perhaps Codies could be persuaded to release a "Hardcore mode" as DLC that is much more punishing in this regard.
Hardcore simmers are almost as bad as console retards in this regard. They are willing to spend cash on any small thing no matter what. New plane in Rise of Flight for 12$? Why yes yes yes! A new train locomotive for 20$? Omfg it's amazing, yes!
I've all the planes in RoF.My excuse: I'm a WWI buff. I know, I know I'm in sin.
But you're right, Leo, it's one of that things, if they launch 100 planes, I'll buy them all if I have money. There's always a kind of stupidity associated with passion, I guess...
But this just sends the wrong message, don't you think? This blind (but passionate ) spending of cash just assures them that they can get away with anything. The DLC for Railworks is ridiculous:
http://store.steampowered.com/app/24010/
Game costs $29.99;
DLC - $822.97 USD
Other simulation markets (gaming simulation, not professional simulation, of course) have not yet reached this kind of money whoring, but have no doubt, this is where we are going.
Passion is all fine, but there has to be a tipping point. After all, this kind of behavior from greedy developers and/or publishers will only hurt your passion in the long run because they will release simulators with almost no content, and then lure you in to throw cash at them.
This doesn't just hurt initial content, though. Think about it, if this is the main income of the developers/publishers, what is the first thing to disappear that is invaluable to simulators? Modding. Simulators are taking the same turn as mainstream games took a while back. Is there any modding support in Rise of Flight? Will there be in Battle of Britain? How about its sequel?
This is sad really, they are turning simulation gaming into the rich man's hobby. If you are not willing to throw 100 bucks on the content, you are left with nothing. And this is excluding hardware cost, which is also high if you are looking into high-quality hardware. This is sad, because what could have been a case of a mainstream gamer being lured in to try a simulation game and end up liking it, thus having an entirely new market open before him, this will just scare him off. I mean, can you imagine someone who played HAWX and is interested in the genre picking up Rise of Flight? I know it's not the same thing at all, but let's be honest, does four aircraft (or 6 or 9 or however much it is they actually have with bargain packs) and having to throw cash for the rest sound appealing?
So while the egoistical view of "make most cash" with every purchase might be true, but the way I see it, they are losing a lot of purchases over shit like this, including mine.
I know all that. And I know that a WWI combat simulator is a niche market in an already niche platform. It's really difficult to draw the line where they need money to continue development and where is just greedy acting. For what I've reading, Jason from 777 (now the owner of RoF), it doesn't seem to be that kind of guy. But I might be wrong. IMO, the fact the game is not moddable it's a negative point. But at least they are developing it and adding new features and not only new planes.
I've the feeling like you, that this will be the business model to follow by all future and already some of the present titles. BoB will follow it for sure. Arma will follow it (maybe in a lighter way).
EDIT: And yes a package with only four or six planes, is to little, it's robbery. In my defense, this only works because it's WWI. I'll not do the same with BoB.
Other simulation markets (gaming simulation, not professional simulation, of course) have not yet reached this kind of money whoring, but have no doubt, this is where we are going.
I see your point, but I don't think this business model will work in the general gaming market, not in the capacity you are suggesting. The main demographic of many publishers simply don't have the disposable income to fork out cash again and again for add-ons for one game. People clamour for the 'next big thing', and the way I see it games today are becoming more and more of a throw-away experience, as opposed to something you can invest time (and subsequently money) in.
A few are already trying it though (I'm looking at you, Activision), and the outrage you see around the internet is somewhat nullified by the sheer number of people who pay for the DLC's. The message needs to be sent by voting with wallets, but alas this doesn't seem to be happening.
That couldn't be more off-topic if I'd tried, sorry admin.
Other simulation markets (gaming simulation, not professional simulation, of course) have not yet reached this kind of money whoring, but have no doubt, this is where we are going.
I see your point, but I don't think this business model will work in the general gaming market, not in the capacity you are suggesting. The main demographic of many publishers simply don't have the disposable income to fork out cash again and again for add-ons for one game. People clamour for the 'next big thing', and the way I see it games today are becoming more and more of a throw-away experience, as opposed to something you can invest time (and subsequently money) in.
A few are already trying it though (I'm looking at you, Activision), and the outrage you see around the internet is somewhat nullified by the sheer number of people who pay for the DLC's. The message needs to be sent by voting with wallets, but alas this doesn't seem to be happening.
That couldn't be more off-topic if I'd tried, sorry admin.
F12010 FTW! Want it nao!!! Etc.
Look one year ago and what's currently happening. Massive DLC in a lot of generic titles. They are really seriously trying to sell this business model. And it will be worst in the niche markets and with "small" developers; but there, like I've told I don't know where to draw the line of greed or development. At least by now.
Well if this is the future of gaming, I hope the buyers become a little more discerning. For every Borderlands there is a Mafia II or a MW2. I do think that not all DLC's are created equal, there genuinely is value for money to be had. But charging a tenner for 4 maps? That's where the problem lies.
) Car damage is quite forgiving. At times it feels almost like
bumper cars - I'll often make contact with other vehicles, rubbing
tires, with no penalty. I've got damage cranked to full, and full race
penalties enabled. I'm more often given a penalty by the stewards than
seeing any physical damage.
they said that was on purpose because in real life f1 cars often rub wheels without much damage , even if another car runs over your front wing more often than not only the endplate [--------] bit will fall off
the cars arent as vunerable as they luck
if your getting penalties for a bit of rubbing then the game is flawed though in real life you can bump wheels and nothing comes of it
) Car damage is quite forgiving. At times it feels almost like
bumper cars - I'll often make contact with other vehicles, rubbing
tires, with no penalty. I've got damage cranked to full, and full race
penalties enabled. I'm more often given a penalty by the stewards than
seeing any physical damage.
they said that was on purpose because in real life f1 cars often rub wheels without much damage , even if another car runs over your front wing more often than not only the endplate [--------] bit will fall off
the cars arent as vunerable as they luck
if your getting penalties for a bit of rubbing then the game is flawed though in real life you can bump wheels and nothing comes of it
bullshiiiit
minor contact will result in body damage and send the car to the pits , example is today's race in Monza , Hamilton only rubbed another car and if fucked his steering forcing him to retire
even during the last race , a small piece got ripped off from Vettel's (?) car and sent him into to pits to change the whole front end
I've seen many races where they wheelbanged and could drive without problems.
Today with hamilton was one of the few times that it did go wrong, but the left rear wheel of massa hit the front right wheel full on, so no suprise that it broke.
Sky looked pretty dark in that video up there. Rain in Abu Dhabi? Is it not in the middle of a desert, or am I just a fail at geography?
Once in 50 years it rains even in the desert
Also, those guys have so much money, they'll build some rain machine these days. Just pray they don't run out of oil anytime soon.
Codemasters? Mod tools?
Even if they decrypt it, there won't be any mods. Maybe a few hacks.
But they will lrelease some payable DLC's and one or two patches at most.
Next year 2011 version.
No to DLCs ,thanks the lord going by a lot of the tripe peddled these days,
Patches seem to be a concern ,have seen a dev post that unless game breaking bug(in thier opinion game breaking i assume) there will be no patches ,maybe getting people ready for a Dragon Rising exit.
Patches seem to be a concern ,have seen a dev post that unless game breaking bug(in thier opinion game breaking i assume) there will be no patches ,maybe getting people ready for a Dragon Rising exit.
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