Mafia 2
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djaoni




Posts: 8061

PostPosted: Tue, 10th Aug 2010 20:39    Post subject:
weakpoint wrote:
djaoni wrote:
I really like small details in games like when the cars slowly gets dirtier if you drive in sand for a long time etc.

Cars getting dirty and then being able to wash them clean was already in San Andreas if not in some earlier game.


Where did I say it wasn't?
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Tue, 10th Aug 2010 20:44    Post subject:
Did anyone figure out the reason for the massive drop caused after adding AA on lower end cards?
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Pl@tinum




Posts: 1036

PostPosted: Tue, 10th Aug 2010 20:46    Post subject:
Something weird going on with physx alright. Contrary to what most people say, it really adds to the game. Having debris flying all over the place, bullets ricocheting and car body parts all over the floor adds a lot to immersion (minus the excessive splintering that you guys pointed out. That's just stupid).

I remember seeing something similar for the 1st time in Fear, and that was amazing at the time (that and the great AI). Of course i'd prefer to have it in an open library and without such a huge performance impact, but that's just asking too much.
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madmax17




Posts: 19333
Location: Croatia
PostPosted: Tue, 10th Aug 2010 20:50    Post subject:
Cops are brutal, very hard to escape from especially in a car, maybe ditch the car and hide in some hole.
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_SiN_
Megatron



Posts: 12108
Location: Cybertron
PostPosted: Tue, 10th Aug 2010 20:50    Post subject:
pwerelds wrote:
Erm can anyone with 2 NVIDIA cards set one as dedicated PhysX and check their CPU usage?

Apparently, it's never run on the GPU, it's always run on the CPU Very Happy

Would explain the 30 FPS for everyone regardless of hardware!

There are also reports of the AA setting fucking it up. And that option also requires a game restart, even though the game doesn't prompt you.

Edit:
And another suggestion:
Overclockers UK forum wrote:
K, I've got Physx working on the GPU, here's what I did, I'm not sure what got it work out of these steps, but it did.

Uninstall Physx from Control Panel.

Go to Mafia 2 folder in Steamapps folder and manually install the Physx SS in there.

Go to Nvidia control panel and set Physx mode to CPU only, hit apply, set Physx mode to auto and hit apply.


Well I'll be damned - it worked for me Razz

All on max, 1920 AND Apex PhysX on Max, i now get an average at 40-something fps Smile Max 170, minimum 14-something, but like before it was never noticeable, it was contantly fluid to my eyes.


Watercooled 5950X | AORUS Master X570 | Asus RTX 3090 TUF Gaming OC | 64Gb RAM | 1Tb 970 Evo Plus + 2Tb 660p | etc etc
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Aug 2010 20:52    Post subject:
Pl@tinum wrote:

I remember seeing something similar for the 1st time in Fear, and that was amazing at the time (that and the great AI).


Havok Wink

Quote:

Of course i'd prefer to have it in an open library and without such a huge performance impact, but that's just asking too much.


You mean like this?

Call me a fanboy, but I'd much rather an format that works without;

A. Requiring the latest and greatest nV hardware (GTX275 as a separate dedicated PPU? WTF?)
B. Ripping framerate to shreds, even with aforementioned dedicated card.
C. Looking like everything gets thrown into a wood chipper every time you even look at it Laughing


Last edited by sabin1981 on Tue, 10th Aug 2010 20:53; edited 1 time in total
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Pl@tinum




Posts: 1036

PostPosted: Tue, 10th Aug 2010 20:52    Post subject:
madmax17 wrote:
Cops are brutal, very hard to escape from especially in a car, maybe ditch the car and hide in some hole.


Cops are terribly easy compared to the 1st one. They are easy to escape from, even with this "weird" car handling.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 10th Aug 2010 20:53    Post subject:
@ SiN: Yeah the minimum happens in 2 spots, just a flaw in the demo or something. At least people with dual NVIDIA cards can use PhysX in this game, is that their new trend? "To use our awesome features you need 2 of our cards minimum!"

Edit: Still not worth having PhysX on in my opinion by the way. The smoke looks better, yes, but the debris makes me cringe, because it's far from realistic.
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Pl@tinum




Posts: 1036

PostPosted: Tue, 10th Aug 2010 20:55    Post subject:
sabin1981 wrote:
Pl@tinum wrote:

I remember seeing something similar for the 1st time in Fear, and that was amazing at the time (that and the great AI).


And that didn't use ANY dedicated physics engine, it was all done in-engine.

Quote:

Of course i'd prefer to have it in an open library and without such a huge performance impact, but that's just asking too much.


You mean like this?

Call me a fanboy, but I'd much rather an format that works without;

A. Requiring the latest and greatest nV hardware (GTX275 as a separate dedicated PPU? WTF?)
B. Ripping framerate to shreds, even with aforementioned dedicated card.
C. Looking like everything gets thrown into a wood chipper every time you even look at it Laughing


I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.
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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Tue, 10th Aug 2010 20:56    Post subject:
djaoni wrote:
Where did I say it wasn't?

In my mind after my selective reading and thinking you were talking about Mafia II specifically and not about games in general.
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twhyman




Posts: 208

PostPosted: Tue, 10th Aug 2010 20:57    Post subject:
fugazi86 wrote:
DAMN! What is performance in GTX 470 ? Can anybody post some benchmark results?
I downloading this demo with low transfer:( So i cant test now.
If somebody can check, i will be pleased:)thx


I check and post some results, when i download this.


GTX 470
Q9550 @ 2.8Ghz
4GB DDR3 1333Mhz
1680x1050

All max no apex 71 Avg fps

All max no apex Medium 25 Avg fps
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Kamikaze666




Posts: 3550

PostPosted: Tue, 10th Aug 2010 20:58    Post subject:
nice gta clone.


Quote:
PC awesome button = Uninstall!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Aug 2010 20:58    Post subject:
Pl@tinum wrote:


I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.

I quickly edited my post when I read that Jupiter:EX (the FEAR engine) actually incorporates Havok Laughing As I said in an earlier post; I just wish ATi would stop being obstinate and just buy Havok's HW-accelerated license, so we can get HW physics on ATi cards, as a compatriot to HW PhysX on nVidia.

Still, even without HW Havok, you can still see the incredible power - and speed - of it just running on CPU.







Last edited by sabin1981 on Tue, 10th Aug 2010 21:03; edited 2 times in total
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kingpug
Banned



Posts: 18

PostPosted: Tue, 10th Aug 2010 21:00    Post subject:
There doesn't seem to be much reason to escape from the cops, I saw a guy go into a gun shop and shoot the owner then went outside and blasted about 8 people to death including some cops, he got arrested and paid 300$, WTF? all that shit he did and he got fined 300$? then he stole a car soon as he paid the fine and got arrested again, and had to pay 150$ lol, if it costs this little for doing mass murder I'd rather pay the fine than spend ages escaping them.

Didn't try the demo yet but saw some on JTV, it does look good but then again so did RDR, RDR looked fantastic, if not better than Mafia 2 IMO and played fantastic, but after the missions there wasn't much to do beside MP and I think this will be the same, because it has no MP and I have a feeling the SP will be so short, it seems they spent way too much time on the way the game looks and plays over anything else. I'm, guessing this game will be another Alan Wake, in development for years, looked good, played good but was short and lacking.

RDR got me well hyped, played it for 24 hours game time and was 98% complete and not played it since, if Mafia 2 doesn't do the same I'd be very surprised that's why I cancelled my pre-order but hopefully it proves me wrong because beside Shenmue Mafia 1 was my favourite game.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 10th Aug 2010 21:10    Post subject:
sabin1981 wrote:
I just wish ATi would stop being obstinate and just buy Havok's HW-accelerated license, so we can get HW physics on ATi cards, as a compatriot to HW PhysX on nVidia.

Erm what you're referring to is Havok FX, which was cancelled a long time ago when Intel bought them.

ATI are supposedly working to get Bullet Physics into an open format, but that'll be using OpenCL which is not entirely ready yet.
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timechange01
VIP Member



Posts: 6650

PostPosted: Tue, 10th Aug 2010 21:10    Post subject:
How do you take a screenshot of the benchmark?



ASUS Maximus XII Formula | Core i9 10900k @ 5.2Ghz | 32GB G.Skill DDR4 4200Mhz | EVGA RTX 3080 Ti FTW3 Ultra Hydro Copper | ASUS ROG PG35VQ
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alucard_xs




Posts: 363

PostPosted: Tue, 10th Aug 2010 21:13    Post subject:
is this demo on usenet right now ?
any filename maybe ?

Thanks
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Pl@tinum




Posts: 1036

PostPosted: Tue, 10th Aug 2010 21:13    Post subject:
timechange01 wrote:
How do you take a screenshot of the benchmark?


Fraps?

Btw, one word for the loading time for the demo - Amazing. Hope the full game has those almost instant loading times.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Tue, 10th Aug 2010 21:15    Post subject:
Pl@tinum wrote:
I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.

Tbh, who gives a fuck if it's real or "simulated". The effects in FEAR look 10x better than these crappy splinters we see with stupid PhysX. But you will never get such effects in a slapped on shit that is added by external developers as marketing gimmick.
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_SiN_
Megatron



Posts: 12108
Location: Cybertron
PostPosted: Tue, 10th Aug 2010 21:15    Post subject:
timechange01 wrote:
How do you take a screenshot of the benchmark?


Fraps..


Watercooled 5950X | AORUS Master X570 | Asus RTX 3090 TUF Gaming OC | 64Gb RAM | 1Tb 970 Evo Plus + 2Tb 660p | etc etc
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WiCKed666




Posts: 1068

PostPosted: Tue, 10th Aug 2010 21:18    Post subject:
Are there any cheats? like god mode or some weapons?


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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human_steel




Posts: 33269

PostPosted: Tue, 10th Aug 2010 21:18    Post subject:
timechange01 wrote:
How do you take a screenshot of the benchmark?

Fraps...
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Tue, 10th Aug 2010 21:24    Post subject:
WiCKed666 wrote:
Are there any cheats? like god mode or some weapons?


There are two trainers over at GCW.
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Pl@tinum




Posts: 1036

PostPosted: Tue, 10th Aug 2010 21:25    Post subject:
iNatan wrote:
Pl@tinum wrote:
I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.

Tbh, who gives a fuck if it's real or "simulated". The effects in FEAR look 10x better than these crappy splinters we see with stupid PhysX. But you will never get such effects in a slapped on shit that is added by external developers as marketing gimmick.


I don't care really, as long as it fools me. And yes, like i said before, Fear had great debris flying all over the place. I wouldn't go as far as saying 10x times better, but they did the job back in the day and that's what matters. That doesn't seem to happen with mafia 2 with the huge performance hit (although it might be a driver issue)

alucard_xs wrote:
is this demo on usenet right now ?
any filename maybe ?

Thanks


http://uk.nzone.com/object/nzone_mafia2_downloads_uk.html


Last edited by Pl@tinum on Tue, 10th Aug 2010 21:29; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Aug 2010 21:25    Post subject:
Found any more nice little game touches, Neon?
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 10th Aug 2010 21:25    Post subject:
@ Sabin: just to follow up, I just checked up on all this stuff. Turns out, Bullet can already use both OpenCL and DirectCompute to enhance performance. Interestingly enough, they used Bullet to do the big container scene crap in the A-Team movie. How about they get working and use it in a game or something?!
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Boulotaur2024




Posts: 117
Location: France
PostPosted: Tue, 10th Aug 2010 21:27    Post subject:
Hey I'd like to know if you guys could tell me if I'll be able to run this PhysiX game decently even with Mafia 2 turned off.

Here's my rig : Athlon X2440, Geforce 5200MX.
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alucard_xs




Posts: 363

PostPosted: Tue, 10th Aug 2010 21:29    Post subject:
stilll no one to answer me about a filename on usenet ?
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Laurentiu499




Posts: 2972
Location: pe sistem turbo-nervos
PostPosted: Tue, 10th Aug 2010 21:29    Post subject:
Boulotaur2024 wrote:
Hey I'd like to know if you guys could tell me if I'll be able to run this PhysiX game decently even with Mafia 2 turned off.

Here's my rig : Athlon X2440, Geforce 5200MX.


dude this is the mafia 2 thread
you must check out the first mafia game.





>>>> >>>>>>> >>>>>>>>> ♪ Viva La Vida ♪ <<<<<< <<<<< <<<<<< <<<


Last edited by Laurentiu499 on Tue, 10th Aug 2010 21:29; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Aug 2010 21:29    Post subject:
pwerelds wrote:
sabin1981 wrote:
I just wish ATi would stop being obstinate and just buy Havok's HW-accelerated license, so we can get HW physics on ATi cards, as a compatriot to HW PhysX on nVidia.

Erm what you're referring to is Havok FX, which was cancelled a long time ago when Intel bought them.

ATI are supposedly working to get Bullet Physics into an open format, but that'll be using OpenCL which is not entirely ready yet.


Argh, curse my memory. I read something a while back, when people were whining about PhysX being locked out (and then fixed again Laughing) on ATi cards, but someone put up a really nice article about Havok and HW-acceleration. The gist of it was that Havok charges a license to run their physics engine on GPU rather than CPU, and AMD weren't willing to buy.


... though it could well have been Havok FX they were talking about, or just BSing Very Happy
pwerelds wrote:
@ Sabin: just to follow up, I just checked up on all this stuff. Turns out, Bullet can already use both OpenCL and DirectCompute to enhance performance. Interestingly enough, they used Bullet to do the big container scene crap in the A-Team movie. How about they get working and use it in a game or something?!


Ooooh, nice! The downside is that both Havok and PhysX are market recognised, so I doubt many developers are going to risk using a third, relatively unknown in the game market, physics engine -- no matter how awesome it may be Sad

alucard_xs wrote:
stilll no one to answer me about a filename on usenet ?


Because it's not there yet? It's a Steam demo, so it will either need cracking to remove the Steam requirement - or a loader. Check Rin.Ru, see if anyone has managed it yet.
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