This game is pretty much pointless in single player I take it, with AI being "fake" and times fetched from a table? Talk about taking short cuts by skipping the most important feature in single player mode for a formula one racing game.
This game is pretty much pointless in single player I take it, with AI being "fake"
Naah, had a great fight with Barichello in Sanghai yesterday. Tried to pass him, he blocked. Next pass spot he covered with defensive driving line and while we were battling it out for a lap, Hamiltion who was behind me used the opportunity and passed us both..
Last I've had that good of a fight was in online race, so pretty good effort for "fake" (but yes it needs patching)
Started to backup my savegame as there were lots of people who data got corrupted in Shanghai race. Went on to alt-tab with ENB in qualify only to hit the black screen and after starting the game again I was hit with interview. So it skipped whole race, luckily I backed up before that and could do the race.
Just word of warning, car setups are also in the same live save system, you'll have to do current race one again. If you were to start a new career would you have to do all the setups again too?
Also tried to load previous track setup as it would have been almost identical, but no, there is 6 save slots for each track and you can only load from those said spots
Anyone can please tell me shortcuts on keyboard (the keys) for adjusting wing angle and stuff? I read in manual its 1,2,3 and 4?= So what do this do, those keys? Like 1 is for wing + and 2 is for wing - or what?
While racing you can adjust some preset to adjust 'these' settings.
Not sure which keys it were, 1,2,3 and or arrows to make a selection when the menu popped up.
(uninstalled due crap framerate)
Btw, any more DUAL-core or similair, users playing this game with stable/playable performance?
My framerate constantly stays at 15/19 no matter how i configure the graphic settings, even at 800x600.
I've also noticed the usage on my CPU, as stated before.
goes from 100% @ menu to a value close to sixty (constant) while on the track.
Dirt, and especially Grid ran nowhere close to this, how is this possible?
I really wanna play this..
Q6600/Club3D 4890/2GB DDR2/WiN7\XP/1.5 TB/23 Inch LCD
Last edited by NoLiMiTSoLDieR on Thu, 30th Sep 2010 12:14; edited 2 times in total
people is so bashing this game on codemaster's forum.
litterally wasting it.
cant blame them, unfortunately.
entire AI in game exists only to make u (unawarely) part of a big show, a movie.
times, overtakings, trajectories, pilots behaviour... everything. all made up.
almost like a Truman Show episode: u live in a box often populated by random pilots, going in and out, crossing your path to your way to the title.
If someone knows how to operate these wing adjustments and stuff via 1 2 3 4 keys please tell us. And i hear theres some engine adjustments too...what are those?
Although the whole AI drama a-la Truman Show (loved the comparison ) spoiled the fun, here's the full Realistic Sun Mod for F1 2010, all tracks included:
Although the whole AI drama a-la Truman Show (loved the comparison ) spoiled the fun, here's the full Realistic Sun Mod for F1 2010, all tracks included:
Wow, talk about a fucking broken game... If you remember, this game was originally supposed to come last year, but then got delayed so they can work more on it, and only the Wii version was released. Looks like they needed to keep it for even one more.
The latter prevents us from simulating the actual AI travelling around the track 100% of the time as we cannot accurately simulate 24 cars where we have accelerated the passage of time by as much as a factor of 30. An F1 car can move at over 200mph. With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity. F1 cars obviously cannot move this fast. We therefore implemented a system whereby the AI times in such circumstances are calculated based on a ‘football management” style simulation model. Using this model all of the race factors, such as the car, driver, weather, tyres, engine, track conditions, traffic are all taken into account and a lap time is produced. These generated times are well considered and guided by a huge amount of data; they are not randomly generated.
How come a 15 years old like GP2 is able to simulate 20 cars going around the track FOR REAL (recording REAL laptimes), and a 2010 game cant?
So entire game mixes 2 systems to generate AI and times : applies internal physics for when cars are in the "visible horizon" of your car, and "simulated" times a-la Championship Manager, with stats influencing times.
Thats not cheating AI, but I feel cheated.
Because if the formula used (involving all datas like track temp, pressure, pilot's mood, pilot's percentage to get laid after the race etc.) is FUCKED UP, and probably is since doesnt make sense to simulate a time basing it on weights and percentages, the WHOLE AI is FUCKED UP.
Of course there must be a balance between "feasible" and "total realism", but inventing the times is not the answer, imho.
Nice bit of selective quoting there; you've taken the passage out of context. They are referring to the practice and qualifying, which is the only time you can teleport to a sector or use the fast forward feature. Now if the other game you mentioned also had those features and still modelled the actual cars doing 200mph at x30 speed then you have a point. Otherwise, well, you don't.
Just to add:
Quote:
With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity. F1 cars obviously cannot move this fast. We therefore implemented a system whereby the AI times in such circumstances are calculated based on a ‘football management” style simulation model. Using this model all of the race factors, such as the car, driver, weather, tyres, engine, track conditions, traffic are all taken into account and a lap time is produced. These generated times are well considered and guided by a huge amount of data; they are not randomly generated.
I concurr there, maybe Geoff had a super team of programmers and didnt use as many calculus as this game (is that even valid? Geoff vs F1 2010, F1 2010 has more complex calculus? oh well... lets say it is according to the Codies) maybe F1 2010 has a complex and heavy physics calculation, so what they said has a lot of logic, also the Graphics and other factors HAVE changed since Geoff's time, so its valid, i dont mind in qualify and practice...
i liked that post, feels sincere and logical, lets just wait what will they do to show us they can fix the other stuff.
And i gotta say it, this has been the only game ive been ACHING to REALLY PLAY IT hours and hours and buy it to play online, but damnit my car got wrecked and now i gotta fix it, and the game has bugs and thats keeping me from really really hating the AIs and trying to beat them, cuase if (legendary ai + xbox gamepad) I FUCKING GET 1st PLACE AND I PIT 2 LAPS ENDING AND THESE C$@!$!%!@%! DONT PIT IM GONNA DELETE IT. so i prefer to save ym eagerness to play and wait for the patch, or else ill blow up.
But u gotta say it, even if its arcade, it doesnt feel WRONG, it has a nice feeling driving it, it makes u enjoy doing the braking and thottle and entries right, its lovely, its like ur first love, its good but if u get the sex (patch) its gonna fucking REEEEALLY rock heheh
GP2 let u accelerate times during qualify, keeping times based on physics.
dont remember how much was the multiplier (4x max maybe?), but it was programmed to run on a single core 486-Pentium class, a computer from 40 to 80 (at least) times slower than nowaday's.
now, comparing doesnt make really sense since difference of age and market's target, all im saying is : holding qualifying times can be based on real physics (which applies when I play) or on statistics.
If it does work on statistics its due to a programming choice.
Game is working modularly, using all cores that it finds: why not use them then?
Id say reason can be lazyness, or a precise line of arcadeness around the game.
Anyway game is inclined to whatever he can do to raise interest while racing, keeping it always the highest possible, even bending rules (i mean beside the relevant bugs).
So what u have is a weekend based on an fabricated qualify lineup, and AI racers keeping highest velocity possible not following ideal racing lines (again, if internal physics rules applies to me, why not to them also?).
so,
as a F1 game, is it fun?
sure. had lots of nice dueling in the first positions.
as a F1 game is it somehow well simulated?
hardly.
those 2 judges dont cope well in the long term, imho.
atm the game has much more sense as a multiplayer game.
ixigia: thanks for the sun mod link (now if there was also a patch file to backup files for the lazy ones )
Quote:
It’s also important to note that in order to make the tracks as richly detailed as they are, we use far more textures than the consoles can physically hold. As with many games, we actively stream in and out textures based on the position of the player.
Quote:
With 30 times speedup, we cannot simulate car physics at 6000+mph without losing some fidelity.
They say it on the first one, cars disappear, because consoles lack VRAM.
The second part is missing the word console, stick it over "we" and there's the answer
Also reading between the lines, they say 6x speedup is doable on all systems. So 6x speedup for consoles and additional 30x for PC would have been a better development choice.
Oh and I only use the speedup on practice as it's 1hour even on short weekend. Qualify is 20min and there is no need for speedups. Would I rather have only 6x speedup and have to wait 5min instead of 1min with real qualify & practice, hell yeah.
Oh and I only use the speedup on practice as it's 1hour even on short weekend. Qualify is 20min and there is no need for speedups. Would I rather have only 6x speedup and have to wait 5min instead of 1min with real qualify & practice, hell yeah.
Its been asked if You run the full practice and full quali are times still faked
Unfortunately no answer on that one.but highly likely they still are faked
As for the races ,well its unlikely that the statement is the whole truth
even if it is and race times arent generated,
they are still faked as the ai cheats
Just had my first full wet race in Catalunya and well.. ..that was an experience 20% of gas pedal was plenty enough and still spinned almost every lap. Last couple laps rain got lighter and you could actually use full throttle.
First corner was also "fun" couldn't see any of the cars or the corner, but luckily being last fixed most of the seeing problems. Engineer also joked "go for the overtake" hard pass something you can't see at all
Pretty impressive the weather system and still run smooth. Could feel the grip getting better as the rain eased off, but could use a bit of tweaking. Started dripping at the end of qualify and I did my fastest lap with slicks when the track was clearly damp. Was forming a dryer driving line and the wet part was just slightly less grippy.
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