FIFA 2011
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ixigia
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PostPosted: Fri, 1st Oct 2010 02:43    Post subject:
iNatan wrote:
@ixigia Notice that EA's default value for HIGH is 1.0. Wink So try higher numbers until you get a smooth game. You have a 4890/4870, right? I'd go with 25-50. Very Happy


Yes I meant the default value of the mod for high settings, which is set on 5.0

I'm going to make some tests and see how my trusty 4870 can go far Very Happy
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ivan1real




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PostPosted: Fri, 1st Oct 2010 02:43    Post subject:
iNatan wrote:
Did you read that at the thread? I think they meant also changing the settings for MEDIUM and LOW, but what do these have to do with HIGH? Laughing

You haven't played with PES LOD right ? Smile

You need to put all to 100. They represent a different thing. It says there.

CLOSE CAMERAS-CINEMATICS-REPLAYS
MEDIUM RANGE CAMERAS
LONG RANGE CAMERAS
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 02:45    Post subject:
No, I was talking about the Fifa thread linked. Some dude suggest that for best results you need to set "all tree" settings to 100 Laughing But in the Fifa LUA file, there is only one setting for LOD. Wink
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 02:47    Post subject:
ixigia wrote:
iNatan wrote:
@ixigia Notice that EA's default value for HIGH is 1.0. Wink So try higher numbers until you get a smooth game. You have a 4890/4870, right? I'd go with 25-50. Very Happy


Yes I meant the default value of the mod for high settings, which is set on 5.0

I'm going to make some tests and see how my trusty 4870 can go far Very Happy

If you are using the mod files, remember to turn on post processing (or use my file with lower LOD). Wink
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ivan1real




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PostPosted: Fri, 1st Oct 2010 02:49    Post subject:
I'm talking bout the same thing. Its the same thing as PES lod, you have one setting for close camera(cutscenes) one for medium camera and one for wide camera. Thats how it works. So set all three settings to 100, this way you have the default settings of the file and only 100 on cutscenes.


Code:
as:SetInt(settingTable, "Grass", 1)
as:SetInt(settingTable, "Cloth", 1)
[b]as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 1.0)[/b]
as:SetInt(settingTable, "PlayerLodMinimum", 0)

-- Override..
if (levelOfDetail == "medium") then

as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 4)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "Grass", 0)
as:SetInt(settingTable, "SelfShadow_ScaleReduction", 1)
as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.5)

elseif (levelOfDetail == "low" or levelOfDetail == "superlow") then
-- Downsize Render to texture sizes and detail
as:SetInt(settingTable, "DropMipRX3_MinTexDimension", 512)
as:SetInt(settingTable, "DropMipRX3_MipsToDrop", 3)
as:SetInt(settingTable, "FlatShadow_ScaleReduction", 1)
as:SetInt(settingTable, "FlatShadow_MaxLights", 1)
as:SetInt(settingTable, "Jumbotron_ScaleReduction", 1)
as:SetInt(settingTable, "SelfShadow", 0)

-- Disable grass and cloth
as:SetInt(settingTable, "Grass", 0)
as:SetInt(settingTable, "Cloth", 0)

-- disable pretty much all PostFX
as:SetInt(settingTable, "PostFX_RainDrops", 0)
as:SetInt(settingTable, "PostFX_AutoExp", 0)
as:SetInt(settingTable, "PostFX_Bloom", 0)
as:SetInt(settingTable, "PostFX_DOF", 0)
as:SetInt(settingTable, "PostFX_Rectilinear", 0)
as:SetInt(settingTable, "PostFX_Vignette", 0)
as:SetInt(settingTable, "PostFX_ColorCube", 0)
as:SetInt(settingTable, "PostFX_ColorCubeDepth", 0)

[b]as:SetFloat(settingTable, "PlayerLodPercentageMultiplier", 0.15)[/b]
end


You can see the three settings here in bold tags.
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 02:54    Post subject:
Did you actually read the comments inside the LUA file? These are default settings for HIGH, then for MEDIUM some are overwritten, and then for LOW even more. This has nothing to do with cameras. Try for yourself. Set the LOD in the HIGH to 0, and set the LOD in the LOW to 100. Then run with low settings and then with high.
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ivan1real




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PostPosted: Fri, 1st Oct 2010 02:58    Post subject:
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ixigia
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PostPosted: Fri, 1st Oct 2010 02:58    Post subject:
iNatan wrote:
ixigia wrote:
iNatan wrote:
@ixigia Notice that EA's default value for HIGH is 1.0. Wink So try higher numbers until you get a smooth game. You have a 4890/4870, right? I'd go with 25-50. Very Happy


Yes I meant the default value of the mod for high settings, which is set on 5.0

I'm going to make some tests and see how my trusty 4870 can go far Very Happy

If you are using the mod files, remember to turn on post processing (or use my file with lower LOD). Wink


Thanks, I can't understand how the creator preferred the version with all the PostFX effects disabled over the default one...it's awful! Laughing
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 03:00    Post subject:
@ivan1real It's not true what he writes there.

It's not that difficult to read from the LUA commands:

local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") <- read once and according to tat setting the values are applied.
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail) <- if a setting was not applied before, select high and set it.

InitializeSettings()
InitializeSettings = nil <- function is run once, not for every camera.
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Teniak




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PostPosted: Fri, 1st Oct 2010 03:02    Post subject:


 Spoiler:
 
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 03:12    Post subject:
ivan1real wrote:
http://www.evo-web.co.uk/forums/showpost.php?p=2076129&postcount=14

http://www.evo-web.co.uk/forums/showpost.php?p=2076588&postcount=31
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ivan1real




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PostPosted: Fri, 1st Oct 2010 03:14    Post subject:
iNatan wrote:
@ivan1real It's not true what he writes there.

It's not that difficult to read from the LUA commands:

local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") <- read once and according to tat setting the values are applied.
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail) <- if a setting was not applied before, select high and set it.

InitializeSettings()
InitializeSettings = nil <- function is run once, not for every camera.


This is how I think it is. When you play the game, it has different LOD for different situations. You've set it on High but that High has different variations. When its on a cutscene, LOD is higher. When you are playing normal, LOD is lower than on cutscenes so you don't get performance loss. When you put it on a wider camera, LOD is even lower for the same reason.

Here is an explanation bu Juice for PES LOD tool. Its basically the same.

Quote:
Juce gives us tips about Kit Server LOD mixer configs. In most cases it is not necesary to max-out the settings (slide all sliders to the right - 0.010). Sometimes you only really need to adjust 1 slider or two to get the desired effect, and still keep the smooth frame-rate. LOD, in general, is a good idea, because it improves both the visual quality of far-away objects and performance. But LOD needs to be carefully configured, often through trial-and-error type experiments. Maxing everything out doesn't necessarily produce the best picture (ok, you'll get most detail, but that's not what you always want: far objects usually look better if they are less detailed) .... click on Read more for more tips.


Let's consider a couple of examples:

1. Problem: during regular gameplay, the game engine switches to low-quality models of players too soon, so we have artifacts like washed-out faces, untucked shirts suddenly become tucked-in, players models become too robot-like.

Solution: slide "PLAYERS (Gameplay) S3" slider to the right - around 0.050 or maybe 0.040. That should take care of it. You may also want to try moving the S2 slider to something around 0.70, but on my card that didn't really give noticeable difference.

2. Problem: during free-kicks, the faces of the players in the wall are all washed-out, even though they can be pretty close to the camera. Similarly - with corners.

Solution: move the "PLAYERS (Cut-scenes, Highlights, etc.) S2" slider to the right. The value 0.040 should be enough.

3. Problem: referees suffer from the same problems as described above - during both gameplay and during replays.

Solution: move the REFEREES sliders to the right. Again, you don't really need to max them out - something around 0.050 should be good.

The bottom line is: experiment with your LOD configuration, don't just blindly set everything to maximum quality - on most systems that will result in stuttering and loss of frame-rate, because your GPU (and CPU also) gets a lot more work to do. In many cases, adjusting just one or two sliders gets the effect you want, without hurting the frame-rate.


And here is a picture.


S1 is for cutscenes, S2 for normal and S3 for wide.
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 03:17    Post subject:
Why are you posting PES stuff here, when it is irrelevant? Read the LUA file, it is very clear. Just read the LUA carefully and you will see that what you posted about PES has nothing to do with how FIFA configures itself.
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ivan1real




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PostPosted: Fri, 1st Oct 2010 03:22    Post subject:
I'm sure a whole game configures itself with 20 lines of code.

Anyway, do what you want. Smile The guy who posted that thing is wrong, what does he know.
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 03:25    Post subject:
Considering he has merely extracted a file (which was already extracted for the demo) and disabled the post processing, I'd say he's a tool indeed. Wink

But what do I, a software developer, know. The FIFA tardo kiddies know much more because they extract files and post on the internets. Rolling Eyes BTW, I also posted in that thread, so it must be true. Laughing
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ivan1real




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PostPosted: Fri, 1st Oct 2010 03:31    Post subject:
Thats an assumption, I like noting more than offending Greeks but I wouldn't say that he is a kid without knowing just to prove I'm right.

And as a software developer you should know that you can't tell how a game or a software works by seeing 20 lines of code.
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 03:33    Post subject:
I can tell what you say is incorrect by looking in the LUA. This I can do. You can do it too. Just look at the LUA, it's not an assumption, it's simple code. I have posted the explanation, did you bother reading it? Or do you assume all games configure themselves the same way because "Juice" put some explanation for PES? Confused

And I told you how to check for yourself to see what I say is correct - I have already done so. Wink Put a low LOD on HIGH setting and high lod on LOW setting and run the game twice with different setting. You will see.
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ivan1real




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PostPosted: Fri, 1st Oct 2010 03:39    Post subject:
Yep, I've read it. And if we assume that is the only file that configures the graphic in Fifa you would be 100% right. But can you tell that for sure ?

But lets say that that file is a sub config file for some other file, probably the config tool and has nothing to do with the graphic options you'll set in the config tool ?


Anyway, its almost 4 AM here can't really argue anymore, maybe you're right but this so far doesn't prove anything.
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 03:43    Post subject:
Again, read the LUA code. It's not a config file, it's a LUA code file. Code is compiled and executed.

This file contains a function "InitializeSettings", which initializes settings. That function is started and ended and executed from this file, so yes, this file is allegorical to an INI file in other games. After the function is executed, the reference to the code is discarded, so it cannot be run again later. So yes, this code initializes the settings. Perhaps another function can modify these settings, but this file does exactly what the function name is. Do you really not even bother to read the code? Sad
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ixigia
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PostPosted: Fri, 1st Oct 2010 03:47    Post subject:
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heckknow




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PostPosted: Fri, 1st Oct 2010 05:14    Post subject:
omg. i was so bored i played this for all of 10 min. i'm not a sports fan. i really despise any sort of sport game. while the graphics is better than fifa 10, it still doesn't make up for the total lack of fun for someone who doesn't like playing sports game. Sad

oh, well. i shall send this to the uninstall bin. Smile
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sabin1981
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PostPosted: Fri, 1st Oct 2010 05:35    Post subject:
What the hell? lol! If you despise sports and sport games, why waste your bandwidth downloading it in the first place? Very Happy
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Aeon




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PostPosted: Fri, 1st Oct 2010 08:28    Post subject:
ixigia wrote:
guys you must be really bored tonight! Laughing


m8, can you post a screen with your LOD settings? Or better, post one without LOD and with LOD Very Happy
I'm at work now, so I can't test it for myself Razz
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emppapy




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PostPosted: Fri, 1st Oct 2010 10:40    Post subject:
Thanks for the LOD tip guys ! Now I can finally run the game at a nearly steady 60fps with better graphics.
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Red.Devil
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PostPosted: Fri, 1st Oct 2010 11:54    Post subject:
Is it tried and tested that higher the value the better the graphics gets?
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ixigia
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PostPosted: Fri, 1st Oct 2010 12:25    Post subject:
aeonfast wrote:
ixigia wrote:
guys you must be really bored tonight! Laughing


m8, can you post a screen with your LOD settings? Or better, post one without LOD and with LOD Very Happy
I'm at work now, so I can't test it for myself Razz


It's much more noticeable when in motion, though:

 Spoiler:
 
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slal




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PostPosted: Fri, 1st Oct 2010 13:01    Post subject:
Got a problem. I dont have fifarna folder. Anyone with the same problem Laughing
ok got it now Wink
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freiwald




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PostPosted: Fri, 1st Oct 2010 13:13    Post subject:
still no keys from g2play Sad how long does i have to wait... *cry

"dont worry you will receive your key today within few hours "
Embarassed
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LeoNatan
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PostPosted: Fri, 1st Oct 2010 13:36    Post subject:
Setting the LOD to 0 can really create a comical effect:



Laughing

See how much they optimized it? You can make it look like FIFA 98! Laughing
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ixigia
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PostPosted: Fri, 1st Oct 2010 13:47    Post subject:


I bet that it would run smooth even on an Intel GMA, optimization ftw! Laughing
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