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Posted: Sun, 26th Sep 2010 11:20 Post subject: |
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JBeckman wrote: | Correct in a way from how I understood it, CEG is used on most newer Steam titles but apparently the files work if used via a Steam emulator, files will validate and then update and work if I've understood it correctly, I'm not very certain on how it works. |
It's probably just a VM wrapping around a NIC or HD serial hash and the main executable. I doubt the server would recompile a 10+ MB exe for each install and it can't really mess with the game code.
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Posted: Sun, 26th Sep 2010 12:03 Post subject: |
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Ankh wrote: | Only thing i've got problem with is LAN...it refuse to connect to games in my LAN after I've found them (using the original game) so even though me and my gf sits like 2m from each other we still have to play over the net. Stupid. |
LAN on one copy?
http://forums.civfanatics.com/showthread.php?t=383505
Quote: | You can get it working, I've been playing LAN the last day or two with just a single steam account. All I had to do was rename my steam account profile name while the other machine was already in offline mode:
1. Sign in on computer A. Enter offline mode on computer A.
2. Sign in on computer B. Change your username to something different. Optionally enter offline mode - I didn't have enter offline mode on computer B in order to get it working.
3. Start Civ on both computers and enjoy LAN.
If that doesn't work, check your firewall settings and make sure Civ 5 isn't blocked. For some reason it was blocked on one of my machines; I'm assuming my girlfriend accidently hit "Block" when the firewall popup appeared but she didn't realize it. |
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Posted: Sun, 26th Sep 2010 12:23 Post subject: |
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My game crashes everytime during loading when I choose a map beyond standard size...
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Ankh
Posts: 23342
Location: Trelleborg
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sun, 26th Sep 2010 12:37 Post subject: |
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Edit: Double post.
shitloads of new stuff in my pc. Cant keep track of it all.
Last edited by Ankh on Sun, 26th Sep 2010 14:24; edited 1 time in total
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Posted: Sun, 26th Sep 2010 12:52 Post subject: |
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anyone know some good guide to Civ 5?
~ Thus spoke Citrone ~
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Posted: Sun, 26th Sep 2010 13:05 Post subject: |
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I must say its much much better than i expected... I still don't like global happiness and miss some other perks from Beyond the Sword, but i really like it. The move to hexes was a great idea, no more stacking was a great idea and the new UI (once you get used to it) is great.
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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Posted: Sun, 26th Sep 2010 13:54 Post subject: |
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This is a def buy game.. a big "fuck you" to all the pc gaming haters
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Posted: Sun, 26th Sep 2010 13:56 Post subject: |
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Played it for about 12-14 hours yesterday, DX10, everything maxed, huge map, archipelago, max number of civs, max number of city states, marathon. No errors whatsoever (even alt tabbing out a few times), processing time between turns didn't really increase all that much even after discovering everybody. This on a medium spec rig (Q6600, gtx285, 4gb RAM, W7x64).
Still have about 600 turns to finish, but i'm liking it a lot thus far. Hexes, combat, interface, overall a great platform for future improvements through mods. Waiting for Rise of Mankind or something similar for Civ V now.
Definite buy.
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Posted: Sun, 26th Sep 2010 13:57 Post subject: |
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The only thing that bothers me is lack of any transparency in diplomacy.
As well as any espionage options. And I don't mean in classical Civ way, but something to approximate strengths of other nations. What techs they have, how strong is their military and stuff. At one point I started researching tech to get Hanging Gardens and then I realized that someone already built it. And only info about that was buried in per turn report.
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Posted: Sun, 26th Sep 2010 14:19 Post subject: |
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Damn it... Bought the game from Getgamesgo and now Steam says "the following items are not available for purchase in this country". I mean, blocking russian versions from being activated in other regions is understandable as games are 3 times cheaper here, but why in hell would they block me from activating a european version in Russia? Don't they want more money from me? 42$ wasted... Do online game stores even give refunds in situations like this?
ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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Posted: Sun, 26th Sep 2010 14:56 Post subject: |
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Finally finished my first game, after 500 turns.. defeat.. ( which was clear from turn 300 but anyway..) I was all alone on America, (me and the poor mr. Washington ) So after i finally researched deep ocean tile movement and embark, what do i see, a freaking iroquese empire has conquered EVERYTHING - yes, EVERYTHING on Earth, he has over 40 cities in the end..
Even tho at times he had like - 400 income.. he did all fine and dandy.. I could see more than 30 military units on the map, and thats on normal.. what a bullshit.. Anyway, My poor Russia was overshadowed by this. I guess i should have turned the Time victory - off.
Damn i really need a new rig.. my AMD64X2 4400+ is an antique..
Which makes the game unplayable on DX10..
The game is great.. tho i must say the diplomacy sucks ass big time... Also yeah, spies and detailed reports on foreign events would be nice.
Currently the game is way too militaristic and that makes the other options a wee bit redundant..
Also those city states... i found having their friendship a total waste, with the constant decay.. it is so much easier to conquer them..
Edit: ya, had those. Thought that those are terrain feature showing some resource veins ? Could be a graphical bug as well
Per aspera ad astra
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Pixies
Posts: 382
Location: Deep in the Caribbean
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Posted: Sun, 26th Sep 2010 15:06 Post subject: |
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I got the same thing, but usually it went away pretty quickly. I had figured it was something of a placeholder while the tile graphics loaded because it seemed to go away pretty quickly, but i guess its just more of a general issue.
Oh and RainDay, give those city states another shot. Once you get the militaristic city-states happy enough that they are allied with you, they give you free units every so often. I usually friend 2 or 3 of them and they literally build my armies for me.
not to mention that they are a great source of luxury and strategic resources that aren't available in your territory and when the other AIs are too much of an asshat to trade with you. If you get them up to allied, they give you the resources that are available to them.
i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
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Posted: Sun, 26th Sep 2010 15:25 Post subject: |
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City states are pretty much cash per food or culture investments. Plus when allied, you get their resources without having all those unhappiness from owning their city.
After beefing up relations with them, for 250gold (30 influence), you can keep allied status for 30 turns (60 if Greek). That's around 8.3gp/turn. For that, you get resources and whatever is city state specialized in (culture/food/units).
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Posted: Sun, 26th Sep 2010 15:45 Post subject: |
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peter980 wrote: | The only thing that bothers me is lack of any transparency in diplomacy.
As well as any espionage options. And I don't mean in classical Civ way, but something to approximate strengths of other nations. What techs they have, how strong is their military and stuff. At one point I started researching tech to get Hanging Gardens and then I realized that someone already built it. And only info about that was buried in per turn report. |
Agreed, most of the time you don't know wtf is going on diplomatically. The diplomacy part IS actually dumbed down imo, such a crucial part tbh.
Can someone explain to me when to annex a city and when to create a puppet? I usually just raze small cities and create a puppet of the bigger ones.
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Posted: Sun, 26th Sep 2010 15:53 Post subject: |
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Annexed cities get extra occupation penalty (on top of usual from population), which can be removed by building courthouse (5 gold to maintain). So when you think you can handle extra unhappiness (until you build the courthouse) annex the city.
Also, take note that puppet cities don't count when calculating cost of new policies (more cities, more culture needed for policies). So if you really dig culture/policies or aim for cultural victory, try to keep number of actually controlled cities down, by keeping conquered cities as puppets.
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Posted: Sun, 26th Sep 2010 16:14 Post subject: |
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Guys could you enlighten me on how auto-workers work ?
I set most of my workers to auto mode because I was dealing with an enemy and he turned every farm into trading posts.
I had a lot of cash but now my capital is starving ! I thought the AI would be smarter than that, or maybe I am missing something...
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Posted: Sun, 26th Sep 2010 16:48 Post subject: |
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emppapy wrote: | Guys could you enlighten me on how auto-workers work ?
I set most of my workers to auto mode because I was dealing with an enemy and he turned every farm into trading posts.
I had a lot of cash but now my capital is starving ! I thought the AI would be smarter than that, or maybe I am missing something... |
Same happened to me they turned every single tile in my area into either lumber mills or trading posts leaving my cities at like 13-14 pop and either starving or stagnant. So instead I'm now handling them manually.
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Posted: Sun, 26th Sep 2010 16:53 Post subject: |
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Tip:
Find UserSettings.ini, in Documents\My Games\Sid Meier's Civilization 5 folder.
Change line:
AutoWorkersDontReplace = 0
So that it has 1, instead of 0.
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Posted: Sun, 26th Sep 2010 17:11 Post subject: v |
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After couple of games:
+ Roads costing money. Nice Idea, no more tiles with roads on each square.
+ Combat and one unit per tile. Great overall improvement.
+ Graphics. I don't know why I thougt it was poor in demo. Now I just love how it looks.
+ Cities. I love how city squares are no longer restriced to that cross patern. You should be able to direct where they grow, but overall they develop in much more natural way. It really is a nice sight looking at your empire grow.
- - Embarkment. I do like the idea, but it is overpowered and poorly executed. It should take considerable amout of turns to embark, cost some money to embark or at least embarked units should be restricted to one move to make it more balanced.
- Diplomacy. It just feals shallow. Restricting technology trading may be nice idea, but they should put more options in. Units are now more precious so you should have option to trade or even loan some.
- Performance and stability. Could be better in both regards.
- Game ballance. Some factions are obviously more powerfull than others. And some are quite weak.
- Game lenght. First couple of ages feal rushed no matter what game speed you have.
- AI. It never was the strong point of Civ games, but this one is one of the worst.
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Posted: Sun, 26th Sep 2010 17:48 Post subject: Re: v |
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fawe4 wrote: | - - Embarkment. I do like the idea, but it is overpowered and poorly executed. It should take considerable amout of turns to embark, cost some money to embark or at least embarked units should be restricted to one move to make it more balanced. |
Those are some extreme suggestions, and in the end would make things far more inconvenient than the old transport-building. I don't see how it's overpowered when the cheapest military ship can blast any embarked unit out of the water. The bigger the invasion force, the higher the escort costs.
But then maybe the AI isn't good enough to properly attempt to interdict ill-protected invasion fleets. That's another problem entirely.
fawe4 wrote: | - Game lenght. First couple of ages feal rushed no matter what game speed you have. |
Really? I found Epic to be quite long. Feels longer than Civ4's Epic, if you're doing more than constantly and uneventfully ending turns.
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Posted: Sun, 26th Sep 2010 18:57 Post subject: |
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Anybody found a way to cheat gold with Cheat Engine or a trainer for this?
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$en$i
VIP Member
Posts: 3127
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Posted: Sun, 26th Sep 2010 20:11 Post subject: Re: Zz |
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-=Cartoon=- wrote: | Are you fucking kidding ? | Hmm, unfortunately not at all, got more fun with a game rated in the 70% that one having uber Pavlovian ratings in the 90%. In this case I fail to see the point of a sequel when it looks worse -my first impressions- than the previous title.
Ankh wrote: | Well off you go then. bb! | What's your point? Can't I voice my opinion without being showed the door by a random guy taking my critics personally? I am not here to dismiss your pleasure with the game, I just voice my incredibly interesting opinion.
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