@ixigia Notice that EA's default value for HIGH is 1.0. So try higher numbers until you get a smooth game. You have a 4890/4870, right? I'd go with 25-50.
Yes I meant the default value of the mod for high settings, which is set on 5.0
I'm going to make some tests and see how my trusty 4870 can go far
No, I was talking about the Fifa thread linked. Some dude suggest that for best results you need to set "all tree" settings to 100 But in the Fifa LUA file, there is only one setting for LOD.
@ixigia Notice that EA's default value for HIGH is 1.0. So try higher numbers until you get a smooth game. You have a 4890/4870, right? I'd go with 25-50.
Yes I meant the default value of the mod for high settings, which is set on 5.0
I'm going to make some tests and see how my trusty 4870 can go far
If you are using the mod files, remember to turn on post processing (or use my file with lower LOD).
I'm talking bout the same thing. Its the same thing as PES lod, you have one setting for close camera(cutscenes) one for medium camera and one for wide camera. Thats how it works. So set all three settings to 100, this way you have the default settings of the file and only 100 on cutscenes.
Did you actually read the comments inside the LUA file? These are default settings for HIGH, then for MEDIUM some are overwritten, and then for LOW even more. This has nothing to do with cameras. Try for yourself. Set the LOD in the HIGH to 0, and set the LOD in the LOW to 100. Then run with low settings and then with high.
@ixigia Notice that EA's default value for HIGH is 1.0. So try higher numbers until you get a smooth game. You have a 4890/4870, right? I'd go with 25-50.
Yes I meant the default value of the mod for high settings, which is set on 5.0
I'm going to make some tests and see how my trusty 4870 can go far
If you are using the mod files, remember to turn on post processing (or use my file with lower LOD).
Thanks, I can't understand how the creator preferred the version with all the PostFX effects disabled over the default one...it's awful!
It's not that difficult to read from the LUA commands:
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") <- read once and according to tat setting the values are applied.
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail) <- if a setting was not applied before, select high and set it.
InitializeSettings()
InitializeSettings = nil <- function is run once, not for every camera.
It's not that difficult to read from the LUA commands:
local levelOfDetail = as:GetString(settingTable, "LevelOfDetail") <- read once and according to tat setting the values are applied.
if (levelOfDetail == "") then
levelOfDetail = "high"
as:SetString(settingTable, "LevelOfDetail", levelOfDetail) <- if a setting was not applied before, select high and set it.
InitializeSettings()
InitializeSettings = nil <- function is run once, not for every camera.
This is how I think it is. When you play the game, it has different LOD for different situations. You've set it on High but that High has different variations. When its on a cutscene, LOD is higher. When you are playing normal, LOD is lower than on cutscenes so you don't get performance loss. When you put it on a wider camera, LOD is even lower for the same reason.
Here is an explanation bu Juice for PES LOD tool. Its basically the same.
Quote:
Juce gives us tips about Kit Server LOD mixer configs. In most cases it is not necesary to max-out the settings (slide all sliders to the right - 0.010). Sometimes you only really need to adjust 1 slider or two to get the desired effect, and still keep the smooth frame-rate. LOD, in general, is a good idea, because it improves both the visual quality of far-away objects and performance. But LOD needs to be carefully configured, often through trial-and-error type experiments. Maxing everything out doesn't necessarily produce the best picture (ok, you'll get most detail, but that's not what you always want: far objects usually look better if they are less detailed) .... click on Read more for more tips.
Let's consider a couple of examples:
1. Problem: during regular gameplay, the game engine switches to low-quality models of players too soon, so we have artifacts like washed-out faces, untucked shirts suddenly become tucked-in, players models become too robot-like.
Solution: slide "PLAYERS (Gameplay) S3" slider to the right - around 0.050 or maybe 0.040. That should take care of it. You may also want to try moving the S2 slider to something around 0.70, but on my card that didn't really give noticeable difference.
2. Problem: during free-kicks, the faces of the players in the wall are all washed-out, even though they can be pretty close to the camera. Similarly - with corners.
Solution: move the "PLAYERS (Cut-scenes, Highlights, etc.) S2" slider to the right. The value 0.040 should be enough.
3. Problem: referees suffer from the same problems as described above - during both gameplay and during replays.
Solution: move the REFEREES sliders to the right. Again, you don't really need to max them out - something around 0.050 should be good.
The bottom line is: experiment with your LOD configuration, don't just blindly set everything to maximum quality - on most systems that will result in stuttering and loss of frame-rate, because your GPU (and CPU also) gets a lot more work to do. In many cases, adjusting just one or two sliders gets the effect you want, without hurting the frame-rate.
And here is a picture.
S1 is for cutscenes, S2 for normal and S3 for wide.
Why are you posting PES stuff here, when it is irrelevant? Read the LUA file, it is very clear. Just read the LUA carefully and you will see that what you posted about PES has nothing to do with how FIFA configures itself.
Considering he has merely extracted a file (which was already extracted for the demo) and disabled the post processing, I'd say he's a tool indeed.
But what do I, a software developer, know. The FIFA tardo kiddies know much more because they extract files and post on the internets. BTW, I also posted in that thread, so it must be true.
I can tell what you say is incorrect by looking in the LUA. This I can do. You can do it too. Just look at the LUA, it's not an assumption, it's simple code. I have posted the explanation, did you bother reading it? Or do you assume all games configure themselves the same way because "Juice" put some explanation for PES?
And I told you how to check for yourself to see what I say is correct - I have already done so. Put a low LOD on HIGH setting and high lod on LOW setting and run the game twice with different setting. You will see.
Yep, I've read it. And if we assume that is the only file that configures the graphic in Fifa you would be 100% right. But can you tell that for sure ?
But lets say that that file is a sub config file for some other file, probably the config tool and has nothing to do with the graphic options you'll set in the config tool ?
Anyway, its almost 4 AM here can't really argue anymore, maybe you're right but this so far doesn't prove anything.
Again, read the LUA code. It's not a config file, it's a LUA code file. Code is compiled and executed.
This file contains a function "InitializeSettings", which initializes settings. That function is started and ended and executed from this file, so yes, this file is allegorical to an INI file in other games. After the function is executed, the reference to the code is discarded, so it cannot be run again later. So yes, this code initializes the settings. Perhaps another function can modify these settings, but this file does exactly what the function name is. Do you really not even bother to read the code?
omg. i was so bored i played this for all of 10 min. i'm not a sports fan. i really despise any sort of sport game. while the graphics is better than fifa 10, it still doesn't make up for the total lack of fun for someone who doesn't like playing sports game.
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