Guild Wars 2!
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What Profession will you play?
Engineer
9%
 9%  [ 25 ]
Necromancer
7%
 7%  [ 19 ]
Thief
12%
 12%  [ 34 ]
Elementalist
10%
 10%  [ 27 ]
Warrior
15%
 15%  [ 40 ]
Ranger
9%
 9%  [ 24 ]
Mesmer
3%
 3%  [ 9 ]
Guardian
6%
 6%  [ 17 ]
Not sure yet :(...
26%
 26%  [ 71 ]
Total Votes : 266

upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Wed, 1st Sep 2010 05:37    Post subject:
1st mmo I've actually had any interest in playing, ever.


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djaoni




Posts: 8061

PostPosted: Fri, 1st Oct 2010 18:24    Post subject:
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Yuri




Posts: 11000

PostPosted: Fri, 1st Oct 2010 20:54    Post subject:
One time only payment = Epic win



1 and 2 are still amazing.
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rejer13




Posts: 477
Location: Behind you
PostPosted: Fri, 1st Oct 2010 20:59    Post subject:
yuri999 wrote:
One time only payment = Epic win

micro transactions = epic fail.


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tolanri




Posts: 3589

PostPosted: Fri, 1st Oct 2010 21:03    Post subject:
rejer13 wrote:
yuri999 wrote:
One time only payment = Epic win

micro transactions = epic fail.


If you are refering to that you can buy things in game store, than rest assured the things you can purchase there are merely cosmetical and do not affect gameplay. Cash shop works like that already in Guild Wars 1. Clothing, extra character slots, and similar things. If you prefer Pay to play MMOs, you can still buy every month new character slot, or other things.

And if you refer to mmo like perfect world, then I agree, epic fail indeed Smile


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djaoni




Posts: 8061

PostPosted: Wed, 27th Oct 2010 05:08    Post subject:
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SilverBlue




Posts: 1747

PostPosted: Wed, 27th Oct 2010 07:39    Post subject:
Thanks for the links dude, will check them out later.
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djaoni




Posts: 8061

PostPosted: Sat, 5th Mar 2011 14:20    Post subject:
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Sat, 5th Mar 2011 15:23    Post subject:
The more I see of the game play the more I start to dislike it.


Formerly known as iconized
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Fri, 1st Apr 2011 15:51    Post subject:
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 1st Apr 2011 16:28    Post subject:
Lmao, that was great stuff.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Fri, 1st Apr 2011 17:02    Post subject:
lol, that´s a lot of work for April Fools'


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shadow_D




Posts: 718

PostPosted: Fri, 1st Apr 2011 17:13    Post subject:
Haha, that was great!
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capretto




Posts: 521
Location: Italy
PostPosted: Fri, 1st Apr 2011 18:11    Post subject:
Well, that's a well done April Fool.


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Richard Benson: " Durante tutta la mia esistenza, ho avuto sempre un sogno...
(Throughout my whole existence, I've always had a dream...)
Loving fan: "un cazzo 'n culo!"
(A cock deep inside your ass!)
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 28th Jun 2011 09:01    Post subject:
http://www.arena.net/blog/jonathan-sharp-talks-underwater-combat

Quote:

My name is Jonathan “Chaplan” Sharp and I’m a game designer here at ArenaNet. Today we’re going to go beyond the x- and y- axis and dive into the vast underwater world of Guild Wars 2. Ready to get your feet wet?
Just Breathe

Here at ArenaNet we don’t think breathing is fun. We figure that you have to breathe every day IRL (in real life), so why should you have to work to breathe in a game—even underwater?

There’s a huge amount of underwater content in Guild Wars 2, and we want you to be able to explore it all without stressing about drowning. When you dive underwater, a breathing apparatus is instantly put all up on your face. We provide you with a default breathing apparatus, but you can find all sorts of cool gear to help keep you exploring the depths of the ocean.

When you’re underwater, you don’t need to worry about breathing until your health goes to zero. When this happens you go into a drowning state, which functions like the downed state you experience when above water except with some small ability to move. When you are drowning, you have three ways to recover:

You kill an opponent, which will cause you to rally.
An ally can revive you, just as they can above water.
You reach the surface of the water, where you will stop drowning and regain health. When your health bar fills all the way you’ll be revived.

Dive! Dive! Dive!

The transition from swimming to not-swimming is something we’ve really focused on. We want the transition to be seamless and immersive, so we’ve put a lot of effort into giving the player control over swimming. If you just need to cross a body of water to get to the other side, you can swim at the top of the water without diving below. Be careful though! While swimming on the surface you can’t fight and are fair game for any enemies lurking below the surface.

If you want to go full-on underwater, just tilt your camera down and keep moving forward—you will dive below the waves. When this happens, you will automagically switch to your underwater weapon set, your underwater skill setup, and your breathing device.

For the more adventurous among you, there are other ways to go straight into underwater combat. Imagine you’re running away from enemy mobs towards a cliff edge. They’re getting closer; arrows are flying by you, barely missing you. Spells explode behind you, singeing your clothes. Rifle and pistol bullets richochet past you, nearly taking out your legs. There’s nowhere to go…. until you jump off the cliff and land in the water far, far below. The second you hit water, you’re ready to go—you switch to underwater mode, pull out your underwater weapon, and start swimming while your pursuers yell and curse!
Swim Around a Little

The world of Tyria is a beautiful, dangerous place, with a ton of places to explore. We didn’t want the undersea zones to feel like a secondary experience compared to the land zones, so you’ll experience the full—ahem—depth of Guild Wars 2 content underwater. In addition to a wide variety of dynamic events, most dungeons have underwater content, and your personal story will also occasionally take you under the sea.

You’ll discover spectacular sights, diverse challenges, and powerful enemies while underwater in Guild Wars 2. In a recent blog post Ree Soesbee described one of the many races you’ll encounter under the sea, the totally evil krait, but we’ve got a lot more up our proverbial wetsuit sleeves. Although the shark from Jaws was unable to make an appearance (conflicting schedules due to his current projects), we’ve enlisted a myriad of equally fearsome underwater dwellers, ill-tempered fish, and fantastic sea monsters to fill out our underwater world. From thundershrimp to icewater barracudas, we’ve got you covered for underwater mobs—which means you need to be able to fight.

Fighting in a 3D Space

From the beginning, we knew that if we wanted to do underwater right we couldn’t just graft our land-based combat directly into the undersea realm.

Above ground, you’re usually fighting an enemy on the same plane, even if they’re above you in a building or below you in a pit. Fighting underwater challenges the player by introducing the z-axis and throwing danger at them from any angle, but it also opens up a lot of tactical opportunities for players as well. Area of effect skills can be used to hit foes on top of one another. You can use skills to force enemies up to the surface, or drag them down to the ocean floor. We really wanted underwater skills to take advantage of the 3D space!
Weapons That Work While Wet

Time to talk about those underwater weapons I mentioned earlier. We really wanted fighting underwater to be a new experience for the player, so we created a bunch of new weapons that you use ONLY underwater. This opens up a whole new spectrum of skills and tactics that you can use underwater and really distinguishes the feel and pacing of underwater combat from land combat.

Let’s take a look at the pointy underwater weapons:



Spear: Close-quarters melee weapon

Used by:

Warrior
Necro
Ranger
Thief
Guardian

Trident: Long-range magical weapon

Used by:

Necro
Guardian
Elementalist

Harpoon gun: Long-range mechanical weapon

Used by:

Engineer
Warrior
Ranger
Thief

You’ve Got Underwater Skills

Of course, there is more to your skill bar in Guild Wars 2 than just your weapon skills. That’s why, we whenever you dive beneath the surface, the skills in slots 6 through 10 automatically change to underwater skills. As you might imagine, not all your land-based utility, heal, and elite skills work underwater, so we’ve come up with some really cool underwater equivalents of these skills.

We’re not kidding when we say that the underwater experience in Guild Wars 2 is going to be a vital, important part of the game. You can’t experience everything the game has to offer without getting wet, so grab a breathing device and a trident and hit the beach! Life is much better down where it’s wetter, under the sea.
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Yuri




Posts: 11000

PostPosted: Tue, 28th Jun 2011 09:06    Post subject:
The underwater battles looked really really amazing... has that ever been done in any MMO before??



1 and 2 are still amazing.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Tue, 28th Jun 2011 09:07    Post subject:
No one likes to READ about combat, here's a 20 minutes video
http://www.gamespot.com/pc/rpg/guildwars2/video/6321038/guild-wars-2--underwater-combat-demo


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human_steel




Posts: 33269

PostPosted: Wed, 10th Aug 2011 14:08    Post subject:
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human_steel




Posts: 33269

PostPosted: Tue, 16th Aug 2011 13:38    Post subject:
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 17th Aug 2011 14:16    Post subject:
Gamescom Trailer

http://www.guildwars2.com/en/

It's glorious.
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human_steel




Posts: 33269

PostPosted: Thu, 18th Aug 2011 17:24    Post subject:
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 18th Aug 2011 17:35    Post subject:
Still working on my Hall of Monuments for GW1... Got like 17 points so far or something.


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moosenoodles




Posts: 18411

PostPosted: Thu, 18th Aug 2011 18:03    Post subject:
Pvp is not going to have open world, seems its same as gw1 arenas.. joy.. how fucking inventive again...
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Thu, 18th Aug 2011 18:06    Post subject:
moosenoodles wrote:
Pvp is not going to have open world, seems its same as gw1 arenas.. joy.. how fucking inventive again...


Open-world PvP would go against the lore, so no thanks.
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Revan6999




Posts: 333

PostPosted: Thu, 18th Aug 2011 18:06    Post subject:
That was the structured PvP. There are also huge WvWvW battles ala old AV that last for a week.
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tolanri




Posts: 3589

PostPosted: Thu, 18th Aug 2011 18:07    Post subject:
moosenoodles wrote:
Pvp is not going to have open world, seems its same as gw1 arenas.. joy.. how fucking inventive again...


There will be open world pvp...It's called World vs World and developers say they were inspired by RvR in DAoC

You can read more about it here http://wiki.guildwars2.com/wiki/World_versus_World
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 19th Aug 2011 19:30    Post subject:
WTF is Guild Wars 2?




This game looks so fucking good.
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Sauronich




Posts: 2062

PostPosted: Sat, 20th Aug 2011 11:21    Post subject:
I'll pray to Cthulhu for this game do destroy WoW and therefore the developers' undying desire to make WoW clones. Oh, and I'll also play the hell out of it.


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Skipinder




Posts: 106
Location: Derpland
PostPosted: Sun, 21st Aug 2011 04:53    Post subject:
Not great quality, but here's a pretty good vid of a boss event.

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squallandro




Posts: 38

PostPosted: Sun, 21st Aug 2011 09:18    Post subject:
better quality same fight
sick.
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