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Posted: Fri, 1st Oct 2010 00:04 Post subject: |
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i got this
Spoiler: | Chuck defeats Sullivan and calls in the media choppers to help evacuate the survivors. Arriving back at the bunker, Chuck discovers that Katey, Stacey and TK are missing. Refusing to leave without them, he stays in the safehouse as the rest of the survivors are evacuated. TK contacts Chuck by radio, saying that he has taken Katey and Stacey, and will harm them unless Chuck co-operates with him. TK then sends Chuck to collect a variety of items from around the city.
After collecting all the overtime mode items, TK calls Chuck to the arena. When he arrives, TK knocks him out with a cattle prod, and suspends him upside-down above the Slicecycle arena with Katey and Stacey hanging next to him. TK begins slowly lowering all three towards the awaiting crowd of zombies below. Chuck manages to escape and climb up to the platform, where he goes head to head with TK. Eventually, Chuck is able to get the better of TK and tosses him over a ledge and down into a small crowd of zombies. Then he pulls up Katey and Stacey, unties them and goes away with them.
To get this ending, complete all cases, give Katey AND TK zombrex and complete OVERTIME mode. |
read about 6 endings on dead rising wiki
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Posted: Fri, 1st Oct 2010 01:43 Post subject: |
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So how do I play strip poker?
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Posted: Fri, 1st Oct 2010 02:52 Post subject: |
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It's like regular poker but whoever loses the hand has to take off an article of clothing. You can use any type of poker (or any game, really) but simple ones like five card draw are most common.
i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
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JBeckman
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Posts: 35073
Location: Sweden
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Posted: Fri, 1st Oct 2010 15:54 Post subject: |
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Posted: Fri, 1st Oct 2010 16:21 Post subject: |
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JBeckman wrote: |
Possibly the most impressive weapon in the game so far, not easy to acquire but really worth it.
(Part of a random and optional survivor mission, one of the more funny characters and cutscenes as well plus this modified chainsaw.)
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Yeah too bad that these unique psycho weapons seem to be one-time; I killed the fatty with the chainsaw and got it, but then when I loaded to an earlier point and killed him again, the chainsaw wasn't there. Nor does it respawn in the chapel when you return to the zone like other items.
Edit: Hmm, it does say here http://deadrising.wikia.com/wiki/Giant_Pink_Chainsaw that it does respawn, though. Could be that my save is somehow bugged then because I have been to the place after killing him and there's no saw.
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JBeckman
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Posts: 35073
Location: Sweden
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Posted: Fri, 1st Oct 2010 17:41 Post subject: |
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I was thinking it could be a movie rip related problem but there's the intro video and sequence just before the race and another just after so the crash just before the race starts shouldn't be related to that, are you using some other localization?
(Incase they only left English in the game, unsure how the file format is structured and what can be removed, not easy to compress data aside from the movie files and there's not many as a lot is done in-game.)
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Posted: Fri, 1st Oct 2010 18:14 Post subject: |
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crashlog is always the same
Spoiler: |
Exception Handler (Aug 6 2010, 09:15:4
Callstack:
0x772fd230: RtlUlonglongByteSwap
0x772b891d: RtlIntegerToUnicodeString
SymFromAddr returned error : 487
Exception: Invalid Handle (77302528)
>77302528: RtlUlonglongByteSwap+21240
Memory:
Heap(0): C 74539 / 74539 W 4194303 / 4194303
Heap(1): C 1025 / 1025 W 4194303 / 4194303
Heap(2): C 57 / 57 W 4194303 / 4194303
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edit:
i just installed the russian dvd5 rip and it works like a charm (no crash after cutscene)...
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Posted: Fri, 1st Oct 2010 23:04 Post subject: |
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wingman is simply combining nectar with a queen
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garus
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Posts: 34197
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Posted: Fri, 1st Oct 2010 23:24 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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garus
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Posts: 34197
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Posted: Fri, 1st Oct 2010 23:36 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Posted: Fri, 1st Oct 2010 23:37 Post subject: |
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garus wrote: | Anyway, is there a fix for stuttering sound? It sounds like getting bad reception... |
Are you running a trainer? I noticed stuttering audio sometimes but only when running a trainer, with no trainer it's flawless.
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garus
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Posts: 34197
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Posted: Sat, 2nd Oct 2010 00:54 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Posted: Sat, 2nd Oct 2010 00:55 Post subject: |
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For me it seems to happen most at the start, when you launch the game, then after around an hour of so of playing it just stops (it could be less, but by then I'm already too "into" the game to have noticed anyhow)
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garus
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Posted: Sat, 2nd Oct 2010 00:59 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Posted: Sat, 2nd Oct 2010 01:45 Post subject: |
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I have to say, I am VERY disappointed in the way coop saves work. If you're playing with a friend as the client, you can just say goodbye to actually making progress on your own.
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Posted: Sat, 2nd Oct 2010 09:45 Post subject: |
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can you change keys somehow? cfg file maybe ?
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Posted: Sat, 2nd Oct 2010 13:37 Post subject: |
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So,any way to play "coop" yet?
Or,at least,play real LAN with an offline profile?
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Posted: Sat, 2nd Oct 2010 13:38 Post subject: |
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TheMdk wrote: | So,any way to play "coop" yet?
Or,at least,play real LAN with an offline profile? | There is no LAN in this game, so no lanfix possible.
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Posted: Sat, 2nd Oct 2010 20:52 Post subject: |
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need little help please:
just installed it and after fixing missing dll prob, looks like it is ok ,but i have question:
is it normal when you speak to people and you see only subtitles without hearing them talking?
*sorry if this issue been dashed already.
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JBeckman
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Posts: 35073
Location: Sweden
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Posted: Sat, 2nd Oct 2010 20:59 Post subject: |
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For cinematic conversations there is audio (Though often muted somewhat, and if you use the early trainers it's also somewhat delayed.) but for misc conversations there's only text.
EDIT: Started over a while ago, now trying to play in a more proper way, helps to know the layout of the areas and the approximate times for when you get calls regarding survivors, misison progress and timers and the like plus level gain and other stuff.
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Posted: Sat, 2nd Oct 2010 21:07 Post subject: |
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is there any trainer to disable zombies and explore the map freely without any interruptions?
1 and 2 are still amazing.
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Posted: Sat, 2nd Oct 2010 21:25 Post subject: |
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it's kinda strange to have text insted of audio convesations at this days, but i must say that the game feels good..there is nice atmospher.
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