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Posted: Sat, 16th Oct 2010 06:13 Post subject: [iPhone] Battleheart [nr] |
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Quote: | "Introducing Battleheart - a real-time tactical RPG coming to iOS!
Q. Can you give a brief summary? What kind of game is it?
A. It's hard to compare it to any one game, but it incorporates elements from RTS, tactical RPGs, and the simple "line drawing" games that the App Store has popularized. You take control of a party of heroes of various classes and engage in hectic real-time battles with evil creatures. Check out the screenshots, a picture is worth a thousand words.
Q. How do the controls work?
A. You give your party commands by tapping and dragging them. Draw a line to tell your heroes to move somewhere, or attack or heal someone. It's all very quick and simple, and with a bit of practice you'll be directing your little army like a pro!
Q. Is there more to it than just drawing lines?
A. Naturally! In addition to basic movement and attack commands, you can also tell your heroes to use certain special moves unique to their class. Select a party member by tapping them and their special moves are displayed in the top left corner. These include summoning meteors from the sky, powerful healing magic, turning your enemies into frogs, and other fun unique powers to help you fight against unrelenting waves of attackers.
Q. Can I customize my party?
A. This is definitely our deepest game yet - you can customize your party of 4 heroes from a selection of 8 classes. Your allies grow in level and accumulate funds after each battle which can be used to upgrade their equipment. There is a skill system for customizing each class as well, where you choose between various powers (both active and passive) to suit your playstyle. There's a truly insane amount of possible party and power combinations.
Q. What about retina display, iPad, iOS 4 etc.?
A. We got you covered. The game will be universal, and take advantage of the latest hardware for crisp visuals, multi-tasking, etc.
Q. Does it have a release date? Price?
A. These details are still TBD. The goal is to release in time for the holidays, but we won't rush it if it's not done." |

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