|
Page 10 of 23 |
|
Posted: Tue, 24th Aug 2010 22:30 Post subject: |
|
 |
This games bores me, seriously, anyone having fun with this?
It is slow, uninspiring. Game feels empty, bad graphics, combat even slower. Units are way to small in combat, hard to see what they are. Uninspiring story and quests. Only for those who are realy into turnbased i think(and have nothing better to do)
This has been done way better in the past (age of empires, heroes series etc).
Bad game, patching cant fix this i think. Hard to believe the people of galciv are behind this.
|
|
Back to top |
|
 |
|
Posted: Tue, 24th Aug 2010 22:44 Post subject: |
|
 |
No, whats hard to believe is that you compare this game to age of empires and heroes of might and magic. They have little in common.
While I do agree, that the game needs work, and the graphic and interface is awkward and something you probably need to spend some time to get used to(could potential scare away many customers).
Makes me believe you haven't touched the game, except look at screen shots. tsk tsk naughty naughty.
|
|
Back to top |
|
 |
|
Posted: Tue, 24th Aug 2010 22:50 Post subject: |
|
 |
The game is fine for what it is
2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
|
|
Back to top |
|
 |
|
Posted: Tue, 24th Aug 2010 22:51 Post subject: |
|
 |
Isn't the UI part of the 0 day patch?
Can't find the changelog but people should really wait to judge this until the patch is out somewhere today (probably tomorrow here).
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
|
|
Back to top |
|
 |
|
Posted: Tue, 24th Aug 2010 22:55 Post subject: |
|
 |
All I can say it I love the game. Simply love it, it has all that I loved from Master of Magic (except for underground empires, but even that can be modded).
But the main problem with me right now is the huge FPS dump when my cities start to grow. But they are working on that problem, so it's fine by me.
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 01:25 Post subject: |
|
 |
I know campaign isn't really main part of the game, but it's aimed for beginners, which is bad, since it is buggy as hell.
For example, at my fist playthrough "attempt", I was unable to pass through barricade, although I finished everything needed.
Started campaign again....
Now I succeeded in passing barricade, but now I don't get pioneer as reward from 2nd kingdom, making it impossible to have city on the other side of barricade (or be able to use iron deposits to build better troops), since you can't haul your own pioneers from other since of barricade, and gifted pioneer never really appeared.
Then, after finding ship wreckage and evidence, as reward, I get lightning storm spell but not summoning giant spell.
.
I mean really, like I collected every possible campaign showstopper that exist.
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 01:31 Post subject: |
|
 |
Update should be here briefly!!! (well, by "here" i mean "in existence" rather than "packed in a scene release.")
http://forums.elementalgame.com/392088
Spoiler: | The day 0 version of Elemental is being uploaded as I speak. It will take probably around 2 hours or so for it to get staged and distributed to our servers.
Here’s the change log:
---------------------------------------------------
Elemental Day0 Change Log
Game Version 1.05
---------------------------------------------------
* Gameplay / Balance *
+ Several new spells added
+ Boats will no longer disband due to dissertion
+ Absolute elimination of duplicate NPCs
+ Vigilant Demon now has mana
+ Combat Speed can only be increased 0.25 per level
+ Shop values for weapons lowered
+ Elementium description added
+ Outposts and such now provide +HP to units stationed
+ Fewer resources are spawned at the start of the game
+ Summoning spellbook no longer available at start
+ Tech trees can now reach level 5 notable locations and quest locations
+ Fixed issue that would prevent people from completing the Old Enchanter quest (a.k.a. the midnight stone quest); it wasn’t checking the items of the unit that reached the quest destination, rather those of the unit that started the quest, which could be a different unit.
+ Random quest locations should no longer spawn on hills.
+ Snathi now has a new, non-Drake leader
* AI *
+ AI manages ships better
+ AI Sovereign’s spouse will seek the safety of a friendly settlement rather than travel with their spouse
+ AI more effective in establishing strong armies prior to going on the offensive
+ AI better at determining whether it is in their best interests to declare war
+ AI will notify player of tiles they should be using and how to use them.
+ Janusk provides a lot more useful information
+ AI difficulty levels tweaked for more challenge at higher levels
+ AI tweaks to XML
* Battles *
+ Added "Auto-Move Camera in Tactical" which is OFF by default
+ Clarified some language for the hurl boulder spells (that it does non-defendable damage).
+ Auto resolve draws will now favor the defender.
+ Added message boxes to tactical battles when action points are too low to do some action.
+ Added the ability to bring message boxes up as forced popups (always on top).
+ Added checks in auto resolve to be sure a unit can counter attack and its target can be counter attacked.
+ Added more robust checks to see if tactical actions can be done.
+ The tactical action check will now return a string if the action cannot be done.
+ Casting a spell will now properly check action points for special abilities and ranged attacks.
+ Moved the logic to refresh troop numbers to happen when a unit's health changes.
- Updating troop numbers should now be a bit more logical.
- A unit's max health is now properly based on the maximum amount of troops they have (not their current troop number).
+ In tactical battles units that have no spell can no longer open the spellbook.
+ Fixed a few temporary cursors in tactical battles.
+ Added sound effects to all the spells that were using FlameBurst1 (which doesn't exist)
+ Added the IsSpecialAbility tag to SpellDefs. Enabling this makes the spell cost 1 ap instead of 2 ap to use
- Updated all the core ability spell defs with the IsSpecialAbility tag.
+ Casting spells in tactical battles costs 2 action points now.
+ Using special abilities in tactical battles costs 1 action point now.
+ Shooting a ranged weapon in tactical battles cost 2 action points now.
+ The tooltip for a unit’s hit points in the tactical battle window will now show any bonuses applied to the health.
******
* UI *
+ added ESC key support for closing common popups.
+ new tutorial messages added to the campaign, explaining the basics, including: camera movement, unit selection and movement, founding a kingdom, tapping a resource, visiting an item shop, etc.
+ Added a bunch of new shortcut keys
+ Fixed unit shortcut keys while in a city (now clicking on a unit portrait in the city will do that unit action instead of overriding to the city keys)
+ Fixed cases that you could click a unit, then click a goodie hut (for example), and still use the previous units shortcut keys
+ Enabled shortcut keys for items that don't belong to the local player (details, propose, recruit, etc.)
+ Fixed the hiergamenon resource breakdown page to include houses under construction for food
+ Added code to reset minimap for new game
+ New game tray implemented (now has next unit and next city buttons)
+ Added shortcut keys for next unit and next city (shift+u and shift+c, respectively [shift+s already jumps to sovereign so consistent])
+ Tool tips cleaned up
+ hooked up new for when disband unit action is disabled
+ Faction Editor “Faction Creator” hooked up
+ Mod Library button added to workshop
+ clicking someone without a soundpack uses a UI sfx, not a grunt/yes/ etc (less annoying)
+ Champion Lorebook/Context area Tweaked, adding ‘Equip’ button that brings up EQUIPMENT, remove list of items
+ unit context: removed equip icon on medallion (redundant...button directly to the right had same functionality)
+ Map Notifications now display HUD icons on the map, event icons on the side, and when you click the event list icon it’ll take the player to the event they need to see
* Engine *
+ LOD levels on main map are now back to what they used to be for better performance
+ New shard effects, both dormant and tapped, that over 1/2 as intensive as their older versions (the joys of beam particles over billboard particles)
* Impulse Overlay *
+ Support for swedish, finnish, icelandic and spanish keyboards which have the @ symbol on an alt-gr modifier key. It is also now possible to enter some more unusual symbols too!
+ Wheel scrolling in friends list.
* Bug Fixes *
+ Fixed issue that was preventing quests from placing locations with their preferred type (CQuestDef wasn’t saving the preferred type, so when the data zip was loaded, it would be null).
+ Fixed some crashes on load from if a unit type was retired while a unit of that type was in a training queue, since the unit type would be removed from the global vector but some things would still be looking for it on load. Now the function to remove a retired unit type checks the training queues of all the cities, too, and when the AI retires a unit type, it removes it from its list of designs.
- I think this also fixes some crashes on load from the testers downstairs, where I would see units looking for AI designed unit types that weren't in the unit type list anymore, as well as the loading in of the AI designed unit type vector, but I'm just making an educated guess based on the fact that the AI automatically retires unit types it designs itself. This does fix a reproducible crash related to training units at least, though.
+ Campaign: AI cities named correctly to match lore
+ Lost Library and Ancient Temple now using proper cloth icons for their built versions (lost library used to like ancient temple)
+ Fixed bug where using a soverign for a race not their own (ex. Relias with Capitar) then playing against the race you would have led (Altar, in this example) the random sovereign would retain your name (2 relias’ talking to each other)
Stay tuned… |
fawe4 wrote: | Design and look of the game is very generic and uninspired. Not something that you'd expect from fantasy game.
And, just to be clear, I'm not comparing this game to some high buget title, I'm comparing it to likes of Kohan, Lords of Magic, Disciples, and Age of Wonders. |
1. They don't usue bumpmapping purposefully so that they can run this on lowend computers.
2. This ss doesn't have particle effects or anything. The game looks better than this. But one bug was disabling particle effects.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34999
Location: Sweden
|
Posted: Wed, 25th Aug 2010 07:50 Post subject: |
|
 |
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34999
Location: Sweden
|
Posted: Wed, 25th Aug 2010 08:14 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 09:32 Post subject: |
|
 |
What I like about Stardock is that there is no "red tape" when making patches.
With other companies, when patch leaves developer it goes to Q&A, then back to developer if needed, and process can take over month. Plus is expensive (Q&A usually does a publisher with lots of different machine hardware, which also needs to be scheduled up front). Also a reason why other companies prefer big patches at larger intervals (cuts the costs).
With Stardock, on the other hand. Heh... there is a bug, let me check tonight. Ok it's fixed in tomorrow build, download from Impulse.
Still, with Stardock developed games, you can expect higher frequency of patch borking something. But it will be fixed in next update tomorrow or in day or two. 
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 10:30 Post subject: |
|
 |
The latest patch must be terrible: been reading threads on people having problems after updating, and threads on people asking for refunds.
Stardock is fairly swift in deleting these threads, which is annoying because I like to read what people think ... but I can't, because clicking to go to Page 2 of the thread reveals that it has been erased right as I'm reading it.
Three. Fucking. Threads. In a row.
So much for the Gamer's Bill of Rights they created for free press.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Vassago
Posts: 635
Location: Wanking in hell
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 11:58 Post subject: |
|
 |
Facts;
- Stardock claimed people were playing the pre-retail gold++ version.
- They also acknowledged that there were numerous bugs and performance issues in the game.
- These were all going to be fixed with a "0 day" patch.
- "0 day" patch fixes a few things but introduces more problems.
Therefore it would mean that they never tested the retail version for bugs, which would imply that it was prepared hastily. Gold++ version is actually the retail version but they pulled the "oh its not the full version" card to try and save face. Someone is a fuckin liar.
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 12:05 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 12:19 Post subject: |
|
 |
It's shocking that this is a full price game. It's as laughable as the prices in an Impulse 'sale'. Stardock need to quit pretending they are championing the cause of PC gaming. Brad Wardell is a salesman, nothing more - at least Peter Molyneux seems to have some sort of passion for games and gaming.
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
|
|
Back to top |
|
 |
vurt
Posts: 13864
Location: Sweden
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 13:38 Post subject: |
|
 |
Imoen wrote: | No, whats hard to believe is that you compare this game to age of empires and heroes of might and magic. They have little in common.
While I do agree, that the game needs work, and the graphic and interface is awkward and something you probably need to spend some time to get used to(could potential scare away many customers).
Makes me believe you haven't touched the game, except look at screen shots. tsk tsk naughty naughty. |
Meant age of wonders. Do think that this is in the same genre as heroes of might and magic, mechanics are different of course and heroes is easier to get into, but same genre.
It has more in common with homam series then grand strategy or 4x.
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 13:43 Post subject: |
|
 |
1.05.016 patch added untapped resource notifications - awesome
Mouse cursor and alt-tabing still haven't been fixed 
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 13:57 Post subject: |
|
 |
Is it worth to download the skidrow patch and install it or should i just continue to play without patches?
The Only Good Communist Is A Very Dead Communist
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 14:05 Post subject: |
|
 |
I don't know.... was waiting with that patch because todays patch would fix all.... reading all of this kinda makes me feel
I had the game on hold and i think i won't touch it again for a couple of weeks.
Empty again 
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34999
Location: Sweden
|
Posted: Wed, 25th Aug 2010 14:30 Post subject: |
|
 |
Seems you're right about that .16 update, small hotfix to 1.05
http://forums.stardock.com/392303
(It's quite hard to capture the files before Impulse deletes them, I only got part of it at 28 MB unpacked, I also don't like how it in the process reinstalls all altered files, like removed intro videos, and the game also has a mini-program to delete all settings files upon being updated though it's easily recreated.)
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 14:32 Post subject: |
|
 |
Some people are saying that the ebook form of the novel doesn't have a serial code inside. Shocking!
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 14:51 Post subject: |
|
 |
Lathieza wrote: | I don't know.... was waiting with that patch because todays patch would fix all.... reading all of this kinda makes me feel
I had the game on hold and i think i won't touch it again for a couple of weeks. |
I would say don't even touch it without 1.05. Patch made game less empty, now there is much more NPC heroes traveling the map, more monsters in the woods. Also rebalanced magic a little bit, no more uber powerful book of summoning from the beginning of the game so you can't summon a bear and go conquering everything that moves, now common units are useful.
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 15:19 Post subject: |
|
 |
And now there's controversy over the Gamer's Bill of Rights vanishing from Stardock's site.
Epsilon: Game is great btw, I love it, so far it's a definite goty. It's remarkable how much has changed since the beta, stardock have been working their asses off, and it shows.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 15:31 Post subject: |
|
 |
Great people there at Stardock as it seems.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 15:39 Post subject: |
|
 |
Elemental War of Magic v1 05 Update-SKIDROW
doesnt seem to contain hotfix.. but i might be wrong
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 15:53 Post subject: |
|
 |
no hotfix yet
seems that this game need 2-3 more patches to be at semi real state to play
|
|
Back to top |
|
 |
|
Posted: Wed, 25th Aug 2010 15:55 Post subject: |
|
 |
Smikis. wrote: | Elemental War of Magic v1 05 Update-SKIDROW
doesnt seem to contain hotfix.. but i might be wrong |
I don't think it does either. Hope skid releases for it :/
|
|
Back to top |
|
 |
Page 10 of 23 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|