In Game Dev Story you'll play the president of a fledgling game development company as you direct your crew of designers, artists, and coders in an effort to create a string of successful video games over a 20 year time period. Beyond just making games, you'll need to grow your own brand name by running a game convention booth, attending awards shows, advertising, and managing an ever-changing fan base. As your company expands, you'll have the opportunity to move into larger offices and hire a bigger team of employees, all of whom can be leveled up and trained (at the expense of higher salaries) so as to create better games. If you really become a big company, and have employees with the right skill sets, you can even create your own console and compete with the well established big boys in the hardware game.
To start off, though, you're just a tiny company with a few employees and a small amount of start-up capital to work with. You can choose to make games for home consoles or PCs, but each console requires you to purchase a license before you can develop games for it. To earn some extra funding for licenses or projects, outside contract work can be accepted. It's not the most exciting work, but it will pay the bills and help you earn enough money to make games of your own. Once you have the money to make a game, you'll choose which platform, genre, and style of game you want to make. Your own employees can be used to create the story, graphics, and sound, or you can source out that work to other professionals for a fee. A number of factors can affect how your game sells, including your fan base, what time of year you release (holiday season is best), and how the media reviews the game.
what ya guys thinking of this so far? It's god damn addicting, I was trying it out when I was laying in bed trying to fall asleep and I ended up playing for 3 hours. Nnonono, new system released one more game, just one more game, oh this one is selling really good!! ONE MORE!!
Whats your highest sales so far?
Also , why does this bitch who has almost 100 in gfx design only get me like 6 points to gfx when it comes time for the focusing on that department. Also what "trait" is related to creativity?
Likewise! Absolutely magnificent game that I've been hooked on for HOURS now I'm in year 17, month 1, week 1 -- basically up to the PS1/Gamecube generation (I have licences for both and my Game #295 is selling like hotcakes on the Intendro Game-Box) It took a while to really get into it, where I could pump out a game without fretting over running out of cash before I could pay the wages, but now that's out the way I really am enjoying this so much. Right now my highest selling game is Game #29, the highest selling of the series, at 7.18M copies (7,186,740) which cost me $6m to make and netting me $35,933,700 in sales So far there have been FOUR sequels to it (all Action Spy games and all Hall of Fame leaders) - but they haven't yet matched the success of the first. My latest GameDex Convention had 52,000 people at my booth
Though I've not yet figured out the benefits of the job system. It seems even a LV5 CODER can be just as proficient at creating SOUND as a LV5 Sound Engineer, if you train him that way. As for why your graphics designer is getting so few points at rank 100, it's because R100 isn't actually that high. There are characters in the game that have over 300 in their chosen field and even they only get 20 or so, unless it's a <trait>Boost scenario, where my programmers with R245 can often get up to 50 points or so. Once you get their stats over 100, training your staff becomes arduous and VERY expensive. Right now I'm paying between $1m and $2.5m to send each one on "Long" or "Short" breaks, which only nets me 2-4 points of increase in certain stats.
The graphics are adorable, with cute little pixel-art representations of what's going on. Nicely detailed too, which is nice seeing as you spend the entire time just watching them tinker away on the latest game. I especially love how much this game really does mirror "life" and the timeline/history of gaming - right down to the companies involved and the machines they make. Of course all names are changed for legality reasons, but you know who Sonny is - or Senga, or Intendro -- just as you can recognise the "Exoddus" and "Game-Kid" from their cutesy pictures. It's nice, adds a touch of character to the game.
My only gripe with this game, and what - sadly - puts it in the distant 2nd place compared to "Rockstar Ate My Hamster", is that you never feel like you're really creating something. Just "Action Spy Game #1242" When you create a sequel to a game, a number just gets tacked onto the end making it look silly. IE; Game #29, sequel 4, ends up being Game #295. Sigh.
In RAMH, you could name your game, choose the instruments, hire the singers, choose the songs, create your own songs, hire the venues and create the music videos, feeling like you actually had some control and direction over your band. Here all you do is select the platform/genre/theme and that's it. You can add/change points in the "direction" of the coding, but it doesn't really change anything and still doesn't give you that CONTROL feeling. Such a shame seeing "Game #2141 --- Fatal Fantasy" winning best award for graphics and audio, when compared to "Super Mash Twins --- Intendro" or "Omega Man --- Campcon"
I'm definitely buying this game, the developer deserves their money. They've earned it as far as I'm concerned and $3.99 is a pittance for all the fun this game offers. I just hope, if enough people buy and support the dev, that the game gets updated frequently. New features added, more ideas and more offices! Hell, just please give us the chance to name our own games-- or even create specific advertising for that game!
All in all, I'd happily rate this 9/10 just off the sheer amount of fun you can have with it. Amazing game. Hell, I've not even gotten to the stage where I can create my own console yet either
haha nice, my highest was 783K sales and im at y11. I can't ever seem to please those damn critics lol. Do you ever use niche appeal or whatever it's called?
Is there anything really bad about bugs? seems like a pointless part of the game cause as far as im concerned, the more bugs the better (even though it takes a little more time) I get a bunch of floppy disk points to use boosters before I release it
And not one of them has ever shipped with a single bug Having bugs in the game BEFORE it ships is a great thing, in my experience, as you gain 1 research point for each bug you fix before shipping. The higher the graphics, the more bugs there seem to be in the code before release. That's awesome for those 3D games as you get to fix a lot of bugs, thus gaining tons of research points, before you release ^_^ After a while though, research points stop being useful for your team and more useful for the game development itself -- all my crew are at LV5 now, so I use the <trait>Booster devices to improve my game before it ships. I use each one, Fun/Creativity/Graphics/Sound, at least twice per development cycle and it REALLY boosts the shit out of the game aspects.
In order to please the critics and get 8+ scores, you need to make sure at least two of your game "aspects" are over 100. It could actually even be three aspects. IE; 100 in Fun, Creativity & Graphics.
So far my most sold game is my Online Sim Convenience Store game..... 15,797,761 units sold, 38 points, 8.5 million to make and 47.3 million in sales
Niiiiiiiiiiice!!
SpykeZ wrote:
Well I just got to my 20 years with 179 something million games sold, yet I was never able to get a hardware engineer? Is that even in the game yet?
Yeah, I heard about the 20y time limit yesterday... was gutted to say the least As for hardware engineer, you need to keep hiring until you find one. I managed to get Mr X, the Masked Man working for me Still no hardware engineer though.
This sounds quite dull and not my kind of game at all but Im gonna grab as it is free and give it a go!
How old are you? If you're old enough to remember Rockstar Ate My Hamster, think of it as that - only with you making games rather than music
Hmmm was that a spectrum game? It kinda sounds familiar! I am 31 btw.
I would say my taste in games has changed with age quite a bit anyway lol. Not only that but I have billion iPhone games installed that Ive not even touched yet. Just dont get time when you have family!
It was on every platform at the time, primarily C64 and Speccy =) I don't think it QUITE has the depth of RAMH, but with a few updates it could be a lot closer. I really hope the devs keep supporting their fans.
I think theres either a bug in this game or it's not in the design yet but I really don't think theres a hardware engineer. Im on Y24 and still no hardware guy comes by, all my hiree's are the same ones every time, if I hire one, fire him/her, they end right back up in the hiring list. I've hired and fired mr x 3 times now. I do a new hire 324985430 a year and I've yet to see any new faces
Yeah no Hardware Eng. yet and on Y18, but people say you have to use the 'Career Change Manual' with 2 Hackers that are Level 5 and you will get a Hardware Eng. but I've had no luck by trying that.
Here's some screens I made with my Iphone4 of the game I got bored
Jesus I have never had anywhere near that amount of money! I did create a shooter set in a high school though which turned out to be most successful game haha!
i like how you can play once game is done. and then start again and just level up stats for game genres and then play with everything on lvl 5 and start doing consoles from get go
Jesus I have never had anywhere near that amount of money! I did create a shooter set in a high school though which turned out to be most successful game haha!
lmao mine were always my online sims. Last game I made before I unisntalled the game (it gets boring once you beat the game, you get no new office, hardware engineer never comes, create one game you've seen it all) sold 36 million copies and made about 100 million off of it.
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