Something weird going on with physx alright. Contrary to what most people say, it really adds to the game. Having debris flying all over the place, bullets ricocheting and car body parts all over the floor adds a lot to immersion (minus the excessive splintering that you guys pointed out. That's just stupid).
I remember seeing something similar for the 1st time in Fear, and that was amazing at the time (that and the great AI). Of course i'd prefer to have it in an open library and without such a huge performance impact, but that's just asking too much.
Erm can anyone with 2 NVIDIA cards set one as dedicated PhysX and check their CPU usage?
Apparently, it's never run on the GPU, it's always run on the CPU
Would explain the 30 FPS for everyone regardless of hardware!
There are also reports of the AA setting fucking it up. And that option also requires a game restart, even though the game doesn't prompt you.
Edit:
And another suggestion:
Overclockers UK forum wrote:
K, I've got Physx working on the GPU, here's what I did, I'm not sure what got it work out of these steps, but it did.
Uninstall Physx from Control Panel.
Go to Mafia 2 folder in Steamapps folder and manually install the Physx SS in there.
Go to Nvidia control panel and set Physx mode to CPU only, hit apply, set Physx mode to auto and hit apply.
Well I'll be damned - it worked for me
All on max, 1920 AND Apex PhysX on Max, i now get an average at 40-something fps Max 170, minimum 14-something, but like before it was never noticeable, it was contantly fluid to my eyes.
Watercooled 5950X | AORUS Master X570 | Asus RTX 3090 TUF Gaming OC | 64Gb RAM | 1Tb 970 Evo Plus + 2Tb 660p | etc etc
Call me a fanboy, but I'd much rather an format that works without;
A. Requiring the latest and greatest nV hardware (GTX275 as a separate dedicated PPU? WTF?)
B. Ripping framerate to shreds, even with aforementioned dedicated card.
C. Looking like everything gets thrown into a wood chipper every time you even look at it
Last edited by sabin1981 on Tue, 10th Aug 2010 20:53; edited 1 time in total
@ SiN: Yeah the minimum happens in 2 spots, just a flaw in the demo or something. At least people with dual NVIDIA cards can use PhysX in this game, is that their new trend? "To use our awesome features you need 2 of our cards minimum!"
Edit: Still not worth having PhysX on in my opinion by the way. The smoke looks better, yes, but the debris makes me cringe, because it's far from realistic.
Call me a fanboy, but I'd much rather an format that works without;
A. Requiring the latest and greatest nV hardware (GTX275 as a separate dedicated PPU? WTF?)
B. Ripping framerate to shreds, even with aforementioned dedicated card.
C. Looking like everything gets thrown into a wood chipper every time you even look at it
I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.
DAMN! What is performance in GTX 470 ? Can anybody post some benchmark results?
I downloading this demo with low transfer:( So i cant test now.
If somebody can check, i will be pleased:)thx
I check and post some results, when i download this.
I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.
I quickly edited my post when I read that Jupiter:EX (the FEAR engine) actually incorporates Havok As I said in an earlier post; I just wish ATi would stop being obstinate and just buy Havok's HW-accelerated license, so we can get HW physics on ATi cards, as a compatriot to HW PhysX on nVidia.
Still, even without HW Havok, you can still see the incredible power - and speed - of it just running on CPU.
Last edited by sabin1981 on Tue, 10th Aug 2010 21:03; edited 2 times in total
There doesn't seem to be much reason to escape from the cops, I saw a guy go into a gun shop and shoot the owner then went outside and blasted about 8 people to death including some cops, he got arrested and paid 300$, WTF? all that shit he did and he got fined 300$? then he stole a car soon as he paid the fine and got arrested again, and had to pay 150$ lol, if it costs this little for doing mass murder I'd rather pay the fine than spend ages escaping them.
Didn't try the demo yet but saw some on JTV, it does look good but then again so did RDR, RDR looked fantastic, if not better than Mafia 2 IMO and played fantastic, but after the missions there wasn't much to do beside MP and I think this will be the same, because it has no MP and I have a feeling the SP will be so short, it seems they spent way too much time on the way the game looks and plays over anything else. I'm, guessing this game will be another Alan Wake, in development for years, looked good, played good but was short and lacking.
RDR got me well hyped, played it for 24 hours game time and was 98% complete and not played it since, if Mafia 2 doesn't do the same I'd be very surprised that's why I cancelled my pre-order but hopefully it proves me wrong because beside Shenmue Mafia 1 was my favourite game.
I just wish ATi would stop being obstinate and just buy Havok's HW-accelerated license, so we can get HW physics on ATi cards, as a compatriot to HW PhysX on nVidia.
Erm what you're referring to is Havok FX, which was cancelled a long time ago when Intel bought them.
ATI are supposedly working to get Bullet Physics into an open format, but that'll be using OpenCL which is not entirely ready yet.
I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.
Tbh, who gives a fuck if it's real or "simulated". The effects in FEAR look 10x better than these crappy splinters we see with stupid PhysX. But you will never get such effects in a slapped on shit that is added by external developers as marketing gimmick.
I'm sure Fear wasn't doing real physics, just a nice eye-candy gimmick, but hey, it worked for me, so i'm sure we could have something even better today. Going real physics when it's obvious current hardware can't handle it properly it's a $tupid decision.
Tbh, who gives a fuck if it's real or "simulated". The effects in FEAR look 10x better than these crappy splinters we see with stupid PhysX. But you will never get such effects in a slapped on shit that is added by external developers as marketing gimmick.
I don't care really, as long as it fools me. And yes, like i said before, Fear had great debris flying all over the place. I wouldn't go as far as saying 10x times better, but they did the job back in the day and that's what matters. That doesn't seem to happen with mafia 2 with the huge performance hit (although it might be a driver issue)
alucard_xs wrote:
is this demo on usenet right now ?
any filename maybe ?
@ Sabin: just to follow up, I just checked up on all this stuff. Turns out, Bullet can already use both OpenCL and DirectCompute to enhance performance. Interestingly enough, they used Bullet to do the big container scene crap in the A-Team movie. How about they get working and use it in a game or something?!
I just wish ATi would stop being obstinate and just buy Havok's HW-accelerated license, so we can get HW physics on ATi cards, as a compatriot to HW PhysX on nVidia.
Erm what you're referring to is Havok FX, which was cancelled a long time ago when Intel bought them.
ATI are supposedly working to get Bullet Physics into an open format, but that'll be using OpenCL which is not entirely ready yet.
Argh, curse my memory. I read something a while back, when people were whining about PhysX being locked out (and then fixed again ) on ATi cards, but someone put up a really nice article about Havok and HW-acceleration. The gist of it was that Havok charges a license to run their physics engine on GPU rather than CPU, and AMD weren't willing to buy.
... though it could well have been Havok FX they were talking about, or just BSing
pwerelds wrote:
@ Sabin: just to follow up, I just checked up on all this stuff. Turns out, Bullet can already use both OpenCL and DirectCompute to enhance performance. Interestingly enough, they used Bullet to do the big container scene crap in the A-Team movie. How about they get working and use it in a game or something?!
Ooooh, nice! The downside is that both Havok and PhysX are market recognised, so I doubt many developers are going to risk using a third, relatively unknown in the game market, physics engine -- no matter how awesome it may be
alucard_xs wrote:
stilll no one to answer me about a filename on usenet ?
Because it's not there yet? It's a Steam demo, so it will either need cracking to remove the Steam requirement - or a loader. Check Rin.Ru, see if anyone has managed it yet.
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