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Posted: Tue, 10th Aug 2010 16:19 Post subject: |
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Posted: Tue, 10th Aug 2010 16:32 Post subject: |
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Has anyone made a similar app to the ME2 "giveme2entitlements"?
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Tue, 10th Aug 2010 16:38 Post subject: |
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Different system though there is a batch file and it's easy to update it manually as it's rather simple.
The one I have now looks like.
@echo off
dedaodrm.exe DAO_PRC_CP_1 45125944
dedaodrm.exe DAO_PRC_CP_2 50994487
dedaodrm.exe DAO_PRC_CP_3 33570360
dedaodrm.exe DAO_PRC_CP_7 76182747
dedaodrm.exe DAO_PRC_NRX_1 31703536
dedaodrm.exe DAO_PRC_PROMO_1 46273226
dedaodrm.exe DAO_PRC_PROMO_2 50541655
dedaodrm.exe DAO_PRC_PROMO_3 27533262
dedaodrm.exe DAO_PRC_PROMO_4 42614735
dedaodrm.exe DAO_PRC_PROMO_5 69838294
dedaodrm.exe DAO_PRC_PROMO_C2 59782400
dedaodrm.exe DAO_PRC_PROMO_ME 16030373
dedaodrm.exe DAO_PRC_DRK 40302152
dedaodrm.exe DAO_PRC_DRK_DAO 77357686
dedaodrm.exe DAO_PRC_DRK_EP1 83570788
dedaodrm.exe DAO_PRC_LEL 36142014
dedaodrm.exe DAO_PRC_LEL_DAO 87663643
dedaodrm.exe DAO_PRC_LEL_EP1 48859658
dedaodrm.exe DAO_PRC_GIB 13422531
dedaodrm.exe DAO_PRC_GIB_DAO 13274568
dedaodrm.exe DAO_PRC_GIB_EP1 64728459
echo Decryption done.
pause
And is placed alongside the decrypted in the \Addins\ folder, not very elegant but very simple.
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Posted: Tue, 10th Aug 2010 16:40 Post subject: |
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Thanks JB, you're a star as always! Got tired of messing around with "drag and drop" scene versions, that almost always fuck up the entitlements file.
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Wed, 11th Aug 2010 03:27 Post subject: |
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Posted: Wed, 11th Aug 2010 05:04 Post subject: |
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It's the same file.
DAO_PRC_GIB_O_1.1.dazip SHA-1: c5afa0b5e203df6f6bcd6b599daa146fb3f8abb3
DAO_PRC_GIB_O_1.0.dazip SHA-1: c5afa0b5e203df6f6bcd6b599daa146fb3f8abb3
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Posted: Thu, 12th Aug 2010 18:30 Post subject: |
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Anyone else not able to play Stone Prisoner and Wardens Keep after 1.03 update?
My game is legal DLC is not.
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Posted: Thu, 12th Aug 2010 20:18 Post subject: |
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Played through Golems of Agmarrak and i gotta say it was pure crap. No story at all, the difficulty wasn't that high at all
Spoiler: | Ok, died a few times on the last boss. The DLC was a little difficult, because the builds of your companions were shitty. |
with a mage imported from post-Awakening (lvl 34).
And...
Spoiler: | The friggin stupid cliffhanger-kinda ending. It could mean one of three things:
a)we're gonna see another crappy DLC with more Harvesters (very possible)
b)we're gonna see more of the Harvesters in DA2 as I recall the devs said something about continuing/mentioning the events from DA:O's DLCs
c)the Warden dies killed by a massive zerg-like Harvester rush (  ) |
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Sat, 14th Aug 2010 12:04 Post subject: |
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^^^^^
Do you blame them?
There a business.
This is why pc gamers especially, if you download and enjoy the game youv'e downloaded.
You should buy it as like in this case they need the money lol.
Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Sat, 14th Aug 2010 12:18 Post subject: |
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Theescapist wrote: | ^^^^^
Do you blame them?
There a business.
This is why pc gamers especially, if you download and enjoy the game youv'e downloaded.
You should buy it as like in this case they need the money lol. |
I Gave this quote cuz some people here claimed PC version sold better,
and I bought the game BTW.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Sat, 14th Aug 2010 15:31 Post subject: |
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I bought the 1st and i'll probably just pirate the 2nd if all this is true.
Thank you developers for making games with the consoles in mind thus allowing me to pirate your games without conscience problems.
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Posted: Sun, 15th Aug 2010 22:03 Post subject: |
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So, how the patch 1.04 showed in terms of performance and bugs (in DAO + Awakening + 1.04 scenario)? Any major bugs, frequent crashes etc?
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Posted: Sun, 15th Aug 2010 22:29 Post subject: |
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Guy_Incognito wrote: | So, how the patch 1.04 showed in terms of performance and bugs (in DAO + Awakening + 1.04 scenario)? Any major bugs, frequent crashes etc? |
I had frequent crashes with 1.04 (at least when playing new golem DLC), in similar instances as with 1.03 (some area/aura spells would crash the game randomly).
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Mon, 16th Aug 2010 04:43 Post subject: |
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Game is stable here, played all official DLC's and are replaying Origins plus one final turn in Awakening after that, lots of little mods active as well like new dungeons to test out and smaller tweaks and replacers.
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Posted: Mon, 16th Aug 2010 10:59 Post subject: |
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I get explorer freezes every time I exit the game after prolonged play. Using latest 1.04 patch, + all DLCs. Also the performance isn't top notch.
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Posted: Mon, 16th Aug 2010 11:02 Post subject: |
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Things are okay for me with 1.04 and every DLC. The new Golem DLC is a big piece of shit though. No surprises there.
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Posted: Mon, 16th Aug 2010 14:10 Post subject: |
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Bit of an update -
Spoiler: | Mike Laidlaw posted the following on the DA:O 2 forums to clarify these issues.
About the toolset:
First off, let's talk about the toolset issue. Obviously in this community there's going to be some concern that we wouldn't release a toolset, so let me clear the air a little: The tools we're using to make Dragon Age 2 are very, very close to the tools you guys have used to make your mods for DA:O. They're not identical, as we've made a few in-house improvements, but they're almost identical. As such, there isn't a new toolset to release, per se.
While we won't be releasing a toolset update in tandem with Dragon Age 2, we ARE investigating what it would take to update the community toolset to match ours, along with providing DA2 content in the future.
About the tactical view:
On the PC, however, we are still working with the camera to keep the key elements of the tactical experience there. I was actually playtesting some new camera code when Victor found me, in fact, so I can give you the latest news on that front.
While we likely won't pull as far up as we did in DA:O, I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
He finishes with a bit of a caveat though:
As you can probably tell from my phrasing, all of this is a bit in-flux right now, so things may change between now and ship, but I wanted to update you guys on the current direction of things. |
Source - http://social.bioware.com/forum/1/topic/141/index/4376174/37
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Posted: Mon, 16th Aug 2010 14:17 Post subject: |
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To be fair, you could argue that the aerial view is actually a very meta construction, and that to be a true rpg, you should have only a pared down version of it. As a tabletop roleplayer, I've had GMs who will turn around and say "Well, you don't know if you can hit that enemy with a spell until you can see them". Contrast this with the first DA:O, where you could place AoE spells in such a way that unseen enemies in an unexplored area could be killed by the spell (Blizzard, for instance). I still really like the aerial view, but as long as there's some version of it, I'll be happy.
Pixieking
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proekaan
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Posts: 3650
Location: Finland
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Posted: Mon, 16th Aug 2010 14:35 Post subject: |
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It could also be an excuse for the console transition. Did we ever see the exact amount of copies sold on each platform? I remember only seeing the total number...
Oh and saying "mainly" with two consoles against pc...so basically pc version(IF it's true) sold better than either console version?
AMD Ryzen 9 7900X 4,7 GHz
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Corsair HX1500i Platinum
NZXT H7 Flow
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Posted: Wed, 18th Aug 2010 20:13 Post subject: |
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Just curious how good (or bad) are the Leliana's Song and the Golems of Amgarrak DLC?
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
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JBeckman
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Posts: 34974
Location: Sweden
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Posted: Wed, 18th Aug 2010 20:21 Post subject: |
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Is there a way to use the free acuqired DLC with my legitimate bought Dragon Age game?
sabin1981 wrote: | Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork  |
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JBeckman
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Posts: 34974
Location: Sweden
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