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Posted: Mon, 28th Jun 2010 21:29 Post subject: |
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bringiton wrote: | I don't have those yet... I only have the aging and the gravity abilites... | hold E
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JBeckman
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Posts: 34980
Location: Sweden
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Posted: Mon, 28th Jun 2010 21:31 Post subject: |
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You did use the switch device that upgrades TMD functionality just before this puzzle didn't you?
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Posted: Tue, 29th Jun 2010 14:32 Post subject: |
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I saw in this thread others had sound problems with Win7. I had no sound.
I did the Alt/Tab trick and had no game adjustment in mixer.
I did find this though at another forum.
If you configure your speakers to "Stereo" the sound works,,
had the same problem until i tried this, and it worked for me anyway
Full sound and no need for Alt/Tab.
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Posted: Tue, 29th Jun 2010 15:01 Post subject: |
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Thanks a lot for patcher for Singularity.
One queston what does this value mean?
MB of RAM from graphic card for textures only? From PC RAM ?
How to count this? What is max?
Thanks in advance.
(didn't have time to test it yet, I am @work)
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Tue, 29th Jun 2010 18:34 Post subject: |
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Rifleman wrote: | Thanks a lot for patcher for Singularity.
One queston what does this value mean?
MB of RAM from graphic card for textures only? From PC RAM ?
How to count this? What is max?
Thanks in advance.
(didn't have time to test it yet, I am @work) |
I have no idea is it RAM or VRAM Googling didn't help that much, seems if UE runs out of VRAM it starts unloading textures to RAM.
To make things simpler, I limited allowed PoolSize to {100 - 999} range. Start with 400 as suggested in how-to, if it leads to crashes in big areas lower the value, if textures still stay blurry for quite some time increase it.
With PoolSize set to 400, I had no problems so far and textures un-blur near instantly at distance, and always stay hi-res at near distance.
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Posted: Tue, 29th Jun 2010 23:16 Post subject: |
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first impression: man the U3 engine sure is starting to look dated, look at all the blurry textures, even at the highest settings!
second impression: this game started out boring and still is boring, something better change soon
third impression: maybe tomorrow...
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swebarb
Posts: 2154
Location: Vikingland
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Posted: Wed, 30th Jun 2010 11:37 Post subject: |
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The game is boring until you get the upgrade for your arm.. i agree the part before that should have been much shorter and more intense.
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Pey
Posts: 5597
Location: Argentina
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Posted: Wed, 30th Jun 2010 13:04 Post subject: |
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8# Singularity “How to Change FOV”
Singularity .ini file in registry doesn’t have any option where you can edit your field of view in game. So we are left with a workaround, that is, add a “DWORD” key named “FieldOfView” with a value in Decimals, it is the only way currently to change the default field of view.
http://segmentnext.com/2010/06/29/singularity-errors-crashes-freezes-sound-fov-freezes-fix/
Seasonic 1000w Planitum - TT Level 10 GT - ASUS M5E - i7 2600k @ 5.0ghz - 16GB Patriot Viper 3 - Dell u3011 - EVGA GTX 980 @ SLI - SSD Samsung EVO 250GB - 16TB W.D. - G19/G13 @ Roccat Kone XTD - Razer Vespula - Xonar Phoebus @ Vulcan ANC/Corsair 2100 Vengeance - Logitech G51
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
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Posted: Wed, 30th Jun 2010 13:04 Post subject: |
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Quote: | Singularity .ini file in registry |
Wow, Raven... 
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JBeckman
VIP Member
Posts: 34980
Location: Sweden
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Posted: Wed, 30th Jun 2010 13:09 Post subject: |
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It's actually "cooked" as coalesced_int.bin and such (int=international/English) but any modified (And several base default values.) end up in the registry, it's similar to the lite INI Mass Effect 2 generates for user settings but why it's in the registry info I don't know, it is a somewhat strange decision as I see it.
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Posted: Wed, 30th Jun 2010 13:30 Post subject: |
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Posted: Wed, 30th Jun 2010 16:10 Post subject: |
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Does that FOV fix really work?
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Posted: Fri, 2nd Jul 2010 12:09 Post subject: |
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Why not age one of the bugs? It will grow large, and get attacked by other bugs.
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Posted: Fri, 2nd Jul 2010 13:17 Post subject: |
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peter980 wrote: | Why not age one of the bugs? It will grow large, and get attacked by other bugs. |
Never tried that one 
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garus
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Posts: 34200
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Posted: Fri, 2nd Jul 2010 13:22 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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Posted: Fri, 2nd Jul 2010 22:20 Post subject: |
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Aging works quite good, never tried that before. Still they are a real pain in the ass...
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Posted: Fri, 2nd Jul 2010 23:54 Post subject: |
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I love this game.
Graphic is ok, very amtospheris. I really like level design and models. Machinery looks awesome.
I really like them, I would like to see some hand art that was used.
Sound is ok, gameplay is nice, I really like Ravensoft games. Even lack of normal saves don't bother me as usually.
I wonder how good is MP ;]
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Sat, 3rd Jul 2010 00:48 Post subject: |
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Posted: Sat, 3rd Jul 2010 14:58 Post subject: |
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Have anybody noticed that a lot of sites have already reviewed this game, but Gametrailers haven't...
I'll bet it's because this game has not been hyped or gotten a lot of PR. Why? If there is one thing that I have learned about GT, it's that they only regard big blockbuster titles as relevant (Stupid MOFO'S).
But hey! they are a part of MTV which is owned by one of the biggest of the greedy media corporations, namely Viacom. FUCK 'EM I SAY!
Wanna see which companies that is controlled by Viacom, then just follow the link: http://en.wikipedia.org/wiki/List_of_assets_owned_by_Viacom
"Sometimes when you do things right, people are not sure you've done anything at all." -- God (Futurama)
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Posted: Sat, 3rd Jul 2010 15:10 Post subject: |
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What are you talking about? I've seen the vaguest games on GT over the years.
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Posted: Sun, 4th Jul 2010 00:25 Post subject: |
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It probably has more to do with all the reporters visiting E3 and not having time to play...
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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kalato
Posts: 1492
Location: Finland and UK
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JBeckman
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Posts: 34980
Location: Sweden
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Posted: Sun, 4th Jul 2010 14:29 Post subject: |
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Common puzzle, repeats a few times but has the same solution most of the time, shrink the crate by aging it, position it under the sliding door and then reverse-age it to push door up enough for the character to be able to crouch under.
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Posted: Sun, 4th Jul 2010 19:26 Post subject: |
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Finished it, and wow, what a great game!
It's really atmospheric and it plays like a good mix of Half Life, Timeshift und Bioshock.
I really hope they are going for a sequel!
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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