Brothers.in.Arms.Road.to.Hill.30.DVD-HOODLUM
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Dunge




Posts: 1201
Location: Québec
PostPosted: Sat, 19th Mar 2005 01:10    Post subject:
Hey I play this game since some time and I think I just realised I don't have any kind of gore... a bit of blood when I hit sometime but corpse are always clean, any idea?
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The Christ




Posts: 48

PostPosted: Sat, 19th Mar 2005 09:39    Post subject:
Very good game, but it's a bit to short Twisted Evil
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 19th Mar 2005 09:55    Post subject:
Ispep wrote:

My point was that the gun is ineffective to an unrealistic and most important; illogical degree.


Oh yeah I forgot you fought in WW2.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 19th Mar 2005 09:56    Post subject:
Dunge wrote:
Hey I play this game since some time and I think I just realised I don't have any kind of gore... a bit of blood when I hit sometime but corpse are always clean, any idea?


It's not a gory game, I can't think of any WW2 shooters which are.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Praetori




Posts: 1221
Location: EU
PostPosted: Sat, 19th Mar 2005 10:15    Post subject:
AnimalMother wrote:
Dunge wrote:
Hey I play this game since some time and I think I just realised I don't have any kind of gore... a bit of blood when I hit sometime but corpse are always clean, any idea?


It's not a gory game, I can't think of any WW2 shooters which are.



Return to Castle Wolfenstein was pretty gory for its time ;p
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sat, 19th Mar 2005 10:34    Post subject:
Yeah but no decals on the corpses.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 19th Mar 2005 10:39    Post subject:
AnimalMother wrote:
Ispep wrote:

My point was that the gun is ineffective to an unrealistic and most important; illogical degree.


Oh yeah I forgot you fought in WW2.


Oh dear, we have someone who thinks he's a smartarse... But, funnily enough weapons from that era still exist, and so do the designs. It's unrealistic because shots are 99.9% ineffective shooting on cover - that's a gameplay mechanism as someone has pointed out to keep the game challenging and force flanking manouvures. It's illogical as to the amount of stray shots that occur despite the precise aiming and positioning of the rifle.

I could get more picky and start talking about the ironsights and what-have-you but my criticisms remain soley with those two points above - and it's very noticeable when playing.


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tywyn




Posts: 550
Location: The US of K
PostPosted: Sat, 19th Mar 2005 11:02    Post subject: tywyn
Does this game have co-op mode over LAN?
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Sat, 19th Mar 2005 11:07    Post subject: Re: tywyn
tywyn wrote:
Does this game have co-op mode over LAN?


Nopes only team deathmatch which is supported by 4 players.


"Why don't you zip it, Zipfero?" - fraich3
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madness




Posts: 13317

PostPosted: Sat, 19th Mar 2005 11:11    Post subject:
The game's kinda boring :/
Beginning, where you parachuted, was awesome though.
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Ispep
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Posts: 4117

PostPosted: Sat, 19th Mar 2005 11:13    Post subject:
CODs parachuting sequence was better - it was much more fleeting and kind of distant in BIA.


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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
PostPosted: Sat, 19th Mar 2005 11:17    Post subject:
Ispep wrote:
CODs parachuting sequence was better - it was much more fleeting and kind of distant in BIA.


I must agree there...


"Why don't you zip it, Zipfero?" - fraich3
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Nailbiter
PUNK



Posts: 6061

PostPosted: Sat, 19th Mar 2005 11:26    Post subject:
Ispep wrote:

Oh dear, we have someone who thinks he's a smartarse... But, funnily enough weapons from that era still exist, and so do the designs. It's unrealistic because shots are 99.9% ineffective shooting on cover - that's a gameplay mechanism as someone has pointed out to keep the game challenging and force flanking manouvures. It's illogical as to the amount of stray shots that occur despite the precise aiming and positioning of the rifle.

I could get more picky and start talking about the ironsights and what-have-you but my criticisms remain soley with those two points above - and it's very noticeable when playing.


i still dont get this. is the pc version different?

i have no problems killing people behind cover. i just wait for them to pop their heads up and bang they are dead for most the time. that my team-mates barely ever hits during cover fire fights thats another story.

and with ironsight they fall like timber.
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 19th Mar 2005 11:34    Post subject:
I honestly wouldn't say it if I wasn't experiencing it. Yes - I can hit people when they jump up out of cover that 0.1% of the time, but the rest? Doesn't matter how close, or far away or how accurate my aiming is the shot still misses 99.9% of the time.

Firing on cover doesn't take into account accuracy for me.

And even then I'm not asking for railshots - just some indication that when a shot does go astray the rifles head actually corroponds and I can visually assimilate this information instead of it just happening illogically.


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Flark




Posts: 874
Location: Trrism
PostPosted: Sat, 19th Mar 2005 12:42    Post subject:
It's fully possible to hit them when they are taking cover, if you play the game you will get the hang of it. I just love the aiming in this game, makes it feel a lot more realistic then Counter Strike, not that I’m comparing the two games but you understand.

The mission where you get the control over the tank is so much fun, especially when you can control the tank when you are mounted on the machine gun.
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Steve-O 2004




Posts: 2851

PostPosted: Sat, 19th Mar 2005 13:57    Post subject:
Ispep wrote:
AnimalMother wrote:
Ispep wrote:

My point was that the gun is ineffective to an unrealistic and most important; illogical degree.


Oh yeah I forgot you fought in WW2.


Oh dear, we have someone who thinks he's a smartarse... But, funnily enough weapons from that era still exist, and so do the designs. It's unrealistic because shots are 99.9% ineffective shooting on cover - that's a gameplay mechanism as someone has pointed out to keep the game challenging and force flanking manouvures. It's illogical as to the amount of stray shots that occur despite the precise aiming and positioning of the rifle.

I could get more picky and start talking about the ironsights and what-have-you but my criticisms remain soley with those two points above - and it's very noticeable when playing.


If you want realism, join the Army Razz... This is probably the closest you will get to real without joining up...


George W Bush -

'...more and more of our imports are coming from overseas.'
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ACiDENTiST




Posts: 12

PostPosted: Sat, 19th Mar 2005 14:53    Post subject:
2005-03-15 Brothers in Arms: Road to Hill 30 (c) Ubi Soft *DVD* HOODLUM 62x50 MB 10.2


10.2 ? How it is possible? Laughing
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 19th Mar 2005 16:10    Post subject:
Steve-O 2004 wrote:
Ispep wrote:
AnimalMother wrote:
Ispep wrote:

My point was that the gun is ineffective to an unrealistic and most important; illogical degree.


Oh yeah I forgot you fought in WW2.


Oh dear, we have someone who thinks he's a smartarse... But, funnily enough weapons from that era still exist, and so do the designs. It's unrealistic because shots are 99.9% ineffective shooting on cover - that's a gameplay mechanism as someone has pointed out to keep the game challenging and force flanking manouvures. It's illogical as to the amount of stray shots that occur despite the precise aiming and positioning of the rifle.

I could get more picky and start talking about the ironsights and what-have-you but my criticisms remain soley with those two points above - and it's very noticeable when playing.


If you want realism, join the Army Razz... This is probably the closest you will get to real without joining up...


no offense, but do you people listen - it has nothing to do with realism that I'm interested in.

Point your finger at the monitor in front of you.

Okay good.

Now imagine it's the gun in the game.

Pretend to make a shooty noise.

now, pretend that the spare 42" plasma screen you had lying around to your left has just exploded into flames.

look at your finger - where is it pointing? Oh it's pointing at the monitor still.

where was it pointing do you recall when you decided to make those childish sounds that preceeded the explosion? Ahh yes - to the monitor.

that's what I'm fustrated about. Not realism.

And BIA is not realistic. Not that I want it to be either.


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Jenni
Banned



Posts: 9526
Location: England.
PostPosted: Sat, 19th Mar 2005 16:12    Post subject:
Ispep wrote:


And even then I'm not asking for railshots - just some indication that when a shot does go astray the rifles head actually corroponds and I can visually assimilate this information instead of it just happening illogically.


Assimilate, illogical? Are you a Vulan or a Borg? Or indeed a Vulcan Assimilated by the Borg?


STEP AWAY FROM THE STARTREK!
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 19th Mar 2005 17:36    Post subject:
Very Happy


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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sat, 19th Mar 2005 18:14    Post subject:
Jenni rox0rzz.


Yes, yes I'm back.
Somewhat.
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Sublime




Posts: 8615

PostPosted: Sat, 19th Mar 2005 18:29    Post subject:
this game isnt that short its at least 7 hours if you do it properly and not on supereasy mode. if you wanted to unlock everything it would take a lot longer too.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sat, 19th Mar 2005 19:04    Post subject:
Ispep, sorry man but it sounds like you're just not good yet, and mixing in a little qq, I think you need to give it more time. Razz

I'm not having any problems with the way the game works with it's shooting system.


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Dunge




Posts: 1201
Location: Québec
PostPosted: Sat, 19th Mar 2005 19:08    Post subject:
AnimalMother wrote:
Dunge wrote:
Hey I play this game since some time and I think I just realised I don't have any kind of gore... a bit of blood when I hit sometime but corpse are always clean, any idea?


It's not a gory game, I can't think of any WW2 shooters which are.


yeah but still,.. I saw other screen shot here... the ones in the room with corpse on the table and two of them have a leg missing.. I passed trough the same room using the same gun and I never saw any leg missing on any corpse... no blood on the body at all... I'm pertty sure I got something not normal.

I check the bia.ini and both lines (LowGore and VeryLowGore) are set to false so that's not the problem, maybe it's because I have a french windows, both of my friends it's the same and it was doing this in GTA3 (without the blood patch)
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Nailbiter
PUNK



Posts: 6061

PostPosted: Sat, 19th Mar 2005 19:38    Post subject:
@ dunge

throw in a grenade into the room instead!
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Kristian




Posts: 3168
Location: Norway
PostPosted: Sat, 19th Mar 2005 19:38    Post subject:
Use some strong weapons and you'll see missing legs and arms Wink
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Sublime




Posts: 8615

PostPosted: Sat, 19th Mar 2005 19:40    Post subject:
also the blood on the table it's sorta planted there. cant remember which level it is but i think that there's a MG at the bottom of a hill and a MG in the house. as you go to the right there's a table and a checkpoint.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 19th Mar 2005 20:24    Post subject:
sTo0z wrote:
Ispep, sorry man but it sounds like you're just not good yet, and mixing in a little qq, I think you need to give it more time. Razz

I'm not having any problems with the way the game works with it's shooting system.


lol. What do you mean 'just not good yet'?

THere is no skill or technique to crouching, staying still, aiming and pressing the fire trigger to get the results I'm talking about.

Your just glossing it over because of that 0.1% of the time it doesn't.

I can hit people for godsake, and I'm storming through the game - it's HOW the gun works that I'm talking about. Geez! Smile


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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Sat, 19th Mar 2005 20:46    Post subject:
Here's the thing, they can achieve certain elements and they can't achieve certain elements. They can only do much, would you like to incorporate the cold next time? Wink Making your arm shiver? How about fighting off misquitos? You better hit that slap misquito button if you don't want to take any damage! Would you have to have to change your socks? Eat regularly? Ok I think you see where I'm going.

The game presents the atmosphere in a certain way because they are trying to achieve the dangers of combat with a limited set of factors. Making the guns fire the way they do is one of their methods to achieve the effect. You are not supposed to be able to snipe with a sub machine gun. Bullets deviate, they just do. This game is all about opening the best possible chances for yourself. If you are trying to hit a guy in the head as he pops up for a few seconds, you don't deserve to hit him. That's not the feel this game is going for.

Instead you are meant to (here's that word again) flank him in order to open up your best possible chances to score a hit.

You say you have that 0.1% chance to hit, I say you're not playing properly, Gearbox DIDN'T WANT people to be blowing through the game hiding behind bushes and sniping people in the head. If you want CoD, go play CoD. They have achieved a unique feel in this game. It's a design decision, not a flaw.

There is NOT MEANT to be skill or technique in crouching and picking people off in the ear. You are meant to out manuever your enemy and open up bigger chances to hit they have to hit you. The ballistics take a back seat, something you need to comprehend, which is why I suggest you're just not good enough yet to see what this game is all about.

If you're blowing through the game, that's fine, but try to understand that maybe you aren't playing properly. You are NOT SUPPOSED to get the results you're talking about. This game was never meant to be played in that manner.

I hope you finally realize. You don't give the game enough credit. Why do you think they bothered with the whole suppression system? It's a huge backbone to the gameplay style. What's the point if you're just going to hide behind a log and pop off enemies in the mouth?

No, no my friend. You are playing wrong. You need to strive for different results, because the ones you seek were never meant to be a part of this game.


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Ispep
VIP Member



Posts: 4117

PostPosted: Sat, 19th Mar 2005 21:07    Post subject:
I just want my rifle to shoot straight.

Quote:
The game presents the atmosphere in a certain way because they are trying to achieve the dangers of combat with a limited set of factors. Making the guns fire the way they do is one of their methods to achieve the effect. You are not supposed to be able to snipe with a sub machine gun. Bullets deviate, they just do. This game is all about opening the best possible chances for yourself. If you are trying to hit a guy in the head as he pops up for a few seconds, you don't deserve to hit him. That's not the feel this game is going for.


Yes. I know - I covered this already in another thread on NForce about WWII games and in here itself. I'm not stupid, I realise what this game is doing.

I'm also not trying to snipe with my submachine gun, I'm trying to shoot with my rifle. Whether it's in front of cover, or behind cover or whatever. Only when I flank do I get the opportunity to shoot properly and even then the fucking thing won't shoot straight. As in it won't shoot straight to the left, or the right. It will be aiming in the center and the shot will go to the left. That is not realistic and it's not a good compromise.

Quote:
Instead you are meant to (here's that word again) flank him in order to open up your best possible chances to score a hit.


Yes. The wall technique. I know it very well. It's the bread and butter of this game for sure. Rinse. and repeat.

"Suprise !"
"It is ze Americans!! Oh noz... Ve should of been more obzervent or positioned our troopz more logically"
"Time to die scum bags"
"oh noz.. he is aiming straight for us!"

American fires. The bullet however hits the tree to right of the enemy soldiers.


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