Battlefield: Bad Company 2
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Sin317
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Location: Geneva
PostPosted: Mon, 28th Jun 2010 21:38    Post subject:
i believe it when i see it (updating on my pc)
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LeoNatan
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PostPosted: Mon, 28th Jun 2010 21:54    Post subject:
Told you guys it was on the 30th. Wink Thanks for the confirm, JB!
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ixigia
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Posts: 65081
Location: Italy
PostPosted: Mon, 28th Jun 2010 21:56    Post subject:
Nice news indeed, see ya in the battlefield Very Happy
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Pey




Posts: 5597
Location: Argentina
PostPosted: Mon, 28th Jun 2010 22:10    Post subject:
Any final changelog?


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LeoNatan
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PostPosted: Mon, 28th Jun 2010 22:36    Post subject:
ixigia wrote:
Nice news indeed, see ya in the battlefield Very Happy

I added you now again Laughing Add me if you have spots left Sad
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 28th Jun 2010 22:49    Post subject:
iNatan wrote:
ixigia wrote:
Nice news indeed, see ya in the battlefield Very Happy

I added you now again Laughing Add me if you have spots left Sad

Finally after three months the game let me add you!
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Immunity




Posts: 5626

PostPosted: Mon, 28th Jun 2010 22:54    Post subject:
Quote:

Client - Increased health on the Cobra to match other vehicles


What Cobra? Is that the name of one of the ground vehicles? Because there sure as hell isn't a Cobra helicopter in game.


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garus
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Posts: 34200

PostPosted: Mon, 28th Jun 2010 22:58    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:26; edited 1 time in total
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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Mon, 28th Jun 2010 23:05    Post subject:
ixigia wrote:
iNatan wrote:
ixigia wrote:
Nice news indeed, see ya in the battlefield Very Happy

I added you now again Laughing Add me if you have spots left Sad

Finally after three months the game let me add you!

Woo

Laughing

So you have more than 20 friends? Razz
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Mon, 28th Jun 2010 23:13    Post subject:
I've reached the maximum number of friends only for a week, since then I've always had 17 friend, and for unknown reasons the game didn't allow me to add you even if there were three free slots available Laughing Crying or Very sad
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AndreaSpooky




Posts: 1260

PostPosted: Tue, 29th Jun 2010 01:31    Post subject:
can some1 repost the changelog for the new build?
im evaluating a possible come back too
tnx ^_^

edit : found it, tnx anyway Wink
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Nidhogg




Posts: 490
Location: Old Europe
PostPosted: Tue, 29th Jun 2010 04:21    Post subject:
About frakkin time. I'm so tired of the knife not working properly. Razz


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aevis




Posts: 522
Location: Absurdia
PostPosted: Tue, 29th Jun 2010 08:52    Post subject:
Yeah , knife bug was getting on my tits , but just you wait ! They'll prolly screw up something else !
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Maic




Posts: 103
Location: Romania
PostPosted: Wed, 30th Jun 2010 10:24    Post subject:
Patch is out !


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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Wed, 30th Jun 2010 10:27    Post subject:
Yup, you are correct. It's a pretty big one too.


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mehee




Posts: 331

PostPosted: Wed, 30th Jun 2010 11:31    Post subject:
M1 stats are also fixed, but maps from the recent map packs don't show up in the filters anymore
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 30th Jun 2010 14:00    Post subject:
Hmmm m1 stats are fixed, but i still don´t get the distinguished weapon knowledge :/

got all stars except for tracer of course


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Wray




Posts: 59

PostPosted: Wed, 30th Jun 2010 14:05    Post subject:
Pey wrote:
Hmmm m1 stats are fixed, but i still don´t get the distinguished weapon knowledge :/

got all stars except for tracer of course
You're missing at least 40mm shotgun (and smoke?).
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 30th Jun 2010 14:12    Post subject:
Those are gadgets, not weapons. I´m missing the smoke... but it shouldnt count as a weapon.

Did anybody get the 5k bronze weapons award?


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Wray




Posts: 59

PostPosted: Wed, 30th Jun 2010 14:20    Post subject:
Pey wrote:
Those are gadgets, not weapons. I´m missing the smoke... but it shouldnt count as a weapon.
Oh, right, I thought you were talking about getting all the bronze stars. Well, yeah, anyway I've always though that you need to get the gadget stars too. And I also did look at my own stats instead of yours accidentally Very Happy
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Pey




Posts: 5597
Location: Argentina
PostPosted: Wed, 30th Jun 2010 14:36    Post subject:
Well yeah... you can´t get the all bronze star award unless you get the weapon´s first


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 30th Jun 2010 14:49    Post subject:
Omg, rubberband effect is even worse for me now... all in all, the whole patch seems to be fucked up infested beyond belief with bugs.

I still don't get which idiot thought about "fixing the rubberbanding" (it's not, it's worse) but also expand/extend the hitboxes for moving targets... wtf?!? (I think that's why it's even worse than before)


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 30th Jun 2010 15:03    Post subject:
what rubberbanding ? where do you live ?
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Wed, 30th Jun 2010 15:19    Post subject:
What is rubberbanding ?Razz


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Last edited by Aeon on Wed, 30th Jun 2010 15:20; edited 2 times in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 30th Jun 2010 15:19    Post subject:
Sin317 wrote:
what rubberbanding ? where do you live ?

I live in Germany and I'm playing on German servers... and I'm talking about the rubberbanding effect that is mentioned in the patch logs but still exists and got even worse because of bigger hitboxes.

You guys obviously never ran into a house while being shot at and got killed inside and while your death animation starts, your corpse is pulled back outside of the house. For an extreme example.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Sin317
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PostPosted: Wed, 30th Jun 2010 15:59    Post subject:
hm havent noticed that really, nope.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 30th Jun 2010 16:01    Post subject:
Sin317 wrote:
hm havent noticed that really, nope.

But it exists and is a fact. Look at the patch notes. Maybe you really just don't recognize/notice it. It's not connection related or something, it's netcode related and affects "everyone". That's why they "tried" to patch it. Imho they have to get their shitty netcode right but as we see now, they don't want to put such effort into their game.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Last edited by m3th0d2008 on Wed, 30th Jun 2010 16:04; edited 1 time in total
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 30th Jun 2010 16:04    Post subject:
not saying it is or isnt there, it just isnt there for me.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 30th Jun 2010 16:06    Post subject:
Sin317 wrote:
not saying it is or isnt there, it just isnt there for me.

Yeah, and I'm just explaining Very Happy

iNatan wrote:
Is that rubberband also the same when bullets experience lag and only register after a few milliseconds? Like when in MoH beta, I get shot at, I duck behind a rock and suddenly die even though no one can hit me from that position? I've only experienced this in MoH, I am guessing because I am playing on laggy servers.


This is "also" rubberband effect related. Yes. And it happens in BC2 too. But in BC2 there is much more fucked up with shots&hits. Sometimes, depends on the angle, when you sit behind a rock or something, it happens that a sniper shoots at you, you see your own blood spraying but you don't get hit actually. But that is another issue. DICE coding ftw!


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LeoNatan
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Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 30th Jun 2010 16:06    Post subject:
Is that rubberband also the same when bullets experience lag and only register after a few milliseconds? Like when in MoH beta, I get shot at, I duck behind a rock and suddenly die even though no one can hit me from that position? I've only experienced this in MoH, I am guessing because I am playing on laggy servers.
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