@Ruivoml
What about TDU?
A lot of it was a city and some good fast roads around the island.
You can't have a huge open area without a city. How long will you drive around in a forest or on a mountain slope before you get bored of the same landscape? The whole point of open world is to remove the monotony of same tracks repeating themselves, by moving from area to area.
just like shift then, which was supposed to be a sim....
Wait..what?
It's by no means a full-fledged sim, but it does come close on a lot of fronts, especially with one of the tyre mods. What exactly do you think is so unrealistic in Shift?
AndreaSpooky wrote:
Id say those players who are trying the game are terrible.
If u dont brake or atleast try and drift u cant do corners (someone told me so).
Yeah but that's kind of my point. This one seems similar to Split Second and Blur (more Blur than SS). Especially SS is terrible, anyone who's ever driven even a goddamn go-kart should be able to agree that neither SS nor Blur has any realism in it
Even Underground required more effort to handle your car, in SS and Blur you can pretty much rely solely on your throttle, no need for the brake pedal :/
shift had all over the place handling, couldnt take a single corner like I wanted to, also the force feedback didnt feel connected to the physics like it is in most sims.
sure it might be fixable with mods but really it lacks a decent online system like most pc sims have so don't need to bother anyway.
but yes it the most realistic need for speed yet youre right.....
shift had all over the place handling, couldnt take a single corner like I wanted to, also the force feedback didnt feel connected to the physics like it is in most sims.
sure it might be fixable with mods but really it lacks a decent online system like most pc sims have so don't need to bother anyway.
but yes it the most realistic need for speed yet youre right.....
Shift is being opened up slowly. People have already found ways to introduce new cars and tracks, and soon probably they will find a way to fix the awful interface. After that, there is really no reason why the community should not grow, or at least within the sim lovers community. The most important thing is the basis for a good sim is there, even if modding is needed.
This on the other hand... Yay, drift your way out of corners because "while being chased by the cops, you don't want to think about changing gears."
It's by no means a full-fledged sim, but it does come close on a lot of fronts, especially with one of the tyre mods. What exactly do you think is so unrealistic in Shift?
stupid crap tyres with no grip? the cars have to slide and leave these huge skid marks for no reason at all.
i know someone tried to fix it with a mod but thats beside the point[/code]
SHiFT with the Sharp mod 5.03 + Damage mod + FOV adjuster was overall a surprisingly good game. Even if miles away from all the purely simulative titles like GTR2, iRacing or Rfactor, it provided a likely driving experience, surely better than the new boats simulator called Hot Pursuit.
But "Shift" and "Hot Pursuit" are totally different games and I don't get it why they try to put them under the same NFS brand.
Yes, I've said the same thing when they released the HP2 atrocity and the Underground crap after Porsche Unleashed.
Sure, Underground looked nice, but it was bad. I recently tried it after playing Shift (not even some high end sim), and if felt .
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