[XBOX360] Kinect Officially $149.99
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Pl@tinum




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PostPosted: Tue, 13th Jul 2010 15:33    Post subject:
I'm sorry, call me old-fashioned, but standing in front of a tv and gaming just doesn't compute.
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sabin1981
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PostPosted: Tue, 13th Jul 2010 15:51    Post subject:
Pl@tinum wrote:
I'm sorry, call me old-fashioned, but standing in front of a tv and gaming just doesn't compute.


Dunno about you, but I always SAT in front of my TV whilst gaming Razz
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Pl@tinum




Posts: 1036

PostPosted: Tue, 13th Jul 2010 17:01    Post subject:
sabin1981 wrote:
Pl@tinum wrote:
I'm sorry, call me old-fashioned, but standing in front of a tv and gaming just doesn't compute.


Dunno about you, but I always SAT in front of my TV whilst gaming Razz


Even that. Of course, when i'm playing FIFA os PES with someone, the couch + TV is better. But that's about it. I prefer sitting in front of the desk with everything plugged to the monitor.
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Hfric




Posts: 12017

PostPosted: Wed, 14th Jul 2010 00:24    Post subject:
i has FOUND the NEXT GEN move controls
http://il.youtube.com/watch?v=De39sIq7mD8


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azzman




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PostPosted: Tue, 3rd Aug 2010 07:26    Post subject:
Works really well , cant wait to get my lol wut on
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Ag3ntForty7
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PostPosted: Tue, 3rd Aug 2010 10:01    Post subject:
Kinect is a total embarrassment for MS $149.99 for some cheap sh1tty camera. No chance.
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PumpAction
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PostPosted: Tue, 3rd Aug 2010 11:55    Post subject:
azzman wrote:
http://www.youtube.com/watch?v=v01bm9iLtAI Works really well , cant wait to get my lol wut on


LOL!


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Hfric




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PostPosted: Tue, 3rd Aug 2010 19:41    Post subject:
azzman wrote:
http://www.youtube.com/watch?v=v01bm9iLtAI Works really well , cant wait to get my lol wut on
this shows show crappy the camera really is... only few blinking lights from those flashes and the cam goes berserk


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nightlith




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PostPosted: Wed, 4th Aug 2010 21:43    Post subject:
Hfric wrote:
azzman wrote:
http://www.youtube.com/watch?v=v01bm9iLtAI Works really well , cant wait to get my lol wut on
this shows show crappy the camera really is... only few blinking lights from those flashes and the cam goes berserk


Those 'flashes' were from cameras. Because you're totally gonna have journalists in your living room taking thousands of photos while you play amirite?

sigh. Haters gonna hate I guess.


i can has computar?!
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garus
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PostPosted: Wed, 4th Aug 2010 23:31    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:28; edited 1 time in total
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Hfric




Posts: 12017

PostPosted: Thu, 5th Aug 2010 00:29    Post subject:
nightlith wrote:
Hfric wrote:
azzman wrote:
http://www.youtube.com/watch?v=v01bm9iLtAI Works really well , cant wait to get my lol wut on
this shows show crappy the camera really is... only few blinking lights from those flashes and the cam goes berserk


Those 'flashes' were from cameras. Because you're totally gonna have journalists in your living room taking thousands of photos while you play amirite?

sigh. Haters gonna hate I guess.
this movie tells you enough information... such as : you can only play this in a well light room that doesn't go above or below 700 lumens ,
with no blinking lights in the background , meaning this crappy cam can't detect human forms on dynamic backgrounds = window , tv set , other moving objects
and to top it off it can only recognize objects in a special desired space and when you go out from it , it stops tracking you... the crappy thing about it is this technology doesn't tell you when you are out of range


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WaldoJ
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PostPosted: Thu, 5th Aug 2010 06:35    Post subject:
it does... how about we decide what this can or can't do when it's out in final and reviewed and disected.

it does tell you when you're out of range. it's lol


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I win, you lose. Or Go fuck yourself.
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Hfric




Posts: 12017

PostPosted: Thu, 5th Aug 2010 10:58    Post subject:
WaldoJ wrote:
it does... how about we decide what this can or can't do when it's out in final and reviewed and disected.

it does tell you when you're out of range. it's lol

yes when you're out of range the kinetetickmal will do a sepuku... poor kitty


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KaiKo




Posts: 1914

PostPosted: Thu, 5th Aug 2010 11:58    Post subject:
it was telling the girl in the video to move left because she was obviously out of range...

my god you're blind.


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grimmmy




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Location: London
PostPosted: Thu, 5th Aug 2010 14:24    Post subject:
or perhaps that she was too close to the other person and it can't distinguish between two people that well. That or perhaps its a running game where staying in lane might be remotely important.

Until they make Dead or Alive: Extreme Trampolining I'm distinctly meh about the whole thing.
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Hfric




Posts: 12017

PostPosted: Thu, 5th Aug 2010 22:10    Post subject:
KaiKo wrote:
it was telling the girl in the video to move left because she was obviously out of range...

my god you're blind.

Sad i am now your bitch
happy now


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nouseforaname
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PostPosted: Fri, 6th Aug 2010 00:29    Post subject:
lots of recent news about it...

Quote:
Microsoft looks to patent “gesture keyboarding” with Kinect technology
By Chad Catacchio Follow Chad Catacchio on twitter on August 5th, 2010

A Microsoft patent application for “gesture keyboarding” that became public today details how Microsoft could be thinking of using its Kinect device not only for the Xbox, but also possibly for a Minority Report type of computing interface (which others have predicted previously). Maybe they’ll call it “no-touch” computing?

While GoRumors focused on the patent as a way to show how the Kinect works (which it does) after reading it, it would seem that Microsoft is certainly looking to go beyond the Xbox with the Kinect. Take a look at some of the “claims” that Microsoft is making with this patent:

* A method for providing keyboard-like input to a computer system that accepts gesture input,
* Each gestured character comprises an alphanumeric character.
* The input gesture comprises a gesture in a sign language.
* The sign language comprises American Sign Language (ASL).
* The user creates the input gesture using a physical prop.
* The physical prop comprises a keyboard that is not physically connected to the computer system
* The user creates the input gesture by mimicking use of a phantom prop.
* The phantom prop is a phantom ball or a phantom keyboard.

All of that certainly sounds like a new way to interface not just with a gaming system but with a computer as well. The ASL part is especially interesting: is Microsoft just thinking that the Kinect will make computing more accessible, or are they actually thinking that people will learn ASL to “talk” to computers?

We know, that’s a pretty far out idea, but so is Minority Report, right? Microsoft certainly backs up the “not just for gaming” idea in the main description of the patent (our emphasis in bold):

“Many computing applications such as computer games, multimedia applications, office applications or the like use controls to allow users to manipulate game characters or other aspects of an application. Typically such controls are input using, for example, controllers, remotes, keyboards, mice, or the like. Unfortunately, such controls can be difficult to learn, thus creating a barrier between a user and such games and applications. Furthermore, such controls may be different than actual game actions or other application actions for which the controls are used. For example, a game control that causes a game character to swing a baseball bat may not correspond to an actual motion of swinging the baseball bat.”

It will certainly be very fascinating to see what Microsoft has up its sleeves for Kinect.

http://thenextweb.com/microsoft/2010/08/05/microsoft-looks-to-patent-gesture-keyboarding-with-kinect-technology/

other stuff...

how the tracking works
http://www.t3.com/feature/xbox-kinect-how-the-movement-tracking-works

pictures of its guts
http://www.t3.com/features-gallery.html?articleId=17763&pic=/images/insidekinect3.jpg&id=5


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cobALT




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PostPosted: Sat, 7th Aug 2010 07:55    Post subject:
http://www.giantbomb.com/quick-look-sonic-free-riders/17-3025/
Motion gaming - if you don't sweat, you're doing it wrong! Laughing

Poor Ryan. Sad
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cobALT




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Location: In a world created by fascist and used by cowards to manipulate
PostPosted: Sun, 8th Aug 2010 17:24    Post subject:
digitalfoundry @ EG: The Case for Kinect

Quote:
At its most basic level, Kinect - as a device - offers up nothing more than raw data to the Xbox 360: a traditional webcam-style RGB image, a depth map from the 3D sensor and audio from the multi-array mic. The discussion about what the system can or cannot do is mostly about the interpretation of that data: many of the system limitations are actually software limitations, and software can be improved. Microsoft audits feedback from the developers of Kinect titles and improves this interpretation layer in regular SDK updates, so similar to the console development tools themselves, these will gradually become more powerful as the Kinect-specific elements of the SDK are worked upon.



Quote:
An additional two frame lag is still within the ballpark latency for many pad driven games, but as discussed in our E3 hands-on, the sensation of latency with Kinect is increased by several factors: firstly, the human body as a controller is nowhere near as "quick to respond" as your fingers: the human body itself is "laggy". Secondly, gesture recognition incurs some pretty severe latency, most noticeable in jumping - and there's a lot of that in Kinect Adventures and Kinect Sports, to name just two titles. An on-screen gesture-driven animation can only kick in once the software has figured out what you're doing: it's not 1:1.


[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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ixigia
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Location: Italy
PostPosted: Wed, 11th Aug 2010 13:59    Post subject:
MS 'downgraded' Kinect tech - report

Quote:
Microsoft reportedly 'dumbed down' Kinect's capabilities in a bid to reduce the financial risks of launching the motion-sensing peripheral.

Wary of making a loss on each $150 unit sold, Microsoft is said to have ditched an internal processor chip in favour of a software solution. In other words, the Xbox 360 hardware takes on some of the work Kinect would otherwise have done itself.

The chip in question was reportedly responsible for processing Natal's bone system, which originally enabled it to recognise the joints of the fingers and toes. The downgrade meant that Kinect's resolution was lowered to 320x240, rendering it incapable of doing so, and hence unable to read sign language as it was originally able to do.

While the platform holder hasn't admitted to reducing Kinect's capabilities for cost reasons, it told Kotaku: "Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that is shipping this holiday will not support sign language."


Laughing

http://www.computerandvideogames.com/article.php?id=259515
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sabin1981
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PostPosted: Wed, 11th Aug 2010 14:01    Post subject:
"Kinect that is shipping this holiday will not support sign language............................ so we're launching Kinect PLUS! in 2011 that will have a better camera, more accurate bone recognition, and a ton of other features -- and it's only going to be $299!!"

Heh. Fuck you Microshaft.
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LeoNatan
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PostPosted: Wed, 11th Aug 2010 14:12    Post subject:
ixigia wrote:
MS 'downgraded' Kinect tech - report

http://www.computerandvideogames.com/article.php?id=259515

That's just ridiculously retarded. The 360 is sweating on new games as it is, and now they want to put image processing on the CPU... Just Laughing
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Theescapist




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PostPosted: Wed, 11th Aug 2010 14:12    Post subject:
sabin1981 wrote:
"Kinect that is shipping this holiday will not support sign language............................ so we're launching Kinect PLUS! in 2011 that will have a better camera, more accurate bone recognition, and a ton of other features -- and it's only going to be $299!!"

Heh. Fuck you Microshaft.

There charging this the same price as a new console.
Wankers.
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deelix
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PostPosted: Wed, 11th Aug 2010 15:32    Post subject:
iNatan wrote:
ixigia wrote:
MS 'downgraded' Kinect tech - report

http://www.computerandvideogames.com/article.php?id=259515

That's just ridiculously retarded. The 360 is sweating on new games as it is, and now they want to put image processing on the CPU... Just Laughing
Maybe the reason why the kinect games are uberlight/ported Wii games :/

Except from that star wars game coming next year.
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kalato




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Location: Finland and UK
PostPosted: Sun, 15th Aug 2010 20:43    Post subject:
I went to London this weekend and I walked past this building and they had Kinect flags outside of it so I went near the door and looked inside and there were about 8 kinect devices with massive projected screens with people playing them, everyone was having fun and I thought fuck it I'll have a go, it was the most fun I've had in ages since playing the Wii, the kids and adults loved it. The lag on the devices arent so bad when you are playing the game, I hardly noticed it but I have to say the fooking device is huge.


I like bum.
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deelix
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PostPosted: Mon, 16th Aug 2010 20:27    Post subject:
Yeah, I thinko it would be fun for... well a weekend or two. But think it will get old fast.
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bringiton




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PostPosted: Wed, 18th Aug 2010 17:12    Post subject:
I just saw Kinect at Gamescom and played it as well, and I have to say:

MEH.

There really is a strong input lag, and it is definitely noticable. I played two games, and most of the time you would concentrate to adjust your avatar, and get him to do the right thing, instead of just moving like you want and he follows.
Most actions have to be done twice until Kinect realises it, or it takes so long for it to actually carry out the action, that you already are at your next action...

I recoreded some videos if anybody is interested, but it's like the videos that everybody knows.

I also tried Move. While the games don't interest me at all (maybe except Time Crisis), Move had absolutely NO input lag at all. It felt really smooth, and was way better even than the Wii. The cursor behaves just like a mouse on the PC, really no lag. But Sony should really be ashamed to do such a simple ripoff of the Wii. I don't really see any difference, except that Move is more precise and faster.

All in all: Neither Kinect nor Move for me. I'll stay with my Wii, that is enough of exercise for me Wink
If you want motion control, I'd say go for Move. Kinect might be more accessible for casual gamers, and will probably appeal to them more. But then, only people without ANY knowledge won't mind the input lag. Everybody with only a tiny amount of gaming experience will be put off by that slow fucker...


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
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Hfric




Posts: 12017

PostPosted: Wed, 18th Aug 2010 20:20    Post subject:
bringiton wrote:
I just saw Kinect at Gamescom and played it as well, and I have to say:

MEH.

There really is a strong input lag, and it is definitely noticable. I played two games, and most of the time you would concentrate to adjust your avatar, and get him to do the right thing, instead of just moving like you want and he follows.
Most actions have to be done twice until Kinect realises it, or it takes so long for it to actually carry out the action, that you already are at your next action...

I recoreded some videos if anybody is interested, but it's like the videos that everybody knows.

I also tried Move. While the games don't interest me at all (maybe except Time Crisis), Move had absolutely NO input lag at all. It felt really smooth, and was way better even than the Wii. The cursor behaves just like a mouse on the PC, really no lag. But Sony should really be ashamed to do such a simple ripoff of the Wii. I don't really see any difference, except that Move is more precise and faster.

All in all: Neither Kinect nor Move for me. I'll stay with my Wii, that is enough of exercise for me Wink
If you want motion control, I'd say go for Move. Kinect might be more accessible for casual gamers, and will probably appeal to them more. But then, only people without ANY knowledge won't mind the input lag. Everybody with only a tiny amount of gaming experience will be put off by that slow fucker...

i would say GO FOR Wii HD...eeehm i mean move Laughing


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ixigia
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Location: Italy
PostPosted: Sun, 22nd Aug 2010 15:00    Post subject:
MS: Kinect on PC 'a possibility'

Quote:
Microsoft has told CVG that PC compatibility for Kinect is a "possibility" - and that the device also has potential in non-games industries such as music and film.

Speaking at Gamescom - where Kinect lost out on being voted best peripheral of the show to Sony's PlayStation Move - MS's Kudo Tsunoda claimed that Kinect had the potential for "widespread applications" outside of gaming.


He added that Kinect could even work with mobile phones in the future.

When we asked if Kinect could one day come to PC, he said:

"We're very focused on Kinect for the Xbox, and launching that. I think it's cool though - and this is just from me - I've been in the video game industry for a while now, and I know that in the games industry lots of times we'll take things from other industries and bring it into games.

"We take stuff from movies, or take technology from PCs and put it into games, and Kinect really is the first time that the video game industry is pioneering something that I really think has widespread application outside of just video games.

"So, hypothetically, if I worked at a company that didn't only make games, but also did things with PCs and phones, I think there could probably be some possibility that the tech might get used in other places. But, at least for now, [Microsoft is] focused on Kinect for Xbox." *sigh of relief*

Kinect is due to launch worldwide in November.


http://www.computerandvideogames.com/article.php?id=261195
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LeoNatan
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PostPosted: Sun, 22nd Aug 2010 15:07    Post subject:
Well of course it's possibility, you have a webcam and you are ready to go - you just pay MS to install some redistributable shit. Laughing
What more, with strong CPU you can put HD cam and have next-next-gen Natal experience. Laughing
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