Fallout: New Vegas
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djaoni




Posts: 8061

PostPosted: Fri, 22nd Oct 2010 16:46    Post subject:
Trolldeg wrote:
dsergei wrote:
I just got owned by a swarm of Casadors (sp?) Giant red flies that fucking two-hit me if i let them come close. And they soak so much punishment - it's ridiculous - more than a half of clip from the laser repeater to kill one. Had to take a huge detour to avoid them. I mean it's one thing to get killed by a pack of deathclaws but a bunch of red flies - come on Sad


Ya, had the same thing happen.

"Oh flies, no need for my weapon let's punch them to death"
*Holsters gun*
*Dead*


I had the same problem till I figured out how to kill them. VATS > shoot wings = they can only walk on the ground slowly towards you Wink
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Mister_s




Posts: 19863

PostPosted: Fri, 22nd Oct 2010 16:46    Post subject:
Can someone confirm there are good energy weapons in Vegas? I've read there's a store which specializes in it.
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peter980




Posts: 1977

PostPosted: Fri, 22nd Oct 2010 16:47    Post subject:
JBeckman wrote:
Slugs also change it to a single damage while further reducing spread making stuff like the riot shotgun highly effective. Smile


Good to know.


P.S.
In Fallout3, shotguns had advantage that every pellet could do critical hit (for full critical damage), leading to massive damage values, from time to time (this only worked outside VATS).

Is it still true in F:NV?
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inz




Posts: 11914

PostPosted: Fri, 22nd Oct 2010 16:49    Post subject:
Mister_s wrote:
Can someone confirm there are good energy weapons in Vegas? I've read there's a store which specializes in it.


There is, yeah. You'll probably meet some Gun Runners before reaching The Strip area if you follow the main quest, but those guys don't have much to do with energy weapons. The energy weapon store you can find on Freeside (the crappy loser area of Vegas).

Also in Freeside,

 Spoiler:
 


Last edited by inz on Fri, 22nd Oct 2010 16:51; edited 1 time in total
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 22nd Oct 2010 16:51    Post subject:
I think you can critical with the x7 damage spread out which might be logical as buckshot is highly deadly at close range though I haven't thought about it.

As for energy weapons I recommended these two earlier but here's proper links and descriptions about them instead of the vague images and stuff I posted.

http://fallout.wikia.com/wiki/Crashed_Vertibird
http://fallout.wikia.com/wiki/Tesla-Beaton_prototype

http://fallout.wikia.com/wiki/REPCONN_Headquarters
http://fallout.wikia.com/wiki/Q-35_Matter_Modulator

(Not technically a energy weapon but the latest thing I found and based on energy.)

http://fallout.wikia.com/wiki/Black_Rock_Cavern
http://fallout.wikia.com/wiki/Paladin_toaster
(And it's bigger better variety the http://fallout.wikia.com/wiki/Displacer_glove )
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OnBoard




Posts: 2012

PostPosted: Fri, 22nd Oct 2010 16:55    Post subject:
wingR wrote:
Fallout.New.Vegas.Update.2-SKIDROW

Nfo anyone?


http://paste2.org/p/1049074

Nice that it's standalone, so no need for the first "two" if someone didn't have them already put.

Starting to think that I have more quests broken,
 Spoiler:
 
Heading to ghoul basement and have a feeling I could use a companion there Razz Got to try with falloutwiki if it would still work.

3 cards away from deck of caravan \o/ 10 hours of gameplay for something that would have been 1 hour, if not broken. Well this way seems more fun, like childhood bubblegum-card-collection Smile


LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64


Last edited by OnBoard on Fri, 22nd Oct 2010 17:42; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Fri, 22nd Oct 2010 17:11    Post subject:
snoop1050 wrote:
sr-fnvu2.r14 2160045e
sr-fnvu2.r13 09f5489d
sr-fnvu2.r12 98e4b4bb
sr-fnvu2.r11 5700226a
sr-fnvu2.r10 b90589d0
sr-fnvu2.r09 d79a851d
sr-fnvu2.r08 292718b1
sr-fnvu2.r07 a911a58d
sr-fnvu2.r06 78c0ef5c
sr-fnvu2.r05 a3cb08a7
sr-fnvu2.r04 9bb21974
sr-fnvu2.r03 bb04da16
sr-fnvu2.r02 33201742
sr-fnvu2.r01 1064775c
sr-fnvu2.r00 fdc6b5b1
sr-fnvu2.rar b29b09d0


lol, thanks Very Happy
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Fri, 22nd Oct 2010 17:11    Post subject:
Excuse me for going ot...But do you guys think that it would have been possible to make NV and FO3 more impressive visually and still have it running fine on consoles? I'm asking because I'm seeing a lot of console owners bitching about the lack of Eye candy in NV (not on this site, but on several gaming news sites).

I find it amusing to see more and more console gamers acting like gfx whores Very Happy I mean, it's like they think that each new game they buy should be more visually impressive, because they expect that their precious console will run games with Crysis visuals. Morons! I say...Very Happy


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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moosenoodles




Posts: 18411

PostPosted: Fri, 22nd Oct 2010 17:12    Post subject:
Was looking at some of the UI mods, are any worthy yet? They seem such a mish mash of stuff, or with shit thats not needed and fluff like anime girl pics and change of the whole arm console..
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inz




Posts: 11914

PostPosted: Fri, 22nd Oct 2010 17:13    Post subject:
maul_inc wrote:
But do you guys think that it would have been possible to make NV and FO3 more impressive visually


Yeah, they could've done a lot of things, for one...

maul_inc wrote:
and still have it running fine on consoles?


Oh, nm.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 22nd Oct 2010 17:17    Post subject:
@maul_inc
Huge texture mods, DOF and motion blur effects etc..

In fallout 3 was possible to improve almost every graphical aspect of the game, making the console version rather pale in comparison. And no, these improvements wouldn't be possible on consoles Razz
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djaoni




Posts: 8061

PostPosted: Fri, 22nd Oct 2010 17:18    Post subject:
maul_inc wrote:
Excuse me for going ot...But do you guys think that it would have been possible to make NV and FO3 more impressive visually and still have it running fine on consoles? I'm asking because I'm seeing a lot of console owners bitching about the lack of Eye candy in NV (not on this site, but on several gaming news sites).

I find it amusing to see more and more console gamers acting like gfx whores Very Happy I mean, it's like they think that each new game they buy should be more visually impressive, because they expect that their precious console will run games with Crysis visuals. Morons! I say...Very Happy


Yeah every trailer for the game in the comments..
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maul_inc




Posts: 2573
Location: Uranus
PostPosted: Fri, 22nd Oct 2010 17:18    Post subject:
moosenoodles wrote:
Was looking at some of the UI mods, are any worthy yet? They seem such a mish mash of stuff, or with shit thats not needed and fluff like anime girl pics and change of the whole arm console..


Well, I like the MTUI mod for it's higher res fonts that makes life easier. But I'm hoping for a DarnifiedUI mod for NV as it made the UI even more PC friendly in FO3.


"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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madmax17




Posts: 19316
Location: Croatia
PostPosted: Fri, 22nd Oct 2010 17:18    Post subject:
moosenoodles wrote:
Was looking at some of the UI mods, are any worthy yet? They seem such a mish mash of stuff, or with shit thats not needed and fluff like anime girl pics and change of the whole arm console..
http://www.newvegasnexus.com/downloads/file.php?id=34902

This? Doesn't look bad for a first ui, smaller fonts, more dialog.
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Overlord123




Posts: 2335

PostPosted: Fri, 22nd Oct 2010 17:33    Post subject:
Anybody else have short freezes when turning the camera? It annoys the heck out of me!
And I can reproduce it as soon as it froze once I can just turn back and forth and it freezes every time.
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Madbox




Posts: 35

PostPosted: Fri, 22nd Oct 2010 17:34    Post subject:
MTUI doesnt work for me, installed it put files in the folder, and it does nothing Smile
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snoop1050
Banned



Posts: 5057

PostPosted: Fri, 22nd Oct 2010 17:34    Post subject:
just found some cool fist weapon in the ruby hill mine i think it was called "push" its like a Defibrulator build into a glove.

i dont know if its unique or not but its cool and i think the value was 4k

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ShadowB




Posts: 894

PostPosted: Fri, 22nd Oct 2010 17:36    Post subject:
JBeckman wrote:
Slugs also change it to a single damage while further reducing spread making stuff like the riot shotgun highly effective. Smile

I'm rather disappointed with the handling of shotguns. Their range is seriously crippled and are practically unusable (especially in VATS) unless the enemy is like a metre away. Slugs help a bit (dunno it shots get an accuracy boost in VATS, though), except they don't behave like real slugs at all. The 0.35 spread modifier makes no sense since it's a single projectile. Realistically, slugs should reduce the spread to zero and maybe reduce the overall damage 10-15%.

Also, I find myself using VATS quite a bit less than in FO3. I don't know if it's a lot less effective in general (it certainly is at longer ranges), encounters are larger or something else.


Last edited by ShadowB on Fri, 22nd Oct 2010 17:37; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Fri, 22nd Oct 2010 17:37    Post subject:
maul_inc wrote:
moosenoodles wrote:
Was looking at some of the UI mods, are any worthy yet? They seem such a mish mash of stuff, or with shit thats not needed and fluff like anime girl pics and change of the whole arm console..


Well, I like the MTUI mod for it's higher res fonts that makes life easier. But I'm hoping for a DarnifiedUI mod for NV as it made the UI even more PC friendly in FO3.


yes was only one i thought looked ok i guess can always remove if needs be.. will take a look at it..

madmax17 wrote:
moosenoodles wrote:
Was looking at some of the UI mods, are any worthy yet? They seem such a mish mash of stuff, or with shit thats not needed and fluff like anime girl pics and change of the whole arm console..
http://www.newvegasnexus.com/downloads/file.php?id=34902

This? Doesn't look bad for a first ui, smaller fonts, more dialog.


as above Very Happy
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 22nd Oct 2010 17:42    Post subject:
Heh, seems people have started modifying the various bodies as well now, with certain strange and interesting variations appearing.

http://fallout3nexus.com/downloads/file.php?id=14508

http://fallout3nexus.com/downloads/images/14508-2-1287752663.jpg

EDIT: I use a variation of this below mod myself though, don't like the default appearance.
http://fallout3nexus.com/downloads/file.php?id=7835


Last edited by JBeckman on Fri, 22nd Oct 2010 17:45; edited 2 times in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 22nd Oct 2010 17:43    Post subject:
EGADS!!
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Fri, 22nd Oct 2010 17:44    Post subject:
ShadowB wrote:
Also, I find myself using VATS quite a bit less than in FO3. I don't know if it's a lot less effective in general (it certainly is at longer ranges), encounters are larger or something else.


I find myself using VATS quite a bit more actually. Because it feels like there are a lot of small quick, agile enemies that I just can't hit on normal speed Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Fri, 22nd Oct 2010 17:44    Post subject:
JBeckman wrote:
Heh, seems people have started modifying the various bodies as well now, with certain strange and interesting variations appearing.

http://fallout3nexus.com/downloads/images/14508-2-1287752663.jpg


A perfect mod for Timechange! Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 22nd Oct 2010 17:46    Post subject:
Reklis wrote:
ShadowB wrote:
Also, I find myself using VATS quite a bit less than in FO3. I don't know if it's a lot less effective in general (it certainly is at longer ranges), encounters are larger or something else.


I find myself using VATS quite a bit more actually. Because it feels like there are a lot of small quick, agile enemies that I just can't hit on normal speed Very Happy


I used it FAR less than FO3 in the beginning, simply because Obsidian has tweaked the game to be leaning more towards FPS combat than vanilla FO3. It reminds me of the Combat_Overhaul mod for FO3, actually... and that is also a downside; because I'm further in the game now and some enemies are seriously kicking my ass. I HAVE to use the VATS system in order to give myself a fighting chance Laughing
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inz




Posts: 11914

PostPosted: Fri, 22nd Oct 2010 17:47    Post subject:
Heh is there a male equivalent? That'd be perfect for my low-int melee character for later playthrough. Buffout roid rage!
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 22nd Oct 2010 17:48    Post subject:
Ideally I would use Breeze or Roberts modeled bodies but as the texture map differs any skin revealing armor and outfits look strange until adapted to the model, default Fallout 3 conversions already exist but that won't cover any of the Obisidan created content.

Breeze's underwear model is sort of like this.
http://fallout3nexus.com/downloads/images/4719-1-1237917025.jpg

And Robert's (Muscular version.) like this.
http://fallout3nexus.com/downloads/images/3671-1-1237403150.jpg

(Females would be Type-3/Type-V something but there's no good examples of it without a lot of custom clothing stuff or all out nudity or even sex used, was one of the first mods ported to Vegas even, heh.)


Last edited by JBeckman on Fri, 22nd Oct 2010 17:51; edited 1 time in total
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ShadowB




Posts: 894

PostPosted: Fri, 22nd Oct 2010 17:50    Post subject:
Reklis wrote:
ShadowB wrote:
Also, I find myself using VATS quite a bit less than in FO3. I don't know if it's a lot less effective in general (it certainly is at longer ranges), encounters are larger or something else.


I find myself using VATS quite a bit more actually. Because it feels like there are a lot of small quick, agile enemies that I just can't hit on normal speed Very Happy

Well, that's right. Monsters like the Cazadores require the use of VATS unless you're willing to waste a lot of ammo.

sabin1981 wrote:
I used it FAR less than FO3 in the beginning, simply because Obsidian has tweaked the game to be leaning more towards FPS combat than vanilla FO3.

Yeah, got that feeling as well. Sad
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 22nd Oct 2010 17:50    Post subject:
Oh and yeah, I also think melee is OP. I have 85 Guns and only 30 in Melee, yet I spend most my time lately taking enemies out with my Super Sledge. It swings VERY fast, considering the size, and makes absolutely short work of Super Mutants/Nightkins and Large Rad Scorpions. I could plough through 200+ 10mm rounds taking out any of those, yet a few swings of my Super Sledge sends them flying in meaty chunks.

JBeckman wrote:

Breeze's underwear model is sort of like this.
http://fallout3nexus.com/downloads/images/4719-1-1237917025.jpg


Good LORD! Is that a Power Armour Helmet in your pants, or are you just happy to see me? Methinks the mod designer is attempting to compensate for something Cool Face
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ShadowB




Posts: 894

PostPosted: Fri, 22nd Oct 2010 17:52    Post subject:
Sounds like I should get my Power Fist repaired then. Razz
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 22nd Oct 2010 17:53    Post subject:
Yeah the super-sledge has saved me a lot of times as well due to it's high base damage even with lower skills and perks regarding melee, not the fastest weapon but more than enough to deal with anything if you get close enough to hit with it.

EDIT: That's a texture stretching and model stretch bug that happens in that pose but there's no other good example to use so yeah it looks a bit funny.
(There's this as well though but it seems more suitable for raider characters and the like - http://fallout3nexus.com/downloads/images/4719-1-1246969173.jpg and this is the proper view of the default underwear - http://fallout3nexus.com/downloads/images/4719-1-1236676668.JPG )


Last edited by JBeckman on Fri, 22nd Oct 2010 17:55; edited 2 times in total
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