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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 00:52    Post subject:
This is it for the time being. The 2D derp
 Spoiler:
 


didnt you want one, Leo ? Laughing


Last edited by Nui on Tue, 21st Sep 2010 00:52; edited 1 time in total
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garus
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Posts: 34197

PostPosted: Tue, 21st Sep 2010 00:52    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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RainyDay




Posts: 2212
Location: Bulgaria
PostPosted: Tue, 21st Sep 2010 00:53    Post subject:
I suddenly feel the urge to try this...


Per aspera ad astra
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73369
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 21st Sep 2010 00:53    Post subject:
OMFG that's great! Very Happy Puts some diamonds in the mouth to give it more color pl0x. Laughing

Nui wrote:
didnt you want one, Leo ? Laughing

Aye, I did indeed. Also needed is a goatse to complete Nfohumpland. Cool Face
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 00:55    Post subject:
Diamond cant be planted... normally. The server/ops could give out diamond blocks...

i downloaded PS for this - so far i've only used paint though. Maybe ill let PS decide which Block i should use for which "pixel" Laughing


kogel mogel
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Nui
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Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 00:56    Post subject:
iNatan wrote:
Also needed is a goatse to complete Nfohumpland. Cool Face
Seeing how often/long/closely i had to look at that derp from the last page, i dont think im gonna draw a goatse Crying or Very sad nightmares 4 ever!
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LeoNatan
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Posts: 73369
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 21st Sep 2010 00:58    Post subject:
Laughing @ nightmares

Remember, pain is only temporary, art is for ever! lol wut Laughing

Perhaps you can plant some roses (Confused) in the mouth? There needs to be something red/pink/magenta in there to give it more definition. Smile
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 01:12    Post subject:
yeah right Laughing

iNatan wrote:
There needs to be something red/pink/magenta in there to give it more definition. Smile
i know, i know! The tongue bugs me. That and the lack of shading especially on the lips...

At first I wanted lava for the tongue but thats a bit much I think Laughing. Ill see how plants look.

And you could come and help yourself you know? Smug

we need garus to draw an oblique and normal map again, to see how it looks there Razz
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LeoNatan
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Posts: 73369
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 21st Sep 2010 01:13    Post subject:
Requires too much patience haha. OK, I will come in a sec with my noob character. Can you PM me the server pls?
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Smokeythedemon




Posts: 870

PostPosted: Tue, 21st Sep 2010 01:31    Post subject:
Ugh, I hope Notch adds in health in SMP next weeeek.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 21st Sep 2010 01:32    Post subject:
You've got mail!

*fast change it to english or they'll ban your ass Very Happy *


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse


Last edited by PumpAction on Tue, 21st Sep 2010 01:43; edited 1 time in total
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Nui
VIP Member



Posts: 5720
Location: in a place with fluffy towels
PostPosted: Tue, 21st Sep 2010 01:33    Post subject:
Sie haben dummerweise 2 mal post Razz

@ Smokey
fingers crossed!


kogel mogel
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LeoNatan
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Posts: 73369
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 21st Sep 2010 01:38    Post subject:
Not on whitelist Crying or Very sad
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 21st Sep 2010 01:56    Post subject:
I did not crash the server... again?

Or did I? Laughing


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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MannyK




Posts: 1405
Location: Brazil
PostPosted: Tue, 21st Sep 2010 02:59    Post subject:
Somebody could place fire on the tree farm :/
there are a lot of trees there :/
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SpykeZ




Posts: 23710

PostPosted: Tue, 21st Sep 2010 03:26    Post subject:
ya'll better not be buning down my tree fort


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Taffelost




Posts: 798

PostPosted: Tue, 21st Sep 2010 04:16    Post subject:
inz wrote:
They go to AppData\Roaming\.minecraft\resources


Thankyou thankyou!
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doobzilla




Posts: 1099
Location: Team America's Mount Rushmore Base. Stolen from Indians.
PostPosted: Tue, 21st Sep 2010 07:22    Post subject: WOW!
And people wonder why I'm addicted to this game?

 Spoiler:
 


And they said I was crazy for playing for over 20 hours in two days...
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 21st Sep 2010 07:58    Post subject:
who the fuck deleted half my house/tower and took all the torches off it..
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Overlord123




Posts: 2335

PostPosted: Tue, 21st Sep 2010 11:03    Post subject:
iNatan wrote:
C# is very far from Java actually, other than being fully object oriented and garbage collected. It is much closer to C++ in its broad usability, while still maintaining manageability. Java on the other hand is a gimped cripple with no identity. The simplest things require jumping through hoops - for example handling of simple Observer-based events, like pushing a GUI button, requires creating a listener class with methods just to handle click. Laughing Everything is so archaic, it's just mind-numbing. And because it's all tied to backwards compatibility nonsense, no major concepts can be introduced without making the tardo dinosaurs cry. Sun couldn't even introduce properties! Laughing And how hard was it to introduce rudimentary concepts such as generics and autoboxing? I was studying Java at the time, so I remember all the drama surrounding them. (And of course, they chose one of the worst methods of generics implementation, surprise surprise.)
The fact that Sun is adopting concepts from .NET speaks volumes.
Even performance of the .NET Framework is now comparable or better in some cases even superior to C++. Say the same about Java. Laughing
Now that Mono is as strong and complete, there is really no excuse to using Java, outside of the niche enterprise market, and .NET is pushing strongly in that direction also.

With C# 4.0 being dynamic as well, it is in a class of its own. Meanwhile in lala-land, Sun might introduce properties in Java in 2050. Laughing

Of course, when I say "Java", it's either the framework itself or the programming language. Just use the one that fits in context.

But a little off-topic no? Laughing

/signed

For my current studies I had to learn Java and it's the worst shit I've ever seen. I code in C# since 2005 and must say it is far superior to Java.
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farne




Posts: 3741

PostPosted: Tue, 21st Sep 2010 11:09    Post subject:
How do I spawn lava/water now? good ol' /give doesn't work.
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Tue, 21st Sep 2010 12:10    Post subject:
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 21st Sep 2010 12:42    Post subject:
So just how big are the worlds created by this?
I really wish there was some kind of overland map so that you could keep track of where you're going a little better. It's almost a detriment to traveling far. If you don't leave a trail of breadcrumbs or something you might end up losing your way back.


intel ultra 7 265k, 64gb ram, 3070
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Tue, 21st Sep 2010 12:48    Post subject:
@crossmr
let's just say the worlds get big. I have yet to reach the end of one.
And for finding back? Craft a (imo) useless compass that always points you to you spawn point Wink


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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garus
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Posts: 34197

PostPosted: Tue, 21st Sep 2010 12:49    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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FriendlyBus




Posts: 228

PostPosted: Tue, 21st Sep 2010 12:50    Post subject:
There's mapping tools that make a map of your world files for you. I dunno it's not that hard to find your way around, I tend to just dig my way under and around the map, surface every now and then. Connect up a road back to my starter hole-in-wall and keep on diggin!

It's pretty amazing where the underground tunnels go. I still have only found one splodge of diamond ore tho in about 30hrs of playtime and I lost it, dieing in a lava font right next to the ore ;(. Survive mode ftw anw, I haven't hit up MP/creative mode yet.
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inz




Posts: 11914

PostPosted: Tue, 21st Sep 2010 13:07    Post subject:
Reklis wrote:

And for finding back? Craft a (imo) useless compass that always points you to you spawn point Wink


/compass command shows cardinal and semicardinal directions, which can also be useful. And then there's also the /getpos command for (too) accurate location data. Razz
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CookieCrumb




Posts: 4670
Location: Celephaïs
PostPosted: Tue, 21st Sep 2010 13:11    Post subject:
@inz
not in SP
and not in vanilla MP. I believe those features to be part of a mod


sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork Rolling Eyes
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inz




Posts: 11914

PostPosted: Tue, 21st Sep 2010 13:15    Post subject:
Yeah that's for Hey0's mod (which garus's server is using) of course.
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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Tue, 21st Sep 2010 14:01    Post subject:
I just found an odd room in SP mode. Can crafted items be generated? I was exploring an underground cave and found a weird burning cage and two chests that had random items in them.



and I only had to kill about 15 skeletons to get to it. I don't know where they kept coming from. I could see the burning cage in the distance and thought it was some kind of skeleton generator.
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