Dead Rising 2
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Sat, 25th Sep 2010 12:44    Post subject:
From what I've read in this thread wired works but wireless apparently acts up or isn't recognized at all though I think only one or two people have mentioned that problem so I don't know how accurate it is to say it's due to the modified files.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Sep 2010 12:45    Post subject:
Oh ok, wired is fine =)
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NIGos




Posts: 58
Location: !UBISOFT!
PostPosted: Sat, 25th Sep 2010 12:46    Post subject:
sabin1981 wrote:
So can anyone confirm that 360 controller DOESN'T work with Skidrow's release? I use my PS3 controller + MotionInJoy's 360 emulator profile.
I'm playing it right now with a 360 pad .. btw I'm using IND+Shitrowcrack. This game is so much fun!!
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sabin1981
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Posts: 87805

PostPosted: Sat, 25th Sep 2010 12:51    Post subject:
2 mins until DL finishes. Sweet!!
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Sinsarmor




Posts: 129

PostPosted: Sat, 25th Sep 2010 12:53    Post subject:
JBeckman wrote:
From what I've read in this thread wired works but wireless apparently acts up or isn't recognized at all though I think only one or two people have mentioned that problem so I don't know how accurate it is to say it's due to the modified files.


ya my wireless controller doesn't show up at all but like some one else said it could be due to not having gfwl active
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D34Dite




Posts: 1726
Location: Norn Iron, UK
PostPosted: Sat, 25th Sep 2010 12:54    Post subject:
anyone seen *just* the crack on usenet yet?


when there is no more room in hell, the D34D will walk the earth
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dog-god




Posts: 524

PostPosted: Sat, 25th Sep 2010 13:06    Post subject:
What are the graphic like ,
Is it worth a download or buy
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sabin1981
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Posts: 87805

PostPosted: Sat, 25th Sep 2010 13:07    Post subject:
D34Dite wrote:
anyone seen *just* the crack on usenet yet?


No, but you can find it if you log your releases Wink
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weird0
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Posts: 3904

PostPosted: Sat, 25th Sep 2010 13:10    Post subject:
so...does the gfwl serial bug work with this?

edit: nevermind, reading helped ^^


Last edited by weird0 on Sat, 25th Sep 2010 13:12; edited 1 time in total
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Soap2win




Posts: 140
Location: Bulgaria
PostPosted: Sat, 25th Sep 2010 13:11    Post subject:
Why cant i sign with my LIVE account.I dont even have the menu to do this?I want coop now ;D


http://soundcloud.com/gorkopalazov - short mixes of mine which you might like.
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JBeckman
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Location: Sweden
PostPosted: Sat, 25th Sep 2010 13:11    Post subject:
Dog-god, graphics are kept simple though there are a variety of PC specific options and it does allow AA, still draw distance (Or rather detail LOD) is kept short but there are several hundred zombies around so the background ones tend to be a bit cardboard 2d like and very simple, later on it apparently escalates upwards of 5000 or so zombies around the larger areas.

It looks OK though shadows and texture resolution are a bit low and the above level of detail stuff and simple lighting.

EDIT: Read the previous posts and discussions to understand it a bit better, Skidrow choose to "kill" Live by using a modified xlive.dll file so it's not active and neither is most functions that rely on it apparently.
(Saving and such works but MP functionality and DLC, if there were any PC one, are gone along with achievements and profiles.)

(I assume the launcher is a fake or rather it's more like a loader instead and that's why it doesn't pass as valid trough LIVE so this method was used, a proper is likely once it retails starting next week I'd guess.)
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xExtreme




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Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sat, 25th Sep 2010 13:17    Post subject:
A question, does the gave have free roam and your pressed by some time limit to finish the missions ? -__-
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RazorsEdge




Posts: 1342
Location: Wehrmacht
PostPosted: Sat, 25th Sep 2010 13:18    Post subject:
Quote:
Windows 7/Vista Users: If the game is crashing even after you've put msvcr100.dll into the game folder, then it is most likely due to the sound sampling rate. It won't run with anything above 24bit/48khz, like most other Capcom games!

You can change your sample rate in the control panel > open the Sound applet, right click Speakers and choose properties, then go to the advanced tab.


That fixed it for me Wink
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Sat, 25th Sep 2010 13:19    Post subject:
JBeckman wrote:
From what I've read in this thread wired works but wireless apparently acts up or isn't recognized at all though I think only one or two people have mentioned that problem so I don't know how accurate it is to say it's due to the modified files.


Thanks JB, wired is perfectly fine Razz
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Sat, 25th Sep 2010 13:19    Post subject:
xExtreme initially there's all sorts of time limits, relaxes somewhat during the second full playtrough based on the comments in the console section however.
(You keep current levels and the like so it gets easier as well to do the early stuff without having to rush or grind points by doing various stuff and also improves the chances to get the full good ending or some such thing, apparently like with the first game.)


Last edited by JBeckman on Sat, 25th Sep 2010 13:21; edited 1 time in total
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Claptonvaughn




Posts: 931

PostPosted: Sat, 25th Sep 2010 13:21    Post subject:
xExtreme wrote:
A question, does the gave have free roam and your pressed by some time limit to finish the missions ? -__-


You're constantly on a timer, but I've read that you can actually fail the main quest and are given an option to keep playing anyways.

I haven't tested that particular feature myself, though.

Btw, I want to reconfirm that the IND clone does indeed work with Skidrow crack. However, I needed to download a msvcr100.dll (just Google it) as well. The game now saves properly.
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sat, 25th Sep 2010 13:32    Post subject:
I see, ty guys.

Read on some article or GS I think, that you have 72h to complete the game or something, damn time limit ( Not about this 72h but about timers during missions, hope some trainers will fix that Laughing )
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JBeckman
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Posts: 34994
Location: Sweden
PostPosted: Sat, 25th Sep 2010 13:34    Post subject:
72 in-game hours at that, it's not a 1:1 clock so things are a bit sped up.
(Or so it seems, I'm right at the start of the game still.)
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TheMdk




Posts: 214

PostPosted: Sat, 25th Sep 2010 13:47    Post subject:
So, does it have LAN support?
And "LAN" support? :winkswinks:


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sealab




Posts: 91

PostPosted: Sat, 25th Sep 2010 13:52    Post subject:
If anyone has the Polish release, would be nice if you could upload the cat/cfg. Smile
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Sat, 25th Sep 2010 14:02    Post subject:
So the only thing we need now is "LAN" Support or smth.. i really want to play this game with my brother over hamachi/tunggle :S.


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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MirkoOdora




Posts: 1037

PostPosted: Sat, 25th Sep 2010 14:24    Post subject:
The controls are shit and the mouse is emulated and imprecise. Disappointing. Thought this game could be fun.


Asus, B550, 3700X, 3060, 32GB.
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Claptonvaughn




Posts: 931

PostPosted: Sat, 25th Sep 2010 14:28    Post subject:
JBeckman wrote:
72 in-game hours at that, it's not a 1:1 clock so things are a bit sped up.
(Or so it seems, I'm right at the start of the game still.)


Based on how fast the in-game wristwatch goes, it seems to be 5 seconds our time for every minute theirs. So that means the game is going 12 times faster.

So the 72 hour limit equals 6 hours of real time? That doesn't sound right. The average shooter might only be 6 hours long but for a game like this, that sounds way too short.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sat, 25th Sep 2010 14:39    Post subject:
Claptonvaughn wrote:
JBeckman wrote:
72 in-game hours at that, it's not a 1:1 clock so things are a bit sped up.
(Or so it seems, I'm right at the start of the game still.)


Based on how fast the in-game wristwatch goes, it seems to be 5 seconds our time for every minute theirs. So that means the game is going 12 times faster.

So the 72 hour limit equals 6 hours of real time? That doesn't sound right. The average shooter might only be 6 hours long but for a game like this, that sounds way too short.



the military enters the city after 72 hours. the game doesn't end right away at that point.
also I'd say the game has a focus on playing more than 1 time so it's ok.
definitely didn't feel short on my playthrough.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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fissesvin




Posts: 1305
Location: Hyberdyne
PostPosted: Sat, 25th Sep 2010 14:51    Post subject:
I did first get the xbox version, but shortly gave up because of the horrible loading times. I hoped the PC would be better, and i am happy to say it is better in every way (at least for me)

Better framerate, smoother GFX, MUCH faster loading.

The controls are fine for me. Mouse and keyboard, much easier to aim when throwing or shooting stuff.


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DasHelmut
Banned



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PostPosted: Sat, 25th Sep 2010 15:12    Post subject:
sealab wrote:
If anyone has the Polish release, would be nice if you could upload the cat/cfg. Smile
http://hotfile.com/dl/71640715/5a184ef/Dead_Rising_2_spolszczenie.rar.html

trzymaj polaku! Cool Face

Haslo: Gardzij


Last edited by DasHelmut on Sat, 25th Sep 2010 15:15; edited 1 time in total
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sat, 25th Sep 2010 15:13    Post subject:
fissesvin wrote:
I did first get the xbox version, but shortly gave up because of the horrible loading times. I hoped the PC would be better, and i am happy to say it is better in every way (at least for me)

Better framerate, smoother GFX, MUCH faster loading.

The controls are fine for me. Mouse and keyboard, much easier to aim when throwing or shooting stuff.
thanks, saved me a dual layer Smile
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slapdash




Posts: 4

PostPosted: Sat, 25th Sep 2010 15:23    Post subject:
To the guys worried about the timers and pressure in the game, relax. No lie I hate stuff like that normally but the first game on 360 was my favourite game of this gen.

Do not go in thinking you must do perfectly at first. Miss deadlines, have fun, level up. This isn't even 'grinding' in the traditional sense as it's so much leveling up it's actually a big part of the game, the 'missions' and timer are there merely to give you an incentive to level up and it works well. If anything like the first, you'll find it's enjoyable to improve your stats/powers by exploring a little and of course dispatching zombies in any number of ways. As you keep your level IF you restart from the beginning the game just gets easier and easier the longer you fool around, it's perfect that way as if you are genuinely bad at playing the more you put in the more the game will seem easier ALL while having fun leveling up to make it easier.

Once you are at a level comfortable to you you can attempt the timed stuff and progress / open up new areas and explore even more.

I never had a problem with the first game and found the slight timed pressure and limited saves are what made the game so immersive and 'vital'. A quick save and easy going nature actually would have killed the fun and incentive even though many of us at first thought we wanted that option. It's very good design, not 'bad design' as some claimed.

I've still to check out #2 so it may disappoint me as Blue Castle did it, it looks similar to #1 but #1 was very good looking in it's day with detailing in shops etc that was way above most other games, gave it a sense of realism - in 2010 if blue castle have only done the bare minimum and not improved the detailing (or actually gone backwards) then it may not be quite so good a game, I don't know yet. So my comments only 100% apply to the first game at this point. Smile

I'm glad it's out on PC this time though, I'd hoped for #1 to arrive but it never did and would appreciate even limited graphical upgrades (Res/AA etc).
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 25th Sep 2010 15:27    Post subject:
*sigh* For the last time; building a game around the fact that you can "die repeatedly and every time you start the game over completely from scratch, you keep your stats!!111" is NEVER EVER EVER EVER a good design decision.

Period.

It's just an artificial longevity increaser and most normal people don't want to have continually replay the game, over and over and over, just so they can progress and not have to worry about a constant timer. But hey, that's like... my opinion.. man.
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evilmonkey




Posts: 2402

PostPosted: Sat, 25th Sep 2010 15:37    Post subject:
the mouse feels wierd on the vertical plane, sort of jittery, you can tell its a port from a control stick.
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