few hours.)

Game can also crash if you use the wait functionality and a NPC is trying to reach you and this value is modified, this is rather frequent from Victor until you get to Vegas proper to the faction messengers and star-bottle encounter and so on.
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Mister_s




Posts: 19863

PostPosted: Wed, 3rd Nov 2010 18:41    Post subject:
Wait for eight hours?
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