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Posted: Fri, 28th May 2010 13:27 Post subject: Alpha Protocol - Post here ini changes |
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Better mouse controls
MirkoOdora wrote: | Took me a while to fully eliminate the mouse issues. The game is 10x more fun when controls aren't in the way.
set bEnableMouseSmoothing=False
in \Alpha Protocol\APGame\Config\DefaultInput.ini
then 2 instances of that same var in
<username>\My Documents\Alpha Protocol\APGame\Config\APInput.ini
Also set in <username>\My Documents\Alpha Protocol\APGame\Config\APEngine.ini
the following:
[Engine.GameEngine]
bSmoothFrameRate=FALSE
MinSmoothedFrameRate=1024
MaxSmoothedFrameRate=4096
[SystemSettings]
UseVsync=False
(The VSync option in the game does nothing, you have to change it manually)
And finally after all customizations set all user config files in
<username>\My Documents\Alpha Protocol\APGame\Config\
to read only.
// Edit
What this does is remove that sudden mouse speedup when your framerate drops beneath certain threshold - therefore it eliminates mouse imprecision. |
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Posted: Fri, 28th May 2010 14:03 Post subject: |
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LOL, I don't think you quite understand those framerate settings
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
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ixigia
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Posts: 65080
Location: Italy
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Posted: Fri, 28th May 2010 15:12 Post subject: |
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Dont' underestimate my Hfric, he's full of awesome gayness
(btw, nice thread )
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LeoNatan
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Posted: Fri, 28th May 2010 15:13 Post subject: |
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INI changes that remove the stutters, fix mouse controls and makes the game less of a console port fail, pl0x.
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ixigia
[Moderator] Consigliere
Posts: 65080
Location: Italy
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Posted: Fri, 28th May 2010 15:21 Post subject: |
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Stuttering has always been a problem in the earlier versions of UE3, but surely not at this level of seriousness ..(I haven't tried the game yet -still downloading since yesterday- but I've read a lot of "desperate" comments about that).
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JBeckman
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Posts: 34981
Location: Sweden
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Posted: Fri, 28th May 2010 15:43 Post subject: |
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I do the usual standard UE3 edits for all titles that allow it, no need to set it read only either as that might cause issues if the game needs to update some value, just take a backup of the file and add _ at the end instead of - copy.
ApAI.ini
GlobalAIDamageReduction=0;
Should remove AI friendly fire forgiveness, default removes 80% of FF damage.
(When shooting themselves I guess, Obsidian maybe didn't expect the AI to be that good?)
The line above also controls penalty when sneaking, default is 50% reduction.
(50% quieter and more difficult to see that is.)
ApEngine.ini
bAllowMatureLanguage=True
Useless but I do it anyway, allows swearing instead of being censored in MP text-chat apparently.
bSubtitlesEnabled=True
This is due to personal taste but I prefer them enabled by default, not related to the in-game option.
bSmoothFrameRate=False
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
This disables the 22 - 62 FPS range smoothing, it's actually recommended to keep enabled unless you can manage really high framerates (I hover around 80 - 100 mostly so that's fine.) not related to VSync, just a framerate cap and smoothing.
AllowJoystickInput=1
This enables/disables joysticks, troubleshooting purposes mainly, I've left it alone.
(Or gamepad support of course.)
StartupResolutionX=1680
StartupResolutionY=1050
Game defaults to native res instead of 800 x 600 as standard.
(Usually doesn't need to be altered.)
MaxChannels=64
My card (Xonar) supports more but this is still a improvement from the default 32 channels.
DeviceName=Generic Hardware
Force hardware audio mode, bit of a "bug" with OpenAL by Creative as explained here.
http://vip.asus.com/forum/view.aspx?id=20100524234446812&board_id=21&model=Xonar+D1&page=1&SLanguage=en-us
(Basically checks for Audigy or Creative X-Fi and if it can't find default to software mode unless forced like this or in other ways like using the full hardware ID for the game to use.)
SkeletalMeshLODBias=-1
Allows negative LOD bias to sharpen things a bit, doesn't usually do much at all but is supported.
(Setting the below particle value to this as well will default it back to 0 which is "max" otherwise.)
(Individual options like bloom, motion blur, depth of field and others are also controlled here and can be disabled as needed.)
Trilinear=True
Use trilinear texture filtering, sharpens textures further and even further when using AF
(AF is easiest to just force via ATI CCC / NVIDIA CPanel)
UseVsync=False
Disable VSync, related to the in-game option though sometimes this will still say "true"
AllowD3D10=False
Default UE3 parameter, game does not support DX10 so it's either ignored or causes a crash when trying to initialize the non-implemented DX10 shader files and code.
MaxAnisotropy=16
MaxMultisamples=4
Allow max of 16x AF and 4x AA, AA isn't supported so that one doesn't really do much at all though, default is 4x AF and 1x AA (Disabled I'd guess.)
MinShadowResolution=64
MaxShadowResolution=1024
Default is 32 pixels for lowest detail shadows and 512 for highest detail shadows, high-detail can be increased further but low details should be kept at 32 or maybe 64 to avoid visual artifacts and glitches.
(Mass Effect is a good example of these.)
DebrisLifetime=300.0
Lifetime of debri in seconds, 60 by default set to 5 minutes here, small debri generated when shooting stuff and other such things.
(Not related to decals.)
MaxTranslucencyLayers=4
ShadowBufferResolution=2048
MaxShadowResolution=1024
MinShadowResolution=128
Mostly from what I know these don't do much at all but I told the game to handle more translucency layers (Alpha textures I'd guess.), up shadow buffer from 1024 to 2048 and again up resolution 2x from 64 default here and 512 default.
(Unsure why min is 32 above and 64 here by default.)
CompatLevelComposite=5
CompatLevelCPU=5
CompatLevelGPU=5
Set the game to think it uses the best hardware, usually doesn't do anything, used to measure what default settings to use, range from 1 to 5.
(I get a 4 on CPU and GPU)
ApGame.ini
DecalLifeSpan=60.0
MaxActiveDecals=250
Decal time in seconds and how many to use, upped from 10 seconds lifetime and max 50 decals by default.
CoverWalkSpeed=100.f
CoverRunSpeed=270.f
Walk and run speed, I've left them alone.
HardModePawnDamageIncrease=0.0;
HardModeBossDamageIncrease=0.0;
Damage increases from hard mode difficulty, 25% from other NPC's and 10% from bosses by default, disabled entirely here.
CrosshairSizeX=32
CrosshairSizeY=32
Crosshair size, probably related to the center crosshair and not the huge side ones showing spread.
MaxPlantedGadgets=5
Unaltered, guess it would allow setting more than five bombs or similar.
[APGame.APRPG_AbilityManager]
Controls how much of something you need to do to get a "perk" bonus, I set them all to "1" though hardcoded values (Such as using all different dialogue options) still ably but you only need to do it X amount of times.
(Has a description about what to do as well which is really helpful, got several just in the training area, smaller stuff though like extra AP and XP or a small boost or price reduction, not related to quest specific bonuses like acing all tests - easy to do since you can repeat as needed - or doing the bonus missions after acing a test.)
[APGame.APCharacterCreationManager]
Toner for player skin, float value from 0 to 1 so changing
SkinPigmentBlend[4]=0.65 ;Very Tan
SkinPigmentBlend[4]=1.0 ;Very Tan
Should make the player completely dark and such stuff.
(Eye and skin color only.)
[Engine.SeqAct_Interp]
fFastForwardPlayRate=6.0
fFastForwardDesaturation=0.72
fFastForwardDesaturationIgnoreLimit=0.2
Controls fast-forward switch, kinda disturbing at times as pressing Mouse1 triggers it and I've skipped bits of conversation by accidentally tapping the mouse at the wrong time like right after a dialogue choice but it can be slowed down a bit here if needed.
ApInput.ini
bEnableMouseSmoothing=false
Removes enforced mouse smoothing, might be useful to up acceleration a bit in the in-game options as it might feel a bit sluggish after this but it'll control better.
(Rest is just a ton of key bindings, can be set and altered as well, console didn't work though it's set to tilde / ~ by default.)
Weapon data, more AI specifics and UI INI files were left alone but can probably be tampered with if desired, some are quite text intensive though but can probably be worked with regardless.
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Posted: Fri, 28th May 2010 15:44 Post subject: |
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*censored* stop ruing this tread and post some ini changes not bitching OK
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JBeckman
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Posts: 34981
Location: Sweden
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Posted: Mon, 31st May 2010 12:32 Post subject: |
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FIX FOR STUTTERING
Go to:
<username>\My Documents\Alpha Protocol\APGame\Config\APEngine.ini
Then change:
[Engine.Engine]
bUseBackgroundLevelStreaming=False
[Engine.GameEngine]
MinSmoothedFrameRate=60 /or 30 if you have low end pc
MaxSmoothedFrameRate=60 /or 30 if you have low end pc
[TextureStreaming]
UseTextureFileCache=TRUE
[SystemSettings]
OnlyStreamInTextures=True
OneFrameThreadLag=False
Only problem is longer level loading, but no more stuttering for me.
Last edited by slipek on Tue, 1st Jun 2010 11:24; edited 2 times in total
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ixigia
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Posts: 65080
Location: Italy
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Posted: Mon, 31st May 2010 13:09 Post subject: |
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Thx slipek, I'm going to try your fix and let you know if it's the "definitive fix" for stuttering
edit: unluckily it didn't work for me, I still have the same camera jerkiness and stuttering as before 
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LeoNatan
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Posted: Mon, 31st May 2010 16:50 Post subject: |
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So 30 it remains
And my PC is not really "low end" 
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Posted: Mon, 31st May 2010 18:02 Post subject: |
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iNatan wrote: | So 30 it remains
And my PC is not really "low end"  |
haha 30 fps ,add a pad and you get your truly next gen HD experience ...
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LeoNatan
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Posted: Mon, 31st May 2010 18:03 Post subject: |
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Well, even with 30 fps, with the mouse I still have stuttering. With 360 pad it all goes away. 
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Posted: Mon, 31st May 2010 18:49 Post subject: |
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iNatan wrote: | Well, even with 30 fps, with the mouse I still have stuttering. With 360 pad it all goes away.  | you can play this game with the default settings just fine when you use a pad to play this game yeah its crazy but somewhere in this game code the mouse acceleration makes this game lag
by default this game uses Analog Sticks as camera control scheme , when you port that to the mouse you get skipping ,
to explain it ...stick controls are like a button that is pressed constantly (but it reads your strength of your pressing, the more force you use[push the stick] the faster the camera will turn) but on a mouse you drag something (camera) to a place and drop
my english sucks too much to explain it more ... for me its like the port of Dead Space when mouse controls lagged the game
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 31st May 2010 19:26 Post subject: |
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But Dead Space was perfectly playable once you disable the vsync in the settings. You can then force vsync in external app like D3DOverrider and get nice 60fps smooth vsync with good kb+m controls.
This is total mess on the other hand with mouse 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Mon, 31st May 2010 23:40 Post subject: |
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Yeah, I know.
But the style I play it (no shooting, only stealth non-lethal takedowns), the controller is fine for that. 
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Posted: Mon, 31st May 2010 23:42 Post subject: |
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Oh no, I was referring to Dead Space on the PC... haha. I only tried the 360 controller on Alpha Protocol for a short period, just to compare the stutter (or lack thereof) in comparison to the keyboard and mouse. Bloody typical isn't it? I nab the PC version SOLELY for a better control scheme than the console, and what happens? the sodding thing ends up being worse.
Go figure.
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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Tue, 26th Oct 2010 12:39 Post subject: |
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Hi guys, how can I increase the FOV in this game? I've searched around and found nothing so far.
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