Civilization V
Page 52 of 129 Goto page Previous  1, 2, 3 ... 51, 52, 53 ... 127, 128, 129  Next
MirkoOdora




Posts: 1036

PostPosted: Sun, 26th Sep 2010 11:20    Post subject:
JBeckman wrote:
Correct in a way from how I understood it, CEG is used on most newer Steam titles but apparently the files work if used via a Steam emulator, files will validate and then update and work if I've understood it correctly, I'm not very certain on how it works.


It's probably just a VM wrapping around a NIC or HD serial hash and the main executable. I doubt the server would recompile a 10+ MB exe for each install and it can't really mess with the game code.
Back to top
Mister_s




Posts: 19863

PostPosted: Sun, 26th Sep 2010 11:28    Post subject:
I've played it for four freakin hours last night, my longest gameplay session in a long while. It's Civ alright, but better. Morons calling it "dumbed down" because it's more streamlined must be high. It as more detail than any other vanilla Civ game. I really like the combat system changes, I never liked combat in Civ games. This might be the first Civ game in which I truly enjoy going full military style. It's also top notch tecnically. I get no slowdowns or crashes in DX10 mode on a full, huge map (E8500, HD4850). My only major complaint would be the AI of the Barbarian combat units (they'll just go back and forth around your city untill they die) and the diplomacy AI (which was never good to begin with in Civ games imo).
So many games, so little time Sad
Back to top
peter980




Posts: 1977

PostPosted: Sun, 26th Sep 2010 12:03    Post subject:
Ankh wrote:
Only thing i've got problem with is LAN...it refuse to connect to games in my LAN after I've found them (using the original game) so even though me and my gf sits like 2m from each other we still have to play over the net. Stupid.


LAN on one copy?
http://forums.civfanatics.com/showthread.php?t=383505

Quote:
You can get it working, I've been playing LAN the last day or two with just a single steam account. All I had to do was rename my steam account profile name while the other machine was already in offline mode:

1. Sign in on computer A. Enter offline mode on computer A.
2. Sign in on computer B. Change your username to something different. Optionally enter offline mode - I didn't have enter offline mode on computer B in order to get it working.
3. Start Civ on both computers and enjoy LAN.

If that doesn't work, check your firewall settings and make sure Civ 5 isn't blocked. For some reason it was blocked on one of my machines; I'm assuming my girlfriend accidently hit "Block" when the firewall popup appeared but she didn't realize it.
Back to top
Madbox




Posts: 35

PostPosted: Sun, 26th Sep 2010 12:23    Post subject:
My game crashes everytime during loading when I choose a map beyond standard size...
Back to top
Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 26th Sep 2010 12:37    Post subject:
peter980 wrote:

LAN on one copy?
http://forums.civfanatics.com/showthread.php?t=383505


Nope, we always buy 2 copies of every game. Still can't connect even though we've let it through the firewall. We can find the server, but when we connect it just seem to freeze.
However, Im gonna give it a go today and see if I can fix it Smile


shitloads of new stuff in my pc. Cant keep track of it all.
Back to top
Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 26th Sep 2010 12:37    Post subject:
Edit: Double post.


shitloads of new stuff in my pc. Cant keep track of it all.


Last edited by Ankh on Sun, 26th Sep 2010 14:24; edited 1 time in total
Back to top
Citrone




Posts: 570

PostPosted: Sun, 26th Sep 2010 12:52    Post subject:
anyone know some good guide to Civ 5?


~ Thus spoke Citrone ~
Back to top
Ragedoctor




Posts: 2184
Location: (dot)NL
PostPosted: Sun, 26th Sep 2010 12:53    Post subject:
Citrone wrote:
anyone know some good guide to Civ 5?


civ IV Cool Face
Back to top
xxax
Banned



Posts: 2610

PostPosted: Sun, 26th Sep 2010 13:05    Post subject:
I must say its much much better than i expected... I still don't like global happiness and miss some other perks from Beyond the Sword, but i really like it. The move to hexes was a great idea, no more stacking was a great idea and the new UI (once you get used to it) is great.
Back to top
-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Sun, 26th Sep 2010 13:54    Post subject:
This is a def buy game.. a big "fuck you" to all the pc gaming haters
Back to top
SKLR




Posts: 3

PostPosted: Sun, 26th Sep 2010 13:56    Post subject:
Played it for about 12-14 hours yesterday, DX10, everything maxed, huge map, archipelago, max number of civs, max number of city states, marathon. No errors whatsoever (even alt tabbing out a few times), processing time between turns didn't really increase all that much even after discovering everybody. This on a medium spec rig (Q6600, gtx285, 4gb RAM, W7x64).

Still have about 600 turns to finish, but i'm liking it a lot thus far. Hexes, combat, interface, overall a great platform for future improvements through mods. Waiting for Rise of Mankind or something similar for Civ V now.

Definite buy.
Back to top
peter980




Posts: 1977

PostPosted: Sun, 26th Sep 2010 13:57    Post subject:
The only thing that bothers me is lack of any transparency in diplomacy.

As well as any espionage options. And I don't mean in classical Civ way, but something to approximate strengths of other nations. What techs they have, how strong is their military and stuff. At one point I started researching tech to get Hanging Gardens and then I realized that someone already built it. And only info about that was buried in per turn report.
Back to top
Sauronich




Posts: 2062

PostPosted: Sun, 26th Sep 2010 14:19    Post subject:
Damn it... Bought the game from Getgamesgo and now Steam says "the following items are not available for purchase in this country". I mean, blocking russian versions from being activated in other regions is understandable as games are 3 times cheaper here, but why in hell would they block me from activating a european version in Russia? Don't they want more money from me? 42$ wasted... Do online game stores even give refunds in situations like this?


ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
Back to top
snoop1050
Banned



Posts: 5057

PostPosted: Sun, 26th Sep 2010 14:42    Post subject:
-=Cartoon=- wrote:
This is a def buy game.. a big "fuck you" to all the pc gaming haters
well i would buy it if it werent for

can not join an existing game and take over an AI civ :rolleyes:

no combat animations in multiplayer :rolleyes:

if you get disconnected from a game the only way back in is via a steam invite from the host :rolleyes:

no chat room in the lobby :rolleyes:
the lobby is split across the 87 different steam download regions :rolleyes: (hardly one of the biggest sellers anyway so why split thye playerbase 87 ways?)

just seems like multiplayer was an afterthough and bodged on?


i dont like single player i like multiplayer in the civ series CIV IV was EPIC online mainly becasuse if someone left more often than not another player would join the free spot and take over from the AI who had peviously taken over from the leaver...

can play over the "internet" using skidrow and a legit steam account anyway Laughing only against other people with the cracked version but its hilarious.

you just delete skidrows altered steamclient.dll from the civ v folder and aslong as you have a steam account active the game lets you into the internet lobby Laughing

[i would seriously buy it right now if the multiplayer had all the stuff from civ iv though]
Back to top
Overlord123




Posts: 2335

PostPosted: Sun, 26th Sep 2010 14:51    Post subject:
Does anybody else have these strange red spots across the map?


Uploaded with ImageShack.us
Back to top
RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Sun, 26th Sep 2010 14:56    Post subject:
Finally finished my first game, after 500 turns.. defeat.. ( which was clear from turn 300 but anyway..) I was all alone on America, (me and the poor mr. Washington grinhurt ) So after i finally researched deep ocean tile movement and embark, what do i see, a freaking iroquese empire has conquered EVERYTHING - yes, EVERYTHING on Earth, he has over 40 cities in the end..

Even tho at times he had like - 400 income.. he did all fine and dandy.. I could see more than 30 military units on the map, and thats on normal.. what a bullshit.. Anyway, My poor Russia was overshadowed by this. I guess i should have turned the Time victory - off.

Damn i really need a new rig.. my AMD64X2 4400+ is an antique..
Which makes the game unplayable on DX10.. Sad

The game is great.. tho i must say the diplomacy sucks ass big time... Also yeah, spies and detailed reports on foreign events would be nice.
Currently the game is way too militaristic and that makes the other options a wee bit redundant..

Also those city states... i found having their friendship a total waste, with the constant decay.. it is so much easier to conquer them..

Edit: ya, had those. Thought that those are terrain feature showing some resource veins ? Could be a graphical bug as well


Per aspera ad astra
Back to top
Pixies




Posts: 382
Location: Deep in the Caribbean
PostPosted: Sun, 26th Sep 2010 15:00    Post subject:
Overlord123 wrote:
Does anybody else have these strange red spots across the map?


Uploaded with ImageShack.us


Yeah I have them too. First I thought it was resources that you didn't have the tech to see yet, but given how they seem to disappear and reappear, it's probably a graphics glitch.
Back to top
tskiller




Posts: 468

PostPosted: Sun, 26th Sep 2010 15:06    Post subject:
I got the same thing, but usually it went away pretty quickly. I had figured it was something of a placeholder while the tile graphics loaded because it seemed to go away pretty quickly, but i guess its just more of a general issue.

Oh and RainDay, give those city states another shot. Once you get the militaristic city-states happy enough that they are allied with you, they give you free units every so often. I usually friend 2 or 3 of them and they literally build my armies for me.

not to mention that they are a great source of luxury and strategic resources that aren't available in your territory and when the other AIs are too much of an asshat to trade with you. If you get them up to allied, they give you the resources that are available to them.


i7 5820k @ 4.4 || MSI X99S XPOWER AC || Samsung XP941 256GB M.2 SSD || G.SKILL Ripjaws 4x4GB 2666 DDR4 || Gigabyte GTX 970 GAMING-4GD || Dell 2407 || Razer Blakcwidow Ultimate || Logitech G502
Back to top
peter980




Posts: 1977

PostPosted: Sun, 26th Sep 2010 15:25    Post subject:
City states are pretty much cash per food or culture investments. Plus when allied, you get their resources without having all those unhappiness from owning their city.

After beefing up relations with them, for 250gold (30 influence), you can keep allied status for 30 turns (60 if Greek). That's around 8.3gp/turn. For that, you get resources and whatever is city state specialized in (culture/food/units).
Back to top
Tschoob




Posts: 500

PostPosted: Sun, 26th Sep 2010 15:40    Post subject:
This game is sooo addicting, yesterday I played about 10h (for the first time in my life) and then I really felt how bad it can be for your health, this game ie EVIL I tell you! Now I don't want to start playing beacause rehab is at hand. Oh fuck it, only few turns won't change anything Razz
Back to top
Mister_s




Posts: 19863

PostPosted: Sun, 26th Sep 2010 15:45    Post subject:
peter980 wrote:
The only thing that bothers me is lack of any transparency in diplomacy.

As well as any espionage options. And I don't mean in classical Civ way, but something to approximate strengths of other nations. What techs they have, how strong is their military and stuff. At one point I started researching tech to get Hanging Gardens and then I realized that someone already built it. And only info about that was buried in per turn report.

Agreed, most of the time you don't know wtf is going on diplomatically. The diplomacy part IS actually dumbed down imo, such a crucial part tbh.

Can someone explain to me when to annex a city and when to create a puppet? I usually just raze small cities and create a puppet of the bigger ones.
Back to top
peter980




Posts: 1977

PostPosted: Sun, 26th Sep 2010 15:53    Post subject:
Annexed cities get extra occupation penalty (on top of usual from population), which can be removed by building courthouse (5 gold to maintain). So when you think you can handle extra unhappiness (until you build the courthouse) annex the city.

Also, take note that puppet cities don't count when calculating cost of new policies (more cities, more culture needed for policies). So if you really dig culture/policies or aim for cultural victory, try to keep number of actually controlled cities down, by keeping conquered cities as puppets.
Back to top
emppapy




Posts: 477

PostPosted: Sun, 26th Sep 2010 16:14    Post subject:
Guys could you enlighten me on how auto-workers work ?
I set most of my workers to auto mode because I was dealing with an enemy and he turned every farm into trading posts.

I had a lot of cash but now my capital is starving ! I thought the AI would be smarter than that, or maybe I am missing something...
Back to top
bani789




Posts: 1436

PostPosted: Sun, 26th Sep 2010 16:48    Post subject:
emppapy wrote:
Guys could you enlighten me on how auto-workers work ?
I set most of my workers to auto mode because I was dealing with an enemy and he turned every farm into trading posts.

I had a lot of cash but now my capital is starving ! I thought the AI would be smarter than that, or maybe I am missing something...


Same happened to me they turned every single tile in my area into either lumber mills or trading posts leaving my cities at like 13-14 pop and either starving or stagnant. So instead I'm now handling them manually.
Back to top
peter980




Posts: 1977

PostPosted: Sun, 26th Sep 2010 16:53    Post subject:
Tip:
Find UserSettings.ini, in Documents\My Games\Sid Meier's Civilization 5 folder.

Change line:
AutoWorkersDontReplace = 0

So that it has 1, instead of 0.
Back to top
fawe4




Posts: 1774

PostPosted: Sun, 26th Sep 2010 17:11    Post subject: v
After couple of games:

+ Roads costing money. Nice Idea, no more tiles with roads on each square.
+ Combat and one unit per tile. Great overall improvement.
+ Graphics. I don't know why I thougt it was poor in demo. Now I just love how it looks.
+ Cities. I love how city squares are no longer restriced to that cross patern. You should be able to direct where they grow, but overall they develop in much more natural way. It really is a nice sight looking at your empire grow.
- - Embarkment. I do like the idea, but it is overpowered and poorly executed. It should take considerable amout of turns to embark, cost some money to embark or at least embarked units should be restricted to one move to make it more balanced.
- Diplomacy. It just feals shallow. Restricting technology trading may be nice idea, but they should put more options in. Units are now more precious so you should have option to trade or even loan some.
- Performance and stability. Could be better in both regards.
- Game ballance. Some factions are obviously more powerfull than others. And some are quite weak.
- Game lenght. First couple of ages feal rushed no matter what game speed you have.
- AI. It never was the strong point of Civ games, but this one is one of the worst.
Back to top
ShadowB




Posts: 894

PostPosted: Sun, 26th Sep 2010 17:48    Post subject: Re: v
fawe4 wrote:
- - Embarkment. I do like the idea, but it is overpowered and poorly executed. It should take considerable amout of turns to embark, cost some money to embark or at least embarked units should be restricted to one move to make it more balanced.

Those are some extreme suggestions, and in the end would make things far more inconvenient than the old transport-building. I don't see how it's overpowered when the cheapest military ship can blast any embarked unit out of the water. The bigger the invasion force, the higher the escort costs.

But then maybe the AI isn't good enough to properly attempt to interdict ill-protected invasion fleets. That's another problem entirely.

fawe4 wrote:
- Game lenght. First couple of ages feal rushed no matter what game speed you have.

Really? I found Epic to be quite long. Feels longer than Civ4's Epic, if you're doing more than constantly and uneventfully ending turns.
Back to top
Overlord123




Posts: 2335

PostPosted: Sun, 26th Sep 2010 18:57    Post subject:
Anybody found a way to cheat gold with Cheat Engine or a trainer for this?
Back to top
heckknow




Posts: 541

PostPosted: Sun, 26th Sep 2010 20:01    Post subject:
i started playing and the days just fly by...hours turn into seconds....days into hours. i must have played like over 15h straight without really paying attention to the clock.

i like the graphic overhaul (never played revolution though). i wished it had more options (or maybe i just missed where they're located) like to not automatically yank the camera around the world to a unit you need to move. Sad it did that to me in earth mode. also, i wished i could disable that notification dropping down on the right side. it causes long pauses and sometimes hang the game altogether.

overall, it's a good game. i'm super exhausted now that i managed to pull myself away from the game. Sad
Back to top
$en$i
VIP Member



Posts: 3127

PostPosted: Sun, 26th Sep 2010 20:11    Post subject: Re: Zz
-=Cartoon=- wrote:
Are you fucking kidding ?
Hmm, unfortunately not at all, got more fun with a game rated in the 70% that one having uber Pavlovian ratings in the 90%. In this case I fail to see the point of a sequel when it looks worse -my first impressions- than the previous title.
Ankh wrote:
Well off you go then. bb!
What's your point? Can't I voice my opinion without being showed the door by a random guy taking my critics personally? I am not here to dismiss your pleasure with the game, I just voice my incredibly interesting opinion.
Back to top
Page 52 of 129 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 51, 52, 53 ... 127, 128, 129  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group