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Posted: Wed, 1st Sep 2010 23:45 Post subject: |
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News is that Obsidian is looking for a publisher, so I guess tehy own the IP.
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Posted: Wed, 1st Sep 2010 23:47 Post subject: |
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Mister_s wrote: | News is that Obsidian is looking for a publisher, so I guess tehy own the IP. |
Nope the IP is SEGA's.
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Posted: Wed, 1st Sep 2010 23:51 Post subject: |
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consolitis wrote: | Mister_s wrote: | News is that Obsidian is looking for a publisher, so I guess tehy own the IP. |
Nope the IP is SEGA's. |
Actually, that all depends on exactly what deal Obsidian struck with Sega. It may well turn out that "Alpha Protocol" actually belongs TO Obsidian and Sega just took their share of the profits (shamefully low as they may be)
Personally; I STILL love the game. Little rough around the edges, but a brilliant game nonetheless.
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Posted: Thu, 2nd Sep 2010 00:01 Post subject: |
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I really hope they don't drop the idea. I'd like them to take another stab at that kind of choice system, write a better story and make it less buggy.
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Posted: Thu, 2nd Sep 2010 00:11 Post subject: |
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It could be, but it doesn't make much sense, because if the IP was Obsidian's I don't think that SEGA would make comments such as "there won't be a AP 2, because the sales sucked"! Doesn't it look like SEGA is calling the shots here?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Thu, 2nd Sep 2010 00:28 Post subject: |
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The IPs usually belong to the publicher. Like, almost always.
SEGA can go fuck theselves, by the way. They should have given them more time to polish it, it felt rushed/unfinished.
Now the plans about DLC and sequels are ruined, the whole IP is ruined. There won't even be a patch it seems, nice going ... publisher how-to-fail class 101.
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Posted: Thu, 2nd Sep 2010 00:39 Post subject: |
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VGAdeadcafe wrote: | The IPs usually belong to the publicher. Like, almost always.
SEGA can go fuck theselves, by the way. They should have given them more time to polish it, it felt rushed/unfinished.
Now the plans about DLC and sequels are ruined, the whole IP is ruined. There won't even be a patch it seems, nice going ... publisher how-to-fail class 101. |
According to the following comment that someone who claims he worked for the game left to a joystick article it was actually mostly Obsidian themselves that sabotaged their own product: http://www.joystiq.com/2010/05/28/alpha-protocol-game-review/3#comments
There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.
Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.
This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
Sega should have canceled AP instead of Aliens...
SEGA actually delayed a couple of times the game for example to give more time to Obsidian to improve the lighting, inventory and whole game quality ( http://www.joystiq.com/2010/02/06/sega-cites-tweaks-and-release-position-for-alpha-protocol-dela/ ) and Obsidian's CEO once responded he is very happy that SEGA gave them additional time to improve the game instead of rushing it ( http://www.cinemablend.com/games/Alpha-Protocol-Delay-Explained-20471.html )
Last edited by consolitis on Thu, 2nd Sep 2010 00:42; edited 1 time in total
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Posted: Thu, 2nd Sep 2010 00:41 Post subject: |
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Damn... that's a shame. Still, I've said it from the start; Obsidian are a VERY sub-standard developer. They often have great ideas coupled with hilariously poor execution.
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Posted: Thu, 2nd Sep 2010 00:49 Post subject: |
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It's really sad that there most likely won't be some patches for this game. I tried to play it, but had to stop after a few hours as I was hit with too many bugs and louse mouse support.
But, I got the feeling that under all the crap, there was a nice and different rpg.
Btw. Don't be too hard on Obsidian, after all, they have made some really great games, but they seem to be bad at choosing good Publishers, look at Kotor 2, really good game Imho, but rushed out the door, but Neverwinter 2 was pretty cool and functioning.
Gonna hold my breath and until New Vegas gets released, will it be a bug fest? Or will it beat Fallout 3?
I'm not exactly in love with Bethesda's engine uesed in Fallout 3 since I never got that game to run fine (And I have tried shitloads of stuff, but now it's deleted, I gave up).
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Posted: Thu, 2nd Sep 2010 00:54 Post subject: |
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Posted: Thu, 2nd Sep 2010 01:15 Post subject: |
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When NWN2 came out practically no one had a PC to play it on. It was a beast like that. Anyway Obsidian takes on wayyy too many projects at once and probably fuck themselves over that way the most. Unless that Executive Producer story is also true, then they are doubly fucking stupid.
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Posted: Thu, 2nd Sep 2010 02:10 Post subject: |
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jewbagel wrote: | When NWN2 came out practically no one had a PC to play it on. |
Not true, I could run the game fine, and I have never owned "The latest and greatest" Pc on the market.
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Posted: Thu, 2nd Sep 2010 11:24 Post subject: |
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It definitely has some great ideas, I for one can't compare this to any other game. Obsidian has something unique in their hands. It's just rough around the edges. The biggest problem, for me atleast, is the inconsistent AI. Sometimes it's retarded, yet other times it does some great things. I don't really get bothered by the minigames, I usually get used to such things in games. Only one computer hacking minigame was undoable for me up to this point. Most of the hacking and lockpicking is actually really easy.
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Posted: Thu, 2nd Sep 2010 11:25 Post subject: |
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From ChrisAvellone and JohnSafran twitters:
Quote: | @ChrisAvellone Fair enough-can't stress how much I'm looking forward to F:NV now. Any word on when the AP patch will be released, if at all? |
Quote: | @JohnSafran Patch is being worked on, in QA now, I believe. I don't have many details other than that, though. |
http://twitter.com/ChrisAvellone
http://twitter.com/JohnSafran
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Posted: Thu, 2nd Sep 2010 12:26 Post subject: |
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It's the end. When code is done and patch is sent to testing.
Still it could take awhile, since often it's the publisher who's doing QA testing, not developer (access to much higher variety of hardware to run game with).
Last edited by peter980 on Thu, 2nd Sep 2010 12:29; edited 2 times in total
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Posted: Thu, 2nd Sep 2010 12:27 Post subject: |
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Yup; QA means "quality assurance" - so the patch is finished and is currently being tested for QA.
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Posted: Thu, 2nd Sep 2010 13:54 Post subject: |
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Obsidian said on some gaming expo fairly shortly after the game was released that they wanted to get a patch out quick but that SEGA wanted to wait longer and fix as many bugs as possible.
I don't think it has much to do with their manpower. *Unless* they're doing the patch for free (which I doubt), SEGA is paying for it which means allocation of people to working on the patch etc.
And I've said it a million times... While OEI's releases have been unpolished, I'll take a slightly unpolished AP instead of most of the crap that gets released nowadays that happens to be "polished". It features a much different design than most games would dare go for these days and, while I absolutely think should criticize games for having bugs and being unpolished, it pisses me off to no end how little value gamers give to creativity. Some of the best RPGs ever have been overlooked because of people's obsession with graphics and polish in front of creativity and interesting desigh.
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Posted: Sat, 4th Sep 2010 16:15 Post subject: |
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sabin1981 wrote: | consolitis wrote: | Mister_s wrote: | News is that Obsidian is looking for a publisher, so I guess tehy own the IP. |
Nope the IP is SEGA's. |
Actually, that all depends on exactly what deal Obsidian struck with Sega. It may well turn out that "Alpha Protocol" actually belongs TO Obsidian and Sega just took their share of the profits (shamefully low as they may be)
Personally; I STILL love the game. Little rough around the edges, but a brilliant game nonetheless. |
I searched for it, the IP is SEGA JAPAN's: http://tess2.uspto.gov/bin/showfield?f=doc&state=4009:1vasdl.4.1
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ixigia
[Moderator] Consigliere
Posts: 65073
Location: Italy
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Posted: Wed, 15th Sep 2010 13:42 Post subject: |
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The most useless patch ever. 
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Posted: Wed, 15th Sep 2010 13:45 Post subject: |
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THIS is the grand patch Sega kept putting off so that they could patch everything in one go? What a crock.
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Posted: Wed, 15th Sep 2010 14:05 Post subject: |
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WTF?? I would like to know what those minor problems is. This sounds like a load of crap. But why did they even bother to release a useless patch this late? It doesn't make sense to me.
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Posted: Wed, 15th Sep 2010 14:11 Post subject: |
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And do note that the "patch" seems to cause problems for many users. So probably worth holding off "installing" it until more info is available, if SEGA ever decided to release more info of course.
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chiv
Posts: 27530
Location: Behind You...
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Posted: Wed, 15th Sep 2010 14:12 Post subject: |
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eh? people expected a good patch? fuck, im just surprised sega actually BOTHERED to even release ANY kind of patch... Sony made it pretty freakin clear that they hated the game, hated how it turned out, and hated how poorly it was received and how little money it made... they canceled the dlc flat out (i mean seriously.. publishers CANCELING dlc.. you KNOW shits gotten serious...), and i honestly never expected ANY kind of patch to be released... i just expected them to try their best to forget they ever released it.
so yeah... fact they released ANYTHING is something that shouldn't be ignored here... yeah they could'a done better, no ones debating, but christ... im quite impressed they didn't just flat out pull an EA and just say 'fuck it'...
still sad though. i liked the game... plenty wrong with it, but it was one of the most funnerist' games id played this year...
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