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Posted: Wed, 20th Oct 2010 12:18 Post subject: |
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I have zero problems with the performance, I only lowered AA from 4x to 2x ("ultra high" was selected by the launcher).
Good game so far. It's FO3, but better and alive. If you hated FO3 though, I doubt you'll like this one.
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Posted: Wed, 20th Oct 2010 12:19 Post subject: |
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I made some testing,
Core2Duo e7300 @3.333
Ram 1/1 @ 800 (4GB)
Gtx460 880/2160
In game Ultra settings, AAX8
Windows 7 - 64: 260.89
outside 20-40 fps, GPU usage 10-40%
Windows XP 32. 260.89
outside 60-80 fps, GPU usage 40-60%
...
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Posted: Wed, 20th Oct 2010 12:24 Post subject: |
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Screw this, I'm installing XP again
Steam - The Poopflinger
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Posted: Wed, 20th Oct 2010 12:28 Post subject: |
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Sadly going to xp didn"t remove the white flashing bug
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Posted: Wed, 20th Oct 2010 12:28 Post subject: |
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uzudu wrote: | I made some testing,
Core2Duo e7300 @3.333
Ram 1/1 @ 800 (4GB)
Gtx460 880/2160
In game Ultra settings, AAX8
Windows 7 - 64: 260.89
outside 20-40 fps, GPU usage 10-40%
Windows XP 32. 260.89
outside 60-80 fps, GPU usage 40-60%
... |
Guess it's nuff said for fixing one's performance issues!

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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Wed, 20th Oct 2010 12:32 Post subject: |
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Wed, 20th Oct 2010 12:35 Post subject: |
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No issues here, fps around 40-50 in open areas and max indoors, also there are some fps drops while in 3rd person... but I'm not playing like that anyway.
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Posted: Wed, 20th Oct 2010 12:35 Post subject: |
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What difficulty are you playing on JB?
Steam - The Poopflinger
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Posted: Wed, 20th Oct 2010 12:38 Post subject: |
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Like I mentioned previously, open the console with the tilde key(~) and write toggleEmotions. Should greatly improve performance for many having the Win7 fps problem when looking at NPCs.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Wed, 20th Oct 2010 12:40 Post subject: |
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I keep reading it's some NVIDIA driver issue (Have you tried the latest 260.93 beta?) and that ATI users don't have that specific issue, instead Crossfire performance isn't very good past 10.5 and that driver doesn't really have a proper profile for New Vegas.
(I have no way to compare or test though and who knows what the problem actually is, something is strange though as CPU utilization goes up close to 100% with GPU utilization down to 20 - 30% at worst.)
I play on V.Hard and Hardcore but while it doesn't show in the images I save and load a lot due to these sort of surprise encounters being more than I can handle.
(Running backwards and emptying most of my ammo reserve dropped that guy as he ran into a pathfinding issue and didn't manage to swing that damn thing.)
EDIT: Interesting command, will look into that as well, could be a bug then with Vegas or something they altered having this side effect, interesting.
EDIT: Using these mods (And many others like http://fallout3nexus.com/downloads/file.php?id=2190 adapted to Vegas.) and this INI alteration.
Spoiler: |
[General]
SStartingCell=
SCharGenQuest=00102037
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=FalloutNV.esm
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bPreCullActors=1
bTaskletActorSceneGraphUpdates=0
bTaskletActorAnimMovementUpdates=1
bAnimationUseBlendFromPose=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\maintitle.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantCount=40
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=0
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=6
uExterior Cell Buffer=72
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SMainMenuMovieIntro=
SIntroSequence=
sIntroMovie=Fallout INTRO Vsk.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bBorderRegionsEnabled=0
bDisableHeadTracking=0
bTrackAllDeaths=0
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=1
bUseHardDriveCache=1
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bExternalLODDataFiles=1
bCheckCellOffsetsOnInit=0
uGridDistantTreeRange=10
bCreateShaderPackage=0
bWarnOnMissingFileEntry=0
bAllowScriptedAutosave=0
uGridDistantTreeRangeCity=10
uGridDistantCountCity=10
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bUseThreadedAI=1
bChangeTimeMultSlowly=1
bCheckPurgedTextureList=0
bAnimateDoorPhysics=0
sLanguage=ENGLISH
iNumHWThreads=2
bLoadFaceGenHeadEGTFiles=1
[Display]
fDecalLifetime=30.0000
bEquippedTorchesCastShadows=1
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=1
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=2
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bFull Screen=1
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=5
fFarDistance=1000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
bShowMenuTextureUse=1
fLightLODDefaultStartFade=1000.0
fLightLODRange=500.0
fLightLODMinStartFade=200.0
fLightLODMaxStartFade=3500.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=500.0
fSpecularLODRange=300.0
fSpecularLODMinStartFade=200.0
fSpecularLODMaxStartFade=2000.0
fGamma=1.0000
bAllow30Shaders=1
iTexMipMapMinimum=0
bDoStaticAndArchShadows=1
bDoActorShadows=1
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=50
iActorShadowCount=8
bIgnoreResolutionCheck=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=0
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=2
bAllowPartialPrecision=1
iShadowMapResolution=2048
bShadowsOnGrass=1
bActorSelfShadowing=1
iActorShadowCountInt=10
iActorShadowCountExt=10
fPipboy1stPersonFOV=47.0
fDefault1stPersonFOV=55.0000
bLODNoiseAniso=1
iMaxAnisotropy=16
fLandLOFadeSeconds=15.0
bEnableEyefinity=0
sD3DDevice="ATI Radeon HD 4800 Series "
iTexMipMapSkip=0
iWaterMultisamples=4
bTransparencyMultisampling=1
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=3500.0000
iSize W=1680
iSize H=1050
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iShadowMode=3
iMaxSkinDecalsPerFrame=3
[Controls]
bAlwaysRunByDefault=1
bBackground Mouse=0
bBackground Keyboard=1
fXenonVertLookSpeed=1200.0000
fXenonHorizLookSpeed=1500.0000
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
Forward=0011FF13
Back=001FFF14
Slide Left=001EFF17
Slide Right=0020FF16
Use=00FF0011
Activate=0012FF0A
Block=00380110
Ready Item=0013FF0C
Crouch/Sneak=001DFF08
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FF0D
Toggle POV=0021020F
Menu Mode=000FFF0B
Rest=0014FF07
Vats=002FFF0E
Hotkey1=0002FFFF
Ammo Swap=0003FF01
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFF09
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=1
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bForceLowDetailReflections=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
iWaterReflectWidth=1024
iWaterReflectHeight=1024
bUseWaterReflectionBlur=1
iWaterBlurAmount=4
[Audio]
fASFadeInTime=2.0
fASFadeOutTime=10.0
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
fAudioDebugDelay=0.0
bEnableAudio=1
bEnableAudioCache=1
bMultiThreadAudio=0
bEnableEnviroEffectsOnPC=0
; cache sizes in kilobytes
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMusicVolume=0.6000
fDefaultRadioVolume=0.5000
fDefaultEffectsVolume=1.0000
fDefaultVoiceVolume=0.6000
iMaxImpactSoundCount=32
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.6500
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
fDialogMinDistance=600.00
fDialogMaxDistance=2000.00
fMainMenuMusicVolume=0.6
fDBVoiceAttenuationIn2D=2.0
fCollisionSoundHeavyThreshold=60.0
fDialogueFadeDecibels=6.0
fDialogueFadeSecondsIn=2.0
fDialogueFadeSecondsOut=1.0
fDialogueHeadPitchExaggeration=2.0
fDialogueHeadRollExaggeration=2.0
fDialogueHeadYawExaggeration=2.0
fHardLandingDamageThreshold=500.0
fWoodMediumMassMin=7.0
fWoodLargeMassMin=15.0
fStoneMediumMassMin=5.0
fStoneLargeMassMin=30.0
fEarthMediumMassMin=5.0
fEarthLargeMassMin=30.0
fSkinMediumMassMin=5.0
fSkinLargeMassMin=30.0
fMetalMediumMassMin=8.0
fMetalLargeMassMin=25.0
fRadioDialogMute=0.50
fFilterDistortionGain=-7.5
fFilterPEQGain=-15.0
fFilterdBAttenuation=11.5
bEnableTextToSpeech=0
fTextToSpeechVolume=0.35
fDialogReverbAttenuation=0.15
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseObstacleAvoidance=1
bBackgroundNavmeshUpdate=1
[MAIN]
bEnableBorderRegion=0
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
bCloneModelsInBackground=1
iLastHDRSetting=-1
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.016
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=10.0000
iHavokSkipFrameCountTEST=0
iNumHavokThreads=4
fChaseDeltaMult=0.0500
bAddBipedWhenKeyframed=1
fQuadrupedPitchMult=1.0000
iEntityBatchRemoveRate=100
iMaxPicks=40
[RagdollAnim]
bRagdollFeedback=0
fCameraDist=1000.0
fHierarchyGain=0.17
fVelocityDamping=0.0
fAccelerationGain=1.0
fVelocityGain=0.6
fPositionGain=0.05
fPositionMaxLinearVelocity=14.0
fPositionMaxAngularVelocity=18.0
fSnapGain=0.1
fSnapMaxLinearVelocity=3.0
fSnapMaxAngularVelocity=0.3
fSnapMaxLinearDistance=0.3
fSnapMaxAngularDistance=1.0
[FootIK]
fOnOffGain=0.5
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fFootRaisedGain=0.9000
fFootPlantedGain=1.0000
bFootPlacementOn=1
fPelvisUpDownBias=0.75
fPelvisOffsetDamping=0.2
fVertErrorGain=0.5
fOriginalGroundHeightMS=-0.11
fAnkleOffset=0.2000
fRagdollFeedback=0.7
[LookIK]
fLookAtTargetGain=0.3
fLookAtGain=0.045
[Interface]
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
iSafeZoneY=15
bAllowConsole=1
bActivatePickUseGamebryoPick=0
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bUseImageSpaceMenuFX=0
iSystemColorTerminalRed=33
iSystemColorTerminalGreen=231
iSystemColorTerminalBlue=121
iSystemColorSystemRed=26
iSystemColorSystemGreen=255
iSystemColorSystemBlue=128
iSystemColorMainMenuRed=199
iSystemColorMainMenuGreen=255
iSystemColorMainMenuBlue=165
iSystemColorPipboyRed=26
iSystemColorPipboyGreen=255
iSystemColorPipboyBlue=128
iSystemColorHUDAltRed=255
iSystemColorHUDAltGreen=67
iSystemColorHUDAltBlue=42
iSystemColorHUDMainRed=26
iSystemColorHUDMainGreen=255
iSystemColorHUDMainBlue=128
fRSMFaceSliderDefaultMin=-3.5
fRSMFaceSliderDefaultMax=3.5
fPopUpBackgroundOpacity=0.87
fMenuBackgroundOpacity=0.76
bHideUnavailablePerks=0
bHelpEnabled=1
fHudOpacity=1.0000
uPipboyColor=4294967295
uHUDColor=4294967295
bDisable360Controller=1
[Loading]
sWelcomeScreen1=loading_screen_legal
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen01
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
iMaxScreens=4
iMaxScreens_MainMenu=20
fLoadingTextUpdateInterval=10.0000
fLoadingBkgdUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=5.0000
iNumLocationSpecificScreens=1
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=940
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=2
iDebugTextFont=3
[GamePlay]
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=0
iDetectionPicks=21
bShowQuestMarkers=1
iDifficulty=4
iKillCamera=2
uiRedeemedContent=0
bTrueIronSights=1
bDisableDynamicCrosshair=0
bSaveOnInteriorExteriorSwitch=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
bGeneralSubtitles=1
bDialogueSubtitles=1
[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9=Textures\Fonts\NVFont_Test.fnt
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=1024
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=1
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[BackgroundLoad]
bBackgroundPathing=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
iAnimaitonClonePerLoop=5
bUseMultiThreadedTrees=1
iExteriorPriority=50
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bCloneModelsInBackground=1
[LOD]
fLODLandDropAmount=230.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultItems=30.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultActors=30.0000
fLODMultLandscape=1.0000
fLODMultTrees=0.5000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=5
iFadeNodeMinNearDistance=500
fLODFadeOutPercent=0.6000
fFadeOutThreshold=0.3000
fFadeInThreshold=0.7000
fFadeInTimet=2.0
fFadeOutTime=2.0
fDistanceMultiplier=1
fLODBoundRadiusMult=10
fObjectLODMax=15.0
fObjectLODMin=1.0
fObjectLODDefault=5
fItemLODMax=15.0
fItemLODMin=1.0
fItemLODDefault=2
fActorLODMax=15.0
fActorLODMin=2.0
fActorLODDefault=5
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=0.5000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODLandVerticalBias=0.0000
fTalkingDistance=1000.0000
iBoneLODForce=-1
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
[Weather]
fSunGlareSize=800.0000
fSunBaseSize=750.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=ogg
[Grass]
iMinGrassSize=10
bGrassPointLighting=1
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=6
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fGrassDimmer=1.5000
fTreeDimmer=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fSunlightDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
iBlendType=2
bDoHighDynamicRange=1
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=ArchiveInvalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle2=Fallout Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[Pipboy]
fBlurRadiusPipboy=3.5
fBlurIntensityPipboy=0.25
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1
[InterfaceFX]
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
;pipboy menu transitions
fVertHoldChance=0.08
fShudderChance=0.20
fScanlineScaleMenus=50.0000
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
fBlurRadiusMenus=0.3000
fBrightenMenus=1.7000
fBrightenPipboy=1.3000
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fScanlineFrequencyHUD=0.0000
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
[RenderedTerminal]
bUseRenderedTerminals=1
fRenderedTerminalFOV=0.15
fRenderedTerminalZoom=36
bDoRenderedTerminalScanlines=1
fRenderedTerminalScanlineScale=130.000000
fRenderedTerminalHPos=0.0
fRenderedTerminalVPos=0.38
fScreenLightBaseIntensity=1.2
fScreenLightRadius=80
fScreenLightColorR=0.68
fScreenLightColorG=0.74
fScreenLightColorB=0.62
fRaceSexMenuHPos=0.0
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70.0
fRaceSexMenuScale=0.5
[Decals]
uMaxDecalCount=100
bProfileDecals=0
bDecalOcclusionQuery=1
uMaxDecals=100
[TerrainManager]
fSplitDistanceMult=3.0000
fBlockMorphDistanceMult=0.70
bUseNewTerrainSystem=1
bUseDistantObjectBlocks=1
fBlockLoadDistance=125000.0000
fDefaultBlockLoadDistanceLow=50000.0
fLowBlockLoadDistanceLow=25000.0
fHighBlockLoadDistanceLow=50000.0
fDefaultTreeLoadDistance=25000.0
fLowTreeLoadDistance=10000.0
fHighTreeLoadDistance=40000.0
fTreeLoadDistance=400000.0000
fBlockLoadDistanceLow=500000.0000
[VATS]
fVATSLightLevelMin=20.0
fVATSLightLevelMax=65.0
fVATSLightAngle=0.0
fVATSLightDistance=100.0
fVATSLightElevation=100.0
fVatsLightColorR=0.35
fVatsLightColorG=0.35
fVatsLightColorB=0.35
[ScreenSplatter]
bScreenSplatterEnabled=1
[Imagespace]
iRadialBlurLevel=2
bDoDepthOfField=1
[Launcher]
bShowAllResolutions=1
uLastAspectRatio=4
|
http://fallout3nexus.com/modules/members/index.php?id=309068
http://fallout3nexus.com/downloads/file.php?id=101
http://fallout3nexus.com/downloads/file.php?id=7012
http://fallout3nexus.com/downloads/file.php?id=13120
http://fallout3nexus.com/downloads/file.php?id=14628
http://fallout3nexus.com/downloads/file.php?id=982
http://fallout3nexus.com/downloads/file.php?id=6894
http://fallout3nexus.com/downloads/file.php?id=442
http://www.fallout3nexus.com/downloads/file.php?id=538
http://fallout3nexus.com/downloads/file.php?id=944
http://fallout3nexus.com/downloads/file.php?id=4457
(I did the textures directly to get around this thing so not used.)
http://fallout3nexus.com/downloads/file.php?id=315
http://fallout3nexus.com/downloads/file.php?id=555
http://fallout3nexus.com/downloads/file.php?id=14035
(Unused yet.)
http://fallout3nexus.com/downloads/file.php?id=2579
http://fallout3nexus.com/downloads/file.php?id=276
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Posted: Wed, 20th Oct 2010 12:45 Post subject: |
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Wed, 20th Oct 2010 12:47 Post subject: |
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All DLC content worked for me, did you try Sabins latest upload of the archive since the initial ones were a bit buggy?
(BSA and ESM, user also provided that other file but it's not used by the game.)
EDIT: Classic and Tribal or what it was initially used the X360 DLC data instead of the PC data, second upload fixed that since the files are now removed from NewVegasNexus where they were uploaded initially to clarify a bit further.
Last edited by JBeckman on Wed, 20th Oct 2010 12:47; edited 1 time in total
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Posted: Wed, 20th Oct 2010 12:47 Post subject: |
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The Nvidia-specific problem is related to the Water. Both Nvidia and ATI users(including myself) are having problems when looking at NPCs. Using toggleEmotions, I was suddenly able to kill things *a lot* easier, because the fps dropping/skipping was causing me problems when aiming at NPCs without me even knowing it. With many NPCs it was a slide-show.
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Wed, 20th Oct 2010 12:50 Post subject: |
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Interesting, will have to test that and see what happens.
(Perhaps threading related bUseThreadedFaceGen defaults to 0 for example though just because it's all enabled doesn't mean it will be used, game normally uses two cores with a number of threads and then minor data for other cores even if you try to force it higher, game-engine is also somewhat unstable on certain multi-core configurations so limiting HWThreads to 2 is used as a workaround but is apparently hardcoded into the game exe so shouldn't be necessary.)
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Posted: Wed, 20th Oct 2010 12:50 Post subject: |
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Is there a way to enable a fps display in game or would I have to use an external application for that? I'm really interested in how far my game slows down at some points :/
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
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Posted: Wed, 20th Oct 2010 12:51 Post subject: |
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For me it runs a bit better when turning triple buffering on. This only has an effect if you play with vsync on though.
Also what does the toggleEmotions thing actually do?
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Posted: Wed, 20th Oct 2010 12:53 Post subject: |
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JBeckman wrote: | I keep reading it's some NVIDIA driver issue (Have you tried the latest 260.93 beta?) and that ATI users don't have that specific issue, instead Crossfire performance isn't very good past 10.5 and that driver doesn't really have a proper profile for New Vegas.
(I have no way to compare or test though and who knows what the problem actually is, something is strange though as CPU utilization goes up close to 100% with GPU utilization down to 20 - 30% at worst.)
I play on V.Hard and Hardcore but while it doesn't show in the images I save and load a lot due to these sort of surprise encounters being more than I can handle.
(Running backwards and emptying most of my ammo reserve dropped that guy as he ran into a pathfinding issue and didn't manage to swing that damn thing.)
EDIT: Interesting command, will look into that as well, could be a bug then with Vegas or something they altered having this side effect, interesting.
EDIT: Using these mods (And many others like http://fallout3nexus.com/downloads/file.php?id=2190 adapted to Vegas.) and this INI alteration.
Spoiler: |
[General]
SStartingCell=
SCharGenQuest=00102037
SStartingCellY=
SStartingCellX=
SStartingWorld=
STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=FalloutNV.esm
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bPreCullActors=1
bTaskletActorSceneGraphUpdates=0
bTaskletActorAnimMovementUpdates=1
bAnimationUseBlendFromPose=1
bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\maintitle.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantCount=40
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=0
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=6
uExterior Cell Buffer=72
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SMainMenuMovieIntro=
SIntroSequence=
sIntroMovie=Fallout INTRO Vsk.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bBorderRegionsEnabled=0
bDisableHeadTracking=0
bTrackAllDeaths=0
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
bPreemptivelyUnloadCells=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=1
bUseHardDriveCache=1
bEnableBoundingVolumeOcclusion=1
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bExternalLODDataFiles=1
bCheckCellOffsetsOnInit=0
uGridDistantTreeRange=10
bCreateShaderPackage=0
bWarnOnMissingFileEntry=0
bAllowScriptedAutosave=0
uGridDistantTreeRangeCity=10
uGridDistantCountCity=10
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bUseThreadedAI=1
bChangeTimeMultSlowly=1
bCheckPurgedTextureList=0
bAnimateDoorPhysics=0
sLanguage=ENGLISH
iNumHWThreads=2
bLoadFaceGenHeadEGTFiles=1
[Display]
fDecalLifetime=30.0000
bEquippedTorchesCastShadows=1
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=1
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=2
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bImageSpaceEffects=1
bDoCanopyShadowPass=1
bDrawShadows=1
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=5
iLocation X=5
bFull Screen=1
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=5
fFarDistance=1000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=20
bShowMenuTextureUse=1
fLightLODDefaultStartFade=1000.0
fLightLODRange=500.0
fLightLODMinStartFade=200.0
fLightLODMaxStartFade=3500.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=500.0
fSpecularLODRange=300.0
fSpecularLODMinStartFade=200.0
fSpecularLODMaxStartFade=2000.0
fGamma=1.0000
bAllow30Shaders=1
iTexMipMapMinimum=0
bDoStaticAndArchShadows=1
bDoActorShadows=1
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fEyeEnvMapLOD2=800.0000
fEyeEnvMapLOD1=500.0000
fEnvMapLOD2=1800.0000
fEnvMapLOD1=1500.0000
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=50
iActorShadowCount=8
bIgnoreResolutionCheck=0
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
iPresentInterval=0
bDecalsOnSkinnedGeometry=1
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
iShadowFilter=2
bAllowPartialPrecision=1
iShadowMapResolution=2048
bShadowsOnGrass=1
bActorSelfShadowing=1
iActorShadowCountInt=10
iActorShadowCountExt=10
fPipboy1stPersonFOV=47.0
fDefault1stPersonFOV=55.0000
bLODNoiseAniso=1
iMaxAnisotropy=16
fLandLOFadeSeconds=15.0
bEnableEyefinity=0
sD3DDevice="ATI Radeon HD 4800 Series "
iTexMipMapSkip=0
iWaterMultisamples=4
bTransparencyMultisampling=1
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=1000.0000
fLightLODStartFade=3500.0000
iSize W=1680
iSize H=1050
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
iShadowMode=3
iMaxSkinDecalsPerFrame=3
[Controls]
bAlwaysRunByDefault=1
bBackground Mouse=0
bBackground Keyboard=1
fXenonVertLookSpeed=1200.0000
fXenonHorizLookSpeed=1500.0000
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
Forward=0011FF13
Back=001FFF14
Slide Left=001EFF17
Slide Right=0020FF16
Use=00FF0011
Activate=0012FF0A
Block=00380110
Ready Item=0013FF0C
Crouch/Sneak=001DFF08
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0039FF0D
Toggle POV=0021020F
Menu Mode=000FFF0B
Rest=0014FF07
Vats=002FFF0E
Hotkey1=0002FFFF
Ammo Swap=0003FF01
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFF09
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
[Water]
bUseWaterShader=1
bUseWaterReflections=1
bUseWaterRefractions=1
bUseWaterDepth=1
bUseWaterHiRes=1
bUseWaterDisplacements=1
bUseWaterLOD=1
bReflectExplosions=1
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bForceLowDetailReflections=0
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFPS=12
iWaterReflectWidth=1024
iWaterReflectHeight=1024
bUseWaterReflectionBlur=1
iWaterBlurAmount=4
[Audio]
fASFadeInTime=2.0
fASFadeOutTime=10.0
fRegionLoopFadeInTime=5.0
fRegionLoopFadeOutTime=5.0
fAudioDebugDelay=0.0
bEnableAudio=1
bEnableAudioCache=1
bMultiThreadAudio=0
bEnableEnviroEffectsOnPC=0
; cache sizes in kilobytes
iAudioCacheSize=2048
iMaxSizeForCachedSound=256
bUseAudioDebugInformation=1
fAudioDebugDelay=0.0000
fDefaultMasterVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMusicVolume=0.6000
fDefaultRadioVolume=0.5000
fDefaultEffectsVolume=1.0000
fDefaultVoiceVolume=0.6000
iMaxImpactSoundCount=32
fMaxFootstepDistance=1100.0000
fPlayerFootVolume=0.6500
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
fDialogMinDistance=600.00
fDialogMaxDistance=2000.00
fMainMenuMusicVolume=0.6
fDBVoiceAttenuationIn2D=2.0
fCollisionSoundHeavyThreshold=60.0
fDialogueFadeDecibels=6.0
fDialogueFadeSecondsIn=2.0
fDialogueFadeSecondsOut=1.0
fDialogueHeadPitchExaggeration=2.0
fDialogueHeadRollExaggeration=2.0
fDialogueHeadYawExaggeration=2.0
fHardLandingDamageThreshold=500.0
fWoodMediumMassMin=7.0
fWoodLargeMassMin=15.0
fStoneMediumMassMin=5.0
fStoneLargeMassMin=30.0
fEarthMediumMassMin=5.0
fEarthLargeMassMin=30.0
fSkinMediumMassMin=5.0
fSkinLargeMassMin=30.0
fMetalMediumMassMin=8.0
fMetalLargeMassMin=25.0
fRadioDialogMute=0.50
fFilterDistortionGain=-7.5
fFilterPEQGain=-15.0
fFilterdBAttenuation=11.5
bEnableTextToSpeech=0
fTextToSpeechVolume=0.35
fDialogReverbAttenuation=0.15
[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseObstacleAvoidance=1
bBackgroundNavmeshUpdate=1
[MAIN]
bEnableBorderRegion=0
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
bCloneModelsInBackground=1
iLastHDRSetting=-1
[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.016
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=10.0000
iHavokSkipFrameCountTEST=0
iNumHavokThreads=4
fChaseDeltaMult=0.0500
bAddBipedWhenKeyframed=1
fQuadrupedPitchMult=1.0000
iEntityBatchRemoveRate=100
iMaxPicks=40
[RagdollAnim]
bRagdollFeedback=0
fCameraDist=1000.0
fHierarchyGain=0.17
fVelocityDamping=0.0
fAccelerationGain=1.0
fVelocityGain=0.6
fPositionGain=0.05
fPositionMaxLinearVelocity=14.0
fPositionMaxAngularVelocity=18.0
fSnapGain=0.1
fSnapMaxLinearVelocity=3.0
fSnapMaxAngularVelocity=0.3
fSnapMaxLinearDistance=0.3
fSnapMaxAngularDistance=1.0
[FootIK]
fOnOffGain=0.5
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fFootRaisedGain=0.9000
fFootPlantedGain=1.0000
bFootPlacementOn=1
fPelvisUpDownBias=0.75
fPelvisOffsetDamping=0.2
fVertErrorGain=0.5
fOriginalGroundHeightMS=-0.11
fAnkleOffset=0.2000
fRagdollFeedback=0.7
[LookIK]
fLookAtTargetGain=0.3
fLookAtGain=0.045
[Interface]
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneXWide=15
iSafeZoneYWide=15
iSafeZoneX=15
iSafeZoneY=15
bAllowConsole=1
bActivatePickUseGamebryoPick=0
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
bUseImageSpaceMenuFX=0
iSystemColorTerminalRed=33
iSystemColorTerminalGreen=231
iSystemColorTerminalBlue=121
iSystemColorSystemRed=26
iSystemColorSystemGreen=255
iSystemColorSystemBlue=128
iSystemColorMainMenuRed=199
iSystemColorMainMenuGreen=255
iSystemColorMainMenuBlue=165
iSystemColorPipboyRed=26
iSystemColorPipboyGreen=255
iSystemColorPipboyBlue=128
iSystemColorHUDAltRed=255
iSystemColorHUDAltGreen=67
iSystemColorHUDAltBlue=42
iSystemColorHUDMainRed=26
iSystemColorHUDMainGreen=255
iSystemColorHUDMainBlue=128
fRSMFaceSliderDefaultMin=-3.5
fRSMFaceSliderDefaultMax=3.5
fPopUpBackgroundOpacity=0.87
fMenuBackgroundOpacity=0.76
bHideUnavailablePerks=0
bHelpEnabled=1
fHudOpacity=1.0000
uPipboyColor=4294967295
uHUDColor=4294967295
bDisable360Controller=1
[Loading]
sWelcomeScreen1=loading_screen_legal
sWelcomeScreen2=loading_screen_bethsoft
sWelcomeScreen3=loading_screen_BGS
sWelcomeScreen4=loading_screen01
sMainMenuBackground=main_background
sTitleMusic=MainTitle
sInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.wav
iMaxScreens=4
iMaxScreens_MainMenu=20
fLoadingTextUpdateInterval=10.0000
fLoadingBkgdUpdateInterval=10.0000
fMainMenuBkgdUpdateInterval=10.0000
fLoadingInitUpdateInterval=5.0000
iNumLocationSpecificScreens=1
[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=940
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=2
iDebugTextFont=3
[GamePlay]
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=0
iDetectionPicks=21
bShowQuestMarkers=1
iDifficulty=4
iKillCamera=2
uiRedeemedContent=0
bTrueIronSights=1
bDisableDynamicCrosshair=0
bSaveOnInteriorExteriorSwitch=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
bGeneralSubtitles=1
bDialogueSubtitles=1
[Fonts]
sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9=Textures\Fonts\NVFont_Test.fnt
[SpeedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=1024
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=1
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0
[BackgroundLoad]
bBackgroundPathing=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
iAnimaitonClonePerLoop=5
bUseMultiThreadedTrees=1
iExteriorPriority=50
iBackgroundLoadFaceMult=200
fBackgroundLoadingPerLoop=20.0000
fBackgroundLoadClonedPerLoop=5.0000
iBackgroundLoadExtraMaxFPS=20
iBackgroundLoadExtraMinFPS=10
iBackgroundLoadExtraMax=3000
iBackgroundLoadExtraMin=5
iBackgroundLoadExtraMilliseconds=2
iBackgroundLoadTreeMilliseconds=7
iBackgroundLoadMilliseconds=1
iBackgroundLoadLoading=1
bUseBackgroundFileLoader=0
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bCloneModelsInBackground=1
[LOD]
fLODLandDropAmount=230.0000
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=0
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultItems=30.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultActors=30.0000
fLODMultLandscape=1.0000
fLODMultTrees=0.5000
fLODMultActors=1.0000
fLODMultItems=1.0000
fLODMultObjects=5
iFadeNodeMinNearDistance=500
fLODFadeOutPercent=0.6000
fFadeOutThreshold=0.3000
fFadeInThreshold=0.7000
fFadeInTimet=2.0
fFadeOutTime=2.0
fDistanceMultiplier=1
fLODBoundRadiusMult=10
fObjectLODMax=15.0
fObjectLODMin=1.0
fObjectLODDefault=5
fItemLODMax=15.0
fItemLODMin=1.0
fItemLODDefault=2
fActorLODMax=15.0
fActorLODMin=2.0
fActorLODDefault=5
fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=0.5000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODLandVerticalBias=0.0000
fTalkingDistance=1000.0000
iBoneLODForce=-1
fLODQuadMinLoadDistance=65536.0000
bDisplayLODTrees=1
bDisplayLODBuildings=1
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
[Weather]
fSunGlareSize=800.0000
fSunBaseSize=750.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255
[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=ogg
[Grass]
iMinGrassSize=10
bGrassPointLighting=1
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=6
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fGrassMinStartFadeDistance=0.0
fGrassMaxStartFadeDistance=7000.0
fGrassDefaultStartFadeDistance=3500.0
fGrassFadeRange=1000.0
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
SDefaultLandDiffuseTexture=DirtWasteland01.dds
SDefaultLandNormalTexture=DirtWasteland01_N.dds
[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0
[BlurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
[BlurShaderHDR]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fGrassDimmer=1.5000
fTreeDimmer=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fSunlightDimmer=1.5000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=2.2500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1
iBlendType=2
bDoHighDynamicRange=1
[BlurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.7000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0
[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
bUseWindowsMessageBox=0
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
[Archive]
SInvalidationFile=
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=ArchiveInvalidation.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Fallout Disc.
SCopyProtectionTitle2=Fallout Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[Pipboy]
fBlurRadiusPipboy=3.5
fBlurIntensityPipboy=0.25
fScanlineScalePipboy=50
bEnableFlickerPipboy=1
bUsePipboyMode=1
[InterfaceFX]
fDefaultBurstDuration=200
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
;pipboy menu transitions
fVertHoldChance=0.08
fShudderChance=0.20
fScanlineScaleMenus=50.0000
bEnableFlickerMenus=1
bEnableScanlinesMenus=1
bEnableScanlinesPipboy=1
fBlurRadiusMenus=0.3000
fBrightenMenus=1.7000
fBrightenPipboy=1.3000
bUseImageSpaceMenuFX=1
fBlurIntensityHUD=1.2000
fBlurRadiusHUD=2.0000
fScanlineFrequencyHUD=0.0000
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
[RenderedTerminal]
bUseRenderedTerminals=1
fRenderedTerminalFOV=0.15
fRenderedTerminalZoom=36
bDoRenderedTerminalScanlines=1
fRenderedTerminalScanlineScale=130.000000
fRenderedTerminalHPos=0.0
fRenderedTerminalVPos=0.38
fScreenLightBaseIntensity=1.2
fScreenLightRadius=80
fScreenLightColorR=0.68
fScreenLightColorG=0.74
fScreenLightColorB=0.62
fRaceSexMenuHPos=0.0
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70.0
fRaceSexMenuScale=0.5
[Decals]
uMaxDecalCount=100
bProfileDecals=0
bDecalOcclusionQuery=1
uMaxDecals=100
[TerrainManager]
fSplitDistanceMult=3.0000
fBlockMorphDistanceMult=0.70
bUseNewTerrainSystem=1
bUseDistantObjectBlocks=1
fBlockLoadDistance=125000.0000
fDefaultBlockLoadDistanceLow=50000.0
fLowBlockLoadDistanceLow=25000.0
fHighBlockLoadDistanceLow=50000.0
fDefaultTreeLoadDistance=25000.0
fLowTreeLoadDistance=10000.0
fHighTreeLoadDistance=40000.0
fTreeLoadDistance=400000.0000
fBlockLoadDistanceLow=500000.0000
[VATS]
fVATSLightLevelMin=20.0
fVATSLightLevelMax=65.0
fVATSLightAngle=0.0
fVATSLightDistance=100.0
fVATSLightElevation=100.0
fVatsLightColorR=0.35
fVatsLightColorG=0.35
fVatsLightColorB=0.35
[ScreenSplatter]
bScreenSplatterEnabled=1
[Imagespace]
iRadialBlurLevel=2
bDoDepthOfField=1
[Launcher]
bShowAllResolutions=1
uLastAspectRatio=4
|
http://fallout3nexus.com/modules/members/index.php?id=309068
http://fallout3nexus.com/downloads/file.php?id=101
http://fallout3nexus.com/downloads/file.php?id=7012
http://fallout3nexus.com/downloads/file.php?id=13120
http://fallout3nexus.com/downloads/file.php?id=14628
http://fallout3nexus.com/downloads/file.php?id=982
http://fallout3nexus.com/downloads/file.php?id=6894
http://fallout3nexus.com/downloads/file.php?id=442
http://www.fallout3nexus.com/downloads/file.php?id=538
http://fallout3nexus.com/downloads/file.php?id=944
http://fallout3nexus.com/downloads/file.php?id=4457
(I did the textures directly to get around this thing so not used.)
http://fallout3nexus.com/downloads/file.php?id=315
http://fallout3nexus.com/downloads/file.php?id=555
http://fallout3nexus.com/downloads/file.php?id=14035
(Unused yet.)
http://fallout3nexus.com/downloads/file.php?id=2579
http://fallout3nexus.com/downloads/file.php?id=276 |
all these work in new vegas ? nice then
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Posted: Wed, 20th Oct 2010 12:56 Post subject: |
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Reklis wrote: | Is there a way to enable a fps display in game or would I have to use an external application for that? I'm really interested in how far my game slows down at some points :/ |
If you have an ATI you could go to RadeonPro. That, among other things, can be configured to display it.
Most people use FRAPS. Works with both Nvidia and ATI.
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Posted: Wed, 20th Oct 2010 12:57 Post subject: |
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Despite the game running great for the most part, I was getting some strange slowdowns here and there. Turns out it was "Water Multisampling" causing it. With that on low, the game is super smooth with everything else on max.
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Posted: Wed, 20th Oct 2010 13:06 Post subject: |
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Raap wrote: | Like I mentioned previously, open the console with the tilde key(~) and write toggleEmotions. Should greatly improve performance for many having the Win7 fps problem when looking at NPCs. |
This actually works great!! thanks buddy!
Is there any means of transport at all? i dont like fast travel but the walking/running is so effin slow.. I would like an ATV with miniguns or some shit, hell i would even go with a pair of off road roller skates if such exsist wait a jet pack would be awesome!
No seriously though, is there anything?
thenormal02 wrote: |
what do you mean? the console version also works on pc ? |
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Posted: Wed, 20th Oct 2010 13:12 Post subject: |
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JBeckman wrote: | Interesting, will have to test that and see what happens.
(Perhaps threading related bUseThreadedFaceGen defaults to 0 for example though just because it's all enabled doesn't mean it will be used, game normally uses two cores with a number of threads and then minor data for other cores even if you try to force it higher, game-engine is also somewhat unstable on certain multi-core configurations so limiting HWThreads to 2 is used as a workaround but is apparently hardcoded into the game exe so shouldn't be necessary.) |
Odd that the problem would only be apparent on Win7 though. I tried messing with the cores the game could use; switching to one core only definitely lowered my fps, but using only two or three didn't make the game run any smoother. Compatibility mode hasn't really helped me any either.
Also weird that the game only uses like a third or at best half of the GPU power, and that graphical settings doesn't matter much with regards to fps.
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Posted: Wed, 20th Oct 2010 13:14 Post subject: |
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zellar wrote: | Could a tech wiz here have a look at my trouble with crashing in this game please. I am using a nvidia gtx 260 vid card with the latest driver 260.89. I have installed the skidrow version. Followed nfo instructions. The game starts.. shows 2 screens...then crashes. I use the launcher.exe to set screen 1920x1080 16.9. That is my native rez. I have been at this for a long time..and I just don't get why it is crashing. I have looked every where for a solution...with no luck...fingers crossed! Here is the error message
Problem Event Name: APPCRASH
Application Name: FalloutNV.exe
Application Version: 1.0.0.240
Application Timestamp: 4c9808f2
Fault Module Name: StackHash_2264
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 02acb5ed
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 4105 |
I had the same problem. Fixed it by uninstalling Asus OSD, and Asud Doctor. Found resolution on Fallout 3 forums.
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Posted: Wed, 20th Oct 2010 13:17 Post subject: |
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No problems here, everything is smooth.
athlon II x2 250
5770 512mb
4gig
win7 64
Any working HUD mod yet? I can only see 3 conversation options at a time, the big console fonts make me lol (and sad).
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Posted: Wed, 20th Oct 2010 13:30 Post subject: |
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What's the diff. between PC and Xbox version? I don't know which one to get, so far it seems XBOX version is a better call since it doesn't suffer from all those tech. problems (originating from diff. rigs that people have).
Does PC version have better graphics or smth?
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murgo
Posts: 1928
Location: Brezelcountry
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Posted: Wed, 20th Oct 2010 13:36 Post subject: |
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Raap wrote: | Like I mentioned previously, open the console with the tilde key(~) and write toggleEmotions. Should greatly improve performance for many having the Win7 fps problem when looking at NPCs. |
thanks! it improved my performance a bit, but looking at doc mitchell still makes the game slow down to a crawl :'(
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